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Jonydowy

Canal in cave,water bug

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So,i have made a cave and inside i want two canals,one of them is going from south to east and the other one south to west  they form like a semi circle but there is a bug with the water..

Here are the screenshots of both canals:

-you can notice that the south west canal has the water in a straight line and the other one has it in zigzag way..which looks weird and not nice.

-has anyone else noticed it and if so is there a fix or is it a game code problem?

Please let me know.

 

South-west canal:

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xDcuqzE.jpg

 

 

South east canal:

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z0vlBMG.jpg

 

 

 

 

 

EDIT: I did a test outside on dirt and it looks ok..it is south east like the one in the cave.

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fLczunS.jpg

 

 

Pictures with unstable client where you can see better graphics and how the cave floor liks like on both canals:

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F8AqGtr.jpg

 

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uD9KJkY.jpg

 

Edited by Jonydowy

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it is mined the same as the other one,i rechecked the tiles 4 times

 

 

EDIT: i just did that,it makes it the same..zigzagg

Edited by Jonydowy

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This is more of a rendering engine limitation than a bug. You can see it in many places where there are slopes and diagonals involved.

 

The problem is that wurm renders tiles as 2 triangles... 2 diagonal corners are used as a shared base (i think those are NE/SW, but it might be the other pair), and the 2 remaining corners form the apex for each triangle.

 

Now if that base lines up with what you're trying to do - it looks correct, but if you rotate everything by 90 degrees you get that teeth effect.

 

 

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