Posted October 12, 2015 (edited) I have always wanted to keep, tame, ride and have mini dragons in the game as pets/mounts so if someone can come up with that i would for sure love to see what you come up with on them. Keep the big dragons like they are these would be smaller versions kind of i guess. Edit: Maybe you can just modify the drake the leave the dragons the way they are..idk have fun with it. Edited October 12, 2015 by Kegan 1 Share this post Link to post Share on other sites
Posted October 12, 2015 (edited) Maybe after you kill a dragon/drake they drop a a few dragon eggs which can be turned into a mount - maybe immortal from aging like the uniques but doesn't give any items if you kill it. +1 though. Edited October 12, 2015 by Niki 3 Share this post Link to post Share on other sites
Posted October 12, 2015 (edited) +1 might even be intesting to have them as flying pets / mounts... for the day when that will come in. Edited October 12, 2015 by Odynn 1 Share this post Link to post Share on other sites
Posted October 12, 2015 give cows a mini dragon skin, you can breed them too! Share this post Link to post Share on other sites
Posted October 16, 2015 give cows a mini dragon skin, you can breed them too! Dragon milk O.o Share this post Link to post Share on other sites
Posted October 22, 2015 if this happens il buy WU to play till get my new rig lol. This sounds awesome! Espically if they can fly. Share this post Link to post Share on other sites
Posted October 25, 2015 Do you even need to ask!? +9999 Share this post Link to post Share on other sites
Posted October 26, 2015 (edited) +1But yes keep these as purely pets/mounts, no dropping items the same as the other uniques ect, just have these as upgraded mounts As to flying, maybe just hovering as you ride them Also have them the next mount up from Hellhorses so make the required Body Control level another step up from Hellhorses Could even go as far as Drakeling Saddles, same purpose as Horse saddles and also Dragon Reins (Dragon version of a Bridle). Edited October 26, 2015 by Jakeii Share this post Link to post Share on other sites
Posted October 26, 2015 (edited) I have always wanted to keep, tame, ride and have mini dragons in the game as pets/mounts so if someone can come up with that i would for sure love to see what you come up with on them. Keep the big dragons like they are these would be smaller versions kind of i guess. Edit: Maybe you can just modify the drake the leave the dragons the way they are..idk have fun with it. This would actually be really easy, it would only require creating a new creature template if you were going to re-use the drake models. Or even easier just modify the drake template like this: private static void createDrakeRedTemplate(final int id, final String name, final String longDesc, final Skills skills) throws IOException { skills.learnTemp(102, 50.0f); skills.learnTemp(104, 65.0f); skills.learnTemp(103, 70.0f); skills.learnTemp(100, 27.0f); skills.learnTemp(101, 40.0f); skills.learnTemp(105, 40.0f); skills.learnTemp(106, 29.0f); skills.learnTemp(10052, 80.0f); skills.learnTemp(1023, 80.0f); final int[] types = { 3, 7, 9, 12, 14, 18, 27, 30, 32, 41, 43 }; final CreatureTemplate temp = CreatureTemplateFactory.getInstance().createCreatureTemplate(id, name, longDesc, "model.creature.drake.red", types, (byte)6, skills, (short)20, (byte)1, (short)170, (short)100, (short)450, "sound.death.dragon", "sound.death.dragon", "sound.combat.hit.dragon", "sound.combat.hit.dragon", 0.15f, 20.0f, 26.0f, 52.0f, 54.0f, 0.0f, 1.8f, 500, new int[] { 867, 868, 303, 308, 310 }, 40, 99); temp.setHeadbuttDamString("tailwhip"); temp.setKickDamString("wingbuff"); temp.setAlignment(100.0f); temp.setArmourType(9); temp.setEggLayer(true); temp.setEggTemplateId(103); temp.setBaseCombatRating(95.0f); temp.combatDamageType = 2; temp.setCombatMoves(new int[] { 1, 2, 3 }); temp.setMaxPercentOfCreatures(0.07f); } I believe this should make red drakes spawn around the world naturally up to 7% of the mob count, and they would be: A grazer Able to swim and be lead Regenerating Omnivore Can climb Mountable Domestic I haven't tested this yet myself, but this should give you a good indication of what needs to be done to make a mod like this. EDIT: Just tested it, works great, uploading a video now >http://www.youtube.com/watch?v=u7MtDhpCTKU I'm not yet sure if they will spawn naturally, but they behave as intended in all other aspects. For anyone who wants this mod, you can download it here Unzip the downloaded folder, open your server.jar in 7zip, browse to com.wurmonline.server.creatures, and drag CreatureTemplateCreator.class into this package Edited October 26, 2015 by Alexgopen 8 Share this post Link to post Share on other sites
Posted October 28, 2015 (edited) This would actually be really easy, it would only require creating a new creature template if you were going to re-use the drake models. Or even easier just modify the drake template like this: private static void createDrakeRedTemplate(final int id, final String name, final String longDesc, final Skills skills) throws IOException { skills.learnTemp(102, 50.0f); skills.learnTemp(104, 65.0f); skills.learnTemp(103, 70.0f); skills.learnTemp(100, 27.0f); skills.learnTemp(101, 40.0f); skills.learnTemp(105, 40.0f); skills.learnTemp(106, 29.0f); skills.learnTemp(10052, 80.0f); skills.learnTemp(1023, 80.0f); final int[] types = { 3, 7, 9, 12, 14, 18, 27, 30, 32, 41, 43 }; final CreatureTemplate temp = CreatureTemplateFactory.getInstance().createCreatureTemplate(id, name, longDesc, "model.creature.drake.red", types, (byte)6, skills, (short)20, (byte)1, (short)170, (short)100, (short)450, "sound.death.dragon", "sound.death.dragon", "sound.combat.hit.dragon", "sound.combat.hit.dragon", 0.15f, 20.0f, 26.0f, 52.0f, 54.0f, 0.0f, 1.8f, 500, new int[] { 867, 868, 303, 308, 310 }, 40, 99); temp.setHeadbuttDamString("tailwhip"); temp.setKickDamString("wingbuff"); temp.setAlignment(100.0f); temp.setArmourType(9); temp.setEggLayer(true); temp.setEggTemplateId(103); temp.setBaseCombatRating(95.0f); temp.combatDamageType = 2; temp.setCombatMoves(new int[] { 1, 2, 3 }); temp.setMaxPercentOfCreatures(0.07f); } I believe this should make red drakes spawn around the world naturally up to 7% of the mob count, and they would be: A grazer Able to swim and be lead Regenerating Omnivore Can climb Mountable Domestic I haven't tested this yet myself, but this should give you a good indication of what needs to be done to make a mod like this. EDIT: Just tested it, works great, uploading a video now >http://www.youtube.com/watch?v=u7MtDhpCTKU I'm not yet sure if they will spawn naturally, but they behave as intended in all other aspects. For anyone who wants this mod, you can download it here Unzip the downloaded folder, open your server.jar in 7zip, browse to com.wurmonline.server.creatures, and drag CreatureTemplateCreator.class into this package Any chance you can make them fly? Otherwise still pretty friggin great work dude . EDIT: Also anyway to play with how fast they can go or is that just a standard setting in the code? Edited October 29, 2015 by roarkindrake 1 Share this post Link to post Share on other sites
Posted October 29, 2015 flying will be tough, but if he does it awsome, id love 3d mines also hehe Share this post Link to post Share on other sites
Posted November 8, 2015 Any chance you could tweak this to be compatible with Ago's mod loader? Share this post Link to post Share on other sites
Posted November 9, 2015 Call them wyverns or somthing. I like it! Share this post Link to post Share on other sites
Posted August 27, 2016 file link is dead, would love a mod loader version! also need to stop all dragons from bashing 2 Share this post Link to post Share on other sites
Posted September 10, 2016 yeah a modloader version would be great, and maybe with the function that just gm´s can spawn them. i would give this ridable dragons to players with the 1. skill 100 Share this post Link to post Share on other sites
Posted June 4, 2017 Any chance there is another download link? Would love to have this mod! Share this post Link to post Share on other sites
Posted June 7, 2017 You could just use the crown of might, its hard work to breed dragons but well worth it. Share this post Link to post Share on other sites
Posted June 8, 2017 Would need to edit SpawnTable and add the new creatures to whatever tiles you would want to get them to show up on the map naturally. Just a matter of changing some of the Int's to whatever you want them to do like no bashing and such Share this post Link to post Share on other sites
Posted June 8, 2017 1 hour ago, Governor said: Would need to edit SpawnTable and add the new creatures to whatever tiles you would want to get them to show up on the map naturally. Just a matter of changing some of the Int's to whatever you want them to do like no bashing and such I'm a little inept when it comes to java. Furthest I've gotten was decompiling the class files, changing up the class files for drakes to make them tameable, passive and grazers but I have zero idea on how to go about compiling it back to .class file. It's autosaving as .java Share this post Link to post Share on other sites
Posted June 9, 2017 It all depends on what IDE you use as to how to compile the code. Share this post Link to post Share on other sites
Posted June 9, 2017 6 hours ago, Governor said: It all depends on what IDE you use as to how to compile the code. Right now I'm using Eclipse. Going to fiddle around with it some more tonight to see if I can get it figured out Share this post Link to post Share on other sites