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Nappy

DesolationV4 - Evolution - Epoch 3

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Desolation V4 is open and available for fun times!

 

IP: 8.26.94.102
PORT: 3724

 

Connecting to the server and whitelisting:

 

Sometimes the server doesn't appear in the Steam server list even though it's perfectly functional, operating well and configured in accordance with all setup instructions. 
An easy work around is to connect to the server using the "Connect by IP" option in the WU server browser. Use the IP and the PORT provided above and you should connect fine.

 

DesolationV4 uses whitelisting. This means that your initial connection to the site will be different then what you are used to. 

 

  1) Connect to the server like you would any other WU server
  2) After selecting your gender and your kingdom you will be automatically disconnected from the server. Your WU client may report an error. This can be ignored
  3) Wait two minutes and connect to the server again with the same player name. You should automatically be whitelisted so that you can play

 

Server Information:

 

Desolation V4 "Evolution" is a server that allows people to play Wurm differently then the current game on all other Wurm servers including Wurm Online. 

 

On DesolationV4 players are limited to one player account. This means no secondary alts, captive priests and spy alts. Whitelist permissions will be turned off for any additional characters beyond your first character.

 

The Wurm timeline is broken into a number of smaller time chunks called "epochs"
    - Each epoch has limits on skills and characteristics
    - Each epoch has limits on what can be built forcing the use of different weapons, vehicles and tools to meet your goals
    - What you can do will change with each epoch
    - When it comes to DesolationV4 the Wurmpedia is often but not always correct. We have made changes
    - To request the end of an epoch you, as well as all other players, are able to fill a special huge tub with whatever is required for this epoch. Type /epoch to find current status. You will need to discover where the huge tub is located
    - Each epoch has a special skill (not a characteristic). The first person to identify what that special skill is by filing a /support ticket will receive something special. Each special item will provide a special benefit but it will not be game busting nor will it last forever so use it wisely     

 

Deeds, especially battle deeds, will change with time due to the epoch skill changes
    - It is expected that a war base built during Epoch 1 will eventually either become obsolete and be abandoned or it will be completely rebuilt
    - Expect to upgrade bases, vehicles, walls, fences, locks, tools, weapons etc as epochs change and your abilities improve
    - Some items may become obsolete as epochs change

 

Skill rate is variable
    - Normally possible player skill is from 0 to 100. The epochs break up the possible skill into much smaller chunks meaning that the skill gain rate can be adjusted differently for each epoch
    - With the smaller skill chunks between epochs it is possible to have a slower skill increase while largely eliminating any advantage that could be gained from macroing
    - Variable skill gain also means that someone joining the server in a later epoch will more quickly be able to catch up
    - Variable skill gain could mean say 25x gain in epoch 1, 50x in epoch 2, 75x in epoch 3, 100x in epoch 4, 150x in epoch 5 - these are all examples that are in no way actuals

    - There will be multiple points in the timeline where all players will have an easily attainable maximum skill level and maximum characteristic level. This should actually be happening at the end of each epoch. This means that there shouldn't be any godlike accounts from a player perspective

 

Supported play types
    - Hard core PVP on Frontline Island
    - Home island play in each kingdom's home island zone
    - New PVP players 

 

Home island zones
    - Home islands are located on the same map 
    - Home islands are subject to the "In and out raiding rule"
    - Home islands provide protection advantages to new players who are shown with "New" in their local name
    - Home islands will become critical to the war effort especially as the epochs progress. Home Islands will play a much bigger role then just a recruiting ground for PVP fighters

 

New players
    - New players have "New" in their name when being viewed in local by someone else. This disappears at the same time that their newbie buffs disappear (usually 24 ingame hours)
    - New players on the Home Island are not to be attacked by enemy players. If an accidental attack begins then new players must be offered a chance to get away
    - Killing new players when they are not in their home island zone is perfectly acceptable
    - It is hoped that New players will be welcomed to the server and helped to get established

 

Raiding
    - In and Out rule for Home island zones
        -- Raiding parties are permitted to break into deeds and do what is necessary to access buildings, mines and the deed token provided they do the minimum damage required to do so. It is expected that buildings will remain standing
        -- It is ok to destroy livestock (not nice but ok) since animals are viable military targets
        -- It is NOT ok to raze a deed or completely destroy a deed
    - Everything goes rule applies to all non-home island zones on the server
        -- While not recommended since it potentially drives players away, any action may be taken on an enemy deed up to and including razing of the deed

 

Epoch 1 specific
    - New item - small wooden guard tower is an option to consider instead of the standard guard tower. There are advantages and disadvantages for choosing it
    - Palisades - different build requirements then Wurm online
    - Mobs will start out relatively few in number and mainly of the gentle type. This will change rapidly so enjoy while you can
    - No meditation, teleportation, mail or faith options exist

 

Cheats and exploits

    - DesolationV4 has an anticheat mod that negates many of the cheats people successfully use on other PVP servers to give them an advantage

    - Cheat/exploits evolve quickly and unfortunately anticheats of any game are always either trying to catch-up to the cheats or attempting to make guesses at what will be tried next. No anticheat will be perfect especially in a game like Wurm Unlimited where the EULA prevents direct modification of the game client

    - In order to help improve the fair game playing experience of all players it is important to report an exploit or cheat if you know it exists/how to do it. This kind of information is very useful to improve the anticheat mod and appreciation will be provided when the information is shared

    - Players who actively cheat, use exploits or promote an atmosphere of distrust due to cheating and exploiting are welcome to play somewhere else. If you truly are a great Wurm strategist, prove it without using unfair advantages

 

Teamspeak
    - DesolationV4 Teamspeak will be available as a "Neutral ground" diplomatic zone. The server is the same IP as shown at the top of this page
    - Players are under no obligation to use the DesolationV4 teamspeak
    - Players are welcome to use their own form of communication when planning battles, raids etc
    - Support issues requiring voice support will be completed on the DesolationV4 teamspeak server
    - Should there be a need for server related group discussions they will happen on this teamspeak server
    - 64 players are able to use the TeamSpeak server at a time so capacity should be high
    - Multiple chat rooms will be setup on the Teamspeak server so groups can have conversations at the same time however no special security will be implemented    
    - Players are asked to be polite and well mannered when on the Desolation Teamspeak server

 

Group advantage
    - While the hermit lifestyle is possible, especially in early epochs it will be far easier to join up with others and form a group/village

 

Support expectations
    - Support will assist in critical issues only. DesolationV4 is a free-to-play server and should have support expectations at the same level. Use the /support option in game to request assistance

 

Server longevity
     - Initial plan is to keep the server running for 6 months to a year. At the 1 year mark server owner will decide next steps.
     - Critical to to keeping the server open are the following in priority order
         -- A happy server owner (in server costs alone providing this server will cost over $1400 for the year so it seems perfectly reasonable that this expectation is in place)
         -- A happy server staff team
         -- Players having a good time on the server
 

Server map

      - http://imgur.com/a/s8QNd

 

Special thanks for development and testing help:

      - Army

      - Walkerinthevoid

      - Sindusk

      - Ausimus

      - Quicktor

      - Emoticondnd 

      - Alexgopen

      - Zentil

      - Jamessnow

      - Checkmate 

      - Wulfgarr 

      - Darklords 

      - Mootred

      - Tclunatic 

      - Badget

      - Aum

Edited by Nappy
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46 minutes ago, Badget said:

Nappy can you clarify when server opens? We all are different timezones and might want to plan irl stuff to be there.

 

Will http://wurm-desolation.com/ be used for this server?

 

By the sounds of it, even missing a few hours won't be that bad. This epoch idea sounds great.

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I will arrive on October 30 @ 1100 PST.

 

BE. PRE. PARED.

 

 

 

ps. what kingdom will you be?

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i have one question regarding one specific mod....

are we allowed to use no tree collisions?

 

 

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Any mods allowed at all? Like toolbelt, compass, improved inprove erc...

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All mods that everyone has access to are currently allowed. Client side mods can't be controlled from the server side anyway.

 

The anticheat mod should eliminate most bearmod advantages. If you know of a "cheat mod (a mod that not everyone has access to) that still works please let me know about it and we can see about getting rid of it's functionality. Interested in giving everyone a fair playing field as much as possible.

 

The collision mod, compass, toolbelt, improve improve are all permitted.

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1 hour ago, Nappy said:

All mods that everyone has access to are currently allowed. Client side mods can't be controlled from the server side anyway.

 

The anticheat mod should eliminate most bearmod advantages. If you know of a "cheat mod (a mod that not everyone has access to) that still works please let me know about it and we can see about getting rid of it's functionality. Interested in giving everyone a fair playing field as much as possible.

 

The collision mod, compass, toolbelt, improve improve are all permitted.

When will the server open?

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DesolationV4 is now open and available for play.

 

Have fun!

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wurm-desolation.com will be updated for DesolationV4 soon. Currently it still shows DesolationV3.

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whats this special skill thing?

 

will there be any signs ingame to indicate what skill it is or are we all just blindly guessing spamming support until someone gets lucky and guesses correctly?

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4 hours ago, Alexgopen said:

whats this special skill thing?

 

will there be any signs ingame to indicate what skill it is or are we all just blindly guessing spamming support until someone gets lucky and guesses correctly?

When you find it, you will know.

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3 hours ago, FranktheTank said:

Bearmods still working LOL

In what way are they still working?

 

- They don't reveal veins underground unless you have exposed the veins meaning you can see them by eye

- They don't give you a visual benefit further then normal players can see

- Local is now 40 so you can only see 25% of what you can see in WO

- Do you mean the special highlights around characters when they appear in local, 40 tiles away? True, that's client owned so without an exemption from the WU EULA we can't fix it to remove the highlights. However at 40 away you are visible to normal players too so they have a disadvantage in not having the outline

 

What else do bearmods do that we haven't corrected? Share and we will look into fixing.

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Amazing 20+ player hots zerg going around the server killing new players, when you can't even make an alt to get new tools after you're dead.

 

10/10 community

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[02:47:53] <Chiefgreef> DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE

 

[04:48:30] Chiefgreef is dead. R.I.P.

 

Because why not?

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3 minutes ago, Badget said:

[02:47:53] <Chiefgreef> DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE

 

[04:48:30] Chiefgreef is dead. R.I.P.

 

Because why not?

 

Congratulations on teaming up to beat me when I had no shield or armor and only a shortsword i quickly made as you guys sailed up. Truly a great warrior to be killing defenseless same kingdom

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New players who remain on home island zone are protected from the scenario Alex describes until their [new] designation disappears (after 24 in game hours).

 

Server is having it's first Conversion window now - players are permitted to change kingdoms during the window.

 

Also BL has significantly more players then other kingdoms. When new players enter the game they can only choose JK or MR until the balance becomes better.

 

 

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Pretty sure you got killed on Hota Island, As i passed you when i swam across

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He was indeed on HOTA island when he died so the [NEW] protection doesn't apply.

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