Posted November 10, 2015 Fix for citizen group not working correctly for structure permissions. It was only working on deed, now should also work off deed. Removed bulk containers 5% decay when its on a deed with over a months upkeep. Removed option to “add to crafting window” for kiln, gnomes and lairs. Fix so a non-villager can grow hedges using wild growth if have correct permissions. Fix for unlocked attached boatlocks and padlocks. E.g. they are also locked when attached to something, this is to help with some going unlocked on crossing servers. Changed so summoning a worg, removes any current pets. This should stop people have multiple pets after casting summon worg. Fix so planted items are always moveable and turnable by the person who planted it. Added more items to the list of items that shouldn’t appear in sacrifice missions. Removed menu option to blow up a building. Cobra King and Lady of the Lake no longer should show up as mission targets. Added sanity checks for Hell Strength. Fix for branded creatures taking on kingdom from brand (PvP). Partial fix for chaos permissions. Feedback on what else needs doing required. Fix so small chests can be unlocked/locked whilst in inventory. Added gentle push/pull actions. Fix so cant trade merchant contract on that merchant. Fix so necklace, ring, bracelet, ball and chain will now form piles. Added destroy options for bell towers and snowmen. Fix so anyone who can manage a building can attach a lock. Fix to allow most enemy actions in buildings. Removed hunted status on non-home servers and non-pvp servers. 15 Share this post Link to post Share on other sites
Posted November 10, 2015 Removed hunted status on non-home servers and non-pvp servers. OMG IM SO HAPPY 1 Share this post Link to post Share on other sites
Posted November 10, 2015 excellent job of listening to, and responding to, forum feedback. Share this post Link to post Share on other sites
Posted November 10, 2015 There was an art update and i think i seen something about smelting but it went by to fast i could not make it out all the way. Lets hope it is a new smelter in the works or something Share this post Link to post Share on other sites
Posted November 10, 2015 (edited) Added gentle push/pull actions. Edited November 10, 2015 by Steveleeb 1 Share this post Link to post Share on other sites
Posted November 10, 2015 gnomes? They are craftable now? What colors? I made an investment in Rolf's greens a while back and curious if I'm going to be selling ice to Eskimos now. Share this post Link to post Share on other sites
Posted November 10, 2015 gnomes? They are craftable now? What colors? I made an investment in Rolf's greens a while back and curious if I'm going to be selling ice to Eskimos now. Share this post Link to post Share on other sites
Posted November 10, 2015 Fix for branded creatures taking on kingdom from brand (PvP). why? this made it so if i rode an untamed branded hellhorse my own tower guards wouldnt instantly attack it but now it seems we are back to this problem. 1 Share this post Link to post Share on other sites
Posted November 10, 2015 Priest spell keybinds pls 4 Share this post Link to post Share on other sites
Posted November 10, 2015 (edited) Looks like I can take up locksmithing/lockpicking again Edited November 10, 2015 by Nomadikhan Share this post Link to post Share on other sites
Posted November 10, 2015 While they are in my eyes a bulk container are crates considered in this new calculation as a bulk container? Share this post Link to post Share on other sites
Posted November 10, 2015 (edited) Yes. E: quote didn't work, Was response to Evilvision's question about crates being included as bsb/fsb. Edited November 10, 2015 by fencejumper Share this post Link to post Share on other sites
Posted November 10, 2015 Very good updates. Thank you! Share this post Link to post Share on other sites
Posted November 10, 2015 Yes. E: quote didn't work, Was response to Evilvision's question about crates being included as bsb/fsb. That is a official response concerning crates specifically verified from a Dev? No offense but I just want make sure my information is accurate and not a guess. If so the next question is will being in a cart or wagon alter this in any way. Being a container in a container who knows if there is a deed check nested in there. Share this post Link to post Share on other sites
Posted November 10, 2015 That is a official response concerning crates specifically verified from a Dev? No offense but I just want make sure my information is accurate and not a guess. If so the next question is will being in a cart or wagon alter this in any way. Being a container in a container who knows if there is a deed check nested in there.Warlander confirmed it, so yes it is official. 1 Share this post Link to post Share on other sites
Posted November 10, 2015 Added sanity checks for Hell Strength. Glad to see this Share this post Link to post Share on other sites
Posted November 10, 2015 Fix rare glow on large carts please 2 Share this post Link to post Share on other sites
Posted November 10, 2015 Warlander confirmed it, so yes it is official. In IRC I assume? I went over the forums pretty good or so I thought. Share this post Link to post Share on other sites
Posted November 10, 2015 Removed bulk containers 5% decay when its on a deed with over a months upkeep. I think i love you guys.. 1 Share this post Link to post Share on other sites
Posted November 10, 2015 In IRC I assume? I went over the forums pretty good or so I thought. Yes, It was in IRC, though I cant seem to find it in my logs. It may have been from another channel. Share this post Link to post Share on other sites
Posted November 10, 2015 In IRC I assume? I went over the forums pretty good or so I thought. Share this post Link to post Share on other sites
Posted November 10, 2015 In IRC I assume? I went over the forums pretty good or so I thought. Share this post Link to post Share on other sites
Posted November 10, 2015 Added destroy options for bell towers and snowmen. Can we PLEASE add colossus to this? Especially on deed? Mayor at least should get option to move or bash said colossus. Currently it is only the creator and in reality it would have been a team effort in most cases, so the person who added the very last brick. Please allow mayors on deed to move or destroy the colossus as well. Thanks. 3 Share this post Link to post Share on other sites