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DevBlog

Permissions, Magical Walls, Fires, Sounds and Fog Spiders

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  • Lowered volume of wooden beam to better match volume of log it is made from.
  • Removed Magic Wall creation from source salt due to balancing issues and redundancy.
  • Fix for snuffing fireplaces not removing the fire effect.
  • Fix so cannot surface mine next to a fence.
  • Fix for archery killing any animal regardless of deed permissions.
  • Trellis Size changes to be more realistic (was same as collossus) – only affects new trellis.
  • Limited take broadcast spam to 10 tiles. Only really affects very large items (e.g. old trellis).
  • Added changing settlement name to the settlement settings screen, still requires the resize permission.
  • Fix so cannot create a campfire if there is already a lit one on same tile.
  • Corrected the sounds played when you start making a wood mine door and floor boards.
  • Changed it so cant do a confession on an invulnerable player, e.g. they must have moved.
  • Added rarity description to examine of unfinished items.
  • Removed smithing sounds when making wool hats.
  • Fog spiders should now show up properly.
  • Rummaged rock iron now smelts to a 0.8kg lump instead of a 0.2kg lump.
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  • Fix so cannot surface mine next to a fence.

nooooooohoooooo :o I didn't even know this was a bug :/ 

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2 hours ago, DevBlog said:
  • Removed smithing sounds when making wool hats.

 

Interesting.

 

1 hour ago, Miretta said:

 

  • Fix so cannot surface mine next to a fence.

nooooooohoooooo :o I didn't even know this was a bug :/ 

 

That screamed bug to me in my opinion. 

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3 hours ago, DevBlog said:
  • Fog spiders should now show up properly.

 

Looking forward to hunting a new spider :D

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yay fog spiders!  boo mining next to fences going away.  It has been the standard tool for serious surface mining jobs on steep rock faces, for many years. Now we will have to build the fence 1 tile lower, climb a little, mine, drop to fence and HOPE the fence holds us with the new "bouncing over fences bug", climb back up mine again.  Not the worst thing ever, except if that fence won't really hold us.

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1 hour ago, Wurmhole said:

It has been the standard tool for serious surface mining jobs on steep rock faces, for many years. Now we will have to build the fence 1 tile lower, climb a little, mine, drop to fence and HOPE the fence holds us with the new "bouncing over fences bug", climb back up mine again.  Not the worst thing ever, except if that fence won't really hold us.

Sandwiches :P

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Sandwiches decay so fast in inventory on relogging they're not worth bothering about if you have to relog :P

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The mining around fence one kinda sucks... overall nice ones.

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*grumbles about fog spider outside my door on an enclosed deed*  Those suckers aren't easy to kill lol. XD And why do they have water on them after killed and look like a human corpse? lol

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  • Removed smithing sounds when making wool hats.

#2 best change 2016

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3 hours ago, luvable said:

And why do they have water on them after killed and look like a human corpse? lol

 

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So we now have a spider that

- Stuns and teleports

- Spawns wherever it pleases

- Puts up a good fight

- Inflicts lots of poison wounds that could potentially drop me after I have finished it

 

It must drop something good right? Oh...water and meat...

So it is just there to waste my time then. Is this runescape?

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23 hours ago, DevBlog said:

Fix for archery killing any animal regardless of deed permissions.

What does this mean?

Is this on all freedom servers ?

And what is archery?

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47 minutes ago, Maiya said:

What does this mean?

Is this on all freedom servers ?

And what is archery?

Think it means they fixed the bug where players could kill any animals, including your branded ones with bow and arrows. (which is Archery)

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1 hour ago, Talohan said:

Think it means they fixed the bug where players could kill any animals, including your branded ones with bow and arrows. (which is Archery)

thx :)

and yah archery is bow and arrow i got a brain-freeze there a moment lol

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