Posted March 29, 2017 Even just letting us use the glove as a tool to select when harvesting would work rather than having to wear them but i'm cool with either way. 1 Share this post Link to post Share on other sites
Posted April 14, 2017 With the addition of pottery brick housing which requires spamming bricks by hand without woa. BUMP. Share this post Link to post Share on other sites
Posted April 14, 2017 why not use a cast on a ring? or a bracelet? both are in the game already and have little to no use for casts, instead of inventing a new glove item and.. that ring with coc/woa/botd cast... could be only affecting certain skills like pottery, no bonus to fighting swings or anything else... Share this post Link to post Share on other sites
Posted April 14, 2017 Just now, Finnn said: why not use a cast on a ring? or a bracelet? both are in the game already and have little to no use for casts, instead of inventing a new glove item and.. that ring with coc/woa/botd cast... could be only affecting certain skills like pottery, no bonus to fighting swings or anything else... Could work, but i imagine it'd involve more effort on the part of the developers to make enchants on a ring affect the "hand tool" rather than allowing another existing item to simply function as that tool. Share this post Link to post Share on other sites
Posted April 14, 2017 @Nadroj, code's there... remember the rift rings and amulets that give skill to weaponsmithing, foraging, etc..... skillgains just have to be targeted to .. pottery or w/e.. and use the normal priest casts like coc/woa(botd). It's there, it's done, only need enough angry potters with pitchforks voting for a change, and a few prayers. 1 Share this post Link to post Share on other sites
Posted April 14, 2017 On 1/9/2017 at 8:53 AM, Jaz said: introduce a working glove which could be used OPTIONALLY* Nice suggestion, since it can be used as an *option* while the original hand application will still function as previously *without any nerfs made to it*. =Ayes= Share this post Link to post Share on other sites
Posted June 4, 2017 (edited) Edited June 4, 2017 by Steveleeb 1 Share this post Link to post Share on other sites
Posted June 4, 2017 Always joked about putting CoC/WoA on a glove you could use in game. Look like Michael Jackson glove if rare. 1 Share this post Link to post Share on other sites
Posted June 8, 2017 (edited) bump (clay shaping, including pottery bricks) Edited June 8, 2017 by Steveleeb 1 Share this post Link to post Share on other sites
Posted June 8, 2017 1 more problem with pottery.. no way to use rare/supreme tool to get extra 1-3ql on creation, isn't much.. but matters. 1 way to solve that.. is to either use the current improvement tools(spatula/shaper to be used for creation.. or introduce a new item or way for that.. like that glove) 1 Share this post Link to post Share on other sites
Posted June 9, 2017 Either wounds will start getting rare rolls that will have a chance of turning your harmed body part rare/supreme/fantastic or working gloves. So working gloves. Not gonna +1 becuase I apparently already did +1. Share this post Link to post Share on other sites
Posted June 11, 2017 +100 very much want. A glove that could be enchanted for speed or skill gain is also a glove you can stick a rune onto. Recently I stuck a rune on a rake hoping to get better quality from my potato harvest. It didn't work or course. But there are a number of crops that need no tool to harvest that a working glove could affect in this way. Share this post Link to post Share on other sites