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Yldrania

New Road & Floor Types

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Well, following on the thread about new wall types, it seems to make sense to add some floor type suggestions to the bunch.

 

This thread is based on the request and idea of Reylaark.

 

Here are my suggestions: 

 

  • To make my suggestions more realistic, I will include in each spoiler:
  • A picture of what it could look like
  • A possible way to build it
  • Skill requirements
  • Possible variations

 

FLOOR TYPES

 

1.) Wooden Marble Floor

Spoiler

Materials: 5x Wooden Beam, 1x Marble Slab

Skill Requirements: 25 Masonry

Variations: Corner Tiles

d72b3b5a83d89efe36464ac7b261b7a0.jpg

 

2.) Slate & Marble Floor

Spoiler

Materials: 1x Marble Slab, 1x Slate Slab

Skill Requirements: 25 Paving

Variations: Corner Tiles

tilefloor2.jpg

 

3.) Decorative Stone Slab

Spoiler

Materials: 1x Stone Slab

Skill Requirements: 50 Masonry, 30 Paving

Variations: Corner Tiles

medieval_tile.jpgf4f855ea-32d3-4f5b-a62e

 

4.) Gold Marble Floor

Spoiler

Materials: 20x Marble Brick, 5x Gold Coating (Made by grinding gold ore into powder, then mixing it with water using Alchemy)

Skill Requirements: 50 Alchemy, 60 Masonry, 50 Paving

Variations: Corner Tiles

0037-fantasy-gold-marble-floor-tile-text

 

5.) "Bathroom" Floor

Spoiler

Materials: 10x Stone Brick, 10x Slate Brick

Skill Requirements: 25 Masonry, 20 Paving

Variations: Corner Tiles

ed48f3f363ead15ed72880ef6eab9b12.jpg

 

6.) "Dotted" Floor

Spoiler

Materials: 16x Stone Brick, 4x Slate Brick

Skill Requirements: 40 Paving

Variations: Corner Tiles, Other Brick Types

Seamless+floor+concrete+stone+block+tile

Tileable+marble+floor+tile+texture+(45).

 

7.) Wood Brick Floor

Spoiler

Materials: 20x Wood Brick

Skill Requirements: 50 Carpentry, 20 Paving

Variations: Corner Tiles

Wood_floor_texture_sketchup_warehouse_ty

 

ROAD TYPES

 

1.) Dark Round Stone

Spoiler

Materials: Stone Brick & Tar (Tar the stone brick BEFORE paving)

Skill Requirements: 40 Paving

Variations: Corner Tiles

hugo-beyer-medieval-floor2.jpg?142700792

 

2.) Pottery Brick

Spoiler

Materials: 20x Pottery Brick

Skill Requirements: None

Variations: Corner Tiles

stone_dungeon_floor_by_pfunked.jpg

 

3.) Concrete

Spoiler

Materials: 3x Concrete

Skill Requirements: 80 Paving

Variations: Corner Tiles

Conrete+that+is+cracked+texture+seamless

 

4.) Additional Stone Brick

Spoiler

Materials: Stone Brick

Skill Requirements: None

Variations: Corner Tiles

stone_texture4305.jpg

 

5.) Pottery Brick

Spoiler

Materials: 20x Pottery Brick

Skill Requirements: None

Variations: Corner Tiles

stone_texture4301.jpg

 

Here we go. Comment other suggestions you might have or changes you feel should be made to the existing ones and Ill keep the thread up to date :) 

 

The battle for variety continues!

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+1 for all variety matching to the medieval setting

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+1 Those are some really cool looking ideas for roads and floors.

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Nope. Almost all material requirements are too high in comparison to current paving options. Bring them in line with current material requirements and then they would have some allure, other than being too onerous and time consuming to create.

 

=Ayes=

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Thanks for putting this together Yldrania!  These threads are awesome.

 

1 hour ago, Ayes said:

Nope. Almost all material requirements are too high in comparison to current paving options. Bring them in line with current material requirements and then they would have some allure, other than being too onerous and time consuming to create.

 

=Ayes=

That's easy enough to fix though.  In a lot of suggestion threads, the numbers involved are themselves suggestions.  The hard part is Saroman's job of drawing up the graphics.  The material requirements just require a number pad and the right variables.

 

That said, paving is actually a fairly important part of the game.  Right now, there's a skill requirement to reach for more options.  Look at the spiral staircase though, it requires a lot of mats as well compared to other things in game, but the end product is a high end feature.  Having higher material requirements adds to the wow factor of certain things.

In some cases, they're just accents.  A gold floor here and there.  Satisfying at the personal level.

Other times, it's a whole village getting involved to build the baddest, longest yellow brick road in Wurm's history.  Such accomplishments (tunnels, colossi, crazy bridges) are part of what makes Wurm, wurm.  Might not be bad to see Paving get the same treatment?

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well, one have to remember that natural asphalt was used for medieval castle tower top floors... you know, no one like water leaks, so +1 for tar bricks for both floors and paving.

 

The bathroom and concrete ones seems a bit odd for a medieval setting :D but huge +1 for more variations.

 

My fav in your linked ones are for sure the gold floor because shiny *drool* and the decorative stone slabs (which imho should have been the one added instead of the weird round one). A plain stone slab (rock looking) would be nice as well.. you know for creativity purpose.

 

(also might want to add a link to the wall ones up there... because wurm forum still sucks for search :p)

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Adding Wood Chips (Scraps) road type to the list :)

 

 

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