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Aniceset

Xanadu Community Map

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****Please see 1st comment for all update information postings****

Just a heads up, I am taking a break from Wurm to get my business off the ground - Jackjones will continue on with the map updates & is currently revamping it all together. So please be patient while he does so :)

 

 >>>>>XANADU MAP HERE<<<<<

 

 

How do you get a deed added or removed?

Adding your Deed

 

You must be the mayor or have permission to request deed be added.

Map updates will be made every month if not more often just depending on amount.

 

Single click anywhere on the map. Your clicked map coordinates will appear in the lower left hand corner on your screen.

This will be your deed's coordinates throughout time, map dump to map dump. Post these coordinates below and we will add them to the map asap.

 

Check out full instructions here : How does this work?


Removing Disbanded Deeds

 

We will update the map every other week with any disbands, if you know of any who are on the map as of now please post so we can get rid of them.
(It should be up to date with any posted on the forums since May)

 

Adjusting a Deed

 

If your deed is currently on the map, but the coordinates are off please post that it is an update "To deed name" and not an add so we can just adjust the current mark.

 

Adding Market Annotations

Markets are now able to be seen by a white border around their marker. In order to qualify as a market there needs to be a minimum of 6 stocked merchants. While small sales areas are lovely and a great assest to traveling players, at this time only those deeds who offer multiple merchant options will be marked special. This will possibly change in the future with coming updates/colors.

 

Adding Bridges

Coming soon

Adding Guard Towers

Coming soonish

Adding Highways

Coming soonish

 

 

Xanadu Community Map Contact: Aniceset
Technical Support: Jackjones
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8/18/2017 Update:

 

Per Jackjones:

There are a decent amount of changes that I wanted to highlight.

 

We have a new look and feel. While still an Open Layers framework map, the client-side code was entirely re-written in Angular and Material Design. This is going to make maintaining the code so much more user friendly. (ASIDE: I will never write another line of JavaScript code.. EVER!)

 

A giant change we made was to switch the vector layer from a heavily customized and kludgey SVG layer, to native Open Layer vector layers which are rendered as HTML canvas elements. Our performance just jumped exponentially, and now we have true coordinate fidelity. We can now introduce as many new vector layers as we see fit. New is this release is... Bridges!  Soon enough we are going to implement  Landmark layer which will include Guard Towers, Bodies of Water, maybe some Epic stuff.

 

Also, the source code is now available online at https://github.com/WefNET/wurmonlinemaps-ng

 

We now have a header and some new markers:

Spoiler

8p2kgXX.png

 

The yellow hamburger menu in the header opens an options panel on the left:

Spoiler

uFEEgl8.png

 

Clicking the map icon in the upper right hand corner brings up a color customizer (thanks, Legios for the ideas):

Spoiler

md8bPNx.png

 

Also, the map now has hot keys:

 

C - Cycles the map raster layers (all 6 including last November's layers)

D - Toggles deeds

S - Toggles starter deeds

G - Toggles the grid

B - Toggles bridges

T - Toggles Canals / Tunnels

 

There's probably more I can't remember..  But, it's ready!!:

Edited by Aniceset
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4091.5 -5161.25 Karak

 

 

And THANKS for taking this on. :wub:

Edited by Aeryck
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1 minute ago, Aeryck said:

4091.5 -5161.25 Karak

 

And THANKS for taking this on.

You're welcome! Added :D

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Nice. Thanks for putting something like this up.

 

Some way to add roads and possibly other things (guard towers? mission structures?) would be nice as well.

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Nice map.
In the f9 and near area Oakwoodbay, Dirty deeds done to sheep, Pleasant shores smithworks, Merchents pass and iron mountain hunting do not exist anymore.

EDIT: and Grindwald, SE of the f9 region is also gone.

Edited by Greyfox
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4 minutes ago, Ostentatio said:

Nice. Thanks for putting something like this up.

 

Some way to add roads and possibly other things (guard towers? mission structures?) would be nice as well.

Once the new dump comes out, the roads will be built in and updated with each dump so the map doesn't need them added to it. We are working on updating canals tho to show if they are deep enough for big boats, walking only etc with the next few updates! Also, will have better symbols for Starter Cities and markets. We can look into other additions like towers, mailboxes etc as well.

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2 minutes ago, Greyfox said:

Nice map.
In the f9 and near area Oakwoodbay, Dirty deeds done to sheep, Pleasant shores smithworks, Merchents pass and iron mountain hunting do not exist anymore.

 

Thanks! All have been removed :D

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Basically everything in the bay at P16 is gone. Tulum, Zildur, Castle Valyrian, Happy Tower

 

Also please note ship tunnel from 3941 -5414.5 (Kingdom of Hazedome) to 3941 -5881.5 (Asgard)

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The following villages on Seal Island (you know, Newspring) are disbanded:

  • Bad Boy Industries
  • Butterfly Valley Mines
  • Butterfly Valley Port
  • Dusty Bottoms
  • Newspring City
  • Serenity Crossroads
  • Castrum
  • Sturmwind
  • Critters Den
  • Hillside Retreat
  • Wings of Freedom
  • Deadwater Port
  • Westerham Beach

 

Note: The island isn't as dead as it seems; people just have to bring the new deeds to your attention.

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3 minutes ago, Aeryck said:

Basically everything in the bay at P16 is gone. Tulum, Zildur, Castle Valyrian, Happy Tower

 

Also please note ship tunnel from 3941 -5414.5 (Kingdom of Hazedome) to 3941 -5881.5 (Asgard)

Gone! Will update ship tunnel with new map dump

Edited by Aniceset

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4 minutes ago, Ostentatio said:

The following villages on Seal Island (you know, Newspring) are disbanded:

  • Bad Boy Industries
  • Butterfly Valley Mines
  • Butterfly Valley Port
  • Dusty Bottoms
  • Newspring City
  • Serenity Crossroads
  • Castrum
  • Sturmwind
  • Critters Den
  • Hillside Retreat
  • Wings of Freedom
  • Deadwater Port
  • Westerham Beach

 

Note: The island isn't as dead as it seems; people just have to bring the new deeds to your attention.

All done! Thanks :D

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22 minutes ago, Greyfox said:

Nice map.
In the f9 and near area Oakwoodbay, Dirty deeds done to sheep, Pleasant shores smithworks, Merchents pass and iron mountain hunting do not exist anymore.

EDIT: and Grindwald, SE of the f9 region is also gone.

Grindewald has been replaced by Nexus Ridge.

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5 minutes ago, Hypnoticpyro said:

Grindewald has been replaced by Nexus Ridge.

Updated!

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Blackthorn Port:  [3039.75, -5998.75]

Edgewood:  [3102.375, -5944.5]

Mountain View:  [3198.5, -5929.375]

 

They are already included, but these coordinates are a bit more accurate. :)

 

Also, some deletions...

 

P14

Cartoria

Monte Vista Ponderosa

Serene Bay

Rockaway

 

Dryad Lake has a different name

 

P13

Dogehurst

Selective Seasons

 

Sparta is now New Sparta

 

Q14

Beacon

 

Q15

Stellar Garden

Lormere Academy

 

M11

Claymore Banks

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All of those updated Araninke. Except, do you know the new name for Dryad Lake?

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9 minutes ago, Aniceset said:

All of those updated Araninke. Except, do you know the new name for Dryad Lake?

 

It's now: "Lucus Semper Viridis - Dryad Lake" to be exact

Edited by Araninke

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1 minute ago, Araninke said:

 

It's now: "Lucus Semper Viridis - Dryad Lake" to be exact

Quite the name! Updated :)

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Hey @Aniceset

 

Thanks for doing this. If you would like some help please let me know either with technical support or help editing. I know I don't live on Xanadu but I really like the community there. 

 

Good luck and have fun :D

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E9 Raven's Alm 1060-1493.5

was bad guestimate

on new dump Raven's Alm is 1045-1544

Edited by Shamank
update

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2 minutes ago, Minathor said:

Drachenbucht: 6867, -756.5

 

and thx for this great map :)

Added!

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2 minutes ago, Shamank said:

E9 Raven's Alm 1060-1493.5

 

Added!

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Nice to see the map dump used, the position of the starter towns are in need of some correction...

 

Vrock Landing : [2721.25, -2196.5]

Linton : [1824.4375, -4121]

Lormere : [3481.25, -6414.5]

Glasshollow : [1579.375, -772.25]

 

Low Place Like Home  now has a different name, I forget the new name

 

A couple of deletions:  Cicely, Dobra

 

And a big thank you for taking this project on.

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