Posted January 29, 2017 My current situation: I've deeded a 91x48 deed area that is a previously abandoned deed. It's a giant deed filled with pavement and remains of the previous owners. I have weeks and weeks of destroying pavement and, the much worse, fences and decoration items. For new players who will most likely be deeding an abandoned area, smashing unwanted fences isn't even an option with low body strength. This can cause newer players to rather abandon the game than go forward with a deed. My suggestion is an option for the mayor of a deed to destroy fences the way we can destroy houses. This would mean off-deed areas still need to be smashed down regularly and there is no exploitation there, but when deeding abandoned areas one doesn't have to deal with weeks of slowly bashing 0.1-0.5 damage onto fences to destroy them. 5 Share this post Link to post Share on other sites
Posted January 29, 2017 +1 I would extend this suggestion to everything on deed, thus not only fences, but also statues, lamps, oven, forges, bins, altars, etc. Wurm has a lot of abandoned real estate that could be re-used by new players if not for the work and skill required to bash left-over junk from former settlers. 2 Share this post Link to post Share on other sites
Posted January 29, 2017 wait, so this is different to the bashing bonus mayors already get? they destroy fences in one hit Share this post Link to post Share on other sites
Posted January 29, 2017 Just now, Retrograde said: wait, so this is different to the bashing bonus mayors already get? they destroy fences in one hit Is that true? I've never noticed that on any of my chars when destroying falsely built stuff. Share this post Link to post Share on other sites
Posted January 29, 2017 IT IS NOT TRUE. Mayor does not destroy fence with one hit. At least not parapets, walls etc. Didn't tried on wooden fences. I have rare 90ql large maul and destroy 80ql house walls in 2, sometimes 1 hits. (as a Mayor). For the fences I always need from 6-9 hits, wich is very annoying, especially when you can "puff" house with one click. Simple example, if you have sombe balconys on the house, with parapets, you need a lot of effort to destroy those parapets comparing to remove any walls. Share this post Link to post Share on other sites
Posted January 29, 2017 Which fences, the mayor bonus should add a huge amount, and different weapons have different bashing bonuses. I think this suggestion is more about raising the damage done in that case? Parapets may just be a bug Share this post Link to post Share on other sites
Posted January 29, 2017 How about a destroy bind, I've tried setting one, but it doesnt stick Share this post Link to post Share on other sites
Posted January 29, 2017 Well I was thinking of an option to literally just right click the thing and destroy it, maybe a tool required but literal one-click destruction. 1 Share this post Link to post Share on other sites
Posted January 29, 2017 That part where I told about parapets hard to bash are very soft part. Made a test on tall stone wall: - Test made on Epic, on my deed - I'am a mayor - got 85ql rare large maul - Tall stone wall is 81ql [12:51:51] You see a strong tall stone wall. [12:51:51] QL=81.10371, dam=0.0 [12:52:54] You start to destroy the tall stone wall. [12:53:52] You damage a tall stone wall. [12:53:52] You start to destroy the tall stone wall. [12:53:53] You see a strong tall stone wall. [12:53:53] QL=81.10371, dam=12.523684 [12:54:21] You damage a tall stone wall. [12:54:21] You start to destroy the tall stone wall. [12:54:22] You see a strong tall stone wall. [12:54:22] QL=81.10371, dam=19.120527 [12:54:50] You damage a tall stone wall. [12:54:50] You start to destroy the tall stone wall. [12:54:51] You see a strong tall stone wall. [12:54:51] QL=81.10371, dam=26.351845 [12:55:19] You damage a tall stone wall. [12:55:19] You start to destroy the tall stone wall. [12:55:20] You see a strong tall stone wall. [12:55:20] QL=81.10371, dam=32.590275 [12:55:48] You damage a tall stone wall. [12:55:48] You start to destroy the tall stone wall. [12:55:51] You see a strong tall stone wall. [12:55:51] QL=81.10371, dam=39.508316 [12:56:17] You damage a tall stone wall. [12:56:18] You see a strong tall stone wall. [12:56:18] QL=81.10371, dam=45.414978 [12:56:24] You start to destroy the tall stone wall. [12:56:53] You damage a tall stone wall. [12:56:53] You start to destroy the tall stone wall. [12:56:54] You see a strong tall stone wall. [12:56:54] QL=81.10371, dam=52.94308 [12:57:22] You damage a tall stone wall. [12:57:22] You start to destroy the tall stone wall. [12:57:23] You see a strong tall stone wall. [12:57:23] QL=81.10371, dam=57.672455 [12:57:51] You damage a tall stone wall. [12:57:53] You see a strong tall stone wall. [12:57:53] QL=81.10371, dam=64.11548 [12:57:57] You start to destroy the tall stone wall. [12:58:26] You damage a tall stone wall. [12:58:26] You start to destroy the tall stone wall. [12:58:27] You see a strong tall stone wall. [12:58:27] QL=81.10371, dam=72.803345 [12:58:55] You damage a tall stone wall. [12:58:55] You start to destroy the tall stone wall. [12:58:56] You see a strong tall stone wall. [12:58:56] QL=81.10371, dam=81.58989 [12:59:24] You damage a tall stone wall. [12:59:24] You start to destroy the tall stone wall. [12:59:25] You see a strong tall stone wall. [12:59:25] QL=81.10371, dam=88.276505 [12:59:53] You damage a tall stone wall. [12:59:53] You start to destroy the tall stone wall. [12:59:54] You see a strong tall stone wall. [12:59:54] QL=81.10371, dam=93.4246 [13:00:22] The last parts of the tall stone wall falls down with a crash. It took 15 actions and almost 8 minutes to destroy one stone tall wall!!!!! Please do not tell me that devs are not aware of this couse it was hard like that always as I remember. Or my character is bugged? 1 Share this post Link to post Share on other sites
Posted January 29, 2017 (edited) Yea exactly, and when you're a new player like my char right now - I bash stuff with TINY bits of damage each time. It takes multiple hours per item. Edited January 29, 2017 by Yldrania Share this post Link to post Share on other sites
Posted January 29, 2017 My former neighbour deeded area walled with low stone fences, he spend about two weeks on bashing them as mayor. Share this post Link to post Share on other sites
Posted January 29, 2017 mayor gets a large bonus, but i was asking about the parapets. The suggestion is theoretically already existing as a function, but perhaps could be beefed up to destroy in one hit, 30 seconds is long enough to realise you're bashing the wrong wall. Share this post Link to post Share on other sites
Posted January 29, 2017 Just now, Retrograde said: mayor gets a large bonus, but i was asking about the parapets. The suggestion is theoretically already existing as a function, but perhaps could be beefed up to destroy in one hit, 30 seconds is long enough to realise you're bashing the wrong wall. That would do the trick. Would be an amazing change. Share this post Link to post Share on other sites
Posted January 29, 2017 1 hour ago, Retrograde said: wait, so this is different to the bashing bonus mayors already get? they destroy fences in one hit So large bonus or 1 hit? For me neither of them is true. To the 60ql parapets I do usually about 12-17 damage in one hit. Share this post Link to post Share on other sites
Posted January 29, 2017 Which is a large bonus compared to off deed, being about 0.5 per hit. 80ql fences are obviously a lot tougher, and it;s not a straight 1 hit 1 wall down, its a bonus to damage, which tends to work on lower ql things. But I'll pass this along 3 Share this post Link to post Share on other sites
Posted January 29, 2017 Just now, Retrograde said: Which is a large bonus compared to off deed, being about 0.5 per hit. 80ql fences are obviously a lot tougher, and it;s not a straight 1 hit 1 wall down, its a bonus to damage, which tends to work on lower ql things. But I'll pass this along Thanks Retro, that would be awesome. Share this post Link to post Share on other sites
Posted January 29, 2017 3 hours ago, Yldrania said: remains of the previous owners. Well the least you could do is bury the fellow... badum bum, psshhh. Sorry. Make it so the mayor has to activate a pair of pliers, or some other tool one would not normally be using. That way, it has to be a conscious action to prepare for destruction and the likelihood of a mistake is really minuscule. Big ole +1 2 Share this post Link to post Share on other sites
Posted January 29, 2017 Wilczan is showing the mayor on deed bashing bonus on an accurate basis according to that type wall and QL. There really is no standard damage done per hit as it varies even according to the wall/fence types. A 35-40 QL iron fence with a 80 QL huge maul will only get 20 max damage per hit by the mayor on deed, as another example. This suggestion is more to greatly increase mayor bashing damage on deed, which makes a lot of sense since they own the deed and want to destroy something on it. So I would suggest 1 hit with an appropriate tool/weapon will completely destroy the wall, fence or object. Just keep the 30 second timer and then there will be plenty of time to change one's mind and cancel the effect. Might also be good to remove the 21 strength requirement for this ability on deed. =Ayes= 2 Share this post Link to post Share on other sites
Posted January 29, 2017 Pretty much any fence made of stone/iron mayor bash bonus is not enough if the ql is over 60, you are far better off going with a catapult as the time it takes to bash a fence using 6 or more actions is way more than using a catapult to take it out. I don't even know how you can make statements like that retrograde, obviously you don't bash many fences. 2 Share this post Link to post Share on other sites
Posted January 31, 2017 Done some testing on this on all 3 of my deeds. Here's the results: At 21 Body Strength (as the mayor), bashing one fence with a low quality large maul took me 2 hours. I did tiny bits of damage. At 30 Body Strength (as the mayor), bashing one fence with a low quality large maul took me an hour. I did small bits of damage still. At 50 Body Strength (as the mayor), bashing one fence with a low quality large maul took me 10 minutes. I did good damage, but it still took plenty of actions. Bottom line: The issue is real, the one-hit-destroy does not work, and especially for new players, deeding an abandoned area that has fences they don't want to use the way they are is hell. Granted, all the fences I destroyed were high quality, but more often than not the quality of the fences that are still there is fairly high so it's still plausible. Share this post Link to post Share on other sites
Posted January 31, 2017 The fast track now is catapulting the fences away like JakeRivers mentioned. That is even much more fun than bashing and will poof the walls in 5 successful hits Catapulting has the issue as well that you cannot catapult any fences on a deed you are not member of, regardless of ally status and permissions granted. You will always miss the fences. In case of a nonprem deedholder it is not even an option to join the deed to workaround this. Share this post Link to post Share on other sites
Posted January 31, 2017 (edited) The mayor doing a static 35 damage per fence bash (independent of strength, weapon QL, wall QL or type) would let a newbie mayor break fences in their 3 action queue and provide plenty or time to realize they are bashing the wrong thing. Edited January 31, 2017 by Darmalus Share this post Link to post Share on other sites
Posted January 31, 2017 Tiny sidenote, for the remaining stuff on perimeter and such, you always wanna catapult. You may lose a minute sometimes because some tiles just "don't align" (you've been hitting the fences from 10 tiles, then one refuses to get hit, shoot from 11 tiles and wind once more for that one), but still HELLA fast. That said, +1, one shouldn't need catapults on their own deed. Share this post Link to post Share on other sites
Posted January 31, 2017 (edited) 5 hours ago, Yldrania said: Done some testing on this on all 3 of my deeds. Here's the results: At 21 Body Strength (as the mayor), bashing one fence with a low quality large maul took me 2 hours. I did tiny bits of damage. At 30 Body Strength (as the mayor), bashing one fence with a low quality large maul took me an hour. I did small bits of damage still. At 50 Body Strength (as the mayor), bashing one fence with a low quality large maul took me 10 minutes. I did good damage, but it still took plenty of actions. Bottom line: The issue is real, the one-hit-destroy does not work, and especially for new players, deeding an abandoned area that has fences they don't want to use the way they are is hell. Granted, all the fences I destroyed were high quality, but more often than not the quality of the fences that are still there is fairly high so it's still plausible. I will build you a treb, on deed it is a wonderful device as you can speed push it! The tile it is on has to be fairly flat, that is the only draw back with a treb. Depending on what the fences have for previous damage it is much faster than using a large maul, you can fire a shot every 15 seconds, no winching required. It will be slow to start but as your skill goes up you will appreciate it. For ammo just use rock shards. Oh, you don't even need to use your alt if your main belongs to another deed, all you need is the destroy fence role! Another undocumented change done recently as I found out the other night cleaning some fences off one of my deeds with a treb, at least I never seen a patch note for that one. Edited January 31, 2017 by JakeRivers Share this post Link to post Share on other sites