Posted June 22, 2016 (edited) nothing new on WU but lets bring this to WO already! When you mine shards pop out infront of you... lets make same way diging! No more inventory needed and so many actions for stupid moving dirt all the time... Make it same as mining! Edited October 29, 2016 by Sila 6 Share this post Link to post Share on other sites
Posted June 22, 2016 +1 Also, how about being able to offload and activate a container, selected container becomes the spot where dirt is being captured? Instead of going into your inventory or the ground, make the dirt go directly into a container like a crate, instead. Will also solve the issue of only having 100 dirt on a tile then you have to do silly movement stuff to next tiles... 1 Share this post Link to post Share on other sites
Posted June 22, 2016 Sounds reasonable to me.... I have holes in my pockets anyway +1 Share this post Link to post Share on other sites
Posted June 22, 2016 i agree but i think this is intentionally left to slow down excavators. 2 Share this post Link to post Share on other sites
Posted June 22, 2016 Add dredging to this also , dirt goes into boat or ship. 3 Share this post Link to post Share on other sites
Posted June 22, 2016 19 minutes ago, Damascus said: Add dredging to this also , dirt goes into boat or ship. Amen to this, into a two slot dredge is really annoying, i mean at least make it like a shovel Share this post Link to post Share on other sites
Posted June 22, 2016 Ya ... pretty sure no one is mentioned lately becuase we are all still waiting... Just in case not clear it say on December 4th 2015: >> Digging! Another upcoming change will be that digging will now work similar to mining, with the dirt appearing on the tile, as opposed to into your inventory. This will only be for digging, and levelling/flattening will continue to work as it does currently. << ... just saying this one went beyond a suggestion and .... nothing 8 Share this post Link to post Share on other sites
Posted June 22, 2016 it is apparently very hard to code, since it took someone on WU a week to make the mod Share this post Link to post Share on other sites
Posted June 22, 2016 well is already on WU.... not hard... Share this post Link to post Share on other sites
Posted July 6, 2016 On 6/22/2016 at 9:55 PM, ClericGunem said: Ya ... pretty sure no one is mentioned lately becuase we are all still waiting... Just in case not clear it say on December 4th 2015: >> Digging! Another upcoming change will be that digging will now work similar to mining, with the dirt appearing on the tile, as opposed to into your inventory. This will only be for digging, and levelling/flattening will continue to work as it does currently. << ... just saying this one went beyond a suggestion and .... nothing not to quote myself or anything Share this post Link to post Share on other sites
Posted July 6, 2016 Small things will make us happy Share this post Link to post Share on other sites
Posted July 6, 2016 Had a good laugh back then when the change mentioned in the news was still not live a week later. This doesn't belong to suggestions and is obviously a bug 1 Share this post Link to post Share on other sites
Posted July 7, 2016 Right, I remember reading that news and I was applauding for awesome upcoming change. Then I forgot I think. Share this post Link to post Share on other sites
Posted July 7, 2016 I would more prefer this with leveling. Digging is limited to queue size so unless your digging in plate, unlikely to run out of space for a few. Leveling in a mine does it. Also leveling in a mine gets rare rocks, while digging doesn't. #diggersunite Dredge changes would be welcome too, even if only to make it hold 3 or 4 dirt, it's not so easy to keep a fast dredge empty. I made this suggestion a few weeks back and got mixed feedback then. 1 Share this post Link to post Share on other sites
Posted July 7, 2016 On 6/22/2016 at 11:05 PM, Wurmhole said: it is apparently very hard to code, since it took someone on WU a week to make the mod Lol I made it first for wu. Had never modded anything before and it took less than 30 mins from my first look at the code to figure it out, implement it, and post it on the forums as the first WU mod It's a change of like 2 lines of code and I had in an old post an explanation of exactly which lines needed to be changed and to what Sad that WO still doesn't have it 2 Share this post Link to post Share on other sites
Posted July 7, 2016 +1 no more dirt in inventory when diging... Share this post Link to post Share on other sites
Posted July 7, 2016 +1 to thing that was already supposed to have happened Share this post Link to post Share on other sites
Posted July 19, 2016 Got answer from Retrograde: 30 minutes ago, Retrograde said: Long story short, it's in the works. A lot of what gets delayed, or what takes time through to being implemented isnt so much the technical aspects, but sheer time we can allot. Many projects are in the works, and we cant drop them all to attend to others, so changes such as that, plus seemingly small suggestions take time. As for digging to work similar to mining, I'll see about giving the devs a poke and find out whats happening, obviously digging is an integral part of the game, so we need to ensure that this change works smoothly, it may wait a little longer to come out though. /Retro 23 minutes ago, Retrograde said: As long as its clear nothing is set in concrete yet, there's still a lot to look at and assess prior to throwing new digging actions in Here we go, gentlemen. Wait and we shall receive. Share this post Link to post Share on other sites
Posted August 5, 2016 give this a toggle to be disabled if wished for. having to look for a little clay or tar pile on the ground between bsbs is gonna be a pain! Share this post Link to post Share on other sites
Posted August 5, 2016 3 hours ago, Arium said: give this a toggle to be disabled if wished for. having to look for a little clay or tar pile on the ground between bsbs is gonna be a pain! toggles? drop-> on ground / in pile [+ keybinds] dig-> dig / dig pile [+ keybinds] profit-> submenu-> profit 1 Share this post Link to post Share on other sites