Posted October 4, 2016 ****Please see 1st comment for all update information postings**** Just a heads up, I am taking a break from Wurm to get my business off the ground - Jackjones will continue on with the map updates & is currently revamping it all together. So please be patient while he does so >>>>>XANADU MAP HERE<<<<< How do you get a deed added or removed? Adding your Deed You must be the mayor or have permission to request deed be added. Map updates will be made every month if not more often just depending on amount. Single click anywhere on the map. Your clicked map coordinates will appear in the lower left hand corner on your screen. This will be your deed's coordinates throughout time, map dump to map dump. Post these coordinates below and we will add them to the map asap. Check out full instructions here : How does this work? Removing Disbanded Deeds We will update the map every other week with any disbands, if you know of any who are on the map as of now please post so we can get rid of them. (It should be up to date with any posted on the forums since May) Adjusting a Deed If your deed is currently on the map, but the coordinates are off please post that it is an update "To deed name" and not an add so we can just adjust the current mark. Adding Market Annotations Markets are now able to be seen by a white border around their marker. In order to qualify as a market there needs to be a minimum of 6 stocked merchants. While small sales areas are lovely and a great assest to traveling players, at this time only those deeds who offer multiple merchant options will be marked special. This will possibly change in the future with coming updates/colors. Adding Bridges Coming soon Adding Guard Towers Coming soonish Adding Highways Coming soonish Xanadu Community Map Contact: AnicesetTechnical Support: Jackjones 38 Share this post Link to post Share on other sites
Posted October 4, 2016 (edited) 8/18/2017 Update: Per Jackjones: There are a decent amount of changes that I wanted to highlight. We have a new look and feel. While still an Open Layers framework map, the client-side code was entirely re-written in Angular and Material Design. This is going to make maintaining the code so much more user friendly. (ASIDE: I will never write another line of JavaScript code.. EVER!) A giant change we made was to switch the vector layer from a heavily customized and kludgey SVG layer, to native Open Layer vector layers which are rendered as HTML canvas elements. Our performance just jumped exponentially, and now we have true coordinate fidelity. We can now introduce as many new vector layers as we see fit. New is this release is... Bridges! Soon enough we are going to implement Landmark layer which will include Guard Towers, Bodies of Water, maybe some Epic stuff. Also, the source code is now available online at https://github.com/WefNET/wurmonlinemaps-ng. We now have a header and some new markers: Spoiler The yellow hamburger menu in the header opens an options panel on the left: Spoiler Clicking the map icon in the upper right hand corner brings up a color customizer (thanks, Legios for the ideas): Spoiler Also, the map now has hot keys: C - Cycles the map raster layers (all 6 including last November's layers) D - Toggles deeds S - Toggles starter deeds G - Toggles the grid B - Toggles bridges T - Toggles Canals / Tunnels There's probably more I can't remember.. But, it's ready!!: Edited August 19, 2017 by Aniceset 2 Share this post Link to post Share on other sites
Posted October 4, 2016 (edited) 4091.5 -5161.25 Karak And THANKS for taking this on. Edited October 4, 2016 by Aeryck 2 Share this post Link to post Share on other sites
Posted October 4, 2016 1 minute ago, Aeryck said: 4091.5 -5161.25 Karak And THANKS for taking this on. You're welcome! Added Share this post Link to post Share on other sites
Posted October 4, 2016 Nice. Thanks for putting something like this up. Some way to add roads and possibly other things (guard towers? mission structures?) would be nice as well. 2 Share this post Link to post Share on other sites
Posted October 4, 2016 (edited) Nice map. In the f9 and near area Oakwoodbay, Dirty deeds done to sheep, Pleasant shores smithworks, Merchents pass and iron mountain hunting do not exist anymore. EDIT: and Grindwald, SE of the f9 region is also gone. Edited October 4, 2016 by Greyfox 1 Share this post Link to post Share on other sites
Posted October 4, 2016 4 minutes ago, Ostentatio said: Nice. Thanks for putting something like this up. Some way to add roads and possibly other things (guard towers? mission structures?) would be nice as well. Once the new dump comes out, the roads will be built in and updated with each dump so the map doesn't need them added to it. We are working on updating canals tho to show if they are deep enough for big boats, walking only etc with the next few updates! Also, will have better symbols for Starter Cities and markets. We can look into other additions like towers, mailboxes etc as well. 2 Share this post Link to post Share on other sites
Posted October 4, 2016 2 minutes ago, Greyfox said: Nice map. In the f9 and near area Oakwoodbay, Dirty deeds done to sheep, Pleasant shores smithworks, Merchents pass and iron mountain hunting do not exist anymore. Thanks! All have been removed Share this post Link to post Share on other sites
Posted October 4, 2016 Basically everything in the bay at P16 is gone. Tulum, Zildur, Castle Valyrian, Happy Tower Also please note ship tunnel from 3941 -5414.5 (Kingdom of Hazedome) to 3941 -5881.5 (Asgard) Share this post Link to post Share on other sites
Posted October 4, 2016 The following villages on Seal Island (you know, Newspring) are disbanded: Bad Boy Industries Butterfly Valley Mines Butterfly Valley Port Dusty Bottoms Newspring City Serenity Crossroads Castrum Sturmwind Critters Den Hillside Retreat Wings of Freedom Deadwater Port Westerham Beach Note: The island isn't as dead as it seems; people just have to bring the new deeds to your attention. Share this post Link to post Share on other sites
Posted October 4, 2016 (edited) 3 minutes ago, Aeryck said: Basically everything in the bay at P16 is gone. Tulum, Zildur, Castle Valyrian, Happy Tower Also please note ship tunnel from 3941 -5414.5 (Kingdom of Hazedome) to 3941 -5881.5 (Asgard) Gone! Will update ship tunnel with new map dump Edited October 4, 2016 by Aniceset Share this post Link to post Share on other sites
Posted October 4, 2016 4 minutes ago, Ostentatio said: The following villages on Seal Island (you know, Newspring) are disbanded: Bad Boy Industries Butterfly Valley Mines Butterfly Valley Port Dusty Bottoms Newspring City Serenity Crossroads Castrum Sturmwind Critters Den Hillside Retreat Wings of Freedom Deadwater Port Westerham Beach Note: The island isn't as dead as it seems; people just have to bring the new deeds to your attention. All done! Thanks Share this post Link to post Share on other sites
Posted October 4, 2016 22 minutes ago, Greyfox said: Nice map. In the f9 and near area Oakwoodbay, Dirty deeds done to sheep, Pleasant shores smithworks, Merchents pass and iron mountain hunting do not exist anymore. EDIT: and Grindwald, SE of the f9 region is also gone. Grindewald has been replaced by Nexus Ridge. Share this post Link to post Share on other sites
Posted October 4, 2016 5 minutes ago, Hypnoticpyro said: Grindewald has been replaced by Nexus Ridge. Updated! Share this post Link to post Share on other sites
Posted October 4, 2016 Blackthorn Port: [3039.75, -5998.75] Edgewood: [3102.375, -5944.5] Mountain View: [3198.5, -5929.375] They are already included, but these coordinates are a bit more accurate. Also, some deletions... P14 Cartoria Monte Vista Ponderosa Serene Bay Rockaway Dryad Lake has a different name P13 Dogehurst Selective Seasons Sparta is now New Sparta Q14 Beacon Q15 Stellar Garden Lormere Academy M11 Claymore Banks Share this post Link to post Share on other sites
Posted October 4, 2016 All of those updated Araninke. Except, do you know the new name for Dryad Lake? 1 Share this post Link to post Share on other sites
Posted October 4, 2016 (edited) 9 minutes ago, Aniceset said: All of those updated Araninke. Except, do you know the new name for Dryad Lake? It's now: "Lucus Semper Viridis - Dryad Lake" to be exact Edited October 4, 2016 by Araninke Share this post Link to post Share on other sites
Posted October 4, 2016 1 minute ago, Araninke said: It's now: "Lucus Semper Viridis - Dryad Lake" to be exact Quite the name! Updated 1 Share this post Link to post Share on other sites
Posted October 4, 2016 Hey @Aniceset, Thanks for doing this. If you would like some help please let me know either with technical support or help editing. I know I don't live on Xanadu but I really like the community there. Good luck and have fun 3 Share this post Link to post Share on other sites
Posted October 4, 2016 Drachenbucht: 6867, -756.5 and thx for this great map Share this post Link to post Share on other sites
Posted October 4, 2016 (edited) E9 Raven's Alm 1060-1493.5 was bad guestimate on new dump Raven's Alm is 1045-1544 Edited December 14, 2016 by Shamank update Share this post Link to post Share on other sites
Posted October 4, 2016 2 minutes ago, Minathor said: Drachenbucht: 6867, -756.5 and thx for this great map Added! Share this post Link to post Share on other sites
Posted October 4, 2016 2 minutes ago, Shamank said: E9 Raven's Alm 1060-1493.5 Added! Share this post Link to post Share on other sites
Posted October 4, 2016 Nice to see the map dump used, the position of the starter towns are in need of some correction... Vrock Landing : [2721.25, -2196.5] Linton : [1824.4375, -4121] Lormere : [3481.25, -6414.5] Glasshollow : [1579.375, -772.25] Low Place Like Home now has a different name, I forget the new name A couple of deletions: Cicely, Dobra And a big thank you for taking this project on. Share this post Link to post Share on other sites