Munsta0

[RELEASED] Improved Improve for Ago's mod loader (client)

37 posts in this topic

After yesterdays patch all my mods do not work anymore. Improved Improve also. Reinstalled the latest version of ago's mod loader, and reinstalled the complete game also. Any hint to get my mods working again ?

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Yup..this doesnt seem to work for me now since I installed the latest AGO Modloader.

 

[EDIT] Disregard...user error :)

Edited by Tovak

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It's working for me again. I heared that after every steam-patch of WU you have to run the patcher of Ago's mod loader again..and after i did that, all good here.

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Can we change the hotkey to a different key than T?

 

Or, is it simply just using the "improve" action that causes the mod to start? Such as Mouse3

Edited by IloveWurm

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It simply hooks the improve action and changes the tool to the right one before it's sent.

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On 16/07/2016 at 5:47 PM, fivefinger said:

Auto-repair would be awesome 

 

I totally agree, but it won't be possible/convinient with the way I found.

 

Just incase you are curious, let me explain a few things.

 

The server takes care of a LOT of things for you, and for this mod to be 100% client side ( which is the goal ), I need to work around a few things.

 

As far as I remember from my digging, the client sends an action request to the server, saying X player wants to do Y action on Z target using A item, or something like that. Then the server decides if it will let the player do that action, and sends an answer back saying "Go ahead and queue this action", and your character begins its action.

 

 

The above means I can't force anything in the queue, I can't insert an action between an already queued action. This sucks. ( I could probably do shenanigans like store locally all the actions requested, cancel all the actions, queue the one I want, requeue all the others, but that sounds like a ######ton of work )

 

Another thing is, I do not think I could make a difference between an item being damaged due to improvement and an item damaged due to use, which means I can't just say "Oh if this item == damaged, then repair it"

 

I could force a repair action before any improve action, but that would lead to quickly filling up your queue. If I have 4 possible actions, and I'm improve 4 items, here is what will happen : "repair improve" "repair improve" "full" "full" (each "" being one item)

 

So yeah.. idk. But I am probably gonna get back into playing some more WU for the next few weeks so I might try it again

 

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Check if the target item has damage before sending an improve action, if so send a repair action before it. Should be pretty easy.

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Can't get it to work, No idea why. do I put the files in the mods file inside the WurmLauncher folder or directly into the WurmLauncher folder? I've tried both ways with no luck. ran the patcher after each attempt.

 

Edit: I'm just stupid. I was trying to imp my bed. forgot the item has to be in my inventory.

 

Edited by Lordcomp

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This mod is possibly broken. After the latest Wurm patch, I could not improve with a carving knife. Now that the mod was disabled all is now normal again with improving.

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On 3/14/2017 at 6:13 AM, conmcb25 said:

This mod is possibly broken. After the latest Wurm patch, I could not improve with a carving knife. Now that the mod was disabled all is now normal again with improving.

Make sure you didn't have a chisel or other knife that looks similar to the carving knife graphic in your toolbelt.

 

Known bug with the mod. I often can't get chisel or carving knife to work when the other item is above it in the toolbelt.

 

To be really sure, empty toolbelt with mod enabled. Add only the improving tools needed, test. Should work.

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