Posted May 29, 2016 All loot comes comes in 25, 50,75 and 100 ql versions plus standard chance of rarity. Apart from the blessed seryll rings, the strength of the bonuses are determined by quality, as they take damage, the bonus will go down. THESE ITEMS ARE NOT REPAIRABLE This means that these items do have limited lifespans, and the market should have both a steady incoming supply without drowning it with these items. RINGS Generic blessed seryll ring with empty socket. Does nothing until you attach a gem which can be done by jewelry smiths of enough proficiency. These rings give certain situational bonuses that consume "charges". The first time you put it on it uses 1 charge then every hour another one is used up. Common lasts 50 hours, Rare 75, Supreme 100, Fantastic 150 (i.e. has this many charges).When removed they cause negative effect for 5 minutes depending on which gem is inside. Quote Exhaustion: 50% stamina regeneration Clumsiness: -4 CR Vulnerability: +10% damage Sapphire: Stamina reduction +5% causes Vulnerability when removed. Emerald: Dodge +5%, Clumsiness when removed Ruby: CR+2, Clumsiness when removed Opal: Spell resist base +5%, Exhaustion when removed Diamond: Healing effect +5%, Vulnerability when removed Star versions have an increased effect. Gem rarity changes the rift item to higher rarity if so. 2. Improves random skill skillgain 3. Prevents swimming damage 4. Ring of stealth. Improves chance of going stealthy 5. Ring of stealth detection. Improves chances of detecting stealthed players BRACELETS: 1. Improves parry bonus for crushing 2. Improves parry bonus for two handed 3. Increases pierce damage 4. Increases polearm damage 5. Increases enchant damage bonus NECKLACES: 1. Increases fighting skill gain 2. Increases improve skill max 3. Reduces hurting time 4. Increases chance to focus 5. Replenishment, reduces food and drink consumption 17 Share this post Link to post Share on other sites
Posted May 29, 2016 1 hour ago, Retrograde said: The first time you put it on it uses 1 charge then every hour another one is used up. Common lasts 50 hours, So two questions to help clear up the use. So a common ring will last 50 hours if put on and not taken off, then what happens if you take it off after 15 minutes will it still have 48.45 hours of life? Does taking off the ring then putting it back on count as first time use each time? 2 Share this post Link to post Share on other sites
Posted May 29, 2016 Gonna say yes to the taking off and putting back on part and going to guess that it does not break the hour down, if you take it off at 1 and quarter hours you will probably lose 2 hours and then another when you put it back on. So would have used 3 hrs of it in less than 2. Unless the first time is only for the player who has it, then if you sell/exchange it then the next players will lose a hour when they first put it on. Share this post Link to post Share on other sites
Posted May 29, 2016 52 minutes ago, Talohan said: Gonna say yes to the taking off and putting back on part and going to guess that it does not break the hour down, if you take it off at 1 and quarter hours you will probably lose 2 hours and then another when you put it back on. So would have used 3 hrs of it in less than 2. This is correct, whole numbers only. Think of them as charges instead of hours. Equipping uses a charge, each additional hour of use uses a charge. 39 minutes ago, cybaru said: Does gem ql affect anything? Yes, higher the better. 2 Share this post Link to post Share on other sites
Posted May 29, 2016 I have a quiestion regarding bracelet's, it dont seem possible to equip them to get the bonus? Share this post Link to post Share on other sites
Posted May 29, 2016 What about star gems , they add any special behond regular gems? Share this post Link to post Share on other sites
Posted May 29, 2016 That's a bug, will be fixed soon. 1 Share this post Link to post Share on other sites
Posted May 29, 2016 If the ql of the socketed ring gives you more hours per ql the gem determines the effect + star increased version the rarity of the gem increases the rarity of the socketed ring .... Then what does the ql level of the gem improve? Share this post Link to post Share on other sites
Posted May 29, 2016 Gem QL is for the quality of the effect given, it's not a flat 5% etc, is based on the gem QL. 1 Share this post Link to post Share on other sites
Posted May 29, 2016 Unless the difference is HUGE ican't see many people wasting star gems on this, some cool ideas in the bunch i'm just looking at that particular bit and thinking "star gems are crazy rare as is without deliberately melting them thanks..." 1 Share this post Link to post Share on other sites
Posted May 29, 2016 How come Jewel smiths cant upgrade gems with some difficulty? Like crush/heat/remold or something? only done at very high skill. Share this post Link to post Share on other sites
Posted May 29, 2016 Would be nice to see some more love to jewelery smiths considering a lot of this is jewelery yeah. Share this post Link to post Share on other sites
Posted May 29, 2016 3 hours ago, Budda said: This is correct, whole numbers only. Think of them as charges instead of hours. Equipping uses a charge, each additional hour of use uses a charge. To spell it out a bit differently: Every time a new hour is begun it costs 1 charge? Share this post Link to post Share on other sites
Posted May 29, 2016 2 hours ago, Budda said: Gem QL is for the quality of the effect given, it's not a flat 5% etc, is based on the gem QL. So players will have figure out exactly what effect gem QL has? Share this post Link to post Share on other sites
Posted May 29, 2016 What does the 'bracelet of inspiration, seryll' do? Share this post Link to post Share on other sites
Posted May 29, 2016 Will we get Orks, Dwarves, Gnomes & Elves too? Have fun! 4 Share this post Link to post Share on other sites
Posted May 29, 2016 Well that's just cool. Now to level my fighting. Share this post Link to post Share on other sites
Posted May 29, 2016 are cheese drills a real thing or is it something u guys just made up 1 Share this post Link to post Share on other sites
Posted May 29, 2016 1 hour ago, rare said: are cheese drills a real thing or is it something u guys just made up If it's in the wiki it's real. Share this post Link to post Share on other sites
Posted May 29, 2016 the rest of the world calls it a cheese press, but yeah it's a thing Share this post Link to post Share on other sites
Posted May 29, 2016 Keenan get in here and rename it, we need text error fixes! Share this post Link to post Share on other sites
Posted May 29, 2016 (edited) lol... man, gotta love these buffs.. they've never ever done this before! Edited May 29, 2016 by Oreo 2 Share this post Link to post Share on other sites
Posted May 29, 2016 (edited) So now we have giant rabbitmen and albino kyklops with better opticians along with shoulder pads that don't animate with arm movements....can we get an actual model for the king armours? or hota medallions? or bracelts that work in general and don't take a ring slot or armour sleeve? Just spitballing some things that have existed ages that needed new art more than a whole new feature needed new art. Yes this sounds sarcastic and facetious. That's what years of neglecting players and not bothering with original art (buying it all and ignoring what the game describes doesn't count if you don't pay for it to look right, see avatars and valrei mobs descriptions fellas) gets you. Edited May 29, 2016 by Nadroj 1 Share this post Link to post Share on other sites