Sign in to follow this  
Wurmhole

Sound - Volume - ingame options

Recommended Posts

Since day one, I've wished I could change all my volume levels for Music, Ambient, creature, fighting, etc.  I also want this to be controlled while INGAME and not something that requires logging to change.

 

I'm sure it is just a Java issue, but by golly, please figure out a way to solve it :)

 

I imagine a world where I can listen to the Wurm soundtrack when playing casually, then turn it off when I think I hear some sneaky critter near by.  Where as I am sailing and need a quick compass heading, I can just disembark, check, embark, then turn down that awful water sloshing sound (because nobody seems to want this fixed?) and keep sailing.  Where I can be playing, while in a Webex meeting with work, muting the game, but leaving the webex volume normal, so I don't miss my meeting.

 

Pretty much every game does this.  I think our Code Club devs are more than smart enough to do it too.  Just need to talk Rolf into letting them tackle it and I know they can figure it out.

 

I have 195 yellow potions I'm happy to donate to any dev player account as incentive, because they are fun!

 

Share this post


Link to post
Share on other sites

+1

 

I think Wurm is (to date) the only game I've ever played that you can't change the sound volume after running it.

 

Doubt it's a 'java' thing... works fine in that other rather famous block-based sandbox game, and that's also java based.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this