Posted August 21, 2016 (edited) Update Issued at 2016-08-21 @ 12:00 GMT (UTC) (August 21, 2016) Stony Lake - Inner Sea West (17x,34y; L12) - Updated the coastline geography - Updated the roads - Moved the position of a guard tower East of The Western Wall (14x, 7y; J11) - Updated coastline geography - Updated the roads - Added the desert and additional clay areas to the shore of the lake north of Fog Lake - Added the tar patch at the northern end of the lake north of Fog Lake - Added the area of steppe west of Oakvale Northern End of Samling Fjord (25x, 6y; D14) - Updated the geography around Europa Canal - Updated the geography east side Trollvill Mtn - Updated the roads - Added guard towers and calling ranges Crystal Lake East (50x, 40y; N21) - Removed the guard tower icon as the tower is no longer there North Coast - Samling Fjord to the Colossus Lake Canal - Updated coastline geography - Updated the roads - Updated guard towers and calling ranges North East Praires - North Side (45x, 6y; D20) - and East Sides (47x, 8y, D20) - Updated north, NE and east sides boundary geography - Added the completion of highway north of Iceland - Updated the roads - Added Chess Board Grid Flamgra'in Island (61x, 6y ; C-D 24-25) - Updated geography - Finish Initial survey of the roads - Updated guard towers and calling ranges Parris Island (62x, 11y; E25) - Updated geography - Updated the roads - Updated guard towers and calling ranges Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox 1 Share this post Link to post Share on other sites
Posted August 22, 2016 The deed dot at 62/63x 60y, is my deed, Blackmoor. I disbanded the deed of Blackmoor that is at 62x 62y a while back, to refound at the previous mentioned location. 1 Share this post Link to post Share on other sites
Posted August 29, 2016 farhaven 61y and 21x does not exist anymore 1 Share this post Link to post Share on other sites
Posted September 4, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 00:30 UTC (GMT) on Sunday September 4th, 2016 will be added in our next update. Wurm is waiting.... go and explore it! Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted September 4, 2016 (edited) Update Issued at 2016-09-04 @ 12:00 GMT (UTC) (September 4, 2016) NEW FEATURE!!! Added "The Orient Express Cave Canal" (50x, 40y - 62x, 42y; - New Cave Canal offically opened this week connecting Crystal Lake to the East Coast - Deep enough for Large ships - Footpaths along both sides - Added mid canal anchorage at the Devils Shadow underground harbour - Added mid canal surface entrance/exit at Devils Shadow - Added east end underground harbour at House of Lords Initial mapping of previously unsurveyed area SE part of Great South Mountain Road (34x, 50y - 31x, 59y; G17-R16) - Added the roads east of Great South Mountain Road and over to the NW coast of Bearshark Bay, - Added and corrected guard tower positions and calling ranges, - Adjusted the western coastline of Bearshark Bay, - Added NW Bearshark Bay clay patch, - Corrected position of the Peat patch, - Modified an existing southern coastal desert (sand) area and added three new ones, - Correctly positioned existing deed markers, - Updated roads along west side of GSMR, to the NE of Gurubears Crater - Added mission marker Run To Fool (fenced) - Added hill top desert area ENE of Gurubear's Crater UPDATES !!! West South West Inner Sea (16x, 39y; L12) - Updated the roads - Added a new guard tower and calling range - Corrected the coastline geography South Inner Sea (24x, 43y; N14) - Adjusted geography - Updated the roads SE of Albia Bay View (26x, 44y; N14) - Added new diagonal highway section - Removed old highway (a GM sign approved project) South Harmony Lake (38x, 29y; J18) - Updated the roads - Adjusted the geography of the lake shore The Grand Steppe and Adjacent Areas - Mapped the existing road network - Added guard towers and calling ranges - Changed guard tower icon for towers who's location was determined - Added a tar patch to the north east area Lake South West of The Grand Steppe (Crystal Bay) (44x, 29y; J20) - Added the name for the body of water - Adjusted the coastline of the lake - Added 2 clay patches - Mapped the roads around the lake - Added guard towers and calling ranges Colossus Lake South East (49x, 19y; G21) - Updated the roads - Added a guard tower and calling range - Added a mission marker (Needle of Many) Crystal Lake North (41x, 31y; H19) - Minor adjustment to one of the main roads where is has been diverted by a new deed West coast Crystal Lake (47x, 44y; O20) - Added 2 obelisk mission markers and one pylon marker (Needle of Despair, Valrei Fist, Jump Momento) Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox 1 Share this post Link to post Share on other sites
Posted September 18, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 00:30 UTC (GMT) on Sunday September 18th, 2016 will be added in our next update. Wurm is waiting.... go and explore it! Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted September 18, 2016 (edited) Update Issued at 2016-09-18 @ 12:00 GMT (UTC) (September 18, 2016) UPDATES !!! Northeast Side of Dragonfang (34x, 30y; J17) - Updated the roads North side of Crystal Lake (40x, 30y; H18) - Updated the roads Kinoss Bay - North (16x, 47y; O11) - Updated the roads - Added a guard tower and calling range - Corrected the geography Kinoss Bay - West (14x, 48y and 13x, 52y; O11) - Added the guard tower and calling range at the little desert Kinoss Bay - West Sides Islands (14x, 51y; Q11) - Corrected geography - Updated the roads - Add the guard tower and calling range Stubborn Island (10x, 61y; S-T 09-10) - Updated the roads - Updated the geography South Coast at Deli Boat Bridge (30x, 62y; T16) - Removed guard tower icon as the tower is no longer there West Northwest Coast (10x, 18y; H10) - Updated the roads - Added in an area of steppe - Added a guard tower and calling range Lago El Rancho (14x, 12y; F12) - Updated the roads - Adjusted the coastline of the small island in the lake - Added a mission locale; Sanctum of Mantra North West Indy (13x, 20y; G11) - Correctly positioned the guard tower and calling range, updated the icon to the smaller one North Dragon Fang (32x, 30y; J16) - Added the name for the road tunnel that cuts through the north side of Dragon Fang Mountain (Damascus Highway Tunnel) Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox 1 Share this post Link to post Share on other sites
Posted September 21, 2016 (edited) Disbanded Ashby at Collossus Lake. Edited September 21, 2016 by Sirene 1 Share this post Link to post Share on other sites
Posted October 2, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 00:30 UTC (GMT) on Sunday October 2nd, 2016 will be added in our next update. Wurm is waiting.... go and explore it! Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted October 2, 2016 (edited) Update Issued at 2016-10-02 @ 12:00 GMT (UTC) (October 2, 2016) Initial mapping of previously unsurveyed area Eminence Island - Mapped the road network - Added guard towers and calling ranges - Add bridge connection to the mainland NOTE! The bridge is not useable due to missing floors/ceiling on the west buildings integrated into the bridge structure- Mapped the coastline of the island - Added the clay patch on the northeast side of the island - Added the area of steppe at the centre of the island - Added mission marker - Testimonial of Cat - on north side of the island UPDATES !!! Central West Crystal Lake (37x, 42y; N18) - Updated the roads - Updated the coastal geography - Added mission marker for Valrei Testimonial Crystal Lake South (45x, 48y; P20) - Updated geography - Removed the Maple Island Boat Bridge FM Cave Canal - East End (34x, 29y; M17) - Updated the roads - Added the clay area North West below Lago El Rancho (14x, 14y; F11) - Minor update to the roads Kinoss Bay West (13x, 52y; Q10) - Added mission marker - Needle of Enlightened South West Coast (8x, 55y; R9) - Added mission marker - Mantra of Song - Updated coastal geography West Coast (5x, 48y; M8) - Minor update to the roads Dragon Fang North - Added the new bridge (North Highway Connection) http://forum.wurmonline.com/index.php?/topic/144936-new-bridge-complete - Completed mapping the roads on the northeast side of the inlet Central West Inner Sea (22x, 29y; J13) - Updated coastal geography - updated the roads South Shore Inner Sea (28x, 44y, O15) - Updated guard towers (removed missing one, added new one) Fog Lake West (13x, 31y; J10) - Added the small desert Northwest Coast (7x, 19y to 10x, 20y; G10) - Updated the roads - Updated the geography - Updated guard tower icons and added 1 additional tower marker and calling range - Added the 2 small deserts The Western Wall North (12x, 26y; I11) - Minor update to the roads - Updated the geography Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox 1 Share this post Link to post Share on other sites
Posted October 10, 2016 Can you please add my deed: Name: Project Alpha Location: approx. 10X , 44/45Y Picture below: where the blue rectangle is. Thanks 1 Share this post Link to post Share on other sites
Posted October 13, 2016 I will be disbanding Birchwood Keep soon and only maintaining Crystal View Strand. So at your convenience, would you be so kind to make the following map modifications? Delete 'Birchwood Keep' (RED X @ 53x, 34y) Add 'Crystal View Strand' (GREEN X @ 50x, 37y) Best Regards, Tulvar P.S. To all involved with this map project: Thank you very much!!! 2 Share this post Link to post Share on other sites
Posted October 16, 2016 On 10/2/2016 at 8:08 AM, skyefox said: - Add bridge connection to the mainland NOTE! The bridge is not useable due to missing floors/ceiling on the west buildings integrated into the bridge structure As the owner of this structure no longer plays, the entire bridge may vanish soon. 2 Share this post Link to post Share on other sites
Posted October 16, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 00:30 UTC (GMT) on Sunday October 16th, 2016 will be added in our next update. Wurm is waiting.... go and explore it! Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted October 16, 2016 (edited) Update Issued at 2016-10-16 @ 12:00 GMT (UTC) (October 16, 2016) UPDATES !!! Central North West Indy (22x, 19y; G13) - Updated the roads Bay Hill Canal East Area (27x, 18y; G15) - Updated the roads - Updated the coastal geography North Central Indy (37x, 18y; G17) - Correctly positioned the guard tower, added the smaller icon and included the calling range indicator North Central Indy (41x, 17y; G17) - Updated the roads - Added two new guard tower icons and calling range indicators Colossus Lake West (44x, 16y; G20) - Added a new guard tower icon and calling range indicator North West Coast (9x, 14y; F10) - Added the area of marsh on the coastline South West Indy (25x, 56y; R14) & (28x, 58y) - Updated the roads - Added the bridge network leading into the tundra area - Added a Mission locale in the tundra (Spear of Dreams) South-South East Coast (45x, 62y & 50x, 62y; T20,21) - Updated the geography with a marsh patch - Corrected the treed area on the west side of the mountain North West Islands (8x, 8y; D9) - Updated the south coast roads on each - Updated the southern coastal geography of both - Correctly positioned the southern guard towers, updated the icons - Added the calling range indicators for the updated towers Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox 1 Share this post Link to post Share on other sites
Posted October 29, 2016 (edited) Can add grass and port and the connecting tunnel/road between them Edited October 29, 2016 by Cenotaph 1 Share this post Link to post Share on other sites
Posted October 30, 2016 (edited) Update Issued at 2016-10-30 @ 12:00 GMT (UTC) (October 30, 2016) UPDATES !!! South West Inner Sea (21x, 43y; N13) - Updated the geography to include the sanded area south of Port Minoc - A small update to the coastline Western Indy (8x, 34y; L9) & (8x, 30y; J9) - Updated the roads south of Mousehole Memorial - Updated the roads on the west side of the Western Wall mountain - Updated the geography on the west side of the Western Wall mountain North East Inner Sea (37x, 19y; H18) - Added in newly mapped roads and updated existing roads - Updated the coastal geography - Added a second tar pit in the area South West Island - Isle of Syhl (5x, 60y: S8) - Added 3 mission locales: - Summers Testimonial - Cherrys Challenge - Islands Spear South West Indy (10x, 57y; R10) - Updated geography with the sand and marsh areas Kinoss Cave Canal Area (18x, 45y; O12) - Updated the roads - Added the calling range indicator to the guard tower - NOTE: The road tunnel in that area is no longer passible due to some collapsed sections Kinoss Bay North West (13x, 47y; P10) - Added in newly mapped roads - Updated the geography FM Cave Canal South (32x, 41y; N16) - Updated the roads - Corrected the position of 1 guard tower and call range indicator - Added a new guard tower with calling range indicator along the coast - Added a new guard tower with calling range indicator just east of the Great South Mountain Road - Updated the geography FM Cave Canal North (34x, 37y; M17) - Updated the roads - Added the mission locale: Sacrarium of Despair The Grand Steppe (50x, 27y; J21) - Removed the grass area as it has been converted to steppe East Crystal Highway - North End (51x, 29y; J22) - Corrected the guard tower icon which was partly missing Crystal Mountain Highway (49x, 44y; N21) - Added a new guard tower and calling range marker Lake NW of Elysian Bay (46x, 51y; Q20) - Added a new guard tower and calling range marker Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox Share this post Link to post Share on other sites
Posted November 15, 2016 (edited) Update Issued at 2016-11-15 @ 13:00 GMT (UTC) (November 15, 2016) Initial mapping of previously unsurveyed areas SW Kinoss Bay and Scarlet Canal Area (13x-18x, 58y-60y; S12) - Completed mapping of the main road from the Sandy Sea to Scarlet Canal - Added a guard tower and calling range indicator - Correct geography in Scarlet Canal and Island area Hermit Island (63x, 61y; T25) - Corrected the geography - Added areas of steppe - Initial survey of roads on the island - Added 2 guard towers and their calling range indicators - Added a mission locale marker for Hopes Barrow SE Coastline around Misty Peaks (54x-58x, 57y-59y; S34-S24) - Initial survey of road around Misty Peak - Added a Tar Pit on the SE corner of Indy - Corrected the coastal geography - Corrected the steppe geography - Corrected position of 5 guard towers and added their calling ranges UPDATES !!! Stony Lake (15x, 34y; L11) - Added 4 guard towers to the area along with the calling range indicators - Added the steppe patches south of Stony Lake - Updated the roads north of Stony Lake Canal - Added the bridge across Stony Lake Canal Mount Awesome (12x, 47y; P10) - Added newly surveyed roads and updated existing ones East Crystal Highway (51x, 32y; H22) - Minor update to the roads Inner Sea South West (19x, 38y; M12) - Updated the roads with the newly widened areas Guru Bear's Crater (28x, 50y; O15) - Added another section of the Magranon's Scar roadway - Updated the crater roads at the Bear Star - Corrected the position of 2 of the guard towers Inner Sea North East (33x, 20y; H16) - Updated the geography on the ne side of Magic Mountain - Updated the roads on the ne side of Magic Mountain - Added the guard tower and calling range indicator to the above area - Updated the geography south of Phoenicaea Island - Updated the causeway (navigable by shallow draft boats) coming south from Phoenicaea Island - Added the bridge joining the causeway to the island in the channel Inner Sea North East (35x, 17y; G17) - Removed a guard tower icon from the map as we were unable to locate the tower Colossus Lake (47x, 16y; F21) - Initial mapping of the roads on the island in the centre of the lake - Added the guard tower and calling range indicator on the central island Lake North East of Colossus Lake (52x, 14y; F22) - Updated the geography - Updated the roads - Updated the icon and position of the guard tower and added the calling range indicator Savage Lake Area (53x, 11y; E23) - Updated the geography - Added the clay patch southeast of the Colossus Lake Canal - Updated the roads - Added 4 guard towers and their calling range indicators - Removed 1 guard tower icon as the tower was no longer there Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox Share this post Link to post Share on other sites
Posted November 17, 2016 Quote Hermit Island (63x, 61y; T25) - Corrected the geography - Added areas of steppe - Initial survey of roads on the island - Added 2 guard towers and their calling range indicators - Added a mission locale marker for Hopes Barrow Thanks so much for this update New deed on Hermit Island named Green Hart Respite is located at 64X, 60Y: T25 1 Share this post Link to post Share on other sites
Posted November 27, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 02:20 UTC (GMT) on Sunday November 27th, 2016 will be added in our next update. Wurm is waiting.... go and explore it! Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted November 28, 2016 On 2016-11-17 at 10:09 AM, jasminth said: Thanks so much for this update New deed on Hermit Island named Green Hart Respite is located at 64X, 60Y: T25 It was a delight to survey your village while it was under construction. BTW, you may wish to repair your guard tower. It was showing a wee bit of wear and tear. Kindest regards! Hughmongus Co-Adminstratrator - The Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted November 28, 2016 (edited) Update Issued at 2016-11-27 @ 23:57 GMT (UTC) (November 27, 2016) Due to the arrival of Wurm Version 1.3 last Tuesday, the excitement over the new cooking additions and the releasing of the new directly overhead view (Flat) Map Dump, we have had little time for exploring. We did however manage to go over a previously mapped area and found a few changes. Updates! Northeast Of Mount Awesome (13x, 45y; O10) - Minor update to the existing roads. We have taken some time to look over Rolf's Terrain map dump (thank you to all who worked to make this possible) and have plotted all the tar pits (to the best of our ability) on the Albia Roads Map of Indy. So this Albia Roads Map of Indy will reveal to you some 25 plus undiscovered Tar Pits hidden out there in the thick forests of Indy or high on some mountain side. In the weeks to come we will continue to work with the map dump for the purpose of transferring in corrected representations of the various areas of terrain and further refine road and highway positions. So our apologies for this release being delayed today, but we were busy with our magnifiying glass discovering all those new "unfound" tar pits. Finally we removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox Share this post Link to post Share on other sites
Posted December 11, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 02:20 UTC (GMT) on Sunday December 11th, 2016 will be added in our next update. Wurm is waiting.... go and explore it! Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted December 11, 2016 (edited) Update Issued at 2016-12-11 @ 13:00 GMT (UTC) (December 11th, 2016) With Christmas quickly approaching and various Real Life obligations to attend to, we have not had a chance to update roads, or add any new features (Guard Towers, resources) to the map. We are still working diligently with Rolf's recent flat map dump to create a better representation of the Independence terrain, however, we have not neglected the updating of disbanded and submitted deeds and those have been incorporated into this weeks update. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox Share this post Link to post Share on other sites
Posted December 14, 2016 (edited) Hi all I recently joined the game and on my 3th day I bought my first deed I will probably be going into the trade business and a lot of friends of me have deeds nearby. I'm located at the penynsula above corner haven squares 26,27x;39,40y name of the deed shamflam harbour. I alrdy started on some big projects ^^ also first post on the forum I hope to find a fun and helpfull community here. Edited December 14, 2016 by shamflam 1 Share this post Link to post Share on other sites