Posted February 13, 2017 (edited) So,i have made a cave and inside i want two canals,one of them is going from south to east and the other one south to west they form like a semi circle but there is a bug with the water.. Here are the screenshots of both canals: -you can notice that the south west canal has the water in a straight line and the other one has it in zigzag way..which looks weird and not nice. -has anyone else noticed it and if so is there a fix or is it a game code problem? Please let me know. South-west canal: Spoiler South east canal: Spoiler EDIT: I did a test outside on dirt and it looks ok..it is south east like the one in the cave. Spoiler Pictures with unstable client where you can see better graphics and how the cave floor liks like on both canals: Spoiler Spoiler Edited February 13, 2017 by Jonydowy Share this post Link to post Share on other sites
Posted February 13, 2017 id try mining the corners that stick out down a few tiles Share this post Link to post Share on other sites
Posted February 13, 2017 (edited) it is mined the same as the other one,i rechecked the tiles 4 times EDIT: i just did that,it makes it the same..zigzagg Edited February 13, 2017 by Jonydowy Share this post Link to post Share on other sites
Posted February 13, 2017 This bunker should be a national monument ! Share this post Link to post Share on other sites
Posted February 14, 2017 This is more of a rendering engine limitation than a bug. You can see it in many places where there are slopes and diagonals involved. The problem is that wurm renders tiles as 2 triangles... 2 diagonal corners are used as a shared base (i think those are NE/SW, but it might be the other pair), and the 2 remaining corners form the apex for each triangle. Now if that base lines up with what you're trying to do - it looks correct, but if you rotate everything by 90 degrees you get that teeth effect. Share this post Link to post Share on other sites