Posted May 17, 2016 Hi everyone, we'll be having a test round of the rifts today in the evening using the new client rendering engine, we will also have a feedback form if you wish to fill it out, and be sure to post any bugs, questions or comments here too! This is strictly for Client rendering issues and comments. Rift testing discussion can be found here: Share this post Link to post Share on other sites
Posted May 17, 2016 (edited) I can already start with the bugs then Full extreme settings (everything maxed) - VRAM of GPU full and I am getting this: On current renderer it will still load everything (also full VRAM) but have very very few FPS (8-12) - on the new renderer very good FPS (30-40) but looks like that Also lighting seems bugged, its very dark in the visible part of the cave Edited May 17, 2016 by Thorakkanath Share this post Link to post Share on other sites
Posted May 17, 2016 Been reported and Budda replied to it, but still fitting here : Share this post Link to post Share on other sites
Posted May 17, 2016 crash at startup, gonna try again when timer reaches zero but anyway ill post my crash log Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Vasco.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1600:900:32:60:true:false enable_contribution_culling = false enable_debugs = false enable_lod = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 13 font_header = 26 font_italian = 11 font_monospaced = 11 font_static = 14 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 2 key_bindings_source = 0 keyboard_layout = 0 lightmap_min_size = 1 loadInventoryStartup = true local_list_in_event = true lod = 0 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 30 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = false use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\TEST\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1600:900:32:60 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (null) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics OpenGL version: 4.0.0 - Build 10.18.10.4276 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (13). Texture Size: 512 Initializing font texture for SansSerif (13, italic). Texture Size: 128 Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Experimental direct buffer cleaner init successful Loading window positions from C:\Users\USERNAME\wurm\players\Vasco\windows_1600x900.txt Loading props file C:\Users\USERNAME\wurm\players\Vasco\windows_1600x900.txt Gui initialized Startup Phase - Preparing terrain... Unable to load material program: material.water : program.water Initialized FBO with format (0x1907) size 4x4 Using FBO for offscreen: 4x4 Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Vasco\test_logs\_Event.2016-05.txt Writing to C:\Users\USERNAME\wurm\players\Vasco\test_logs\GL-Freedom.2016-05.txt Writing to C:\Users\USERNAME\wurm\players\Vasco\test_logs\Freedom.2016-05.txt Writing to C:\Users\USERNAME\wurm\players\Vasco\test_logs\Trade.2016-05.txt Login successful Copied default file /autorun.txt to C:\Users\USERNAME\wurm\configs\TEST\autorun.txt Executing C:\Users\USERNAME\wurm\configs\TEST\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (14). Texture Size: 128 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initializing font texture for SansSerif (12). Texture Size: 128 Finished loading new login splash image! Unable to load material program: material.vsm : program.vsm Execution aborted at connection 1, iteration 8 Run time 3s, local time Tue May 17 16:41:48 CEST 2016 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.abBkb0RPPR.<init>(SourceFile:29) at class.abBkb0RPPR.FZOk5L6Gfy(SourceFile:188) at class.tYKbcM2g42.<init>(SourceFile:1108) at class.y3ISpmXxa8.FZOk5L6Gfy(SourceFile:349) at class.mHp80DMOlW.mMV5oPkCW(SourceFile:4567) at class.HMS53cvb0.yuix3IabUz(SourceFile:844) at class.nJKSJBIKSc.FZOk5L6Gfy(SourceFile:698) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:11468) at com.wurmonline.client.BILF1iey6X.run(SourceFile:35301) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted May 17, 2016 (edited) When i use my "TOGGLE_CHARACTER_WINDOW" key bind it does not show the character in the right size. Spoiler Edited May 17, 2016 by Kegan Share this post Link to post Share on other sites
Posted May 17, 2016 (edited) improve keybind isn't working. Must use menus to improve. Several keybinds seem to have trouble, even when set properly. I think this is already known though. edit: Seems the mouse pointer ignores items in open windows, when using keybinds. I have forge window open, put pointer on hammer and ckick my repair keybind and it attempts to repair the wall that the forge window is overlaying. Also, pickup/take works the same way. I have a corpse open, try to click "take" on a heart, but since the background was the corpse, I take the entire corpse and not the heart in the window. Edited May 17, 2016 by Wurmhole Share this post Link to post Share on other sites
Posted May 17, 2016 (edited) Sent a few comments/bug to Keenan the other day from testing the Mac client. Here are some things I have spotted mainly in addition to those I've already mentioned. There is shimmering/flickering to the shadows in the trees, both in the trees themselves and on the ground under them - particularly noticeable with fir. Winter, with snow on the ground probably makes this easier to see. Willow tree canopy has a level transparent, so distant terrain can be seen through it - rather than the lacy effect seen in the current 'live' client. I know that distant trees have never had a shadow under them, but with the new shadows this look worse. Walking through trees the extent of the shadows does not quite extent to the limit of your view, so an area of trees without any shadow is visible to some extent. This is of course more obvious when outside the forest. It would be an idea to darken the tiles with distant trees, so that there is not the jump from a tile in sunshine, to one in shadow as we travel towards it. The difference between distant and nearer tree models is jarring, nothing new and more obvious in autumn and winter - some tree type having a quite different model depending on distance. As it's currently winter on test, the birch tree is very obvious - its distant model having leaves, with snow on them, while the more detailed model has few if any leaves. Sailing in a row boat - the boat model flicker in/out of being rendered. Seems to be connected with rendering the next block of scenery as you approach it. Moons have the wrong phase, as well as having a dark/black line around them. On the paper doll, the brightness of weapons, shield, and headgear seems variable. Can be very dark, but have also had it flickering. Chain coif appears to have an old, bugged, model. Edited May 17, 2016 by Wulfmaer Share this post Link to post Share on other sites
Posted May 17, 2016 Moons look strange (with Extreme settings and GLSL on): Share this post Link to post Share on other sites
Posted May 17, 2016 turned glsl on and this happened Share this post Link to post Share on other sites
Posted May 17, 2016 20 minutes ago, thekraken said: turned glsl on and this happened Could you post your console log, video card (complete model please), current video driver version, and OS? Share this post Link to post Share on other sites
Posted May 17, 2016 31 minutes ago, thekraken said: turned glsl on and this happened Looks like the old days! 1 Share this post Link to post Share on other sites
Posted May 17, 2016 (edited) * drake helm gets misplaced into head on swings * cannot use keybinds in windows (like inventory, paperdoll), hovering mouse there and pressing keybind interacts with the ground or item behind the window instead. Edited May 18, 2016 by Jaz Share this post Link to post Share on other sites
Posted May 17, 2016 (edited) I dont know about you guys but i have had no fps .. maybe 2-3 at most but usually 1 amd seems even slower than that.. makes it hard to play when your UI only lets you make decisions 1 time a second but thats me.. i notice since b4 the portal the rifts was even activates so i don't know whats causing.. ill post more later but heres a synopsis of my machine: WIn 7 64 bit, 6 gigs ram,, 6450 hd radeon car 1 gig of video memory... lots of hard drive room.newest Java update, ill post more later. if needed... PS more importantly but i have lowered everything right down with no luck personally i think it ran better with higher settings.. Edited May 17, 2016 by Psalamon Share this post Link to post Share on other sites
Posted May 18, 2016 (edited) Everything is working as intended... I believe. Something is wonky with the settings, basics ones insta-crash the 'test' client, my current 'unstable' ones do that. Weird graphic glitch above was due to the client being in no_render, go figure why. As for the default settings, they still induce a crash. Actual client work allow it to work, even after a few minor tweaks to increase the details. Edited May 18, 2016 by Odynn Details Share this post Link to post Share on other sites
Posted May 18, 2016 Tried it on lowest settings with GLSL off (because otherwise it crashed) on Intel graphics: - very low FPS; - constant flickering of every visible tile, it seemed to me that textures were disappearing and appearing again every few seconds randomly around me; - unable to right click ground tiles unless standing in one place for a minute; - a black cloud instead of my character in the character window; - when you look at the ground for a long time, snowflakes don't disappear and add up over time forming a dense white wall that goes away when you look around. - some models couldn't load: i could only see ogres' weapons but not ogres themselves. Share this post Link to post Share on other sites
Posted May 18, 2016 15 hours ago, Wulfmaer said: Moons have the wrong phase, as well as having a dark/black line around them. Picture of Sol and a moon to show this Share this post Link to post Share on other sites
Posted May 18, 2016 (edited) I downloaded the test client a few minutes ago. I love the new launcher However, after about 30 seconds of walking around, I ran into this: https://dl.dropboxusercontent.com/u/21216991/Wurm/wurm_new_renderer.mp4 it seemed like a huge underground hall, but the culling kept screwing up and hiding most of it. Using a AMD/Radeon HD 7850 1GB. Latest drivers (Crimson 16.4.2). Also, the FPS is low in the video because I had the frame limiter set to 30, then bandicam recording on top of it (half of 30 fps = 15 fps). Edited May 18, 2016 by syncaidius Share this post Link to post Share on other sites
Posted May 18, 2016 Getting sheets of snowflakes across the screen when it snows. OS Windows 7 64 bit. Video card AMD Radeon HD 6850 (MSI R6850 MS V-244) with driver version 15.200.1062.1004 Screenshots Spoiler Console log Spoiler Preparing to enable console logging. Now logging to E:\wurm\console.Testpanda.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 25 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:640:480:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 3 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 12 font_header = 13 font_italian = 11 font_monospaced = 11 font_static = 13 fov_horizontal = 99 fps_limit = 30 fps_limit_background = 15 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 2 gui_skin = 0 has_read_eula = true hide_inactive_friends = true hide_menu_examine = true hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = true hide_onscreen_fail_messages = true hide_onscreen_hostile_messages = true hide_onscreen_info_messages = true hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 3 irc_notif = 1 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 lightmap_min_size = 1 loadInventoryStartup = true local_list_in_event = false lod = 0 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 3 model_loader_thread_priority = 1 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = true non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 3 outline_picking = true player_texture_size = 1 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 1 showKChat = true show_body_in_inventory = true show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 5 sound_music_level = 2 sound_play_PMAlert = false sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = false sound_play_emotes = true sound_play_footsteps = false sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 3 submit_client_data = 2 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing E:\wurm\configs\test\keybindings.txt Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 640:480:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.1404) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon HD 6800 Series OpenGL version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004 OpenGL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.40 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) GLSL defines (4.4): #define USE_CLIP_DISTANCE 1 Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (12). Texture Size: 512 Initializing font texture for SansSerif (12, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Experimental direct buffer cleaner init successful Loading window positions from E:\wurm\players\Testpanda\windows_640x480.txt Loading props file E:\wurm\players\Testpanda\windows_640x480.txt Gui initialized Startup Phase - Preparing terrain... Initialized FBO with format (0x1907) size 4x4 Using FBO for offscreen: 4x4 Startup Phase - Connecting .. Disabling Nagles Writing to E:\wurm\players\Testpanda\test_logs\_Event.2016-05-17.txt Disabling Nagles Login successful Executing E:\wurm\configs\test\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (13). Texture Size: 128 Writing to E:\wurm\players\Testpanda\test_logs\GL-Freedom.2016-05-17.txt Writing to E:\wurm\players\Testpanda\test_logs\Freedom.2016-05-17.txt Writing to E:\wurm\players\Testpanda\test_logs\Trade.2016-05-17.txt Finished loading new login splash image! No such option 'NO_WORLD_RENDER' Initializing font texture for Monospaced (12). Texture Size: 128 Writing to E:\wurm\players\Testpanda\test_logs\_Local.2016-05-17.txt no_world_render now has value false Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Initialized FBO with format (0x1907) size 256x256 Using FBO for offscreen: 256x256 Saving window positions to E:\wurm\players\Testpanda\windows_640x480.txt Saving props file E:\wurm\players\Testpanda\windows_640x480.txt No positions file for 844x558 No position data stored for stats No position data stored for notification No position data stored for healthbar No position data stored for equipment No position data stored for timers No position data stored for selected No position data stored for friend No position data stored for quickbar No position data stored for missionprogress No position data stored for compass No position data stored for skillTracker No position data stored for support No position data stored for skills No position data stored for achievementWindow No position data stored for menuwindow No position data stored for target No position data stored for Character No position data stored for personalGoalsWindow No position data stored for inventory No position data stored for chat No position data stored for helpbutton No position data stored for wikisearch No position data stored for statusEffect No position data stored for event No position data stored for trade No position data stored for toolbelt No position data stored for missions No position data stored for spelleffects No position data stored for fightwindow Writing to E:\wurm\players\Testpanda\test_logs\_Skills.2016-05-17.txt Writing to E:\wurm\players\Testpanda\test_logs\_Combat.2016-05-17.txt Initializing font texture for SansSerif (12, bold). Texture Size: 128 Initialized FBO with format (0x1908) size 205x308 Using FBO for offscreen: 205x308 Initializing font texture for SansSerif (15, bold). Texture Size: 256 Initializing font texture for SansSerif (12). Texture Size: 128 Saved screenshot to E:\wurm\players\Testpanda\test_screenshots\wurm.20160517.2330.jpg. Saved screenshot to E:\wurm\players\Testpanda\test_screenshots\wurm.20160517.2330_1.jpg. Saved screenshot to E:\wurm\players\Testpanda\test_screenshots\wurm.20160517.2331.jpg. Writing to E:\wurm\players\Testpanda\test_logs\_Local.2016-05-18.txt Writing to E:\wurm\players\Testpanda\test_logs\_Event.2016-05-18.txt Time is Wed May 18 00:00:42 BST 2016 Performing final cleanup after playing 1h 42m Saving props file E:\wurm\players\Testpanda\playerdata_test.txt Saving props file E:\wurm\configs\test\gamesettings.txt Saving props file E:\wurm\players\Testpanda\stats.txt Dumped skills to E:\wurm\players\Testpanda\test_dumps\skills.20160518.0000.txt Saving window positions to E:\wurm\players\Testpanda\windows_844x558.txt Saving props file E:\wurm\players\Testpanda\windows_844x558.txt Destroying game window Shutting down OpenAL subsystem. WOM Loader exited. Job executor 0 terminating Collada Model Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. 2 Share this post Link to post Share on other sites
Posted May 18, 2016 Downloaded the client today and went into the Cave Testing area. Got the following views: Spoiler https://www.dropbox.com/s/qt1rswbpqn0qb5q/wurm.20160518.1349.jpg?dl=0 https://www.dropbox.com/s/vswix3rv4smkrvi/wurm.20160518.1350.jpg?dl=0https://www.dropbox.com/sh/akvi87d7vgj1cfx/AAC-8KZjHubLwNOYexUV6DMja?dl=0https://www.dropbox.com/sh/akvi87d7vgj1cfx/AAC-8KZjHubLwNOYexUV6DMja?dl=0 The above shots were with SLI enabled Redid the last one with SLI disabled: Spoiler https://www.dropbox.com/s/dtzlv30fuy6tjvl/wurm.20160518.1401.jpg?dl=0 System specs: Windows 7 - 64 bit 12Gb RAM EVGA GTX780 3Mb VRAM (x2) nVidia driver 36.1.91 D3D 11 Share this post Link to post Share on other sites
Posted May 18, 2016 Same as explora, just that the snowflakes will in the end make the whole screen completely white Share this post Link to post Share on other sites
Posted May 18, 2016 I didn't have any issues last night, other than low FPS before I logged out. Snow looked normal and did not affect performance. Most settings were on medium. Share this post Link to post Share on other sites
Posted May 18, 2016 11 hours ago, zigozag said: Tried it on lowest settings with GLSL off (because otherwise it crashed) on Intel graphics: - very low FPS; - constant flickering of every visible tile, it seemed to me that textures were disappearing and appearing again every few seconds randomly around me; - unable to right click ground tiles unless standing in one place for a minute; - a black cloud instead of my character in the character window; - when you look at the ground for a long time, snowflakes don't disappear and add up over time forming a dense white wall that goes away when you look around. - some models couldn't load: i could only see ogres' weapons but not ogres themselves. 17 minutes ago, Thorakkanath said: Same as explora, just that the snowflakes will in the end make the whole screen completely white Would the Snowflake issue people please post their Video cards and their console logs? Share this post Link to post Share on other sites
Posted May 18, 2016 Radeon Sapphire Dual-X R9 270X 2GB GDDR5 overclock edition OS Windows 7 pro. Same issue with snow flaking. Seemed to happen around certain mobs , mainly caster type. 1 Share this post Link to post Share on other sites
Posted May 20, 2016 (edited) Latest client update, tried a few times just before 17:00 (GMT+1), freezes on start-up - it starts rendering the ground but does not complete, no interaction with the game works. - tried again, now fixed Edited May 20, 2016 by Wulfmaer working again Share this post Link to post Share on other sites
Posted May 21, 2016 Rendering in the latest version of the test client is more than a little broken. The title bar has reverted to 'Wurm Online [Bridges]' rather than 4.0, so I assume this version is without the new renderer. Ground rendering jitters while moving, also affect distant terrain. Reflection of the rift beacon is white, rather than red. There are no shadows, not even the ones from the current 'live' client. Console Log: Spoiler Time is Sat May 21 11:30:04 BST 2016 Running client version [Bridges] === System information === Executing from // Operating system: Mac OS X (arch: x86_64, version: 10.11.5) Java version: 1.8.0_91 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.91-b14 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character wulfmaer Loading config default Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Executing /Users/USERNAME/wurm/players/wulfmaer/keybindings.txt Loading props file /Users/USERNAME/wurm/players/wulfmaer/password.txt >>> LoginFrame queue entry exiting. Saving props file /Users/USERNAME/wurm/players/wulfmaer/password.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Keybindings saved. Loaded pack test_experimental.jar (r1355) Loaded pack test_sound.jar (r1) Loaded pack test_pmk.jar (r2558) Loaded pack test_graphics.jar (r2809) Options up-to-date! Loading props file /Users/USERNAME/wurm/players/wulfmaer/playerdata_test.txt Loading props file /Users/USERNAME/wurm/players/wulfmaer/stats.txt Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.wulfmaer.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 1 cavedetail = 2 censor_chat = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1600:1200:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 3 exec_source = 1 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = true free_look_mode_disable_on_open_component = true free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = true hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 1 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 3 outline_picking = true player_texture_size = 3 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = true screenshot_file_format = 0 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 1 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 2 sound_al_gain = 0 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 5 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = false sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = false stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing /Users/USERNAME/wurm/players/wulfmaer/keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1600:1200:0:0 (false) === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine OpenGL version: 2.1 NVIDIA-10.11.10 346.03.10f01 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GLSL version: 1.20 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from /Users/USERNAME/wurm/players/wulfmaer/windows_1600x1200.txt Loading props file /Users/USERNAME/wurm/players/wulfmaer/windows_1600x1200.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/_Event.2016-05-21.txt Disabling Nagles Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/GL-Freedom.2016-05-21.txt Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/Freedom.2016-05-21.txt Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/Trade.2016-05-21.txt Login successful Executing /Users/USERNAME/wurm/players/wulfmaer/autorun.txt Starting update of login splash image... Resized terrain FBOs to 1024 Finished loading new login splash image! Now using reflection FBO (1024) May 21, 2016 11:30:25 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) Initializing font texture for SansSerif (12). Texture Size: 128 May 21, 2016 11:31:47 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:32:23 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:32:33 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/_Combat.2016-05-21.txt May 21, 2016 11:37:36 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) Initializing font texture for SansSerif (11, bold). Texture Size: 128 Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/_Skills.2016-05-21.txt May 21, 2016 11:43:47 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) Initializing font texture for Monospaced (11). Texture Size: 128 May 21, 2016 11:44:42 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:45:37 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:45:38 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:45:40 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:45:44 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:45:45 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:46:30 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:48:58 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:49:33 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:49:35 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 11:50:17 AM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) Saved screenshot to /Users/USERNAME/wurm/players/wulfmaer/test_screenshots/wurm.20160521.1156.png. Saved screenshot to /Users/USERNAME/wurm/players/wulfmaer/test_screenshots/wurm.20160521.1156_1.png. May 21, 2016 12:06:01 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:08:04 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) Open settings from within the game causes the game to crash, "Unexpected crash while playing The error was: <Toolkit not initialized>" Console log: Spoiler Time is Sat May 21 12:24:53 BST 2016 Running client version [Bridges] === System information === Executing from // Operating system: Mac OS X (arch: x86_64, version: 10.11.5) Java version: 1.8.0_91 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.91-b14 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character wulfmaer Loading config default Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Executing /Users/USERNAME/wurm/players/wulfmaer/keybindings.txt Loading props file /Users/USERNAME/wurm/players/wulfmaer/password.txt >>> LoginFrame queue entry exiting. Saving props file /Users/USERNAME/wurm/players/wulfmaer/password.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Keybindings saved. Loaded pack test_experimental.jar (r1355) Loaded pack test_sound.jar (r1) Loaded pack test_pmk.jar (r2558) Loaded pack test_graphics.jar (r2809) Options up-to-date! Loading props file /Users/USERNAME/wurm/players/wulfmaer/playerdata_test.txt Loading props file /Users/USERNAME/wurm/players/wulfmaer/stats.txt Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.wulfmaer.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 1 cavedetail = 2 censor_chat = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1600:1200:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 3 exec_source = 1 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = true free_look_mode_disable_on_open_component = true free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = true hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 1 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 3 outline_picking = true player_texture_size = 3 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = true screenshot_file_format = 0 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 1 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 2 sound_al_gain = 0 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 5 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = false sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = false stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing /Users/USERNAME/wurm/players/wulfmaer/keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1600:1200:0:0 (false) === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine OpenGL version: 2.1 NVIDIA-10.11.10 346.03.10f01 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GLSL version: 1.20 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from /Users/USERNAME/wurm/players/wulfmaer/windows_1600x1200.txt Loading props file /Users/USERNAME/wurm/players/wulfmaer/windows_1600x1200.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/_Event.2016-05-21.txt Disabling Nagles Login successful Executing /Users/USERNAME/wurm/players/wulfmaer/autorun.txt Starting update of login splash image... Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/GL-Freedom.2016-05-21.txt Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/Freedom.2016-05-21.txt Writing to /Users/USERNAME/wurm/players/wulfmaer/test_logs/Trade.2016-05-21.txt Resized terrain FBOs to 1024 Finished loading new login splash image! Now using reflection FBO (1024) May 21, 2016 12:30:34 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) Initializing font texture for SansSerif (12). Texture Size: 128 May 21, 2016 12:30:35 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:30:37 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:30:37 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:30:37 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:30:37 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:30:37 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:30:37 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:30:37 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:30:37 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) May 21, 2016 12:30:37 PM class.RnLlj4OJ8V FZOk5L6Gfy WARNING: While cleaning error state: Invalid operation (1282) While cleaning error state: Invalid operation (1282) Execution aborted at connection 1, iteration 802 Run time 27s, local time Sat May 21 12:31:00 BST 2016 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalStateException: Toolkit not initialized at com.sun.javafx.application.PlatformImpl.runLater(PlatformImpl.java:273) at com.sun.javafx.application.PlatformImpl.runLater(PlatformImpl.java:268) at javafx.application.Platform.runLater(Platform.java:83) at class.FTHair3sgL.iHOS3zg1KL(SourceFile:2037) at class.FTHair3sgL.XwhlvVTrl(SourceFile:2146) at class.NjB7H1Rp2t.mMV5oPkCW(SourceFile:120) at class.KYMTfzK1z.FZOk5L6Gfy(SourceFile:233) at class.FTHair3sgL.FZOk5L6Gfy(SourceFile:1703) at com.wurmonline.client.X1XFlh0qbH.FZOk5L6Gfy(SourceFile:293) at com.wurmonline.client.X1XFlh0qbH.FZOk5L6Gfy(SourceFile:3537) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:8952) at com.wurmonline.client.BILF1iey6X.run(SourceFile:32312) at java.lang.Thread.run(Thread.java:745) Exiting Wurm after an Error Time is Sat May 21 12:31:45 BST 2016 Performing final cleanup after playing 27s Saving props file /Users/USERNAME/wurm/players/wulfmaer/playerdata_test.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Saving props file /Users/USERNAME/wurm/players/wulfmaer/stats.txt Dumped skills to /Users/USERNAME/wurm/players/wulfmaer/test_dumps/skills.20160521.1231.txt Saving window positions to /Users/USERNAME/wurm/players/wulfmaer/windows_1600x1200.txt Saving props file /Users/USERNAME/wurm/players/wulfmaer/windows_1600x1200.txt Destroying game window Collada Model Loader exited. WOM Loader exited. Job executor 0 terminating Job executor 1 terminating Job executor 2 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. Share this post Link to post Share on other sites