Posted May 25, 2016 Spoiler Congratulations, you found a bug in the test client: <VertexBuffer already bound> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Corrax.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 lightmap_min_size = 1 loadInventoryStartup = true local_list_in_event = true lod = 2 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 3 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 1 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\Main\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (10.18.13.5850) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 980/PCIe/SSE2 OpenGL version: 4.5.0 NVIDIA 358.50 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.50 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL defines (4.5): #define USE_CLIP_DISTANCE 1 Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Experimental direct buffer cleaner init successful Loading window positions from C:\Users\USERNAME\wurm\players\Corrax\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\Corrax\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\_Event.2016-05.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\_Friends.2016-05.txt Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\Alliance.2016-05.txt Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\CA_HELP.2016-05.txt Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\GL-Freedom.2016-05.txt Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\Freedom.2016-05.txt Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\Trade.2016-05.txt Login successful Executing C:\Users\USERNAME\wurm\configs\Main\autorun.txt Starting update of login splash image... Saving window positions to C:\Users\USERNAME\wurm\players\Corrax\windows_1024x768.txt Saving props file C:\Users\USERNAME\wurm\players\Corrax\windows_1024x768.txt Loading window positions from C:\Users\USERNAME\wurm\players\Corrax\windows_1920x1028.txt Loading props file C:\Users\USERNAME\wurm\players\Corrax\windows_1920x1028.txt Initializing font texture for SansSerif (12). Texture Size: 128 Finished loading new login splash image! Missing texture data requested: graphics.jar:texture/moons/moon1.png Initializing font texture for SansSerif (11, bold). Texture Size: 128 Water reflection offscreen size 1024x1024 Game loop broken due to exception java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.WO64dABs39.XwhlvVTrl(SourceFile:561) at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:251) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7480) at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Login successful Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\_Skills.2016-05.txt Execution aborted at connection 2, iteration 43350 java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78) at class.TG1RzQl2vr.mMV5oPkCW(SourceFile:384) at class.TG1RzQl2vr.iHOS3zg1KL(SourceFile:599) at class.gOAkaRjpy6.FZOk5L6Gfy(SourceFile:420) at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:510) at class.BIZPFqyW8o.FZOk5L6Gfy(SourceFile:333) at class.eUu5QE3a7s.FZOk5L6Gfy(SourceFile:322) at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102) at class.r1mACVJbw.FZOk5L6Gfy(SourceFile:402) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:195) at class.dMve92WOc5.run(SourceFile:86) at java.lang.Thread.run(Unknown Source) Run time 10m, local time Wed May 25 10:41:23 AST 2016 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.iHOS3zg1KL: VertexBuffer already bound at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63) at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37) at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:196) at class.gOAkaRjpy6.iHOS3zg1KL(SourceFile:636) at class.jbBMGNT7CW.FZOk5L6Gfy(SourceFile:1106) at class.xr1PEhaeK.XwhlvVTrl(SourceFile:539) at class.zH8QowS8qz.XwhlvVTrl(SourceFile:1242) at class.zH8QowS8qz.mMV5oPkCW(SourceFile:971) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12497) at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301) at java.lang.Thread.run(Unknown Source) Got this a couple of times in the last hour, each time accessing large crates in a cave. VertexBuffer already bound. Share this post Link to post Share on other sites
Posted May 25, 2016 Got the same! Congratulations, you found a bug in the test client: <VertexBuffer already bound> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Preparing to enable console logging. Now logging to C:\Games\Wurm\console.Alyeska.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1920:1080:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 15 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 15 fov_horizontal = 80 fps_limit = 120 fps_limit_background = 15 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 lightmap_min_size = 1 loadInventoryStartup = true local_list_in_event = true lod = 2 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = false max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 3 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Games\Wurm\configs\Nora\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Translating legacy key PLUS to ADD Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.4752) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 970M/PCIe/SSE2 OpenGL version: 4.5.0 NVIDIA 347.52 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.50 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) GLSL defines (4.5): #define USE_CLIP_DISTANCE 1 Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (15). Texture Size: 512 Initializing font texture for SansSerif (15, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Experimental direct buffer cleaner init successful Loading window positions from C:\Games\Wurm\players\Alyeska\windows_1920x1080.txt Loading props file C:\Games\Wurm\players\Alyeska\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\Wurm\players\Alyeska\logs\_Event.2016-05.txt Disabling Nagles Writing to C:\Games\Wurm\players\Alyeska\logs\_Friends.2016-05.txt Writing to C:\Games\Wurm\players\Alyeska\logs\Alliance.2016-05.txt Login successful Executing C:\Games\Wurm\configs\Nora\autorun.txt Starting update of login splash image... Saving window positions to C:\Games\Wurm\players\Alyeska\windows_1920x1080.txt Saving props file C:\Games\Wurm\players\Alyeska\windows_1920x1080.txt Loading window positions from C:\Games\Wurm\players\Alyeska\windows_1920x1018.txt Loading props file C:\Games\Wurm\players\Alyeska\windows_1920x1018.txt Initializing font texture for SansSerif (12). Texture Size: 128 Writing to C:\Games\Wurm\players\Alyeska\logs\Village.2016-05.txt Writing to C:\Games\Wurm\players\Alyeska\logs\Freedom.2016-05.txt Writing to C:\Games\Wurm\players\Alyeska\logs\Trade.2016-05.txt Finished loading new login splash image! No mapping found for hair7 Water reflection offscreen size 1024x1024 Writing to C:\Games\Wurm\players\Alyeska\logs\_Skills.2016-05.txt Writing to C:\Games\Wurm\players\Alyeska\logs\PM__Simyaci.2016-05.txt Initializing font texture for SansSerif (15, bold). Texture Size: 256 Execution aborted at connection 1, iteration 16538 Run time 7m, local time Wed May 25 15:25:29 CDT 2016 Destroying game window java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78) at class.TG1RzQl2vr.mMV5oPkCW(SourceFile:384) at class.TG1RzQl2vr.iHOS3zg1KL(SourceFile:599) at class.gOAkaRjpy6.FZOk5L6Gfy(SourceFile:420) at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:510) at class.BIZPFqyW8o.FZOk5L6Gfy(SourceFile:333) at class.Y78TWTYDf.FZOk5L6Gfy(SourceFile:295) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:195) at class.dMve92WOc5.run(SourceFile:86) at java.lang.Thread.run(Unknown Source) ====== FAILED ASSERT ====== com.wurmonline.client.iHOS3zg1KL: VertexBuffer already bound at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63) at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37) at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:196) at class.gOAkaRjpy6.iHOS3zg1KL(SourceFile:636) at class.jbBMGNT7CW.FZOk5L6Gfy(SourceFile:1106) at class.xr1PEhaeK.XwhlvVTrl(SourceFile:539) at class.zH8QowS8qz.XwhlvVTrl(SourceFile:1242) at class.zH8QowS8qz.mMV5oPkCW(SourceFile:971) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12497) at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted May 26, 2016 (edited) Same, though a bit more detail on the vertexbuffer perhaps. For me, it happened just after I had turned to south and having all textures disappear (just sky left) for a bit, then getting textures on and off again, then getting it all back but at FPS 0-2 (Nvidea, not used to that one having trouble...). Turned away from it to the west, fps still 0-4, took few steps and crashed with 'you found a bug, post it'. Spoiler Congratulations, you found a bug in the test client: <VertexBuffer glMapBuffer call failed: 1285> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Preparing to enable console logging. Now logging to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\console.Cinghri.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1680:1050:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 12 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 110 fps_limit = 45 fps_limit_background = 15 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 6 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = true high_res_binoculars = true hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 lightmap_min_size = 1 loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 20 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 10 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 8 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 3 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = false water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\keybindings.txt Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 2 worker threads Using LWJGL display 1680:1050:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nv4_disp (6.14.13.3182) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GT 630/PCIe/SSE2 OpenGL version: 4.4.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.40 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) GLSL defines (4.4): #define USE_CLIP_DISTANCE 1 Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Increasing image buffer to 16777216 Startup Phase - Initializing.. Initializing font texture for SansSerif (12). Texture Size: 512 Initializing font texture for SansSerif (12, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Experimental direct buffer cleaner init successful Loading window positions from D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\windows_1680x1024.txt Loading props file D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\windows_1680x1024.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\_Event.2016-05.txt Disabling Nagles WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Alliance.2016-05.txt mei 26, 2016 2:25:35 PM class.bdrk5lOHzx FZOk5L6Gfy WARNING: Can't set attitude of creature 45537407533312 because it doesn't exist House 16602481296900 doesn't exist! Login successful Executing D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (11). Texture Size: 128 Initializing font texture for SansSerif (12). Texture Size: 128 Finished loading new login splash image! Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\GL-Freedom.2016-05.txt Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Trade.2016-05.txt WARNING: update on missing window 3034058598647298 WARNING: update on missing window 3034058632201730 WARNING: update on missing window 3034058648978946 WARNING: update on missing window 3034058665756162 WARNING: update on missing window 3034058682533378 WARNING: update on missing window 3034058699310594 WARNING: update on missing window 3034058716087810 WARNING: update on missing window 3034058732865026 WARNING: update on missing window 3034058749642242 WARNING: update on missing window 3034058766419458 Queue render class.gOAkaRjpy6@1721083: Out of memory (1285) Exception in thread "ConsoleTraceListener" java.lang.OutOfMemoryError: unable to create new native thread at java.lang.Thread.start0(Native Method) at java.lang.Thread.start(Unknown Source) at sun.awt.AWTAutoShutdown.activateBlockerThread(Unknown Source) at sun.awt.AWTAutoShutdown.notifyThreadBusy(Unknown Source) at java.awt.EventQueue$5.run(Unknown Source) at java.awt.EventQueue$5.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.awt.EventQueue.initDispatchThread(Unknown Source) at java.awt.EventQueue.postEventPrivate(Unknown Source) at java.awt.EventQueue.postEvent(Unknown Source) at java.awt.EventQueue.invokeLater(Unknown Source) at javax.swing.SwingUtilities.invokeLater(Unknown Source) at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow$27.execute(Unknown Source) at com.sun.javaws.ui.JavawsSysRun.delegate(Unknown Source) at com.sun.deploy.util.DeploySysRun.execute(Unknown Source) at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow.invokeLater(Unknown Source) at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow.append(Unknown Source) at com.sun.deploy.uitoolkit.ui.ConsoleTraceListener$ConsoleWriterThread.run(Unknown Source) Execution aborted at connection 1, iteration 4721 Run time 8m, local time Thu May 26 14:34:06 CEST 2016 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.iHOS3zg1KL: VertexBuffer glMapBuffer call failed: 1285 at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63) at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:472) at class.OedBfK7Dih.FZOk5L6Gfy(SourceFile:298) at class.cwdLOlLwC.mMV5oPkCW(SourceFile:4567) at class.n17TQIcCTI.yuix3IabUz(SourceFile:844) at class.zH8QowS8qz.FZOk5L6Gfy(SourceFile:698) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12473) at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301) at java.lang.Thread.run(Unknown Source) And again when trying to open settlement-info (through rightclicking in and on inventory) Spoiler Congratulations, you found a bug in the test client: <VertexBuffer glMapBuffer call failed: 1285> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Preparing to enable console logging. Now logging to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\console.Cinghri.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1680:1050:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 12 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 110 fps_limit = 45 fps_limit_background = 15 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 6 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = true high_res_binoculars = true hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 lightmap_min_size = 1 loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 20 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 10 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 8 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 3 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = false water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\keybindings.txt Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 2 worker threads Using LWJGL display 1680:1050:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nv4_disp (6.14.13.3182) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GT 630/PCIe/SSE2 OpenGL version: 4.4.0 OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.40 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) GLSL defines (4.4): #define USE_CLIP_DISTANCE 1 Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Increasing image buffer to 16777216 Startup Phase - Initializing.. Initializing font texture for SansSerif (12). Texture Size: 512 Initializing font texture for SansSerif (12, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Experimental direct buffer cleaner init successful Loading window positions from D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\windows_1680x1024.txt Loading props file D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\windows_1680x1024.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\_Event.2016-05.txt Disabling Nagles WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 WARNING: add on missing window 23315152657121299 Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Alliance.2016-05.txt mei 26, 2016 3:15:38 PM class.bdrk5lOHzx FZOk5L6Gfy WARNING: Can't set attitude of creature 45537407533312 because it doesn't exist Login successful Executing D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\autorun.txt Starting update of login splash image... Finished loading new login splash image! Initializing font texture for SansSerif (11). Texture Size: 128 Initializing font texture for SansSerif (12). Texture Size: 128 Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Freedom.2016-05.txt Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Trade.2016-05.txt Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\GL-Freedom.2016-05.txt WARNING: update on missing window 3034084586554882 WARNING: update on missing window 3034084603332098 WARNING: update on missing window 3034084620109314 WARNING: update on missing window 3034084636886530 WARNING: update on missing window 3034084653663746 WARNING: update on missing window 3034084670440962 WARNING: update on missing window 3034084687218178 WARNING: update on missing window 3034084703995394 WARNING: update on missing window 3034084720772610 WARNING: update on missing window 3034084737549826 WARNING: update on missing window 3034085173757442 WARNING: update on missing window 3034085190534658 WARNING: update on missing window 3034085207311874 WARNING: update on missing window 3034085224089090 WARNING: update on missing window 3034085240866306 WARNING: update on missing window 3034085257643522 WARNING: update on missing window 3034085274420738 WARNING: update on missing window 3034085291197954 WARNING: update on missing window 3034085307975170 WARNING: update on missing window 3032901188847106 WARNING: update on missing window 3032901239178754 WARNING: update on missing window 3024881998366210 WARNING: update on missing window 3024881595713026 WARNING: update on missing window 3032900014441986 WARNING: update on missing window 3032900802971138 WARNING: update on missing window 2907958593717762 WARNING: update on missing window 2923901696869890 WARNING: update on missing window 2938188570035714 WARNING: update on missing window 2942860924028418 WARNING: update on missing window 2978582586459650 WARNING: update on missing window 2978623942297090 WARNING: update on missing window 2979349422671362 WARNING: update on missing window 2979350462858754 WARNING: update on missing window 3032900853302786 WARNING: update on missing window 3032900870080002 WARNING: update on missing window 3032900903634434 WARNING: update on missing window 3226636208049922 WARNING: update on missing window 3751027035606786 WARNING: update on missing window 3778661643718402 WARNING: update on missing window 5691007358207234 WARNING: update on missing window 5701430337864962 WARNING: update on missing window 5703361546421506 WARNING: update on missing window 6046685578921218 WARNING: update on missing window 6058259878249730 WARNING: update on missing window 6065935941108994 WARNING: update on missing window 6074992013870338 WARNING: update on missing window 6075781012784386 WARNING: update on missing window 6075810389689602 WARNING: update on missing window 6075906623800578 WARNING: update on missing window 3019885407897090 WARNING: update on missing window 3020747320591874 WARNING: update on missing window 3034089334507010 WARNING: update on missing window 3034089368061442 WARNING: update on missing window 3034089384838658 WARNING: update on missing window 3034089401615874 WARNING: update on missing window 3034089418393090 WARNING: update on missing window 3034089435170306 WARNING: update on missing window 3034089451947522 WARNING: update on missing window 3034089468724738 WARNING: update on missing window 3034089485501954 WARNING: update on missing window 3034089502279170 WARNING: update on missing window 3034094501889538 WARNING: update on missing window 3034094518666754 WARNING: update on missing window 3034094535443970 WARNING: update on missing window 3034094552221186 WARNING: update on missing window 3034094568998402 WARNING: update on missing window 3034094585775618 WARNING: update on missing window 3034094602552834 WARNING: update on missing window 3034096364160514 WARNING: update on missing window 3034096397714946 WARNING: update on missing window 3034096414492162 WARNING: update on missing window 3034096431269378 WARNING: update on missing window 3034096448046594 WARNING: update on missing window 3034096464823810 WARNING: update on missing window 3034096481601026 WARNING: update on missing window 3034096498378242 free_look_mode_sensitivity now has value 9 Saving props file D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\gamesettings.txt Keybindings saved. Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\_Skills.2016-05.txt Can't add effect to 1616822000420354 because it doesn't exist. Can't add effect to 1402501085529602 because it doesn't exist. Can't add effect to 1262073539462658 because it doesn't exist. Can't add effect to 1619441930470914 because it doesn't exist. Can't add effect to 1370475242456578 because it doesn't exist. Can't add effect to 2641143649011202 because it doesn't exist. Can't add effect to 1370471736018434 because it doesn't exist. Can't add effect to 1370484469925378 because it doesn't exist. Can't add effect to 1370458448463362 because it doesn't exist. Can't add effect to 974993311663618 because it doesn't exist. Can't add effect to 973742872200706 because it doesn't exist. Can't add effect to 1262074579650050 because it doesn't exist. Can't add effect to 1619487396726274 because it doesn't exist. Can't add effect to 1619454681155074 because it doesn't exist. Can't add effect to 2655426915075586 because it doesn't exist. Can't add effect to 2655429045782018 because it doesn't exist. Can't add effect to 1619487279285762 because it doesn't exist. Can't add effect to 1614417573709314 because it doesn't exist. Can't add effect to 1616821547435522 because it doesn't exist. Can't add effect to 1616875284858370 because it doesn't exist. Can't add effect to 2655428559242754 because it doesn't exist. Can't add effect to 2655431981794818 because it doesn't exist. Can't add effect to 2641149135160834 because it doesn't exist. Can't add effect to 2641145813272066 because it doesn't exist. Can't add effect to 1402500900980226 because it doesn't exist. Can't add effect to 1402500515104258 because it doesn't exist. Can't add effect to 2641146417251842 because it doesn't exist. Can't add effect to 1370477759038978 because it doesn't exist. Can't add effect to 1370473715729922 because it doesn't exist. Can't add effect to 1438169161532930 because it doesn't exist. Can't add effect to 1370484033717762 because it doesn't exist. Can't add effect to 1370484352484866 because it doesn't exist. Can't add effect to 1370481215145474 because it doesn't exist. Can't add effect to 1370470846825986 because it doesn't exist. Can't add effect to 1370471333365250 because it doesn't exist. Can't add effect to 1370458616235522 because it doesn't exist. Can't add effect to 1029551777908226 because it doesn't exist. Can't add effect to 1614437102388738 because it doesn't exist. Can't add effect to 1614439769966082 because it doesn't exist. Can't add effect to 1614441128920578 because it doesn't exist. Can't add effect to 1614438981436930 because it doesn't exist. Can't add effect to 1614440927593986 because it doesn't exist. Can't add effect to 1614439568639490 because it doesn't exist. Can't add effect to 1614437404378626 because it doesn't exist. Can't add effect to 1614440172619266 because it doesn't exist. Can't add effect to 2655426243986946 because it doesn't exist. Can't add effect to 2655428039149058 because it doesn't exist. Can't add effect to 1614437270160898 because it doesn't exist. Can't add effect to 1614441246361090 because it doesn't exist. Can't add effect to 2655429096113666 because it doesn't exist. Can't add effect to 2655429163222530 because it doesn't exist. Can't add effect to 2655427670050306 because it doesn't exist. Can't add effect to 2655429783979522 because it doesn't exist. WARNING: update on missing window 3034101078558210 WARNING: update on missing window 3034101095335426 WARNING: update on missing window 3034101112112642 WARNING: update on missing window 3034101128889858 WARNING: update on missing window 3034101145667074 WARNING: update on missing window 3034101162444290 WARNING: update on missing window 3034101179221506 WARNING: update on missing window 3034101447656962 WARNING: update on missing window 3034101481211394 WARNING: update on missing window 3034101497988610 WARNING: update on missing window 3034101514765826 WARNING: update on missing window 3034101531543042 WARNING: update on missing window 3034101565097474 WARNING: update on missing window 3034101581874690 WARNING: update on missing window 3034101598651906 WARNING: update on missing window 3034101648983554 WARNING: update on missing window 3034101665760770 WARNING: update on missing window 3034101682537986 WARNING: update on missing window 3034101699315202 WARNING: update on missing 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WARNING: update on missing window 3034100256474626 WARNING: update on missing window 3034100474578434 WARNING: update on missing window 3034100491355650 WARNING: update on missing window 3034100508132866 WARNING: update on missing window 3034100524910082 WARNING: update on missing window 3034100541687298 WARNING: update on missing window 3034100558464514 WARNING: update on missing window 3034100575241730 WARNING: update on missing window 3034100592018946 WARNING: update on missing window 3034100608796162 WARNING: update on missing window 3034100625573378 WARNING: update on missing window 3034099014960642 WARNING: update on missing window 3034099031737858 WARNING: update on missing window 3034099065292290 WARNING: update on missing window 3034099082069506 WARNING: update on missing window 3034099098846722 WARNING: update on missing window 3034099115623938 WARNING: update on missing window 3034099132401154 WARNING: update on missing window 3034099149178370 WARNING: update on missing window 3034099165955586 WARNING: update on missing window 3034099182732802 WARNING: update on missing window 3034099199510018 Queue render class.gOAkaRjpy6@33c062: Out of memory (1285) Exception in thread "ConsoleTraceListener" java.lang.OutOfMemoryError: unable to create new native thread at java.lang.Thread.start0(Native Method) at java.lang.Thread.start(Unknown Source) at sun.awt.AWTAutoShutdown.activateBlockerThread(Unknown Source) at sun.awt.AWTAutoShutdown.notifyThreadBusy(Unknown Source) at java.awt.EventQueue$5.run(Unknown Source) at java.awt.EventQueue$5.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.awt.EventQueue.initDispatchThread(Unknown Source) at java.awt.EventQueue.postEventPrivate(Unknown Source) at java.awt.EventQueue.postEvent(Unknown Source) at java.awt.EventQueue.invokeLater(Unknown Source) at javax.swing.SwingUtilities.invokeLater(Unknown Source) at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow$27.execute(Unknown Source) at com.sun.javaws.ui.JavawsSysRun.delegate(Unknown Source) at com.sun.deploy.util.DeploySysRun.execute(Unknown Source) at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow.invokeLater(Unknown Source) at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow.append(Unknown Source) at com.sun.deploy.uitoolkit.ui.ConsoleTraceListener$ConsoleWriterThread.run(Unknown Source) Execution aborted at connection 1, iteration 19506 Run time 31m, local time Thu May 26 15:46:55 CEST 2016 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.iHOS3zg1KL: VertexBuffer glMapBuffer call failed: 1285 at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63) at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:472) at class.OedBfK7Dih.FZOk5L6Gfy(SourceFile:298) at class.cwdLOlLwC.mMV5oPkCW(SourceFile:4567) at class.n17TQIcCTI.yuix3IabUz(SourceFile:844) at class.zH8QowS8qz.FZOk5L6Gfy(SourceFile:698) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12473) at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301) at java.lang.Thread.run(Unknown Source) Edited May 26, 2016 by Kianga Share this post Link to post Share on other sites
Posted May 26, 2016 happened standing still in a mine making support beams. No camera move just pushing Create. Had a fast DC / reconnect about 30 mins before Same Vertex error, error log lost in copy/paste sorry :S end of console log: Spoiler Destroying game window java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78) at class.TG1RzQl2vr.mMV5oPkCW(SourceFile:384) at class.TG1RzQl2vr.iHOS3zg1KL(SourceFile:599) at class.gOAkaRjpy6.FZOk5L6Gfy(SourceFile:420) at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:510) at class.UQa1EivPQ3.FZOk5L6Gfy(SourceFile:1182) at class.CyBUrRMIOw.FZOk5L6Gfy(SourceFile:400) at class.CyBUrRMIOw.FZOk5L6Gfy(SourceFile:298) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:195) at class.dMve92WOc5.run(SourceFile:86) at java.lang.Thread.run(Thread.java:745) ====== FAILED ASSERT ====== com.wurmonline.client.iHOS3zg1KL: VertexBuffer already bound at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63) at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37) at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:196) at class.gOAkaRjpy6.iHOS3zg1KL(SourceFile:636) at class.jbBMGNT7CW.FZOk5L6Gfy(SourceFile:1106) at class.xr1PEhaeK.XwhlvVTrl(SourceFile:539) at class.zH8QowS8qz.XwhlvVTrl(SourceFile:1242) at class.zH8QowS8qz.mMV5oPkCW(SourceFile:971) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12497) at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301) at java.lang.Thread.run(Thread.java:745) Exiting Wurm after Assertion Failure Time is Thu May 26 16:49:51 CEST 2016 Performing final cleanup after playing 1h 30m Saving props file /home/USERNAME/wurm/players/Jaz/playerdata.txt Saving props file /home/USERNAME/wurm/configs/high/gamesettings.txt Saving props file /home/USERNAME/wurm/players/Jaz/stats.txt Dumped skills to /home/USERNAME/wurm/players/Jaz/dumps/skills.20160526.1649.txt Saving window positions to /home/USERNAME/wurm/players/Jaz/windows_1875x1176.txt Saving props file /home/USERNAME/wurm/players/Jaz/windows_1875x1176.txt Destroying game window Shutting down OpenAL subsystem. WOM Loader exited. Collada Model Loader exited. WOM Loader exited. Job executor 0 terminating Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. WARNING: OpenAL was already stopped. Share this post Link to post Share on other sites
Posted May 29, 2016 had the same happen to me a little while back when trying to open a bigger number of bsbs/crates in my house. which has another problem but theres another thread for that already. log: Spoiler Congratulations, you found a bug in the test client: <VertexBuffer already bound> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Arium.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1920:1080:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 25 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 75 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 lightmap_min_size = 1 loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 2 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = false skillgain_no_favor = true skydetail = 1 sound_al_gain = 1 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = false sound_play_emotes = false sound_play_footsteps = true sound_play_music = false sound_play_weather = false sound_play_work = false stipple_enabled = true structure_render_distance = 3 submit_client_data = 1 terrain_bump = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 2 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PLUS to ADD Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (10.18.13.6143) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 460/PCIe/SSE2 OpenGL version: 4.5.0 NVIDIA 361.43 OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.50 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL defines (4.5): #define USE_CLIP_DISTANCE 1 Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Increasing image buffer to 16777216 Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Experimental direct buffer cleaner init successful Loading window positions from C:\Users\USERNAME\wurm\players\Arium\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm\players\Arium\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Arium\logs\_Event.2016-05.txt Disabling Nagles WARNING: add on missing window 32696357663997971 WARNING: add on missing window 32696357663997971 WARNING: add on missing window 32696357663997971 WARNING: add on missing window 32696357663997971 WARNING: add on missing window 32696357663997971 WARNING: add on missing window 32696357663997971 WARNING: add on missing window 32696357663997971 WARNING: add on missing window 32696357663997971 WARNING: add on missing window 32696357663997971 Writing to C:\Users\USERNAME\wurm\players\Arium\logs\_Friends.2016-05.txt Writing to C:\Users\USERNAME\wurm\players\Arium\logs\Alliance.2016-05.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Mai 25, 2016 3:50:45 PM class.bdrk5lOHzx FZOk5L6Gfy WARNUNG: Can't set attitude of creature 63860073562368 because it doesn't exist Writing to C:\Users\USERNAME\wurm\players\Arium\logs\Village.2016-05.txt Finished loading new login splash image! Initializing font texture for SansSerif (12). Texture Size: 128 Saving window positions to C:\Users\USERNAME\wurm\players\Arium\windows_1920x1080.txt Saving props file C:\Users\USERNAME\wurm\players\Arium\windows_1920x1080.txt Loading window positions from C:\Users\USERNAME\wurm\players\Arium\windows_1920x1018.txt Loading props file C:\Users\USERNAME\wurm\players\Arium\windows_1920x1018.txt Writing to C:\Users\USERNAME\wurm\players\Arium\logs\_Combat.2016-05.txt Mai 25, 2016 4:04:21 PM class.bdrk5lOHzx FZOk5L6Gfy WARNUNG: Can't set damage of creature 4950664937472769 because it doesn't exist Can't delete creature 4950664937472769 because it doesn't exist Game loop broken due to exception java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.WO64dABs39.XwhlvVTrl(SourceFile:561) at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:251) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7480) at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Mai 25, 2016 4:06:50 PM class.bdrk5lOHzx FZOk5L6Gfy WARNUNG: Can't set attitude of creature 63860073562368 because it doesn't exist House 81899070423812 doesn't exist! Login successful Initializing font texture for SansSerif (11, bold). Texture Size: 128 Initializing font texture for Monospaced (11). Texture Size: 128 Writing to C:\Users\USERNAME\wurm\players\Arium\logs\_Skills.2016-05.txt remove effect spam: Spoiler Can't remove effect from 1661556433617666 because it doesn't exist. Can't remove effect from 1661556433617666 because it doesn't exist. Can't remove effect from 1661558866313986 because it doesn't exist. Can't remove effect from 1661558866313986 because it doesn't exist. Can't remove effect from 1105312333431554 because it doesn't exist. Can't remove effect from 1105312333431554 because it doesn't exist. Can't remove effect from 1312417585824514 because it doesn't exist. Can't remove effect from 1312417585824514 because it doesn't exist. Can't remove effect from 1228004550247170 because it doesn't exist. Can't remove effect from 1228004550247170 because it doesn't exist. Can't remove effect from 1167949700268802 because it doesn't exist. Can't remove effect from 1167949700268802 because it doesn't exist. Can't remove effect from 1331548410348290 because it doesn't exist. Can't remove effect from 1331548410348290 because it doesn't exist. Can't remove effect from 2217541057381122 because it doesn't exist. Can't remove effect from 2217541057381122 because it doesn't exist. Can't remove effect from 1160179886326530 because it doesn't exist. Can't remove effect from 1160179886326530 because it doesn't exist. Can't remove effect from 1103643436647170 because it doesn't exist. Can't remove effect from 1103643436647170 because it doesn't exist. Can't remove effect from 1346872853660418 because it doesn't exist. Can't remove effect from 1346872853660418 because it doesn't exist. Can't remove effect from 257046746235650 because it doesn't exist. Can't remove effect from 257046746235650 because it doesn't exist. Can't remove effect from 1137155774612226 because it doesn't exist. Can't remove effect from 1137155774612226 because it doesn't exist. Can't remove effect from 1346872669111042 because it doesn't exist. Can't remove effect from 1346872669111042 because it doesn't exist. Can't remove effect from 2267052416959234 because it doesn't exist. Can't remove effect from 2267052416959234 because it doesn't exist. Can't remove effect from 1103700848280322 because it doesn't exist. Can't remove effect from 1103700848280322 because it doesn't exist. Can't remove effect from 1575658362766082 because it doesn't exist. Can't remove effect from 1575658362766082 because it doesn't exist. Can't remove effect from 1122025913451266 because it doesn't exist. Can't remove effect from 1122025913451266 because it doesn't exist. Can't remove effect from 1346872971100930 because it doesn't exist. Can't remove effect from 1346872971100930 because it doesn't exist. Can't remove effect from 1346872719442690 because it doesn't exist. Can't remove effect from 1346872719442690 because it doesn't exist. Can't remove effect from 1346872685888258 because it doesn't exist. Can't remove effect from 1346872685888258 because it doesn't exist. Can't remove effect from 1346872803328770 because it doesn't exist. Can't remove effect from 1346872803328770 because it doesn't exist. Can't remove effect from 1160179366232834 because it doesn't exist. Can't remove effect from 1160179366232834 because it doesn't exist. Can't remove effect from 1203725771211522 because it doesn't exist. Can't remove effect from 1203725771211522 because it doesn't exist. Can't remove effect from 1203724814910210 because it doesn't exist. Can't remove effect from 1203724814910210 because it doesn't exist. Can't remove effect from 1331547890254594 because it doesn't exist. Can't remove effect from 1331547890254594 because it doesn't exist. Can't remove effect from 107574468805890 because it doesn't exist. Can't remove effect from 107574468805890 because it doesn't exist. Can't remove effect from 1189194001023746 because it doesn't exist. Can't remove effect from 1189194001023746 because it doesn't exist. Can't remove effect from 674225761288962 because it doesn't exist. Can't remove effect from 674225761288962 because it doesn't exist. Can't remove effect from 1137150892442370 because it doesn't exist. Can't remove effect from 1137150892442370 because it doesn't exist. Can't remove effect from 1137151697748738 because it doesn't exist. Can't remove effect from 1137151697748738 because it doesn't exist. Can't remove effect from 1189193967469314 because it doesn't exist. Can't remove effect from 1189193967469314 because it doesn't exist. Can't remove effect from 1160179869549314 because it doesn't exist. Can't remove effect from 1160179869549314 because it doesn't exist. Can't remove effect from 1160180121207554 because it doesn't exist. Can't remove effect from 1160180121207554 because it doesn't exist. Can't remove effect from 1160180154761986 because it doesn't exist. Can't remove effect from 1160180154761986 because it doesn't exist. Can't remove effect from 1160179617891074 because it doesn't exist. Can't remove effect from 1160179617891074 because it doesn't exist. Can't remove effect from 1203725167231746 because it doesn't exist. Can't remove effect from 1203725167231746 because it doesn't exist. Can't remove effect from 1203725569884930 because it doesn't exist. Can't remove effect from 1203725569884930 because it doesn't exist. Can't remove effect from 1103699556434690 because it doesn't exist. Can't remove effect from 1103699556434690 because it doesn't exist. Can't remove effect from 107574150038786 because it doesn't exist. Can't remove effect from 107574150038786 because it doesn't exist. Can't remove effect from 107574888236290 because it doesn't exist. Can't remove effect from 107574888236290 because it doesn't exist. Can't remove effect from 1122026785866498 because it doesn't exist. Can't remove effect from 1122026785866498 because it doesn't exist. Can't remove effect from 1122025611461378 because it doesn't exist. Can't remove effect from 1122025611461378 because it doesn't exist. Saving window positions to C:\Users\USERNAME\wurm\players\Arium\windows_1920x1018.txt Saving props file C:\Users\USERNAME\wurm\players\Arium\windows_1920x1018.txt Loading window positions from C:\Users\USERNAME\wurm\players\Arium\windows_944x1002.txt Loading props file C:\Users\USERNAME\wurm\players\Arium\windows_944x1002.txt No mapping found for hair6 No mapping found for hair6 WARNING: Fake did not exist for class.vp5Ih9ug8A@511980b3 add effect spam: Spoiler Can't add effect to 1661556433617666 because it doesn't exist. Can't add effect to 1661558866313986 because it doesn't exist. Can't add effect to 1105312333431554 because it doesn't exist. Can't add effect to 1312417585824514 because it doesn't exist. Can't add effect to 1228004550247170 because it doesn't exist. Can't add effect to 1167949700268802 because it doesn't exist. Can't add effect to 1331548410348290 because it doesn't exist. Can't add effect to 2217541057381122 because it doesn't exist. Can't add effect to 1160179886326530 because it doesn't exist. Can't add effect to 1103643436647170 because it doesn't exist. Can't add effect to 1137155774612226 because it doesn't exist. Can't add effect to 1346872669111042 because it doesn't exist. Can't add effect to 2267052416959234 because it doesn't exist. Can't add effect to 1103700848280322 because it doesn't exist. Can't add effect to 1575658362766082 because it doesn't exist. Can't add effect to 1122025913451266 because it doesn't exist. Can't add effect to 1346872971100930 because it doesn't exist. Can't add effect to 1160179366232834 because it doesn't exist. Can't add effect to 1203725771211522 because it doesn't exist. Can't add effect to 1203724814910210 because it doesn't exist. Can't add effect to 1331547890254594 because it doesn't exist. Can't add effect to 107574468805890 because it doesn't exist. Can't add effect to 1189194001023746 because it doesn't exist. Can't add effect to 674225761288962 because it doesn't exist. Can't add effect to 1137150892442370 because it doesn't exist. Can't add effect to 1137151697748738 because it doesn't exist. Can't add effect to 1189193967469314 because it doesn't exist. Can't add effect to 1160179869549314 because it doesn't exist. Can't add effect to 1160180121207554 because it doesn't exist. Can't add effect to 1160180154761986 because it doesn't exist. Can't add effect to 1160179617891074 because it doesn't exist. Can't add effect to 1203725167231746 because it doesn't exist. Can't add effect to 1203725569884930 because it doesn't exist. Can't add effect to 1103699556434690 because it doesn't exist. Can't add effect to 107574150038786 because it doesn't exist. Can't add effect to 107574888236290 because it doesn't exist. Can't add effect to 1122026785866498 because it doesn't exist. Can't add effect to 1122025611461378 because it doesn't exist. remove effect spam: Spoiler Can't remove effect from 1661556433617666 because it doesn't exist. Can't remove effect from 1661556433617666 because it doesn't exist. Can't remove effect from 1661558866313986 because it doesn't exist. Can't remove effect from 1661558866313986 because it doesn't exist. Can't remove effect from 1105312333431554 because it doesn't exist. Can't remove effect from 1105312333431554 because it doesn't exist. Can't remove effect from 1312417585824514 because it doesn't exist. Can't remove effect from 1312417585824514 because it doesn't exist. Can't remove effect from 1228004550247170 because it doesn't exist. Can't remove effect from 1228004550247170 because it doesn't exist. Can't remove effect from 1167949700268802 because it doesn't exist. Can't remove effect from 1167949700268802 because it doesn't exist. Can't remove effect from 1331548410348290 because it doesn't exist. Can't remove effect from 1331548410348290 because it doesn't exist. Can't remove effect from 2217541057381122 because it doesn't exist. Can't remove effect from 2217541057381122 because it doesn't exist. Can't remove effect from 1160179886326530 because it doesn't exist. Can't remove effect from 1160179886326530 because it doesn't exist. Can't remove effect from 1103643436647170 because it doesn't exist. Can't remove effect from 1103643436647170 because it doesn't exist. Can't remove effect from 1137155774612226 because it doesn't exist. Can't remove effect from 1137155774612226 because it doesn't exist. Can't remove effect from 1346872669111042 because it doesn't exist. Can't remove effect from 1346872669111042 because it doesn't exist. Can't remove effect from 2267052416959234 because it doesn't exist. Can't remove effect from 2267052416959234 because it doesn't exist. Can't remove effect from 1103700848280322 because it doesn't exist. Can't remove effect from 1103700848280322 because it doesn't exist. Can't remove effect from 1575658362766082 because it doesn't exist. Can't remove effect from 1575658362766082 because it doesn't exist. Can't remove effect from 1122025913451266 because it doesn't exist. Can't remove effect from 1122025913451266 because it doesn't exist. Can't remove effect from 1346872971100930 because it doesn't exist. Can't remove effect from 1346872971100930 because it doesn't exist. Can't remove effect from 1160179366232834 because it doesn't exist. Can't remove effect from 1160179366232834 because it doesn't exist. Can't remove effect from 1203725771211522 because it doesn't exist. Can't remove effect from 1203725771211522 because it doesn't exist. Can't remove effect from 1203724814910210 because it doesn't exist. Can't remove effect from 1203724814910210 because it doesn't exist. Can't remove effect from 1331547890254594 because it doesn't exist. Can't remove effect from 1331547890254594 because it doesn't exist. Can't remove effect from 107574468805890 because it doesn't exist. Can't remove effect from 107574468805890 because it doesn't exist. Can't remove effect from 1189194001023746 because it doesn't exist. Can't remove effect from 1189194001023746 because it doesn't exist. Can't remove effect from 674225761288962 because it doesn't exist. Can't remove effect from 674225761288962 because it doesn't exist. Can't remove effect from 1137150892442370 because it doesn't exist. Can't remove effect from 1137150892442370 because it doesn't exist. Can't remove effect from 1137151697748738 because it doesn't exist. Can't remove effect from 1137151697748738 because it doesn't exist. Can't remove effect from 1189193967469314 because it doesn't exist. Can't remove effect from 1189193967469314 because it doesn't exist. Can't remove effect from 1160179869549314 because it doesn't exist. Can't remove effect from 1160179869549314 because it doesn't exist. Can't remove effect from 1160180121207554 because it doesn't exist. Can't remove effect from 1160180121207554 because it doesn't exist. Can't remove effect from 1160180154761986 because it doesn't exist. Can't remove effect from 1160180154761986 because it doesn't exist. Can't remove effect from 1160179617891074 because it doesn't exist. Can't remove effect from 1160179617891074 because it doesn't exist. Can't remove effect from 1203725167231746 because it doesn't exist. Can't remove effect from 1203725167231746 because it doesn't exist. Can't remove effect from 1203725569884930 because it doesn't exist. Can't remove effect from 1203725569884930 because it doesn't exist. Can't remove effect from 1103699556434690 because it doesn't exist. Can't remove effect from 1103699556434690 because it doesn't exist. Can't remove effect from 107574150038786 because it doesn't exist. Can't remove effect from 107574150038786 because it doesn't exist. Can't remove effect from 107574888236290 because it doesn't exist. Can't remove effect from 107574888236290 because it doesn't exist. Can't remove effect from 1122026785866498 because it doesn't exist. Can't remove effect from 1122026785866498 because it doesn't exist. Can't remove effect from 1122025611461378 because it doesn't exist. Can't remove effect from 1122025611461378 because it doesn't exist. Dumped skills to C:\Users\USERNAME\wurm\players\Arium\dumps\skills.20160525.2023.txt Mai 25, 2016 8:57:13 PM class.bdrk5lOHzx FZOk5L6Gfy WARNUNG: Cannot play animation for 65951236870 because it doesn't exist. WARNING: Fake did not exist for class.vp5Ih9ug8A@2262bdae WARNING: Fake did not exist for class.vp5Ih9ug8A@3069c89f WARNING: Fake did not exist for class.vp5Ih9ug8A@31b886a2 WARNING: Fake did not exist for class.vp5Ih9ug8A@2a454170 WARNING: Fake did not exist for class.vp5Ih9ug8A@77d134b3 WARNING: Fake did not exist for class.vp5Ih9ug8A@4c75fddb Mai 25, 2016 9:28:52 PM class.bdrk5lOHzx FZOk5L6Gfy WARNUNG: Cannot play animation for 143109653254 because it doesn't exist. add effect spam Spoiler Can't add effect to 1661556433617666 because it doesn't exist. Can't add effect to 1661558866313986 because it doesn't exist. Can't add effect to 1105312333431554 because it doesn't exist. Can't add effect to 1312417585824514 because it doesn't exist. Can't add effect to 1228004550247170 because it doesn't exist. Can't add effect to 1167949700268802 because it doesn't exist. Can't add effect to 1331548410348290 because it doesn't exist. Can't add effect to 2217541057381122 because it doesn't exist. Can't add effect to 1160179886326530 because it doesn't exist. Can't add effect to 1103643436647170 because it doesn't exist. Can't add effect to 1137155774612226 because it doesn't exist. Can't add effect to 2267052416959234 because it doesn't exist. Can't add effect to 1103700848280322 because it doesn't exist. Can't add effect to 1160179366232834 because it doesn't exist. Can't add effect to 1203725771211522 because it doesn't exist. Can't add effect to 1203724814910210 because it doesn't exist. Can't add effect to 1331547890254594 because it doesn't exist. Can't add effect to 107574468805890 because it doesn't exist. Can't add effect to 1189194001023746 because it doesn't exist. Can't add effect to 674225761288962 because it doesn't exist. Can't add effect to 1137150892442370 because it doesn't exist. Can't add effect to 1137151697748738 because it doesn't exist. Can't add effect to 1189193967469314 because it doesn't exist. Can't add effect to 1160179869549314 because it doesn't exist. Can't add effect to 1160180121207554 because it doesn't exist. Can't add effect to 1160180154761986 because it doesn't exist. Can't add effect to 1160179617891074 because it doesn't exist. Can't add effect to 1203725167231746 because it doesn't exist. Can't add effect to 1203725569884930 because it doesn't exist. Can't add effect to 1103699556434690 because it doesn't exist. Can't add effect to 107574150038786 because it doesn't exist. Can't add effect to 107574888236290 because it doesn't exist. Can't add effect to 1122026785866498 because it doesn't exist. Can't add effect to 1122025611461378 because it doesn't exist. Mai 25, 2016 10:05:56 PM class.bdrk5lOHzx FZOk5L6Gfy WARNUNG: Cannot play animation for 547910085247234 because it doesn't exist. WARNING: Fake did not exist for class.vp5Ih9ug8A@511980b3 Initializing font texture for SansSerif (25, bold). Texture Size: 256 remove effect spam: Spoiler Can't remove effect from 1661556433617666 because it doesn't exist. Can't remove effect from 1661556433617666 because it doesn't exist. Can't remove effect from 1661558866313986 because it doesn't exist. Can't remove effect from 1661558866313986 because it doesn't exist. Can't remove effect from 1105312333431554 because it doesn't exist. Can't remove effect from 1105312333431554 because it doesn't exist. Can't remove effect from 1312417585824514 because it doesn't exist. Can't remove effect from 1312417585824514 because it doesn't exist. Can't remove effect from 1228004550247170 because it doesn't exist. Can't remove effect from 1228004550247170 because it doesn't exist. Can't remove effect from 1167949700268802 because it doesn't exist. Can't remove effect from 1167949700268802 because it doesn't exist. Can't remove effect from 1331548410348290 because it doesn't exist. Can't remove effect from 1331548410348290 because it doesn't exist. Can't remove effect from 2217541057381122 because it doesn't exist. Can't remove effect from 2217541057381122 because it doesn't exist. Can't remove effect from 1160179886326530 because it doesn't exist. Can't remove effect from 1160179886326530 because it doesn't exist. Can't remove effect from 1103643436647170 because it doesn't exist. Can't remove effect from 1103643436647170 because it doesn't exist. Can't remove effect from 1137155774612226 because it doesn't exist. Can't remove effect from 1137155774612226 because it doesn't exist. Can't remove effect from 2267052416959234 because it doesn't exist. Can't remove effect from 2267052416959234 because it doesn't exist. Can't remove effect from 1103700848280322 because it doesn't exist. Can't remove effect from 1103700848280322 because it doesn't exist. Can't remove effect from 1160179366232834 because it doesn't exist. Can't remove effect from 1160179366232834 because it doesn't exist. Can't remove effect from 1203725771211522 because it doesn't exist. Can't remove effect from 1203725771211522 because it doesn't exist. Can't remove effect from 1203724814910210 because it doesn't exist. Can't remove effect from 1203724814910210 because it doesn't exist. Can't remove effect from 1331547890254594 because it doesn't exist. Can't remove effect from 1331547890254594 because it doesn't exist. Can't remove effect from 107574468805890 because it doesn't exist. Can't remove effect from 107574468805890 because it doesn't exist. Can't remove effect from 1189194001023746 because it doesn't exist. Can't remove effect from 1189194001023746 because it doesn't exist. Can't remove effect from 674225761288962 because it doesn't exist. Can't remove effect from 674225761288962 because it doesn't exist. Can't remove effect from 1137150892442370 because it doesn't exist. Can't remove effect from 1137150892442370 because it doesn't exist. Can't remove effect from 1137151697748738 because it doesn't exist. Can't remove effect from 1137151697748738 because it doesn't exist. Can't remove effect from 1189193967469314 because it doesn't exist. Can't remove effect from 1189193967469314 because it doesn't exist. Can't remove effect from 1160179869549314 because it doesn't exist. Can't remove effect from 1160179869549314 because it doesn't exist. Can't remove effect from 1160180121207554 because it doesn't exist. Can't remove effect from 1160180121207554 because it doesn't exist. Can't remove effect from 1160180154761986 because it doesn't exist. Can't remove effect from 1160180154761986 because it doesn't exist. Can't remove effect from 1160179617891074 because it doesn't exist. Can't remove effect from 1160179617891074 because it doesn't exist. Can't remove effect from 1203725167231746 because it doesn't exist. Can't remove effect from 1203725167231746 because it doesn't exist. Can't remove effect from 1203725569884930 because it doesn't exist. Can't remove effect from 1203725569884930 because it doesn't exist. Can't remove effect from 1103699556434690 because it doesn't exist. Can't remove effect from 1103699556434690 because it doesn't exist. Can't remove effect from 107574150038786 because it doesn't exist. Can't remove effect from 107574150038786 because it doesn't exist. Can't remove effect from 107574888236290 because it doesn't exist. Can't remove effect from 107574888236290 because it doesn't exist. Can't remove effect from 1122026785866498 because it doesn't exist. Can't remove effect from 1122026785866498 because it doesn't exist. Can't remove effect from 1122025611461378 because it doesn't exist. Can't remove effect from 1122025611461378 because it doesn't exist. Execution aborted at connection 2, iteration 1273201 java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78) at class.TG1RzQl2vr.mMV5oPkCW(SourceFile:384) at class.TG1RzQl2vr.iHOS3zg1KL(SourceFile:599) at class.gOAkaRjpy6.FZOk5L6Gfy(SourceFile:420) at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:510) at class.BIZPFqyW8o.FZOk5L6Gfy(SourceFile:333) at class.eUu5QE3a7s.FZOk5L6Gfy(SourceFile:322) at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102) at class.r1mACVJbw.FZOk5L6Gfy(SourceFile:402) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183) at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173) at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:195) at class.dMve92WOc5.run(SourceFile:86) at java.lang.Thread.run(Unknown Source) Run time 7h 35m, local time Wed May 25 23:25:43 CEST 2016 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.iHOS3zg1KL: VertexBuffer already bound at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63) at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37) at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:196) at class.gOAkaRjpy6.iHOS3zg1KL(SourceFile:636) at class.jbBMGNT7CW.FZOk5L6Gfy(SourceFile:1106) at class.xr1PEhaeK.XwhlvVTrl(SourceFile:539) at class.zH8QowS8qz.XwhlvVTrl(SourceFile:1242) at class.zH8QowS8qz.mMV5oPkCW(SourceFile:971) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12497) at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301) at java.lang.Thread.run(Unknown Source) i moved the add/remove effect spams into additional spoilers since they blew up the log by a lot and i considered them unnecessary, however i didn't just want to delete them. 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