Sophorino

[Release] [Client] WurmEsp

45 posts in this topic

Hey Sophorino, I was wondering about adding the function to highlight items and objects, such as say mushrooms on the ground, carts, or for example if I drop a sword by accident and I can't find it, it'd be handy to be able to turn on object highlighting to find it.

 

Any thoughts?

Share this post


Link to post
Share on other sites
3 hours ago, Cartmann said:

Hey Sophorino, I was wondering about adding the function to highlight items and objects, such as say mushrooms on the ground, carts, or for example if I drop a sword by accident and I can't find it, it'd be handy to be able to turn on object highlighting to find it.

 

Any thoughts?

 

iy4VTGM.jpg

 

Updated:

-Added search command: esp search h/m/hm/off word

-- h hovername / m modelname / hm both

-- These items will appear while it refresh, wont search on already loaded items.
-Added ores Xray (You have to be on mine)

 

In that update i implemented a search command, you can use that until i dont implement it as a proper feature for floor items.

Share this post


Link to post
Share on other sites

Yeah only problem there is it doesn't highlight stuff the client has already rendered, so its either log out, hope that "Refresh" works or run a while in 1 direction then back

 

Thanks anyway

Share this post


Link to post
Share on other sites

Good job, Sophorino. Thanks!

Share this post


Link to post
Share on other sites

Soph maybe look at the redraw method.

 

I dont use this mod so i am sorry if you already did. Just trying to help.

Share this post


Link to post
Share on other sites
On 1/29/2017 at 4:36 PM, Sophorino said:

Thanks, specials are treasure chest and source deposites right now, on future update will be able to add/delete by config file.

Is there a way to add bee hives

2 people like this

Share this post


Link to post
Share on other sites
On 2/14/2017 at 4:20 PM, Sophorino said:

 

-Added search command: esp search h/m/hm/off word

-- h hovername / m modelname / hm both

-- These items will appear while it refresh, wont search on already loaded items.
 

 

does the searched items get stored somewhere or must i always search command on every boot?

Share this post


Link to post
Share on other sites

Posted (edited)

GUI in game cannot be resized or closed unless you use main menu button. I tested with no other client mods enabled and it is still not re-sizable. Everything else seems to work fine so far though. Good mod and great work! 

Spoiler

StCRXUg.jpg

 

Edited by Governor

Share this post


Link to post
Share on other sites
On 12/03/2017 at 5:04 AM, Nappy said:

Is there a way to add bee hives

esp search hm hive

 

this will highlight both manmade and wild hives.

 

On 20/03/2017 at 0:14 PM, MootRed said:

 

does the searched items get stored somewhere or must i always search command on every boot?

 

I put the search I want in my autorun.txt, saves me searching for the same thing every session.

Share this post


Link to post
Share on other sites
On 2/14/2017 at 6:20 PM, Sophorino said:

iy4VTGM.jpg

 

Updated:

-Added search command: esp search h/m/hm/off word

-- h hovername / m modelname / hm both

-- These items will appear while it refresh, wont search on already loaded items.
-Added ores Xray (You have to be on mine)

Could you explain a little more about the search command and how to do it and what it's intended for?

Share this post


Link to post
Share on other sites

and what the different colours are for?

red = iron

white = silver?

Share this post


Link to post
Share on other sites

Posted (edited)

could we get an explanation of the colors used for the various ores?

 

Update:  They appear to be the same colors used in the Livemap mod.  If so, they are:

 

This is from the Livemap source code:

 

TILE_CAVE_WALL, Color.DARK_GRAY
TILE_CAVE_WALL_REINFORCED, Color.DARK_GRAY
TILE_CAVE, Color.PINK
TILE_CAVE_FLOOR_REINFORCED, Color.PINK
TILE_CAVE_EXIT, Color.PINK
TILE_CAVE_WALL_ORE_IRON, Color.RED.darker()
TILE_CAVE_WALL_LAVA, Color.RED
TILE_CAVE_WALL_ORE_COPPER, Color.GREEN
TILE_CAVE_WALL_ORE_TIN, Color.GRAY
TILE_CAVE_WALL_ORE_GOLD, Color.YELLOW.darker()
TILE_CAVE_WALL_ORE_ADAMANTINE, Color.CYAN
TILE_CAVE_WALL_ORE_GLIMMERSTEEL, Color.YELLOW.brighter()
TILE_CAVE_WALL_ORE_SILVER, Color.LIGHT_GRAY
TILE_CAVE_WALL_ORE_LEAD, Color.PINK.darker().darker()
TILE_CAVE_WALL_ORE_ZINC, new Color(235, 235, 235)
TILE_CAVE_WALL_SLATE, Color.BLACK
TILE_CAVE_WALL_MARBLE, Color.WHITE

Edited by Eyesgood

Share this post


Link to post
Share on other sites

Interestingly, when I add this mod (and only this mod, reinstalled and isolated it), I can't get to the server browser even; from any WurmEsp version. Am I just doing something idiotic, or..?

Share this post


Link to post
Share on other sites
On 29.01.2017 at 10:36 PM, Sophorino said:

Thanks, specials are treasure chest and source deposites right now, on future update will be able to add/delete by config file.

This is "Specials" option?

Share this post


Link to post
Share on other sites

Noticed Something Odd today wondering what may have caused it .... Was chest hunting and saw the special yellow outline   turns out it was 3 BSB's????  Cant add source to BSB's and they are not wild chest spawns, so i am stumped...

.FDB971F0F40EA9158698FD3AF984C397FFD7194F

Share this post


Link to post
Share on other sites
58 minutes ago, midgardserpents said:

Noticed Something Odd today wondering what may have caused it .... Was chest hunting and saw the special yellow outline   turns out it was 3 BSB's????  Cant add source to BSB's and they are not wild chest spawns, so i am stumped...

.FDB971F0F40EA9158698FD3AF984C397FFD7194F

 

That means that there is some moon metal in it. Also could mean source, etc on other containers.

1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

There are a couple of bugs. I use a linux mint 64 bit OS.

* coming out from caves  the cave tiles display doesn't disappear until I walk far enough from the cave

* the texts in the small on/off switch window are only partially visible, that is too big sized for their buttonbox

* at least once the mod shoved 4 hitched bull outlines in front of a stationary large cart. When I drove the cart away, one pair of bull outlines remained visible where the cart stood.

Edited by www
1 person likes this

Share this post


Link to post
Share on other sites

I noticed that you have the switch box size locked.  The problem I'm having is it doesn't show the full text or all the lines.  I have my text size increased so I can see it.  Would help if I could resize the switch box to allow it to show all the lines.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now