Posted November 20, 2015 I'm playing on a family server, we are no more than five people. I'd like a mod that would allow me to tweak the strength of unique creatures to make them more manageable. We had a troll king pop up in the woods, and at the moment he is unkillable to us. I'd love for him to be a challenging foe to take down as a group. Perhaps a remote way of changing uniques' values (as far as their armor, fight skill, damage output etc. go) that can be configured prior to a server start, so that it could be adjusted for servers of varying populations. 1 Share this post Link to post Share on other sites
Posted November 20, 2015 Most of the uniques are possible to kill solo, however some (troll king is the only one I know of so far) are the same strength as on wo. I agree having a mod to manage this would be great. Share this post Link to post Share on other sites
Posted November 20, 2015 Yeah Troll king is not soloable but with 5 really well equiped family members (lib priest would help) should be able todo it. Share this post Link to post Share on other sites
Posted November 21, 2015 +1 for this. I play solo and would still like to see the uniques, maybe have a configurable toggle to make them non-aggro as I had a Black dragon spawn right in front of my deed! Had to use my GM to destroy him :-( But I'd like to be able to kill them one day. Share this post Link to post Share on other sites
Posted April 3, 2017 Since Governor resurrected this thread I'd also +1 this. I realize that many WU servers have a smaller population and is why they nerfed the uniques to make them possible with a smaller group. Though some even being solo-able now is absurd to me. I as a server owner should have the ability to make that choice for myself or even to make it scalable to suit my community's individual needs. 1 Share this post Link to post Share on other sites
Posted April 4, 2017 In the CreatureTemplateCreator are all the templates that are used to create mobs. It's possible to access the various fields for a CreatureTemplate and change them. I pretty sure this could even be done with the script-runner tool so we wouldn't need to make a java compiled mod. I'g guess good candidates to change would be baseCombatRating and combat related skills. Share this post Link to post Share on other sites
Posted April 4, 2017 Hmm.. interesting indeed. Must do some more exploration on the subject. *scurries off* Share this post Link to post Share on other sites
Posted April 5, 2017 Natural armor is what makes them super tough make sure you change this and the way it works is higher weaker lower stronger example TrollKing 0.02F Troll 0.4F 1 Share this post Link to post Share on other sites