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Patch Notes 08/SEP/16 Combat Updates

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Boat Changes

    • Offline players embarked on a boat no longer count towards adding speed to the boat.
    • Changed the calculations for boat speed bonuses. Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.

Armour Changes

    • Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.
    • Armours now have different DR modifiers against certain attack types.

Cloth:

Higher DR vs Crush & Cold
Lower DR vs Bite, Slash & Burn
Equal DR vs Pierce & Acid

Leather:

Higher DR vs Slash & Burn
Lower DR vs Bite, Pierce & Acid
Equal DR vs Crush & Cold

Studded:

Higher DR vs Bite, Crush & Acid
Lower DR vs Pierce & Cold
Equal DR vs Slash & Burn

Chain:

Higher DR vs Bite, Pierce & Burn
Lower DR vs Slash & Cold
Equal DR vs Crush & Acid

Plate:

Higher DR vs Bite, Slash & Acid
Lower DR vs Crush & Burn
Equal DR vs Pierce & Cold

Drake:

Higher DR vs Crush & Cold
Lower DR vs Slash & Acid
Equal DR vs Bite, Pierce & Burn

Scale:

Higher DR vs Pierce & Burn
Lower DR vs Crush & Cold
Equal DR vs Bite, Slash & Acid

Aggressive hitched creatures changes:

    • Non-domestic creatures will become unhitched when they age and become unruly.
    • To accommodate for this, Hell horses and other non-domestic hitch-able animals can now be hitched up to the last Aged stage.
    • If the hitched vehicle is occupied when the creature ages, it will bypass the unhitching check until next age.

Rift Resource Collection!

  • Collect resources from the mysterious rift remains.
    • Mine to collect stone shards from Rift stones.
    • Prospect the crystals to collect fragments.
    • Use your woodcutting knowledge to cut down the trees and collect wood.
  • Rift resources are currently for collection only, their uses will become apparent in time.
  • Collection of these resources is not guaranteed, you may produce resources with no special properties.
  • These resources can only be collected once the rift is closed.

 

 

  • To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require the raw material.
  • The 5 minute cooldown timer for toggling sleep bonus on and off has been removed.
  • Heal spell now heals a percentage of health according to the spell’s cast power.
  • Light of Fo spell now heals each of the 5 random wounds for a total of 1/5th of the spell’s power. A minimum of 6-7 damage per wound will be healed.
  • Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.
  • Spell resistances now last approx. 5 minutes, up from 30 seconds.
  • Critical attacks now do 1.5x damage, down from 2x.
  • Karma and Meditation teleports to villages can only be used after being a part of a village for at least 24 hours.
  • Equipping armour during combat will now come with a short timer of a few seconds. After two minutes of being out of combat the equipping will be instant again.
  • Removed priest characteristic gain nerfs.
  • Lowered difficulty of archery.
  • Tweaked special move damage values to be a bit more in line with their difficulty and stamina usage.
  • Reduced stun timers from special moves significantly. From 3-9sec to 2-4sec.
  • Added a stun resistance similar to spell resistances, with a shorter 2.5 minute timer.
  • Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker.
  • Blocking arrows with shields now takes the shield QL and damage into account.
  • Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added.
  • Web Armour de-buff should now apply for a more reliable time instead of clearing semi-randomly.
  • Added a curve modifier to damage reduction gained from Body Strength in PvP combat.
  • Added additional information gathered when prospecting at skill 80 and even more at skill 90.
    • Prospecting 80 gives exact quality (overrides prospecting 20 message),
    • prospecting 90 gives exact remaining hits (overrides prospecting 60 message)

Bugfixes:

  • Bugfix: Fixed an issue where cupboards could not be locked.
  • Bugfix: Tapestry stand now correctly states wood type.
  • Bugfix: Fixed reversed messages which some items gave when trying to put them into an Food Storage Bin.
  • Bugfix: Fixed issue with stamina regeneration when in a boat close to terrain with a steep slope.
  • Bugfix: Fix for lockpick timer resetting when someone walked through the door/gate during the 10 minute timer.
  • Bugfix: Removed knapsack from mission item list.
  • Bugfix: The steel staff now properly fits in the polearms rack instead of the weapons rack.
  • Bugfix: Added missing shear option for sheep on the select bar when available through the menu with scissors activated and sheep selected.
  • Bugfix: You can no longer cast spells on bulk items inside bulk containers.
  • Bugfix: Fixed the issue which gave aggressive fight skill when in defensive stance.
  • Bugfix: Possible fix for not being able to stop leading a hell horse if it attacks while being led.
  • Bugfix: You can no longer take a portal while while in combat or there is enemy presence.
  • Bugfix: Possible fix for Epic cluster population tally via the /who command.
  • Bugfix: Fixed the bug where the wrong amount of lye and hide was used when making leather if the lye container was full.
  • Bugfix: Fixed the issue where the volume varied on finished products if you used combined resources during creation.
  • Bugfix: Fixed an issue with candle making where more than 1kg of fat was used if combined.
  • Bugfix: Fixed the issue where combined lumps were not being used up properly when creating brass and bronze.
  • Bugfix: Using a trowel to build fences is now correctly reflected in the crafting window instead of just the right click menu.
  • Bugfix: Reworded the description of cedar and maple arrows to more accurately describe their properties.
  • Bugfix: Special moves now do the correct damage to the correct body locations.
  • Bugfix: Possible fix for village invite being blocked when inside an unrelated village.
  • Bugfix: Fix for catapulting friendly kingdom villages in PvP servers.
  • Bugfix: Fix range limit of continuing on buildings to 2 tiles.
  • Like 17

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19 minutes ago, DevBlog said:

Added additional information gathered when prospecting at skill 80 and even more at skill 90.

  • Prospecting 80 gives exact quality (overrides prospecting 20 message),
  • prospecting 90 gives exact remaining hits (overrides prospecting 60 message)

 

Why now *sobs* love it ;)

  • Like 5

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On 8/26/2016 at 8:47 PM, Alexgopen said:

Additionally: I was not able to equip any armor in combat using the dragging to paperdoll method.

[20:48:28] You cannot equip that.

Trying to use right click>equip would sometimes give a timer but at the end of the timer nothing happened, and the armor was not equipped.  Other times it would not let you right click>equip, and it would give the [20:48:28] You cannot equip that. message.

 

Dragging to paperdoll will not work until 2 minutes after having left combat. 

 

 

Was this fixed? I saw no updates to equipping after I posted this and in this state it was not working properly on the test server. 

 

Also the removing cooldown on sleepbonus toggle doesnt work.  It now requires 4 minutes cooldown:

[13:22:25] You need to wait 4 minutes until you can toggle sleep bonus again.

Edited by Alexgopen

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[15:22:55] You need to wait 4 minutes until you can toggle sleep bonus again.

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22 minutes ago, DevBlog said:

Armours now have different DR modifiers against certain attack types.

Could you provide exact numbers? Sure we can see them on Test and Budda was posting them somewhere... But why not.

 

23 minutes ago, DevBlog said:

To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require the raw material.

No more easy shipbuilding grind, so those who didn't manage it in time, will have a harder time catching up :ph34r:

 

24 minutes ago, DevBlog said:

Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.

Does this mean QL is no longer important?

 

25 minutes ago, DevBlog said:

Removed priest characteristic gain nerfs.

WOW

 

27 minutes ago, DevBlog said:

Added additional information gathered when prospecting at skill 80 and even more at skill 90.

  • Prospecting 80 gives exact quality (overrides prospecting 20 message),
  • prospecting 90 gives exact remaining hits (overrides prospecting 60 message)

 

This. Is. Absolutely. Awesome. *grabs his skiller pickaxe*

 

Great bugfixing! Except the one... you know... hell horses.

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1 minute ago, zigozag said:

No more easy shipbuilding grind, so those who didn't manage it in time, will have a harder time catching up

Actually, given all you need is an enchanted log now, it's still fairly easy! The downside is less skill with the hammer.knife tools, so there's a payoff

 

2 minutes ago, zigozag said:

Does this mean QL is no longer important?

This is related to Spell power, especially when cast on the body (prior to this it was 100% blockrate)

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1 minute ago, Retrograde said:

This is related to Spell power, especially when cast on the body (prior to this it was 100% blockrate)

And what about rings? Pre-patch wiki: "The chance that it will hide you is (quality + power)/2. The enchantment slowly gets worn out when it stops a locate. If you are wearing multiple of these items only the item with the highest enchant will count."

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[13:33:40] You need to wait 4 minutes until you can toggle sleep bonus again. ???????

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How come there's changes in here which only a select few staff members and virtually no players wants? like the locate soul change for example, it's been proven over and over again that metagaming reduces pvp

  • Like 4

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And why not add the PoI step by step - level 7 - 10% DR, level 9 - 20% DR and level 11 - 30% DR instead of get to level 11 and get 30%? So the cap between people with SoTG and not SoTG would decrease by every 2 levels?

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1 minute ago, changer said:

How come there's changes in here which only a select few staff members and virtually no players wants? like the locate soul change for example, it's been proven over and over again that metagaming reduces pvp

 

Speaking of this, does the 5 minute spell resistance count toward locate soul like people were saying awhile ago or was this left out?

 

Because if there is no locate resist, then people will just spam locate soul all the time and people will raid/roam less

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When one of the dev's decide to fire off a new jar update there should be a warning to players in the game about this. Quite often you need to relog to fix a bug, such as horse slammed into mine wall, embark bug on a vehicle, etc. If a fast relog is critical that is not going to happen if you close your client and discover a new jar to update. A warning in game would prepare a player for this and possibly allow him to log out and download the update at a better time.

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Quote

The 5 minute cooldown timer for toggling sleep bonus on and off has been removed.

 

I give it a week before you remember why you put that in in the first place, until then perma-sleep bonus here I come.

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2 minutes ago, JakeRivers said:

When one of the dev's decide to fire off a new jar update there should be a warning to players in the game about this. Quite often you need to relog to fix a bug, such as horse slammed into mine wall, embark bug on a vehicle, etc. If a fast relog is critical that is not going to happen if you close your client and discover a new jar to update. A warning in game would prepare a player for this and possibly allow him to log out and download the update at a better time.

 

You can toggle graphics in pack updates to avoid it.

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1 minute ago, Czar said:

 

I give it a week before you remember why you put that in in the first place, until then perma-sleep bonus here I come.

 

Simple. Limit the amount of toggles in a 5 minute time period.

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9 minutes ago, Rasu said:

Simple. Limit the amount of toggles in a 5 minute time period.

 

5 minute cooldown for turning it on, none for turning it off is a decent compromise, will prevent the kind of abuse I envision.

 

I'd prefer a whole rework though, something like when sleep bonus is active, a 12s action will remove 12s sleep on completion.

Edited by Czar
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DR Values
  Old New
Cloth 40% 35%
Leather 45% 45%
Studded 50% 50%
Chain 55% 55%
Plate 70% 65%

 

Quote

Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.

 

Cloth was actually nerfed

 

Used this post, changes as of 7/15 to look up new DR values:

 

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2 minutes ago, Alexgopen said:
DR Values
  Old New
Cloth 40% 35%
Leather 45% 45%
Studded 50% 50%
Chain 55% 55%
Plate 70% 65%

 

 

Cloth was actually nerfed

 

Used this post, changes as of 7/15 to look up new DR values:

 

 

Cloth is actually unchanged, the other 3 are raised though.

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Thanks guys!

Love seeing most of the related ones, the rest I have no idea what they do :D

Good work, No whining and crying from me.

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