Posted January 21, 2016 So it turns out that I am a noob and had no idea that a rake was not needed to harvest crops. I knew you used Scythe for harvesting grains and assumed you were using the rake for harvesting other crops. You do not, lol. No activated item is required. Please change farming so that the rake or another tool is used so that we can benefit from the quality increase from rare. i.e. Rare rake would produce crops one ql higher than your skill level, supreme 2ql, fantastic (because there are so many of those) 3ql higher. 2 Share this post Link to post Share on other sites
Posted January 21, 2016 great idea and we should have equipped fork in one hand and knife in other hand to be able to eat meals http://www.wurmpedia.com/index.php/Fork http://www.wurmpedia.com/index.php/Knife_%28cutlery%29 /sarcasm off no thanks, why change something (with possible risk of unexpected bad effects), while it works pretty fine for years 1 Share this post Link to post Share on other sites
Posted January 21, 2016 Rake is used for tending and it will increase how many you harvest. I'm told the rare will increase it more but that is very hard if not impossible to judge. I do not want to see the rake used in harvesting because then we might also get hit with the well you might get 50q harvest or you might get 80q. I'm fine with knowing what I am about to get. Share this post Link to post Share on other sites
Posted January 21, 2016 Harvesting with a rake gives you farming experience, harvesting without one ("by hand") gives nature experience, so there's the difference. 4 Share this post Link to post Share on other sites
Posted January 21, 2016 (edited) Every other resource can increase QL by harvesting with a rare (except forage). Why not farming? What would be the disadvantage? *reread Pashka post. I guess that would be the drawback; couldn't add the chance for higher ql without the chance for lower ql. Thanks for the thoughtful responses. Edited January 21, 2016 by Aeryck Share this post Link to post Share on other sites
Posted January 21, 2016 59 minutes ago, Zakerak said: great idea and we should have equipped fork in one hand and knife in other hand to be able to eat meals http://www.wurmpedia.com/index.php/Fork http://www.wurmpedia.com/index.php/Knife_%28cutlery%29 /sarcasm off no thanks, why change something (with possible risk of unexpected bad effects), while it works pretty fine for years I know someone who just made a rare spoon and supreme fork who would be 100% behind this idea. 1 Share this post Link to post Share on other sites
Posted January 22, 2016 (edited) Just did a small test in order to see about skill gains without a rake activated. I had never heard anything about any differences. Of course not having tested it, decided I would. I got all the same skill gains that you would think you would get. Nature, soul, soul depth, farming, body, body strength (yes you do get this with farming). so there is no difference as far as skill gain if you are holding a rake or not. Also tested timer because I was asked about it. There was no difference. Good information to have even if it wasn't exactly what I expected. Edited January 22, 2016 by Pashka Share this post Link to post Share on other sites
Posted January 22, 2016 11 hours ago, Aeryck said: Every other resource can increase QL by harvesting with a rare (except forage). Why not farming? What would be the disadvantage? Farming gets maximum quality every action. I'll take that over RNG nearly any day of the week. So farming would get the advantage of having rares boosting maximum quality AND get maximum quality every harvest? No thanks. Not unless you buff all the other skills first. Share this post Link to post Share on other sites
Posted January 22, 2016 On 1/21/2016 at 9:13 AM, Evening said: Harvesting with a rake gives you farming experience, harvesting without one ("by hand") gives nature experience, so there's the difference. Does a farming skill check either way, as Pashka said. Share this post Link to post Share on other sites
Posted January 23, 2016 -1 for a requirement, farming is tedious enough as is Share this post Link to post Share on other sites
Posted January 23, 2016 (edited) + 1 why isnt farming more randomized like the rest... im sick of crops being worthless... make it more interesting and make scythe required to harvest all, then randomize it so that farmers have a better grasp in the economy and toss in rare +1ql and so on, it wouldnt make much difference other than ppl would actually want high ql scythes and lower the abundance of 90+ ql crops on the market Edited January 23, 2016 by Evilreaper im stoopid Share this post Link to post Share on other sites
Posted January 23, 2016 6 minutes ago, Evilreaper said: - 1 why isnt farming more randomized like the rest... im sick of crops being worthless... make it more interesting and make scythe required to harvest all, then randomize it so that farmers have a better grasp in the economy and toss in rare +1ql and so on, it wouldnt make much difference other than ppl would actually want high ql scythes and lower the abundance of 90+ ql crops on the market So then this would be a +1? Share this post Link to post Share on other sites
Posted January 23, 2016 (edited) 2 minutes ago, Aeryck said: So then this would be a +1? indeed, fixed it, lol Edited January 23, 2016 by Evilreaper Share this post Link to post Share on other sites
Posted January 23, 2016 2 hours ago, Evilreaper said: + 1 why isnt farming more randomized like the rest... im sick of crops being worthless... make it more interesting and make scythe required to harvest all, then randomize it so that farmers have a better grasp in the economy and toss in rare +1ql and so on, it wouldnt make much difference other than ppl would actually want high ql scythes and lower the abundance of 90+ ql crops on the market so we should make a daily chore even more mindnumbing for the economy? no thanks... 1 Share this post Link to post Share on other sites
Posted January 26, 2016 Having the rake as an option is fine imho. Sure it could also help increase one's gain in produce. Wish the same could be said for the scythe, but ah well. Share this post Link to post Share on other sites
Posted January 26, 2016 You don't harvest with a rake in real life. Share this post Link to post Share on other sites
Posted January 26, 2016 Harvesting is fine as is, that said I have no problem with rare tools if used to harvest giving higher ql or an increase in amount. Share this post Link to post Share on other sites
Posted January 26, 2016 Harvesting crops without a rake needing to be activated is one of the better features of the game because the timer is based upon your farming skill, not upon any tool effect. This equalizes the skill between all players on this basis, meaning no "uber" enchanted, rare tool influence can be imposed upon this. Get your skill higher and you benefit. Quote im sick of crops being worthless... lower the abundance of 90+ ql crops on the market Crops are very far from being "worthless" since they serve various purposes in game other than lining the pockets with coins of those who sell them. Furthermore, those who can harvest 90+ QL crops have put in a lot of time and effort to be able to do so. One of the great things about harvesting crops is that they will always turn out to be the quality of the farming skill, in spite of the nerf that was applied concerning the number per harvest. No need to mess with this system as suggested to its negative effect. =Ayes= Share this post Link to post Share on other sites