Posted November 18, 2015 (edited) So lot's of people have been getting excited about the possibility to have these veins in their maps. Today I found one.... [2015-11-18] [13:38:12] You start to gather fragments of the rock.[2015-11-18] [13:38:16] You would mine adamantine ore here.[2015-11-18] [13:38:16] It is of very good quality.[2015-11-18] [13:38:16] You should start to prospect for another vein of this ore. Between 1-3K? Sweet! So I mined 6 to see ​how much lump an ore made.....and later went to prospect it again to let another villager know.....but..... [2015-11-18] [15:12:51] You start to gather fragments of the rock.[2015-11-18] [15:12:54] You would mine adamantine ore here.[2015-11-18] [15:12:54] It is of very good quality.[2015-11-18] [15:12:54] The ore will run out any hour. It was gone nearly. (that message means between 1-100) Now someone looked at the code and it appears that there is a hard cap on both these things of 50 ore. It doesn't matter what it tells you is there...as soon as you mine it...there's only 50. Bummer. Edited November 18, 2015 by Heboric Share this post Link to post Share on other sites
Posted November 18, 2015 Can they show up from prospecting from the surface or analyzing shards? Share this post Link to post Share on other sites
Posted November 18, 2015 I imagine so. I found mine analizing shards, but I don't see why they wouldn't show on the surface as well. Share this post Link to post Share on other sites
Posted November 19, 2015 Using GM powers to examine adamantine and glimmersteel veins I can confirm that no matter how much ore is present at discovery, and no matter if you set data to 10,000 ores, the first time you mine it it will revert to 50 ores. At first I thought it was a bug in ore generation in the map editor, but it makes no difference how it's generated, the first hit always reduces the ore number to 50. It only affects adamantine and glimmersteel as well, none of the 'ordinary' ore veins are affected this way. Even setting the number higher again makes no difference, it always tops out at 50 ore the moment you begin mining it. Share this post Link to post Share on other sites
Posted November 19, 2015 I actually like the default cap... it makes sense anyway, considering the metal is supposed to be very rare. 1 Share this post Link to post Share on other sites
Posted November 19, 2015 Well now that we know, somebody should make a mod for it before long :-) Share this post Link to post Share on other sites
Posted November 19, 2015 +1 for this a mod that removes this auto convert to 50 thing. Share this post Link to post Share on other sites
Posted November 19, 2015 knowing about that cap makes me want to up the percentage of veins I add when I do the ore maps on my servers. Share this post Link to post Share on other sites
Posted November 20, 2015 Can they show up from prospecting from the surface or analyzing shards? I've seen Glimmer show up while prospecting on the surface in WU. Share this post Link to post Share on other sites
Posted November 20, 2015 I think the cap makes sense. It reduces the manual GM magic and still makes it a highly rare and highly sought ore. A mod to configure the cap would be nice, but as a standard - I think it makes sense. Share this post Link to post Share on other sites
Posted November 20, 2015 Do these materials also exist on the standard map WU came with? Share this post Link to post Share on other sites
Posted November 22, 2015 A mod has been produced btw to correct the cap issue. 2 Share this post Link to post Share on other sites