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DevBlog

Fixes and loot planted stuff

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  • Fix for village invitations and team management popups (part 2).
  • Changed so can pack tiles as deep as you can pave them. Only NW corner is checked.
  • Archery fix so you can kill horses on enemy deeds on PvP servers.
  • Made permissions so that enemy of the planter can take the planted item.
  • Possible fix for entering and leaving caves on carts.

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1 hour ago, DevBlog said:

Changed so can pack tiles as deep as you can pave them. Only NW corner is checked.

How deep can you pave/pack tiles?

 

1 hour ago, DevBlog said:

Possible fix for entering and leaving caves on carts.

Was this the bug where your animals would unhitch and end up on the top of the mountain, and end up slammed into a random floor of a building next to cave entrance?

 

 

 

 

 

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"Made permissions so that enemy of the planter can take the planted item."

 

Is this only on a PvP server?  I am very concerned about this carrying over to the PvE server in some strange way, like someone on KoS coming over to take a Hota, rare lamps, or whatever we have planted.

 

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It would have to be, since there's no such thing on a PvE server as an enemy player.

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In theory... however in practice sometimes the game can get confused, especially if some variable flag was left set to a value in the belief it wouldn't cause any harm (and it didn't given the mechanics of the time).

 

Right up until some new patch or feature changes things.

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