Posted January 25, 2017 Always been more of a supporter for the animal crate. Share this post Link to post Share on other sites
Posted January 26, 2017 It would indeed be a very valuable change for everyone. Share this post Link to post Share on other sites
Posted January 26, 2017 +1 Animal transporting - I do not really care how it is implemented at this point anything is better than dragging err leading 4 at a time. Especially when they get stuck in building corners and unlead themselves or we get disconnected and they wander off. 3 Share this post Link to post Share on other sites
Posted January 26, 2017 Animal crates. Can they moo? If so then +1 Otherwise how are we mooving these cattle? 2 Share this post Link to post Share on other sites
Posted January 26, 2017 +1 for any form of transport option for animals that can not swim. Islands with bridges to the mainland dont feel like real islands for me... so I always avoid to connect mine. 3 Share this post Link to post Share on other sites
Posted January 27, 2017 Thats really my arguement in favor. Bridges are awesomr and mad kudos to those who have built these colossal bridges to wherever. I wont build them. Not yet. I have bridges planned but would never want an island connected to shorelandia. What i want is more interaction for transport... having horse teams to pull boats thru caves and these crates sound great for itemizing and transporting livestock. Things like that. Basically if qol>=+1, i vote yes lol. Functionality. The true func-shooey. 1 Share this post Link to post Share on other sites
Posted January 27, 2017 So much trade could be made with animals in crates ;). Let's unbox the possibility 1 Share this post Link to post Share on other sites
Posted January 27, 2017 9 hours ago, Brew said: So much trade could be made with animals in crates ;). Let's unbox the possibility Indeed. Not only would it make trading with more animal types possible, it would also make trading with animals in general a lot safer by preventing losses of animals due to disconnects and server lags. 1 Share this post Link to post Share on other sites
Posted January 30, 2017 *Gasp* OH NO! My suggestion is on the second page!! QUICKLY, BUMP IT! 1 Share this post Link to post Share on other sites
Posted February 6, 2017 Bump. Also 'cause I like watching this video. 2 Share this post Link to post Share on other sites
Posted February 8, 2017 Instead of packing meat into crates, let's keep the animals in one piece. May fo be with you. 1 Share this post Link to post Share on other sites
Posted February 10, 2017 We need this change! *determined-face* Share this post Link to post Share on other sites
Posted February 14, 2017 20 shafts, 4 small nails, 10 planks - large animal cage - uses decent fine carpentry - loads cows, bulls, horses etc lead a cow or anything as big, right click cage, select "load animal", cow gets despawned and the cage goes "caged aged brown cow", right click cage, select "unload animal", cow spawns 10 shafts, 2 small nails, 5 planks - small animal cage - uses decent fine carpentry - loads birds, cats, dogs etc works the same as the large one +10000000000000 1 Share this post Link to post Share on other sites
Posted February 15, 2017 Even if it's 1 animal per crate, or 1 animal crate per boat it would still lead to greater sandbox options. Anything is better than nothing. 1 Share this post Link to post Share on other sites
Posted February 17, 2017 Doesn't even have to have iron! Share this post Link to post Share on other sites
Posted February 17, 2017 Let's stop making animals into wurm spam in a can, we want freedom for the animals on freedom, for their free transport instead of the current butchering tax Share this post Link to post Share on other sites