Posted March 21, 2017 (edited) would be very cool if we can build diagonal fences =) What your are thinking about that? Eject Edited March 21, 2017 by Eject 2 Share this post Link to post Share on other sites
Posted March 21, 2017 My first thought was on diagonal paving, where the entire tile is actually a pavement tile (although it appears as half-paved). Considering that we are able to hop over fencing currently (and even stand on top of them) using a nearby slope, I feel that the fences are truly solid barriers. The real challenge would be how to determine which side of the fence someone was on when they log out, so they can be placed back on the same tile without bypassing the fence itself. This would possibly also require new fence models in order to prevent a distorted image due to stretching. 1 Share this post Link to post Share on other sites
Posted March 22, 2017 Isnt coords of some things stored in the DB as decimals? Share this post Link to post Share on other sites
Posted March 22, 2017 All the coordinates for items and creatures are stored as floating point world coordinates, not as tile coordinates, so that shouldn't be a problem. The main problem is that currently fences aren't items, they are parts of a tile (border). And everything you can collide with at the moment is either a tile (trees) or tile-aligned (bridges, houses, fences). I don't see anything impossible, but it would require a lot of work to implement for CC, and probably outside the realm of modding. 1 Share this post Link to post Share on other sites
Posted March 22, 2017 39 minutes ago, bdew said: All the coordinates for items and creatures are stored as floating point world coordinates, not as tile coordinates, so that shouldn't be a problem. The main problem is that currently fences aren't items, they are parts of a tile (border). And everything you can collide with at the moment is either a tile (trees) or tile-aligned (bridges, houses, fences). I don't see anything impossible, but it would require a lot of work to implement for CC, and probably outside the realm of modding. Exactly, the most difficult things other than what you already mentioned are: how to plan them how would fences handle being stretched roughly 1,41 times (square root of 2) This is possible obviously, but would require very large amount of work, testing and making sure all current and future assets are compatible. 1 Share this post Link to post Share on other sites
Posted March 22, 2017 5 minutes ago, Warlander said: how would fences handle being stretched roughly 1,41 times (square root of 2) Yeah that's a good point, they'd probably need separate models for the extended length, at least for the more complicated ones like chain, iron fences, etc. 1 Share this post Link to post Share on other sites
Posted February 10, 2018 Diagonal fencing could be done from Tile corner to tile corner instead of tile borders. Would be a new fence type is all and some modification to the tile corners. 4 Share this post Link to post Share on other sites