Posted November 27, 2015 (edited) A comment in another thread got me to wondering if having some artifacts double as tools would be too much or fine. http://forum.wurmonline.com/index.php?/topic/135399-why-making-scale-armor-sucks/#comment-1387558 It certainly would provide yet another incentive to obtaining them, or at least getting the ones that are not in much demand pvp-wise. For example the Finger of Fo acting as a needle. On the otherhand, maybe too much of a good tool... Edited November 27, 2015 by Klaa Share this post Link to post Share on other sites
Posted November 27, 2015 I mentioned this in passing to a few people. It would at least give them a use that couldn't be said to be "OP in combat". Perhaps an imbue of a specific crafting type by default? How would this affect charges, if at all? What about things like damage? Share this post Link to post Share on other sites
Posted November 27, 2015 Well, at least things like the hammer already double as a really good large maul. It's like double damage of a large maul or something I can't think of too many things that make sense offhand for crafting Share this post Link to post Share on other sites
Posted November 28, 2015 Inexhaustible source of imping water! Share this post Link to post Share on other sites