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Retrograde

Wide tunnel testing

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Hi Everyone,

 

We'll be running a short testing period on the wide tunnels, just to make sure nothing breaks (too much)

Basic setup is:

  • Tunnels can be up to 3 tiles wide
  • To widen a tunnel, the tile you mine must only be connected to ONE open tunnel (you can expand an opening that is x x o, but not mine out the middle of a tunnel that is o x o )
  • Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide.

We have also provided support beams, bricks and mortar to ensure that building houses and other functions won't cause issues too.

 

Shaker orbs have also been provided to simulate cave ins.

 

If you encounter any bugs, please report them in this thread.

Happy Testing!

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Fairly short, pending any major bugs, it's gone through some pretty rigorous internal testing

 

If all goes well it will be in tomorrows update

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minor bug:

 

when you stand inside the mine and try to widen it, if the next tile you're trying to open would open in a wrong orientation it tells you the error msg twice (you only get it once if you're trying to tunnel from the outside)

 

[19:34:06] Current tile needs to be same orientation as adjacent cave entrance.

[19:34:06] Current tile needs to be same orientation as adjacent cave entrance.

[19:34:06] Another tunnel is too close. It would collapse.

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