Posted February 11, 2017 Spoiler Unexpected crash while playing The error was: <GC overhead limit exceeded> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Fri Feb 10 11:04:59 CET 2017 Running client version 3.99zi === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_111 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.111-b14 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character Seer Loading config low Loading props file C:\Jeux\wurm\configs\low\gamesettings.txt Executing C:\Jeux\wurm\configs\low\keybindings.txt Loading props file C:\Jeux\wurm\players\Seer\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Jeux\wurm\players\Seer\password.txt Saving props file C:\Jeux\wurm\configs\low\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r2947) Loaded pack graphics.jar (r2962) Options up-to-date! Loading props file C:\Jeux\wurm\players\Seer\playerdata.txt Loading props file C:\Jeux\wurm\players\Seer\stats.txt Preparing to enable console logging. Now logging to C:\Jeux\wurm\console.Seer.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 50 custim_timer_source = 1 customTimer1 = S. Valfrey|11100000 customTimer2 = S. Xanetia|11100000 customTimer3 = S. Sephren|11100000 customTimer4 = Delay|1680000 customTimer5 = align|1800000 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:640:480:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 0 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 70 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 0 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 2 model_loader_thread_priority = 3 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = true non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 0 outline_picking = true player_texture_size = 0 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 1 showKChat = true show_body_in_inventory = true show_old_quickbar = true silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = false sound_play_door = false sound_play_emotes = false sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 2 terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Jeux\wurm\configs\low\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 640:480:0:0 (false) Setting up OpenAL Sound Engine org.lwjgl.LWJGLException: Could not locate OpenAL library. at org.lwjgl.openal.AL.create(AL.java:151) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at class.mfffEfS92.<init>(SourceFile:79) at class.LDXitncAyW.FZOk5L6Gfy(SourceFile:576) at com.wurmonline.client.BILF1iey6X.run(SourceFile:32237) at java.lang.Thread.run(Unknown Source) class.BziovyFqY: Failed to initialize sound: org.lwjgl.LWJGLException: Could not locate OpenAL library. at class.mfffEfS92.<init>(SourceFile:85) at class.LDXitncAyW.FZOk5L6Gfy(SourceFile:576) at com.wurmonline.client.BILF1iey6X.run(SourceFile:32237) at java.lang.Thread.run(Unknown Source) Failed to start sound engine, using silent === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.12.6795) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GT 530/PCI/SSE2 OpenGL version: 4.1.0 OpenGL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.10 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 60 (60) Preloading builtin materials Failed linking program: program.skin_tex0.6_light Unable to link program (program.skin_tex0.6_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.skin : program.skin_tex0.6_light Failed linking program: program.skin_tex0.7_light Unable to link program (program.skin_tex0.7_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.skin : program.skin_tex0.7_light Failed linking program: program.skin_tex0.8_light Unable to link program (program.skin_tex0.8_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.skin : program.skin_tex0.8_light Failed linking program: program.skin_tex0_rare.6_light Unable to link program (program.skin_tex0_rare.6_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light Failed linking program: program.skin_tex0_rare.7_light Unable to link program (program.skin_tex0_rare.7_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light Failed linking program: program.skin_tex0_rare.8_light Unable to link program (program.skin_tex0_rare.8_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light Failed linking program: program.static_tex0.6_light Unable to link program (program.static_tex0.6_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.static : program.static_tex0.6_light Failed linking program: program.static_tex0.7_light Unable to link program (program.static_tex0.7_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.static : program.static_tex0.7_light Failed linking program: program.static_tex0.8_light Unable to link program (program.static_tex0.8_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.static : program.static_tex0.8_light Failed linking program: program.static_tex0_rare.6_light Unable to link program (program.static_tex0_rare.6_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light Failed linking program: program.static_tex0_rare.7_light Unable to link program (program.static_tex0_rare.7_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light Failed linking program: program.static_tex0_rare.8_light Unable to link program (program.static_tex0_rare.8_light): class.wG08TTadSl: <no message> Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light Failed linking program: program.terrain.5_light Unable to link program (program.terrain.5_light): class.wG08TTadSl: <no message> Unable to load material program: material.terrain.bumpmap : program.terrain.5_light Failed linking program: program.terrain.6_light Unable to link program (program.terrain.6_light): class.wG08TTadSl: <no message> Unable to load material program: material.terrain.bumpmap : program.terrain.6_light Failed linking program: program.terrain.7_light Unable to link program (program.terrain.7_light): class.wG08TTadSl: <no message> Unable to load material program: material.terrain.bumpmap : program.terrain.7_light Failed linking program: program.terrain.8_light Unable to link program (program.terrain.8_light): class.wG08TTadSl: <no message> Unable to load material program: material.terrain.bumpmap : program.terrain.8_light Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Shutting down OpenAL subsystem. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Jeux\wurm\players\Seer\windows_640x480.txt Loading props file C:\Jeux\wurm\players\Seer\windows_640x480.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Disabling Nagles Login successful Executing C:\Jeux\wurm\configs\low\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 128 Finished loading new login splash image! Exception in thread "WOM Model Loader 0" java.lang.OutOfMemoryError: GC overhead limit exceeded at java.util.Arrays.copyOf(Unknown Source) at sun.misc.IOUtils.readFully(Unknown Source) at class.aH7t2kxmni.FZOk5L6Gfy(SourceFile:1132) at class.lfv45Nf7GD.FZOk5L6Gfy(SourceFile:1739) at class.Ch5DXHGHaN.FZOk5L6Gfy(SourceFile:1121) at class.W9rdyqwwxr.run(SourceFile:1165) at java.lang.Thread.run(Unknown Source) Execution aborted at connection 1, iteration 2230749 Run time 20h 30m, local time Sat Feb 11 07:37:20 CET 2017 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError: GC overhead limit exceeded at class.BILF1iey6X.FZOk5L6Gfy(SourceFile:133) at class.fgtPPuD8uC.FZOk5L6Gfy(SourceFile:153) at class.zJlfbFx4bO.FZOk5L6Gfy(SourceFile:788) at class.lDs0Z2Y5jj.FZOk5L6Gfy(SourceFile:213) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7426) at com.wurmonline.client.BILF1iey6X.run(SourceFile:32312) at java.lang.Thread.run(Unknown Source) Starting to have a fair bit of those crash, no real idea why, so feel free to poke in the file and tell me what is happening either on wurm side, java or the computer. 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Posted February 11, 2017 (edited) Unless you recently jacked up your game settings, I don;t think this is anything on your end, see also these threads; See teluriius' post in the second thread for changes you can make on your side to reduce this On 2/28/2014 at 9:30 PM, Telurius said: That particular type of OutOfMemoryError means the garbage collector is struggling so much it's basically preventing the client from doing much else besides collecting garbage. It's spending too much time collecting garbage and/or recovering too little of the heap when doing so. By default, it happens when it's spending more than 98% of the time collecting garbage or recovering less than 2% of the heap per full garbage collection. It's probably due to the heap being a little too small for the settings you're using. By default, the clients use a maximum heap size of 800 MB, which is why you're not seeing the heap size increase beyond that. You can include an argument of the form -J-Xmx[amount] in a command to start the client to specify a different maximum heap size. For example, you could use the following command to start the stable client with a maximum heap size of 1600 MB (twice what it would normally use): javaws -J-Xmx1600m http://www.wurmonline.com/client/wurmclient.jnlp There are a few things to be aware of when doing so. First, if you're using a 32-bit version of Java (which a 32-bit operating system would limit you to), it will limit the maximum amount of memory available per process, which will require carefully balancing memory usage to avoid problems. Second, by default most recent versions of Java also set the maximum direct buffer memory size equal to the maximum heap size, though direct buffers are stored outside the heap (and can potentially push memory usage significantly beyond the maximum heap size, though memory is also used for some other things outside the heap). You can separately specify the maximum direct buffer memory size with an argument of the form -J-XX:MaxDirectMemorySize=[amount] in a command to start the client. For example, the following command could be used to start the unstable client with a maximum heap size of 1600 MB and maximum direct buffer memory size of 800 MB: javaws -J-Xmx1600m -J-XX:MaxDirectMemorySize=800m http://www.wurmonline.com/client/wurmclient_unstable.jnlp You could also (either alternatively or in addition to the above) lower settings to try to reduce memory usage. You could also PM one of the client devs in case it may be affecting more players since the recent patch. Edited February 11, 2017 by Brash_Endeavors 1 Share this post Link to post Share on other sites
Posted February 12, 2017 ty for the answer, i will have to look into the parameters in details tomorow, I have 5 accounts running on that computer, 1 is stable at 500Mo RAM usage, the others slowly (or not) goes up to 1Go400 and crash out without warning most of the time. Same settings on all of them, ie, lowest as possible. No Render. No animations. That is on a Win7 computer - 12Gb Ram - 2Gb Nvidia graphic card. 8 hours ago, Brash_Endeavors said: By default, it happens when it's spending more than 98% of the time collecting garbage or recovering less than 2% of the heap per full garbage collection. WTB larger trash cans... Share this post Link to post Share on other sites
Posted February 16, 2017 Same thing is happening to me also now. I have had quite a bit of crashes now since i updated to the latest Java. No real problems before. Share this post Link to post Share on other sites
Posted February 19, 2017 That may explain my java crashes also, im using 64 bit java. Started happening right after i updated the java. Share this post Link to post Share on other sites
Posted February 27, 2017 I just thought I'd mention a few things: First, if you want you can disable the overhead limit check that's actually triggering these crashes by including including "-J-XX:-UseGCOverheadLimit" (without quotes) in a command to start the client, but be aware that doing that without making other adjustments to solve the underlying problem will likely lead to either freezing/stuttering (due to excessive garbage collection) and/or a different type of OutOfMemoryError crash. Second, the default maximum heap size being used by the client is currently 1024 MB. It's been increased since my old post about this type of OutOfMemoryError crash years ago. It's worth mentioning since this type of crash is usually caused by having a heap size that's just a little too small for your settings, and you may want to factor in the current maximum heap size (either the default or whatever custom setting you're using) when considering what to try raising it to. Third, if you just started getting these crashes after a Java update, it's possible a change to garbage collection could have started triggering it, in which case adjusting your garbage collection settings may help. If you haven't already done so, I'd highly recommend switching to either the concurrent mark sweep (CMS) collector or the garbage first (G1) collector. They're currently the most suitable garbage collectors for most situations where low garbage collection pause times are desired (like when playing real-time games). You can use the CMS collector by including "-J-XX:+UseConcMarkSweepGC" (without the quotes) in the command to start the client, or you can use the G1 collector by including "-J-XX:+UseG1GC" (again, without the quotes) in the command. There are also a variety of other options that can be specified to the Java Virtual Machine (JVM) to adjust garbage collection (and other things), many of which can be found at the following pages: Windows: http://docs.oracle.com/javase/8/docs/technotes/tools/windows/java.html Linux / Mac OS X / Solaris / Unix: http://docs.oracle.com/javase/8/docs/technotes/tools/unix/java.html Fourth, in Odynn's case (based on the supplied console log) I noticed the crash originated in a model loader thread. While I noticed the settings for most things were set low, I noticed you're using 3 model loading threads with high thread priority. While this will speed model loading, it could cause other problems. In particular, higher numbers of threads can increase memory usage and could be contributing to the problem, and the higher thread priority could cause it to spend more time loading models if there are several to load (which if close to your maximum heap size could lead to more frequent garbage collection, possibly contributing to the problem). You may want to consider reducing the number of model loading threads and/or the model loader thread priority and see if that helps any. Be aware setting them too low may cause delayed model loading and resulting pop-in, but as low as your rendering distances are you'll likely be seeing pop-in if you travel anyway. Both options can be found under the "Advanced graphics" tab of settings in the game launcher. Anyway, here's a command to launch the client you may want to consider trying: Quote javaws -J-Xmx1280m -J-XX:+UseConcMarkSweepGC -J-XX:+AggressiveOpts http://www.wurmonline.com/client/wurmclient.jnlp That command will start the stable client with a slightly higher maximum heap size (1280 MB instead of the current 1024 MB default) using the concurrent mark sweep garbage collector with some experimental optimizations enabled. If you're already using a higher maximum heap size than that (A console log won't indicate what maximum heap size you're using, so I can only guess without more information.), you may want to try setting the maximum heap size even higher. 2 Share this post Link to post Share on other sites
Posted March 16, 2017 Ive been having these crashes as well and so have others I have talked to. Retro had mentioned some tweeking of the polling rates on Xanadu. Could the changes possibly be causing this? Share this post Link to post Share on other sites
Posted March 17, 2017 Are these for the stable or unstable client? On 16/03/2017 at 11:23 PM, McGarnicle said: Ive been having these crashes as well and so have others I have talked to. Retro had mentioned some tweeking of the polling rates on Xanadu. Could the changes possibly be causing this? No that's server side, not client side, so unrelated! Share this post Link to post Share on other sites