Reveries86

Bug Report

2 posts in this topic

Describing issue I was having, which led to changing settings, which led to crash bug report telling me to put it on here. I checked current bugs and its not on there. I dont think the issue I have is to do with the bug crash. Short version of the story is: I was in game and changing settings. Asking for issues I know. I changed a setting, the game didnt like it and it crashed.

Detailed version:

So I was trying to solve a problem I have with the tile textures going all haywire, the tiles that are around me show as normal, but the other tiles arnt what they say they are when you hover the mouse over them. Example: Dirt tile either looks like cobblestone (if cobblestone is near character) or some weird combination of dirt and cobblestone on the same tile. Not sure if this is still an issue or there's a fix for it (if so please tell me, Ive tried updates, buffering, compatibility, everything mentioned from the 2013-2015 forum messages that come up when I google this issue).

Anyway I decided to see if lowering my graphics settings helped with this problem, I tried medium settings on both graphics and advanced graphics tabs, that helped slightly so I decided to lower them completely which changed nothing but looked horrible so I decided to go back to medium. I was changing the settings and then I clicked one of them to go from low to high and it just crashed. Unfortunately ive changed so many settings I cant remember what it was that I changed sorry. Just that it was in either graphics or advanced graphics and I was changing it from lowest setting to highest setting.

 

Heres everything that was in the crash box that came up. Hopefully that will help.

 

Congratulations, you found a bug in the test client: <WARNING: Reflection texture accessed while unavailable.>

Please post the console log below on the wurm unlimited forums, and describe what you were doing when it happened.

Contents of console.log:
Time is Sun Mar 19 13:06:55 GMT 2017
Running client version 

=== System information ===
Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

Mar 19, 2017 1:06:56 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
Loading character Kezz
Loading config default
Loading props file PlayerFiles\configs\default\gamesettings.txt
Executing PlayerFiles\configs\default\keybindings.txt
Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
Keybinds UI: Secondary keybind for "toggle inventory": I
Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P
Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
Keybinds UI: Secondary keybind for TOGGLE_CHAT: T
>>> Main thread exiting.
Mar 19, 2017 1:07:00 PM com.sun.javafx.css.StyleManager getCachedImage
WARNING: Error loading image: jar:file:/C:/Program%20Files%20(x86)/Steam/steamapps/common/Wurm%20Unlimited/WurmLauncher/client.jar!/gear_hover.png
Saving props file PlayerFiles\configs\default\gamesettings.txt
Keybindings saved.
Saving props file PlayerFiles\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (null)
Loaded pack pmk.jar (null)
Loaded pack graphics.jar (null)
Loading props file PlayerFiles\players\Kezz\playerdata_test.txt
Loading props file PlayerFiles\players\Kezz\stats.txt

Preparing to enable console logging.
Now logging to PlayerFiles\console.Kezz.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = true
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
connectByIpIp = 127.0.0.1
connectByIpport = 3724
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 2
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = true
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 0
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
start_dedicated_server = false
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 0
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing PlayerFiles\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumdim64 (20.19.15.4549)
OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics 4400
OpenGL version: 4.3.0 - Build 20.19.15.4549
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_ARB_map_buffer_alignment
    GL_ARB_conservative_depth
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_ARB_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_SUN_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_ARB_fragment_program_shadow
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_barrier
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_occlusion_query2
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_ARB_multisample
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_ARB_texture_swizzle
    GL_EXT_texture_swizzle
    GL_ARB_texture_gather
    GL_ARB_sync
    GL_ARB_cl_event
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_ARB_transform_feedback2
    GL_ARB_draw_indirect
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_no_attachments
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_ARB_map_buffer_range
    GL_ARB_texture_buffer_range
    GL_EXT_texture_snorm
    GL_ARB_blend_func_extended
    GL_INTEL_performance_query
    GL_ARB_copy_buffer
    GL_ARB_sampler_objects
    GL_NV_primitive_restart
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_uniform_buffer_object
    GL_ARB_depth_clamp
    GL_ARB_vertex_array_bgra
    GL_ARB_shader_bit_encoding
    GL_ARB_draw_buffers_blend
    GL_ARB_geometry_shader4
    GL_EXT_geometry_shader4
    GL_ARB_texture_query_lod
    GL_ARB_explicit_attrib_location
    GL_ARB_draw_elements_base_vertex
    GL_EXT_shader_integer_mix
    GL_ARB_instanced_arrays
    GL_ARB_base_instance
    GL_ARB_fragment_coord_conventions
    GL_EXT_gpu_program_parameters
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_compatibility
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_multisample
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_timer_query
    GL_EXT_timer_query
    GL_ARB_tessellation_shader
    GL_ARB_vertex_array_object
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_texture_cube_map_array
    GL_EXT_gpu_shader4
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_INTEL_fragment_shader_ordering
    GL_ARB_fragment_shader_interlock
    GL_ARB_clip_control
    GL_ARB_shader_subroutine
    GL_ARB_transform_feedback3
    GL_ARB_get_program_binary
    GL_ARB_separate_shader_objects
    GL_ARB_shader_precision
    GL_ARB_vertex_attrib_64bit
    GL_ARB_viewport_array
    GL_ARB_transform_feedback_instanced
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_shader_atomic_counters
    GL_ARB_shading_language_packing
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_texture_storage
    GL_EXT_texture_storage
    GL_ARB_compute_shader
    GL_ARB_vertex_attrib_binding
    GL_ARB_texture_view
    GL_ARB_fragment_layer_viewport
    GL_ARB_multi_draw_indirect
    GL_ARB_program_interface_query
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_texture_storage_multisample
    GL_ARB_buffer_storage
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_query_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_ARB_clear_texture
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_debug_output
    GL_ARB_enhanced_layouts
    GL_KHR_debug
    GL_ARB_arrays_of_arrays
    GL_ARB_texture_query_levels
    GL_ARB_invalidate_subdata
    GL_ARB_clear_buffer_object
    GL_INTEL_map_texture
    GL_ARB_texture_compression_bptc
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_robustness
    GL_ARB_robust_buffer_access_behavior
    GL_EXT_texture_sRGB_decode
    GL_ARB_copy_image
    GL_KHR_blend_equation_advanced
    GL_EXT_direct_state_access
    GL_ARB_stencil_texturing
    GL_ARB_texture_stencil8
    GL_ARB_explicit_uniform_location
    GL_ARB_multi_bind
    GL_ARB_indirect_parameters

GLSL version: 4.30 - Build 20.19.15.4549
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 64 (64)
Intel hardware, enabling experimental GLSL problem workarounds
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from PlayerFiles\players\Kezz\windows_1920x1080.txt
Loading props file PlayerFiles\players\Kezz\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to PlayerFiles\players\Kezz\test_logs\_Event.2017-03.txt
Writing to PlayerFiles\players\Kezz\test_logs\MGMT.2017-03.txt
Writing to PlayerFiles\players\Kezz\test_logs\GM.2017-03.txt
Writing to PlayerFiles\players\Kezz\test_logs\GL-Jenn-Kellon.2017-03.txt
Writing to PlayerFiles\players\Kezz\test_logs\Jenn-Kellon.2017-03.txt
Writing to PlayerFiles\players\Kezz\test_logs\Trade.2017-03.txt
Login successful
Executing PlayerFiles\configs\default\autorun.txt
Resized terrain FBOs to 512
Initializing font texture for SansSerif (12). Texture Size: 128
Should have opened settings.
Saving props file PlayerFiles\configs\default\gamesettings.txt
Keybindings saved.
Executing PlayerFiles\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Resized terrain FBOs to 256
Should have opened settings.
Saving props file PlayerFiles\configs\default\gamesettings.txt
Keybindings saved.
Execution aborted at connection 1, iteration 5532
Run time  4m, local time Sun Mar 19 13:14:01 GMT 2017
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.GameCrashedException: WARNING: Reflection texture accessed while unavailable.
    at com.wurmonline.client.GameCrashedException.forFailure(GameCrashedException.java:63)
    at com.wurmonline.client.GameCrashedException.warn(GameCrashedException.java:37)
    at com.wurmonline.client.renderer.WorldRender.bindReflectionTexture(WorldRender.java:2626)
    at com.wurmonline.client.renderer.terrain.WaterRenderer.renderGlslWater(WaterRenderer.java:338)
    at com.wurmonline.client.renderer.terrain.WaterRenderer.render(WaterRenderer.java:260)
    at com.wurmonline.client.renderer.WorldRender.renderTransparent(WorldRender.java:1705)
    at com.wurmonline.client.renderer.WorldRender.render(WorldRender.java:1474)
    at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:518)
    at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:330)
    at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:312)
    at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1485)
    at java.lang.Thread.run(Unknown Source)
 

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Posted (edited)

The wurm client has long had issues with intel graphics, especially with shifting ground tiles transitions. This used to occur in Wurm Online (WO) but seems to have gradually vanished both as Intel drivers got better and as the client renderer changed to the new rendering engine.

Win7 users used to report this until an intel driver update finally solved it, but last i heard Win8/10 users can still struggle with it. Wurm's new rendering engine also seems to solve it but that is not yet released to Wurm Unloimited users as it is still being tested for bugs.

That might mean you are stuck with it until you can find better grpahics drivers OR till the client updates to the new renderering engine, I am not sure when that will happen (probably sometime this summer?).

 

 

 

Technically, the minimum system requirements for Wurm Unlimited do NOT include intel graphics chipsets ( Minimum Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx ), but its usually possible to get them to run anyway.

 

 

First question -- is this a laptop and does it have ONLY intel, or does it have "switchable graphics" : Intel for powersaving and ATI/Radeon or NVidia/geforce for gaming? If it has both kinds of graphics, we just need to tell it to use the gaming graphics for java programs, as currently it is using only the intel for java. One way to do this is to go to graphics control panel > manage 3D settings > global and tell it to ALWAYS use nvidia/radion, or see whether the game shortcut has an option to rightclick the games desktop icon and Run using the dedicated gaming card (radeon/nvidia).

 

IF INTEL is your only option, first make sure you have the absolute newest drivers from intel, by going here: https://downloadcenter.intel.com/download/26563/Graphics-Intel-Graphics-Driver-for-Windows-15-45-?v=t

Some laptops will not let you install drivers through intel. Sometimes there is a workaround by downloading and extracting intel drivers and manually installing them, but the drivers you have now are semi recent so that might not solve it anyway.

Let me know if you have ONLY intel graphics and cannot get thqat driver to install. 

 

 

 

If intel is your only option, and we cannot get better drivers to work, the next workaround is the one you attempted -- lowered graphics settings, and usually I think toggling GLSL shaders -- but this must be done outside of game and before you log in. Click the gear icon near the character name on the launcher (do NOT log into a server) and check on COMPATABILITY for disabling GLSL. Sometimes this causes a different graphics animation glitch in guards and animals instead of tile transitions, so you might have to decide whether glitch is more annoying. Again this glitch is usually solved "finally" by better intel drivers (may not be an option for newer windows yet) or waiting for the new wurm renderer engine to come to WU.

 

 

 

Edited by Brash_Endeavors

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