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Retrograde

PvP conversion testing

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Conversion systems have been rewritten to be separate between god and kingdom

  • Horde of the Summoned and HotS template PMK's now allow Libila and all player gods.
  • Freedom, Jenn-Kellon, and Mol-Rehan kingdoms and template Player made kingdoms allow all White light gods and player gods.

The champion system will continue as normal, with Mol-Rehan being Magranon champions only, Jenn Kellon being Fo/Vynora champions, and HotS being Libila champions.

Player gods may have a champion from any kingdom as long as they favour the kingdom at that time.

As usual, this is in current testing and may change between test and live, please ensure to observe the live patch notes for the final details.

Testing will be conducted on the Baphomet PvP test server, the White and Black light can be found at "In honour of our fallen comrades"

Happy Testing!

- The Wurm Team.

 

Test server link can be found here: http://www.wurmonline.com/client/wurmclient_test.jnlp

 

As usual, this thread is for reporting of bugs related to conversion issues, please keep to only that to allow the devs to see and address any reported issues.

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1 hour ago, Retrograde said:

Player gods may have a champion from any kingdom as long as they favour the kingdom at that time.

Is there a limit on how many player god champions there can be in total/per kingdom.

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Champ system hasnt been touched, so whatever it was before is likely to be how it is now.

 

All this has changed is how kingdoms and gods converting works

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So if one kingdom has 3 champs of a particular player god, no other kingdom can have the same champ?

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As Jake says, was asked for and I was hoping also. Most current pvp players think this would be beneficial, wish the devs could have added this for testing

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Not part of the current work, this was addressing the libila inbalances, changing how champions work would be a much larger overhaul.

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As stated above - this thread is for reporting of bugs related to conversion issues, please keep to only that to allow the devs to see and address any reported issues.

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