Posted February 9, 2017 cheers, I tried to run the game , but it would get so far then boot me out totally, so I had to figure out which one it was, and turned out to be yours, but there is no hurry, we are still in testing phase, so when you get time.. cheers buddy Share this post Link to post Share on other sites
Posted February 17, 2017 Please add craftable huge altars like Xyp suggested. That would be awesome. Keep up the good work though, love the mod. Share this post Link to post Share on other sites
Posted February 22, 2017 Yea I will be adding them when 1.3 officially comes. 1 Share this post Link to post Share on other sites
Posted March 7, 2017 yes its here! will it be ok to run server without mod untill updated? will the items return after update? do you have a donate button? x) Share this post Link to post Share on other sites
Posted March 7, 2017 Until there's a new release I've recompiled the mod and it started for me. Please try this: https://github.com/ago1024/wurmunlimited-morecraftables/releases/tag/0.5-wurm1.3 2 Share this post Link to post Share on other sites
Posted March 7, 2017 welp that definitely got things running! but i may have to start over as my inventory is now a steel helm.. lol Share this post Link to post Share on other sites
Posted March 7, 2017 Added for public awareness: The properties for morecraftables may be incomplete. Please check if those lines appear in your morecraftables.properties or you get the item template conflict between cavalier helmet and the inventory: ################################################################ #Cavalier Helmet ################################################################ CavalierHelmetTemplateID = 7542 1 Share this post Link to post Share on other sites
Posted March 7, 2017 (edited) thanks once i get a few bugs fixed on my server ill fix and add a few more items from 1.3 to this mod. also as ago said if you have an inventory issue its most likely a missing templateid Edited March 7, 2017 by ausimus Share this post Link to post Share on other sites
Posted March 7, 2017 (edited) New version Recompiled to work with 1.3. Added craftable altar of three, has sac and pray functionality and can be transported (load unload) ported code from porta preacher on my server just uses the Altar of Three as model. https://github.com/ausimus/wurmunlimited-morecraftables/releases/latest 11 hours ago, Aum said: welp that definitely got things running! but i may have to start over as my inventory is now a steel helm.. lol Put in the missing id and you should be fine. Edited March 7, 2017 by ausimus 1 Share this post Link to post Share on other sites
Posted March 7, 2017 yep i reuploaded the properties file and all is well, i wil update to your version later this evening, many thanks guys Share this post Link to post Share on other sites
Posted March 7, 2017 1 hour ago, Aum said: yep i reuploaded the properties file and all is well, i wil update to your version later this evening, many thanks guys also make sure you update the properties with the latest changes, as the altar has a specific id, its commented at the bottom of the . properties file. Share this post Link to post Share on other sites
Posted March 8, 2017 thanks for updating and adding altar of three (hoping bone altar is next). It is installed and working great with new update now! Kudos to you Share this post Link to post Share on other sites
Posted March 8, 2017 4 minutes ago, Governor said: thanks for updating and adding altar of three (hoping bone altar is next). It is installed and working great with new update now! Kudos to you will add bone altar to next version. 1 Share this post Link to post Share on other sites
Posted March 8, 2017 thanks for fixing mod so fast also I saw in the properties you added the change guard tower - how does one do that in game? didn't see a how to on server (I don't know in my half awake state I might have misread) Share this post Link to post Share on other sites
Posted March 8, 2017 3 hours ago, Forgedrake said: thanks for fixing mod so fast also I saw in the properties you added the change guard tower - how does one do that in game? didn't see a how to on server (I don't know in my half awake state I might have misread) ignore that, it doesn't do anything, was some stuff that leaked over from my server. Share this post Link to post Share on other sites
Posted April 22, 2017 do you think you could fix so we can make spy glasses that would be awesome Share this post Link to post Share on other sites
Posted September 24, 2017 is this mod still working? Share this post Link to post Share on other sites
Posted February 8, 2018 is there anything special i need to do to use the crown of might to dominate dragons Share this post Link to post Share on other sites
Posted February 8, 2018 33 minutes ago, kilgharrah said: is there anything special i need to do to use the crown of might to dominate dragons The crown of might included in this mod cannot be used to dominate with. Share this post Link to post Share on other sites
Posted March 21, 2018 @ausimus Would you consider creating fur and hide clothing? We're on a survival server and would LOVE to be able to craft buffalo clothing for warmth, as well as things like fur boots and capes. 1 Share this post Link to post Share on other sites
Posted September 12, 2019 HOTAs created seem to decay rapidly even with GM manage restrictions no decay. We ran a test with 100ql and it was down to 94.5 ql in about 3-4 days with restarts. Any ideas? Share this post Link to post Share on other sites