Posted October 19, 2015 (edited) Chapter Five Sowing Wild Oats The Cataclysm of April that year, which had so devastated theserver, offered up a rare opportunity for change that couldn’tbe done while a map was still running in full swing.New more powerful server equipment was installed to host amap much larger and more reliably than before. And on May the 10th 2007, the new Wild was opened. Those who had weathered the Cataclysm were compensatedfor their losses.And set out into the new world flush with silver coins for therefounding of old towns. A hand drawn map of north-eastern Wild, by Bushmanla This new map, called Gold 2 or Wild at the time, is the samemap that still runs to this day by the name of Chaos. The sites of old battles and the ruins of great fortresses stillstand awaiting those daring enough to visit, and perhapsdaring enough to reclaim and reconquer. *** Back in mid-2007.In the northeast corner of the map sits The Landing, thestarter deed of the Whitelight kingdom of Jenn-Kellon.From this town the Whitelighters would spread out over thenortheast landmass, claiming it as their territory and buildinganew the deeds of the past;Kyara the capital is founded in the near centre of thenortheast landmass.Fort Mole would later come to guard a landbridge west ofKyara.Whosville stands on the north face of a mountain ranging the south west borders of JK.Rivendell and Blackhorse occupy the large Whitelight Island.And the towns of Independent Settlers and Valhalla mark thewestern most borders.A great highway is built all the way from The Landing to theWhitelight, linking many JK towns and feeding off of tributaryroads. In the far south of the map, on the central peninsula sits TheShroud, the starter deed of the Blacklight kingdom of Hordeof the Summoned.Spreading far and wide the Blacklighters moved greatdistances.Dark Citadel is founded on the southeastern archipelago,overlooking the sea passage from the north of Wild to thesouth.Others like Liblian Outlawz, Asgard, Cruorem and Nexusmoved northwards to meet the forces of Jenn-Kellon. *** Of all the Blacklight towns, Nexus was perhaps the mostactive on the warfront in the early days of Wild. Their town was a simple one, suited towards their basicneeds with little use of defensive structures.Nexus focused on improving their fighting abilities, relying onthe mantra “Offense is the best defense†to keep theirenemies at bay. Putting pressure on many JK towns in the north, themembers of Nexus gained valuable combat experience andskills to match.Becoming renowned in that time as a far roving threat.Also organising hunting parties, the town of Nexus was thefirst on wild to kill a unique creature, the Goblin Leader. Although JK possessed great numbers, they lacked theorganisation to rally together when in peril.Nexus used this to terrorise the divided kingdom.Striking the entire breadth of JK territory, from Valhalla in thewest to The Landing in the east. Under the continuing reign of Nexus, the Whitelight town ofRivendell was forced to pack up and retreat further inside JKterritory for protection. The Blacklighters, looking to continue their hold in the north,construct a new deed called The Wall.This deed gave them free access into the north, where Nexusand its allies continued their campaign for some weeks. But this continued pressure on the Whitelighters began tobring them together, as it had done to the Blacklighters in thepast.Concerted efforts were made by those in positions ofleadership in JK.Utilising its greater numbers and industrial might, theychurned out vast stores of weapons and armour for themaking of war. Fort Mole looking towards the WL, by Adoll *** Though not the most skilled or experienced fighters, they didhave the massive numbers to make a fighting force, and nowthey had the will to use them.The Jenn-Kellon Crusade against the Blacklight had begun. The town of Cruorem, founded barely shy of a week after theopening of the new Wild server, would be one of the first tofall.Founded by a group of close friends, they came to acceptmany members into their circle, long standing allies of Nexusand the other HOTS towns.But in June of 2007 they were attacked by the concentratedforce of the JK army, although they survived the attack, thelosses they suffered were too great and many of its villagerslost the will to play.And by the end of that month the town had been abandoned. Once it had started, the JK army was near unstoppable.Pushing BL forces aside, they made it the entire way south tothe Blacklight itself.Founding deeds and building towers along the way. Nexus itself also succumbed, although surviving a siege by theJK army, various combat nerfs and changes caused many tolose their enthusiasm for the game, resulting in the town ofNexus disbanding due to inactivity. Eventually the JK army pulled back after failing to destroy theBlacklight as they had planned.The Whitelighters built a new deed called Our Wall, to bettercontrol access into their territory from the south. No longer just a collection of individual towns, Jenn-Kellonnow united by their crusade begins to deal with the internalissues of being a true kingdom.This is brought to a head with one of the many invasions byFacePunch.com, resulting in JK on JK warfare over someterritorial disputes. The Whitelight as seen from Kyara, 2007, by Miggy *** Meanwhile Libilian Outlawz (LO), who had settled furtheraway from civilization in the true wilds, had decided to movein on JK.They had existed on the outskirts, training their fighting skillsfor many months unhindered by the war between BL and WL.But now had moved into a prime location, distantly west ofKyara to make war upon the Whitelight kingdom. LO had grown in those times, gone were the days when itexisted as a small group of friends doing what they loved.The arrival of players from the other abandoned Blacklighttowns had brought with them a wider variety of skills,cultures and personalities.And LO had grown with them, becoming an entity in its ownright. LO performed weekly raids around the poorly protectedstarter deed of The Landing in the northeast.Building their strength and reserves, as well as a reputationfor success. Pushing from victory to victory, they mounted raids on themajor towns of Valhalla, Independent Settlers, Whosville,Rivendell and others. JK began to push back at them, constructing war deeds atvital points, many skirmishes occurred around the area of LOlandbridge. But this was not enough to stop the Blacklighter attacks, theJenn-Kellon army turned its attention on Libilian Outlawz. *** On the 5th of August 2007, the Siege of Libilian Outlawz tookplace.The united forces of Kyara, Hammerfell, IndependentSettlers, Fort Mole and Whosville marched westward on thefortified town of Libilian Outlawz. The vigilant Blacklighters had spotted the marching army onapproach, and hurried to prepare a defense.Isolated from the rest of BL forces, by great distances, theyhad to rely on their own strengths to see them through thecoming fight. The nearby forest known as Trollspawn was considered bysome to be a nuisance, because of the number of wild trollsthat lived there.But it had provided a great opportunity for the warriors of LOto train their combat skills and more importantly to raise aforce of undead Trolls in the name of the dark goddess. The arriving JK army erected a siege encampment on theoutskirts of LO, for the storage of supplies and as a place toretreat and heal.From here they built their siege weapons and rallied thetroops. Much skirmishing occurred here as the forces of LO harriedthe attackers in an attempt to delay their efforts.Making great use of the zombie Trolls and suicide chargesagainst the JK army.But ultimately they were unable to prevent the siegeweapons of JK from breaching the walls. With the walls breached, LO switched tactics from aggressivemanoeuvres outside their fortifications to taking up defensivepositions in the breach.Hoping to hold out against the much larger force ofWhitelighters until reinforcements arrive. The walls of Libilian Outlawz, by Chromega Frustrated by their lack of progress, the JK army makes atactical switch of their own and attempts to avoid the fiercelyheld breach by digging a new mine into the town.But they had been delayed too long, while mining out theirtunnel rumour spread of approaching Blacklightreinforcements.The morale of the JK army began to diminish as their forcebecame divided over whether to continue the siege or to fleebefore becoming trapped by the arriving reinforcements.But in that moment the JK miners accidentally opened amineshaft and became trapped as they fell into it.The slope was too steep for them to climb out on their own,and they would need more time to dig out a new tunnel tofree themselves. Now a panic swept over the JK army, surely a rescue tunnelwould take too long to dig and they would be trapped andslaughtered.If any orders were given, they were not heard as eachindividual was forced to make their own choice in that heatedmoment.With most choosing to flee, abandoning their compatriots totheir fate.Only a brave few chose to remain and free the trappedminers. The Blacklighters saw their opportunity and made a countercharge against the fleeing JK forces.The JK army tried to rally themselves at their encampment,but were unable to reorganise themselves in time and ran forthe hills.Every man for himself, the stragglers left to die alone as theyfled through the woodlands.Only those brave few who remained in the mine survived,though they were now cut off with their only hope of rescuefleeing back east, forced into a brave but futile last stand. After fierce battle, the tide had turned and LO hadsuccessfully driven JK out of their land in a complete rout. Although JK would continue to dominate the map in terms ofpopulation and industry, Libilian Outlawz had shown not justtheir own strength and will to persevere, but also the might akingdom could wield when they worked together againstgreat odds.They would remain in the north, continuing to harass thewestern borders of JK territory and holding their own againsta much greater army for many months to come. Next Chapter: Lion Rampant References:http://www.wurmpedia.com/index.php/Nexushttp://www.wurmpedia.com/index.php/Cruoremhttp://www.wurmpedia.com/index.php/Cataclysmhttp://www.wurmpedia.com/index.php/Kyarahttp://www.wurmpedia.com/index.php/Valhallahttp://www.wurmpedia.com/index.php/Fort_Molehttp://www.wurmpedia.com/index.php/Rivendellhttp://forum.wurmonline.com/index.php?/topic/23054-wilds-history/http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2007https://www.youtube.com/watch?v=lyNxYcaHPcw Edited October 23, 2015 by Alden 5 Share this post Link to post Share on other sites
Posted October 19, 2015 (edited) Great history. Would love to see more stuff like this. Edited October 19, 2015 by Laurence 1 Share this post Link to post Share on other sites
Posted October 19, 2015 Aug 5th 2007, wow that long ago... Representatives of Iron Peak were also there for that raid sadly we were not very well known back then but i had moved over with a group of friends from a game called Roma Victor at that time... I have to say that was my first real raid in wurm and such fun, great memories. We hit quite a few outpost deeds along the way, the money gained from this raid actually helped pay for the placement of our village. Keep up the great write up of history. Great read, looking forward to seeing more. 1 Share this post Link to post Share on other sites
Posted October 21, 2015 Nice read again, thank you One question though: Where did you get that map of north-eastern Wild from? It's too small to really see anything interesting on it Actually, I think it wouldn't be a bad thing to have bigger pictures in general for curious readers like me^^ 1 Share this post Link to post Share on other sites
Posted October 21, 2015 Nice read again, thank you One question though: Where did you get that map of north-eastern Wild from? It's too small to really see anything interesting on it Actually, I think it wouldn't be a bad thing to have bigger pictures in general for curious readers like me^^ Found it on the Wiki, here's the original: Unfortunately I'm struggling a bit with the forum bbcode and couldn't get the images to match text length.I though it looked weird where the images where too large, rather than too small, but I might have to reconsider. I'm thinking I'll just do a final version as a PDF instead 2 Share this post Link to post Share on other sites
Posted October 21, 2015 Thank you very much Aye, a pdf sounds awesome! Share this post Link to post Share on other sites
Posted October 23, 2015 (edited) Chapter Six Lion Rampant Ever since the days when the kingdoms of Jenn-Kellon andHorde of the Summoned where first introduced, many hadpined over the idea of having a kingdom of their own. Imagining their ideal world where many kingdoms battled itout over far ranging territory, where alliances where madeand broken, and where grand stories could be told.Not content with the clichéd story of ‘Good VS Evil’ that somany fantasy games touted. To that end an alternative was offered to improve thepolitical dynamics of the game.The new kingdom of Mol-Rehan (MR) was introduced, andmuch like Jenn-Kellon it was a Whitelight kingdom with a sillyname. The citizens of Mol-Rehan, like those of JK and HOTS, hadtheir own unique appearance to visually differentiatethemselves.Worshippers of the Whitelight Pantheon, they favouredMagranon the god of conquest above both Fo and Vynora. In the far west of the map on a small spit of land, nestledbetween the coast and tall mountains, sits the town of GoldCoast, the starter town of Mol-Rehan. To assist with the establishment of a new kingdom, as alimited time offer, free kingdom conversions and teleports tothe MR starter town where offered to anyone who wanted it.And eager for a new experience, many accepted. *** The Jenn-Kellon town of Whosville was founded in the veryfirst days of the new Wild server, 7 months before thecreation of the Kingdom of Mol-Rehan.Nestled between the shores of the Whitelight Lake and themountain range spanning east-to-west on the southernborders of JK territory. The name of Whosville itself has a history spanning all theway back to the very first maps of Wurm Online. Loyal as they were to the Whitelight kingdom of old, thevillagers of Whosville longed for new adventures, and choseto answer Mol-Rehans call. The new Whosville was founded under Mol-Rehan banners inthe far southwest of the map.Settled on a small peninsula that guarded the entrance to atranquil bay in the heart of MR territory.Whosville would be crucial to the establishment and growthof the new kingdom.Providing the curious new players with a foundation oftalented veterans to supply them and teach them the lessonsnecessary to survive on Wild. The Blacklight town of Libilian Outlawz also sought change.Leaving Horde of the Summoned, they converted to Mol-Rehan and retained their fortress in the north, taking coloursof red and gold. Libilian Outlawz as Mol-Rehan, by Chromega The unique circumstances of Mol-Rehan’s creation meantthat far ranging groups of players, many of whom hadperhaps never interacted in any way, now found themselveson the same side.Bringing with them their wide range of experience andcreating an open culture.Former enemies and rivals put aside their differences,discovering that not all foes need to be enemies, the newvibrant community of Mol-Rehan took shape. MR's population swelled as veterans and new recruits alikeflocked to join them. The larger part of MR’s population had come from themembers of HOTS who had grown tired of the imbalancesbetween the WL and BL kingdoms.Friendships between those who moved on and those whoremained in HOTS stayed strong, and in recognition of theirclose relationship a non-aggression pact (NaP) wasestablished between the two kingdoms while MR was stillfinding its feet. But not all in HOTS where so cheery about the situation,The exodus of players to MR would clear the path for a newgeneration of leaders to take on the reins of HOTS.A generation with no ties of loyalty to old friends, andresentful of the old guard who they perceived as abandoningthem for the novelty of a new kingdom. *** Mol-Rehan’s rise was meteoric.The veteran warriors of HOTS provided the kingdom’s combatexperience, while the famed crafters of JK made great worksand constructions.But outweighing them both was the mass influx of newplayers drawn by the opportunity to start at the ground floorof a new kingdom, creating a solid base of industry andmanpower that even the populous Jenn-Kellon struggled tomatch.Mol-Rehan was well on its way to becoming a legitimatekingdom in its own right. Activity across the Wild server increased, and not just in Mol-Rehan, each kingdom finding players both new and old to jointheir ranks. Skirmishing became common place once again, but thewarfront of old had forever changed.No longer where there just two kingdoms slugging it out overlong decided battlelines.In a war between any two kingdoms, the third would alwaysbe a kingmaker, acting as the great equaliser in an allianceagainst a more powerful foe. *** The northern lands of Wild became a hotly contestedbattleground once again, with the fortified town of LibilianOutlawz still holding its place in territory that JK consideredits own. Lacking the will and manpower to defend their own kingdominside their own heartlands, many fled the kingdom of JK,taking refuge with Mol-Rehan, who were more able toprovide for them.Amongst them the town of Rivendell, another JK townfounded at the very beginning of the new Wild map, holdingtheir claim in the north alongside JK and the other new MRconverts. This was perhaps the lowest point for Jenn-Kellon.What advantage they had in the past, when the only facedthe Blacklight kingdom, was now gone as Mol-Rehan heldsimilar numbers, similarly skilled crafters and reputedly thebest fighters on Wild. Mol-Rehan built more wardeeds in the north to hold JK’s lastbastions in check.Valhalla, the JK town in the southwest of their territorybattles the MR war deed of Vindicators Den.The JK capital city of Kyara is surrounded by MR convertedtowns that keep the area in lockdown.The JK war deeds of CV and Waterworks are constructed inthe northwest to harass Libilian Outlawz. Everyday MR wins another victory against the formerlycolossal force of JK.Much of JK's forces choose to withdraw from Wild ratherthan face the might of Mol-Rehan, making for themselves amore peaceful existence on the JK Home server.And almost as if in assistance of this great exodus across thewaters, the very first ships are introduced to Wurm, no longerwill players be expected to swim over server boundaries. The old fortress of Pannonia in Whosville Bay With little left to fight against, the MR war effort slows.Eventually MR are given a Home server of their own, andthey lose a large part of their industrial capacity as playersless interested with PvP move over there to make a morepeaceful life for themselves. But there is little to fear for MR as only a spattering of Jenn-Kellon resistance remains, and only murmurs of hostility areheard from HOTS while the kingdom of Mol-Rehan holds aseemingly unassailable position on Wild. Next Chapter: Mercurial Fates References:http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2008http://www.wurmpedia.com/index.php/Wurmpedia:Current_eventshttp://forum.wurmonline.com/index.php?/topic/23054-wilds-history/http://www.wurmpedia.com/index.php/Kaer_Morhenhttp://www.wurmpedia.com/index.php/Libilian_Outlawzhttp://www.wurmpedia.com/index.php/Dark_Citadelhttp://www.wurmpedia.com/index.php/Rivendellhttp://www.wurmpedia.com/index.php?title=Woodscove&oldid=36154 Edited October 26, 2015 by Alden 2 Share this post Link to post Share on other sites
Posted October 26, 2015 (edited) Chapter Seven Mercurial Fates As the year 2009 began, the kingdom of Mol-Rehancontinued to hold a firm grip on the Wild server.Jenn-Kellon had largely retreated to the Home server, and allbut surrendered the north.The Horde of the Summoned had little interest in upsettingthe balance of power, choosing to avoid confrontation withthe more powerful kingdom by sticking to the Non-Aggression pact held between them. The stage was set, it seemed, for a quiet and uneventful yearahead.But this was not to be the case, a series of dramatic andunexpected events where about to occur that would shift theinfluence and control of the server in unexpected directions. The first of which occurred in march of that year. *** Since their first inception the Home servers had always beena place of respite from the hardship and warfare of the Wildserver.And for those who chose to never visit Wild, the Homeservers where a place of creativity and relaxation where theonly things to fear where the occasional wild creature androwdy neighbour, much like the Freedom servers of today outside of Chaos. Life on the Home servers was safe and separated from theevents on Wild, enemies from other kingdoms couldn’t crosstheir borders and extra rules were in place to protect aplayers possessions from their less trustworthy neighbours. Some built their deeds for efficiency, creating perfectlyoptimised workspaces with not a single tile of land or awayward brick going to waste, where they could operate ascaptains of industry.Others chose to build grand designs, idyllic castles, modelvillages, mazes and more.All where possible when unbound by the need for defensivedesign.A simple fence provided all the protection they might everneed.Until one day in mid-march when that suddenly changed. Without announcement or explanation, the barriers that heldback invaders where lifted quietly one night, to the confusionof many.Some took advantage of this opportunity to take from thoseunlucky few who found themselves completely unpreparedto handle this new situation.Although there were many who opposed this, even those onWild, vulnerable towns on all sides found themselves victimsof foreign invaders. Those on that lived on the coast where the most vulnerable,the open ocean acting like a highway for the ship borneraiders arriving like the Vikings of old to raid and plunder. While most invaders where of the opportunistic sort, otherstook this opportunity to pursue grudges against neighboursand Home server deeds owned by members of otherkingdoms. For many this sudden and drastic change was far too much.No one was prepared for the devastation and the suddenneed to fortify everything they owned. This would ultimately lead to the creation of the Freedomservers which were entirely separate from the PvP aspect ofthe game. Through the trees *** The ability to ride animals is introduced to Wurm on April the25th 2009, just a month after the change to Home servers.Now wurmians can travel at great speed over land and chargeinto battle as cavalry.But thanks to the limited capacity for animations at the time,they all appear to be surfing on the backs of their mounts. *** Under the banners of Mol-Rehan, Libilian Outlawz still heldtheir fortress in the north.A position that was practically uncontested on Wild with theonly opposition they might face in either JK or HOTS too busyfocused on raiding the Home servers and elsewhere. LO had very open and trusting policies with regards to someof its villager’s player accounts.Many of the most skilled accounts freely shared theirpasswords with others inside the village.This allowed them to create and improve items forthemselves without bothering the owner of the account to doit for them once they were online.Alongside crafters, they made use of enchanters, builders,farmers, miners and more.Meaning that any one person who was online, as long as theyhad access to an account, could effectively use the mostskilled account for whatever task was required at the time. While this policy was very successful in terms of convenience,its nature of trust would be the ultimate cause of LO’sdownfall. Some players, making use of hacked .Jar files to givethemselves an unfair advantage, where causing a stir.This resulted in a crackdown resulting in as many as thirtybanned accounts. One of the players making use of a hacked .Jar file resided inLO and had access to many of the shared accounts.This meant that any account that the suspected cheater hadlogged into was technically guilty of hacking the game.And in Mid-May of 2009 the members of Libilian Outlawzlogged in to discover their best fighters, crafters, builders andgatherers had all been banned for suspected hacks. All their most valued player accounts where gone in onedevastating swoop.And although there was much protestation against playerslosing their accounts for someone else’s wrong doing, theresults of the ban stuck. Players whom had spent many months or even yearsdeveloping their accounts were left with nothing.Some chose to start again on new accounts, but many morestopped playing all together. *** Libilian Outlawz had been undone, and there where thosewho revelled in their loss.Those players amongst JK whom had felt resentment at MR’srise to dominance savoured vindication by the sudden turn ofevents.And the armies of JK returned to Wild preying on thismoment of weakness, intending to take back the northernterritories. The first to fall was Libilian Outlawz itself.Mere days after the bans came into effect, JK rolled up on thetown.LO had only a handful of players and unskilled accounts leftto defend itself, reinforcements were called in from thesouthwestern heartlands of MR and a host of warriors fromWhosville and other towns arrived to assist. They were able to secure some of the artifacts stored in LOand perform a rescue of players trapped there by the siege,but could not prevent the towns destruction.From their nearby outposts to the east, JK raided for days onend against the now vulnerable town.And when all the walls were turned to ruins, JK camped outamongst them, draining the token over a period of days.Despite the valiant efforts of the defenders, after countlesshours of battle and siege, on May the 16th 2009 LibilianOutlawz had been made to disband at the hands of anenemy. *** JK finds themselves the dominant force once again innorthern Wild, many towns are forced to capitulate andconvert to JK in avoidance of their wrath.Only the town of Rivendell remains, a solitary presence of MRinfluence in the north. *** With MR in disarray JK pushed their advantage to gain controlover other parts of Wild. The new JK town of Sparta was founded in a key defensiveposition on the south-eastern peninsula.Between the sea and steep mountainside, they controlled allaccess from that southern region. The Home servers which had been so devastated, whereclosed for the last time making way for the new Freedomserver of Independence. On Wild, both the Artifacts and Unique creatures were reset.JK used their resurging numbers to find and dig up alltwelve artifacts in record time before anyone else had the chance,hoarding them away on their capital deed of Kyara wherethey remained unused for many months. Rivendell had endured now amongst the constant JK threat inthe north for some months as the last MR outpost in thatprovince, and JK sought to make a final push claiming theentire northern part of Wild as their own. *** In secret from the westernmost JK deed of Valhalla, theyconstructed a long road through thick forest, over which theycould move supplies closer to Rivendell.Building a defensive chain of guard towers along the way. Reaching a desert northeast of Rivendell, on a tall ridge thewar deed of Hostis Ad Portarum (HaP) was founded in Augustof 2009. From here the JK army made daily raids against the town ofRivendell, in the hope of wearing them down and beating thewarriors of Mol-Rehan in a battle of attrition. In their weakened state, the forces of Mol-Rehan could notcompete with JK’s industrial might, churning out weapons,armour and building material at such a high rate.The time and resources that JK invested into HaP wasoverwhelming, and the town of Rivendell would find itselfunder constant siege day in and day out for the next twomonths. Warriors, crafters and builders from all across the territoriesof Mol-Rehan were called in to assist Rivendell in their timeof need.Many travelled a great distance away from their own homes,which may have needed defending of their own, to answerRivendells call. Raids and counter-raids between Rivendell and HaP testedthe limits of endurance for the smaller number of MR playerstrying to survive the merciless assault.Networks of trenches, tunnels, thorn pits, dirt mounds andwalls turned the battlefield between the two deeds into aWurmian version of no-mans-land. But eventually in mid-September, the reinforcements thatarrived to assist Rivendell made their way back to the homesthey had not seen or tended to in two entire months ofconstant warfare. Hope of a successful defense diminishes.And on the 25th of September, noting the weakening forces ofRivendell, the JK army makes a final push.Commencing a final eight hour raid against Rivendell, tearingdown its walls and ousting the few remaining defenders.JK camps the deed for several days, and finally by the 28th ofSeptember the town of Rivendell is disbanded.The last MR bastion in the north is defeated. *** It had been a difficult year for MR having lost much of itsformer numbers and the northern territories.But they were provided with much needed breathing roomwhen JK decided to fortify its own position rather thancontinue an offensive against MR. Using a tactic that had been of great benefit in the past, MRmoved to become a threat to JK towns far across Wild.A tactic designed to keep JK on the defensive, making themlose focus on more aggressive pursuits until MR could strikeback. With this plan in mind, commenced a raid on the JK town ofSparta in southeast Wild. By now Sparta had become a powerful and well establisheddeed, the veteran of many raids and sieges, it was wellfortified and a point of pride for JK’s southern forces. On December the 12th 2009, the Mol-Rehan raid againstSparta was just beginning when they found unexpectedvisitors from the Legion of Libila (LoL) arriving. LoL was a clique of veteran players under the HOTS kingdom.Although they were a Blacklight town, they held a greaterallegiance to the Whitelight kingdom of JK who had takenthem in after some bad blood occurred between them andthe new HOTS Emperor. LoL had taken up a position between the MR raiders and theirships anchored on the shoreline, effectively cutting off anescape route. The MR forces where highly suspicious of these clearly hostileactions, but they technically held a NaP with the Blacklightersand would not want to risk appearing the aggressor bybreaking it.But that would not be a concern for long, as the forces of LoLmoved in and made the first attack. MR held the higher ground between the walls of Sparta andthe shoreline, but LoL had cavalry and where able tooutmanoeuvre them. In the end, the raid was abandoned and the forces of MR hadlost four of their number to this surprise attack and theapparent breach of a longstanding pact.LoL itself declared that it was not affiliated with the actions ofHOTS as a whole, and was not following any declarations orpacts that were being upheld by the current HOTS Emperor. Regardless the tensions between the once friendly kingdomsof MR and HOTS had increased, with Mol-Rehan nowsuspicious of all HOTS activity and Horde of the Summonedpreparing themselves in-case of retaliatory raids from MR. *** By the years end, Mol-Rehan had fallen from a position ofseemingly unassailable power, from dominating all of Wild toconsolidating what was left into their heartlands in thesouthwest.As if that was not enough, a long standing pact was hangingby a thread and the threat of another war on a second frontseemed imminent. A bitter taste of how unexpectedly the tide may turn. Next Chapter: Ashes of the Phoenix References:Mol-Rehan Archives.http://www.wurmpedia.com/index.php/Wurmpedia:Current_eventshttp://forum.wurmonline.com/index.php?/topic/23054-wilds-history/http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2009http://www.wurmpedia.com/index.php/Whosville Edited October 30, 2015 by Alden 2 Share this post Link to post Share on other sites
Posted October 30, 2015 (edited) Chapter Eight Ashes of the Phoenix The citizens of Mol-Rehan had learned a harsh lesson in 2009with the disbanding of LO and the loss of the northernterritories, and as the new year of 2010 rolled in they weredetermined to reinforce their holdings in the southwestagainst further loss. The Capital of Whosville had been expanded in size with newdefensive terraces at its centre and an ever expanding shantytown of 1x1 wooden huts in its perimeter, the Whosvillepeninsula was entirely walled off to protect the lesserfortified settlements and new players of the region from thecoastal raiders that plagued them.New roads and highways were built, the road between GoldCoast and Whosville in particular was reinforced by a longchain of guard towers to make the route safer for transportand the maintenance of kingdom infrastructure. New deeds were founded, new friends were made and newenemies appeared on the horizon. *** Late in the previous year, on December 21st 2009, a newreligion and champion update came into effect.This update gave anyone who chose to be a champion a 75%damage reduction, in addition to many other benefits,supplemented by any armour they might be wearing.The downside however to becoming a champion meant thatdeath for a character became permanent after they had beenkilled three times.To become a champion required a character to have 50 orgreater faith and to convert themselves at either theWhitelight or Blacklight depending on their Deity.Jenn-Kellon held control over the Whitelight in the north.And Horde of the Summoned controlled the Blacklight in thesouth.Mol-Rehan, in the far southwest, would have to travel a longdistance and fight through enemy territory to reach either. The damage reduction afforded to Champions made it a veryvaluable option, and unlike Champions today there was nolimit to the number of players that could be Championssimultaneously. For a non-champion to kill a Champion in one on one combatwas almost impossible, and the kingdoms of JK and HOTSwould champ up as many of their players as they could, usingthis position of advantage and their control over the WL andBL to deny access to any outsiders.As a result, Mol-Rehan was unable to secure any Championsof their own at that time. This imbalance of power would not go unnoticed. *** Ebony Veil (EV) was the Capital of HOTS, constructed upon anartificial island in the centre of a lake, the lake itself lay on theborder between HOTS and MR.Its construction had been allowed by Mol-Rehan back whenHOTS and MR enjoyed more peaceful relations.From this fortress of steep earthworks and Tall Stone Wallsthe Champions of Libila made their staging grounds for a newwar. The historic Non-aggression Pact that recently stoodtenuously between HOTS and MR came to a dramatic endwith the sudden onslaught of an army of BlacklightChampions. Sallying out from the dark fortress of EV, the Blacklighterscrossed the border directly into the Mol-Rehan heartlands,using their status as Champions to crush all opposition.Back and forth from EV they went, devastating one town andretreating for supplies before moving onto the next.On and on the slaughter went, with every town and fortressof MR coming under vicious siege in one brief weekend ofdestruction. The Blacklighters knew no fear, relying on their championdamage reduction to win the day for them.MR fought hard and would lose many lives for every singledeath they inflicted on HOTS. One by one each town of MR fell under the might of this darkcrusade, until their remained only one.The MR starter deed of Gold Coast was the final enclave of aonce great kingdom, now seemingly defeated. *** This was the darkest moment of Mol-Rehans’ history.All they had regained as a kingdom after the previous defeatin the north of Wild, was undone.They faced a foe many felt was unbeatable.Only a stubborn few stayed the course, some thought themdetermined to see out Mol-Rehan’s last moments. The Blacklighters pressed on to make the final blow thatwould kill a kingdom.But the last day of Mol-Rehan dragged on, with every deaththey returned again, defeated in every engagement theyfaced against HOTS.But there would always be another defeat after the last,again and again HOTS would kill but always their victorywould be beyond the next battle and then the battle afterthat, forever out of reach. Under valiant leadership the stray forces of MR had beenrallied.The House of Mol-Rehan was founded as the new capital cityof MR, east of Gold Coast in a large valley protected on threesides by tall mountains that marked the northern edge of MRterritory in times past, all the many stragglers and refugeesfleeing the unending torment of HOTS dominationconsolidated themselves there. The Champions of Libila crashed against those uniteddefenders, and found that the tide had turned.Where before the Blacklighters where fearless, there damagereduction making them far stronger than any MR warrior,now they remembered the cost of becoming a Champion. Those Champions who had lost a life or two in the campaignnow where reluctant to stand on the front line, for fear ofpermanent death.In turn the other Champions took losses and they too pulledback from the fighting.Battle after battle Mol-Rehan pressed on and the army ofHOTS slowly came to realise they had crippled themselves. *** The most experienced and skilled fighters of HOTS retreatedto the safety of EV in fear of the permanent death thatawaited them should they continue the fight, soon followedby the remainder as the Blacklight army continued to shrink. The warriors of Mol-Rehan began a long and arduous countercampaign against the HOTS Capital, constructing over manydays a long chain of towers up to the very doorstep of EV.Here they founded the war deed where they could face theBlacklighters on even terms and eventually break thestrength of HOTS. The Blacklighters raided and harassed the constructionefforts, skirmishing was constant both day and night on landand water. After several days and weeks of siege the Capital city ofEbony Veil was destroyed, the Blacklighters remainingamongst the ruins fighting for the scraps that where left untilthey were all finally driven out by the valiant Mol-Rehanconquerors. There, in the now longstanding ruins of EV, the kingdom ofMol-Rehan had done what many thought impossible.Returning from the very brink of destruction by the will anddetermination to never give up. But there was little time to celebrate this watershed moment,while the new enemy in the south had been defeated an oldenemy in the north was stirring. The siege of Ebony Veil, by Candee, 2010 *** The armies of Jenn-Kellon, although also embattled withHOTS, had not taken such a heavy blow as Mol-Rehan.Their position and control of the Whitelight meant they couldfield a Champion army of their own, which had saved themfrom a HOTS incursion from the south. Now they marched from the town of Valhalla against a warweary Mol-Rehan, hoping for an easy victory.They met in the mountainous crags that marked the northernborders of MR territory.Here they battled for many days, skirmishing back and forthon rocky terrain, but never would JK penetrate into MRheartland the way HOTS had done. The fighting between MR and JK was a long exchange of backand forth between the kingdoms until the location of theWhitelight was moved.The WL had remained for years deep inside of JK territory andnow out of recognition of its unfair placement, so far-off fromMol-Rehan, it was moved to a location more equidistantbetween MR and JK but still within JK lands. The JK army pulled back from their offensive on MR to bettersecure the more vulnerable WL, improving the already builtguard towers in the area, and constructing new war deeds asclose as they were allowed in a large perimeter around theWL. Mol-Rehan gathered her armies and broke through the JKlines and destroying their fortifications, taking control of theWL for a time, now able to recharge their artifacts and gainmore Champions of their own. But this position was over extended, supplies andreinforcements could not be acquired with ease, JK used theirbetter position to take back the WL once again. The war between MR and JK went on like this for some time,both powers competing for the top spot on Wild but findingthemselves evenly matched.Victories and defeats were spread evenly on both sides,dragging into an effective but contested stalemate. *** All the while HOTS held very little presence on the server,after their defeat and the crushing of their capital, they werebeset by internal conflicts. Rival factions within HOTS battled for leadership over thekingdom, becoming heated to the point of civil war.BL on BL fighting came to a head with the mass killing of itsown players and the assassination of one of its Champions,who now suffered a final death, resulting in the exile of manyBlacklighters. In disarray and suffering after an exodus of many veterans,HOTS had limited options in choosing targets.Reduced, out of necessity, to waiting until the largerkingdoms were distracted by engagements in the northbefore they could strike out against targets of opportunity inthe south.This would largely put them in conflict with Mol-Rehan,having to not only face off against the powerful JK army ofthe north but also the ragtag HOTS bandits of the south. The town of Eden, July 2010 *** It was at this time on October the 28th 2011, that the Epicservers opened. Epic was another vision of what Player versus Player combatcould be in Wurm Online.Rather than the slow and strategic campaigns of Wild, Epicwould be fast and tactical.Sporting faster skill gains, easier to navigate maps and playermade kingdoms. Epic has a history and story of its own worth telling, but I willleave that task to someone else. As players from all over flocked to Epic, eager to give the newcluster a try, Wild found that it had been usurped as thefavoured PvP server. *** The compounding effects of sweeping mechanical changes,new servers and Wurms problems with player retentionmeant that Wild had seen fewer and fewer players over thelast year. With its dwindling population, more dramatic changes weremade to Wild in order to keep it relevant. Beginning on December 19th 2011.Each of the kingdoms; Mol-Rehan, Jenn-Kellon and Horde ofthe summoned where removed and all their membersconverted to the Freedom kingdom.Village based alliances where used as a lightweight version ofthe player made kingdoms available on Epic. Changes to many raid mechanics; such as Catapulting,Lockpicking and Bashing, came into effect.Severely affecting the ability to harm anyone hiding behind somuch as a low stone wall and making many basic deedssimply impervious to any kind of attack. Wild was connected to the other Freedom servers by itsborder in the east and renamed as Chaos. Next Chapter: The Eye of the Storm References:Mol-Rehan Archives.http://forum.wurmonline.com/index.php?/topic/23242-the-seige-of-ev/http://forum.wurmonline.com/index.php?/topic/29053-the-history-of-gravy-and-downfall-of-ebony-veil-as-told-by-candee/http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2010http://www.wurmpedia.com/index.php/Silron_Valleyhttp://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2011http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2012 Edited November 3, 2015 by Alden 2 Share this post Link to post Share on other sites
Posted October 30, 2015 It's too bad you won't do some writing about epic too, you're doing that so good!But it's very interesting to read about Wild too of course. Please keep up the good work I think that this story should get a place in the Wiki by the way! 1 Share this post Link to post Share on other sites
Posted November 3, 2015 (edited) Chapter Nine The Eye of the Storm It is January 2012.The population on the Epic cluster continues to rise, while onChaos it continues to fall.All the activity on Epic leads to new updates to the combatmechanics, changes and benefits of which spread back toChaos. But Chaos has its problems.For whatever reason, the dramatic sweeping changes thatoccurred on Chaos to stem the exodus of players has notworked.Its population has fallen further, and those that remain findtheir ability to engage enemy towns and players in combat ishampered by the new alliance system and changes to manyof the fundamentals of raid mechanics. The Hunt of the Ancients is introduced to both Chaos andEpic.A player versus player event that doles out rewards to thealliance that can win its challenge. Many more changes to combat mechanics occur over aperiod of months. Altering the way that players choose toengage one another. But still the activity on Chaos is quite low. *** The Empire of Mol-Rehan Alliance, the alliance of villages onChaos that made up the former kingdom of Mol-Rehan, didtheir best to keep Chaos active and alive though many oftheir number had moved over to Epic.Often patrolling enemy territory, despite their lack ofpopulation relative to the other kingdoms, hoping to findsome excitement and a story to tell. Some skirmishing and traps occurred on an infrequent basis.But perhaps the most notable event of that year, for theimpact it would have on the future of Chaos, is the foundingof Kratos. Mol-Rehan had for a long time been at a disadvantage on theserver due to their position in the far west.In times past, the western border had connected to the Mol-Rehan Home server but it had long ago been removed alongwith the Jenn-Kellon Home server to the east.As a modern alternative, Chaos had been connected to theFreedom Isles, where they could live in relative peace.But that crossing lay all the way over on Chaos’s easternborder, effectively isolating Mol-Rehan unless they werewilling to risk the crossing past the mainland and territorialwaters of either JK or HOTS. Likewise the HOTA zone was in the central east of Chaos witha rugged mountainous border between it and MR territories. Mol-Rehan had few secure locations to operate from on thatside of the server.But there was a hugely ambitious plan to rectify the situation. On the 23rd of October 2012, the mountain fortress of Kratoswas founded on a lone steep sided peak that jutted out intothe sea. Deep inside on enemy territory and surrounded on all sidesby established and long-standing hostile strongholds, withthe powerful JK fortress of Sparta just a stone throw to thenorth, it was a daring project. Founded above the former town of Helms Deep, its toweringheights providing views of the archipelago to the south, awide stretch of water and the HOTA zone to the west, theFreedom border in the east and the fortresses of JK holdingthe gap between mountain and sea to the north. From there it was a short sail of only a few minutes to eitherthe Freedom border or the HOTA zone, depending onwhether Mol-Rehan was seeking either trade or trouble. It’s founding was not without incident however, the otherkingdoms, and JK in particular, were not willing to let MR gainsuch a beneficial outpost. Even at an incomplete stage the fortress of Kratos appearedformidable, those that wished it gone could do little morethan hassle its construction by stealing supplies anddistracting its builders. But eventually its construction would be completed,providing MR with a secure position in the south east andperhaps their strongest fortress to date. Kratos, 2015 *** With the southeast peninsula now a contested territory,Jenn-Kellon increase their activity in the deed of Spartahoping their greater numbers will win the day for them. But the warriors of Mol-Rehan are entrenched, and from themany tiered mountain fortress of Kratos, they make theirown assaults against the JK holdings that surround them. With their ambitious efforts, Mol-Rehan had singlehandedlyreturned activity to Chaos and forced the other kingdomsinto action.New players, spurred on by the renewed life in Chaos and thehard work of recruitment campaigns, flock to join the ranks ofMR.The arrival of fresh talent brings about an increase inindustry, a greater output of war supplies and a fresh playerbase eager to try out frontline combat. While JK has both the numbers and the veteran players,boasting some of the best crafters and fighters of the time,they cannot match the enthusiasm of an expanding Mol-Rehan while their own hold on Chaos is shrinking. *** As the new year of 2013 rolls in, Mol-Rehan makes its markwith their new territory in the southeast holding strong,expanding their influence to make themselves the dominantforce at HOTA and ensuring the continued growth of thekingdom. Chaos is leaving the slump it had been in for over a year,dragged out of it specifically by the actions of one kingdom.Skirmishing is increasing, specifically in the southeast, andnumbers are returning. While it may have largely been a quiet year, the seeds offuture conflicts and conquests had been planted by themachinations of Mol-Rehan. Next Chapter: Order Unto Chaos References:Mol-Rehan Archiveshttp://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2012http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2013 Edited November 6, 2015 by Alden 2 Share this post Link to post Share on other sites
Posted November 6, 2015 (edited) Chapter Ten Order unto Chaos While Player Made Kingdom’s had been active on the Epicservers for some time, Chaos for more than a year hadsuffered under a heavily restricted system based aroundvillage alliances. Deeds were practically invulnerable due to the restrictions oncatapulting, lock picking and wall bashing.Even the simplest square fort was an impenetrable haven,reducing many would be battles into running matchesbetween shelters. But on February 1st 2013, that system was scrapped andPMK’s based on the templates of the Whitelight kingdoms,Mol-Rehan and Jenn-Kellon, were allowed for the very firsttime on Chaos. The Mol-Rehan alliance chose to adopt the name they hadbeen operating under for some time now.Recognising their territorial and military dominance theywould no longer be a kingdom but instead, an empire.On the third of February 2013, in the capital deed House ofMol-Rehan, The Empire of Mol-Rehan was founded. Fire and Sand *** With the introduction of PMK’s came a renewed vigour forthe Chaos server.Recruiters redoubled their efforts and brought in greenhornsby the boatload from the Freedom Isles.Old veterans reunited with their friends and refounded olddeeds. Forges, long dormant, saw their first sparks of fire in over ayear as industry was reforged, and new weapons and armourcreated. And the old restrictions on catapulting, lock picking andbashing where removed.Open skirmishing and raids returned, becoming morecommon than they had been in sometime. But not every kingdom was able to revitalise itself under thenew PMK’s as Mol-Rehan had. *** Ever since the destruction of Ebony Veil, the old capital of theBlacklight kingdom, Horde of the summoned had been afractured community.Factional infighting plagued the kingdom as separate groupsbattled for political control, fostering a collection of mini-kingdoms battling one another for supremacy on and off formonths at a time. And while the difficulty of later years had been no less kind tothe other kingdoms, HOTS was perhaps the hardest hit by theopening of Epic and the changes to Chaos. While JK and MR were able to later reform themselves underPMK’s, HOTS was forced to use the old kingdom model as theBlacklight PMK template was not yet available. Unlike PMK’s ,which have better control of playermanagement and leadership functions, the old kingdomsrequired an NPC to crown a player as its leader.Like the Lady of the Lake that crowned the Grand Prince forJK, and the Stone of the Sword that appointed the Chancellorfor MR, HOTS had their Emperor appointed by the CobraKing.And this crowning NPC offered only a small random chance ofbecoming a king once approached, meaning that many wouldneed to try before being granted the opportunity. In early 2013 the Blacklight kingdom was still as divided andfactional as ever.Access to the Cobra King had been walled off by one of thegroups vying for control of HOTS, ensuring that only theirown would be able to attempt to gain the crown and denyingall other Blacklight factions.Leaving the kingdom without a king for quite some time. In an effort to give the ailing kingdom a chance to rebuilditself, the Empire of Mol-Rehan formed a Non-aggressionPact (NaP) with the Horde of the Summoned.Hoping their diplomatic efforts would one day cultivate goodrelations should HOTS ever rise to the level of prominencethey once held and to maintain peace in the south of Chaos. For the most part, the many disparate factions of HOTSwhere happy to accept and abide by the terms of the NaP.But not all, others both inside and outside of the Blacklightkingdom plotted to take advantage of Mol-Rehan’s mercy. The Empire of Mol-Rehan turned its attention northwardstowards the armies of Jenn Kellon, trusting that the NaPwould hold the south in check.But leaving HOTS to its own devices had backfired on morethan one occasion in the past. In early March of 2013 a group of Blacklight agitators, in anapparent effort to test the limits of the NaP, founded thetown of Bloody Waters in a position closely bordering on MRterritory and overlooking a large body of water vital to MR’sfree movement across Chaos.From there they proceeded to scout into MR lands, and evenbegan sniffing around the walls of nearby Mol-Rehan deeds,hoping perhaps to taunt someone from MR into inadvertentlybreaking the NaP. But MR are determined not to be the aggressor, and allowthese transgressions to occur so long as no overtly hostileaction is taken by those rogue bands out of Bloody Waters. Through diligent intelligence efforts, the Empire of Mol-Rehan traced rumours of Bloody Waters and the alliancesthey were garnering with the northern kingdom of JennKellon.They discovered that Bloody Waters was indeed planning onbreaking the NaP with MR in a sneak attack once they hadbuilt up enough supplies. The Empire is aware of its precarious situation.HOTS, and Bloody Waters in particular, is in no position todefend itself, if MR takes the initiative and acts now they candestroy any devious plots long before they become a threat.This will however be politically disastrous, making MR theone to break their own pact and potentially be seen as usingtheir might to bully a helpless kingdom and putting a blackmark on any future attempts at diplomacy.If they however choose to honour the pact by doing nothing,they risk waiting for the inevitable attack to occur andpotentially suffer a great loss. In an effort to reduce the rising tensions and cease dealing inbackroom rumours, MR sent an envoy to Bloody Waters tohear their official intentions and to determine if they werewilling to abide by the NaP.But outside the very gates of Bloody Waters, the lone envoyfrom Mol-Rehan was openly attacked and driven away in ahail of arrows and accusations. Many in Mol-Rehan considered the NaP broken by the hostileactions of Bloody Waters and wished to end their nuisance byofficially dissolving the NaP and declaring war. But Mol-Rehan was approached by another faction of HOTSwho did not wish to involve themselves in a war they knewcould not be won, they disassociated themselves from theactions of Bloody Waters and urged Mol-Rehan to maintainthe NaP. It was true, these Blacklighters told them, that the lone townof Bloody Waters had no intention of remaining peaceful withMol-Rehan but others in HOTS certainly didn’t want openwarfare.Bloody Waters had been a burden on the already strainedkingdom, killing and looting its own fellow Blacklighters whowere not willing to join their cause. The Empire of Mol-Rehan agreed that the NaP should stay inplace, but the lone town of Bloody Waters would be exemptfrom the pact. It was at this time when the Horde of the Summoned finallygained an emperor.Bloody Waters had been using their control over the CobraKing to deny access to anyone outside of their own groupfrom attempting to gain the dark regalia of the HOTSemperor.Ensuring that the title would fall only to one of their own. This then meant that Bloody Waters was now the new capitalcity of Horde of the Summoned, right on Mol-Rehans’ border,evoking a memory of the dark days when the armies of EbonyVeil marched over the heartlands of Mol-Rehan. Now that HOTS had some semblance of leadership, theyfound a host of new recruits willing to rally to them.The new Blacklight emperor was even brazen enough toattempt to capture towers belonging to Mol-Rehan andexpand their territory through conquest. This was the break that Mol-Rehan needed, no one couldcontest that Bloody Waters had been the aggressor and hadbroken whatever pretense of a NaP still existed betweenthem and MR.The forces of Mol-Rehan easily drove back the invadingBlacklighters and prevented their capture of any territory. But this was not all Mol-Rehan had to fear.The emperor of HOTS used his position to appoint all thekingdom titles to his friends and allies.These publicly visible appointments revealed earlier rumoursof a JK-HOTS alliance to be true, as a well-known figure ofJenn Kellon leadership had appeared on the HOTS council. The larger part of HOTS, not allied with Bloody Waters, wasstrongly against this new emperor for both inviting war withMol-Rehan and turning HOTS into a puppet kingdom underthe thumb of Jenn Kellon. It appeared JK had been plotting to force the Empire of Mol-Rehan into wars both in the south and north of Chaos. The situation appeared dire, Mol-Rehan would be stretchedthin dividing its war efforts between both Jenn Kellon andHOTS.But in an ironic twist of fate the long fractured and dividedkingdom of HOTS found themselves motivated towards asingle uniting cause; the ousting of their Jenn Kellon overlordsand the warmongering emperor. Within days of the traitorous alliance being revealed theEmperor in Bloody Waters was forced into abdication andfled into the north seeking sanctuary with his Jenn Kellonmasters. The remnants of HOTS reaffirmed the Non-aggression Pactwith the Empire of Mol-Rehan in full, and would enjoypeaceful relations for some time to come.That is, until the next inevitable betrayal by HOTS occurredsome months later. *** The Empire of Mol-Rehan knew that JK would likely have hadan attack plan ready to implement once there plot to turnHOTS against MR had succeeded. But by the willingness of Mol-Rehan to remain faithful to thepacts it had declared, and the hasty actions of the plotters, ithad failed. Setting back JK’s invasion plans for a time, giving Mol-Rehanthe opportunity to make some plans of its own. *** Ever since its founding almost a year before, the mountainfortress of Kratos had been a thorn in JK’s side.Effectively nullifying their hold on the south easternpeninsula of Chaos.And in an effort to both reinforce their own holdings and putgreater pressure on Mol-Rehan, Jenn Kellon founded thewardeed of The Hot Gate.Situated between the MR fortress of Kratos and the JKfortress of Sparta, The Hot Gate was founded in a naturalchoke point between steep cliffs in the east and open watersin the west. The threat that this wardeed posed to Kratos was notinsignificant, if Kratos fell so would MR’s primary hold in theeast, their safe passage to the Freedom Isles and the accessto trade and new recruits that came with it. The Empire of Mol-Rehan took the fight to the enemy, ratherthan give them time to attack on their own terms.For weeks they kept JK on the defensive, besieging The HotGate and skirmishing with the defenders. Until finally the line was broken, and Mol-Rehan emergedvictorious.This left the fortress of Sparta more vulnerable to attack, andtook any offensive plans off the table for JK. Outside The Hot Gate, 2013 *** The Empire of Mol-Rehan had seized the opportunityprovided by PMK’s and further established their variousfootholds across Chaos.In only a few short months their influence had spread greatly,and Mol-Rehan grew to become the dominant force on thebattlefield. Jenn Kellon, unable to match the might of Mol-Rehan in opencombat, had moved to less reputable forms of strategy.And although their schemes had failed for now, they could beexpected to continue the underhanded approach of secretalliances and plots of betrayal in times to come. The Horde of the Summoned, while largely grateful for Mol-Rehans’ assistance in maintaining their freedom, was stillpolitically unstable and at best an uncertain ally and at worsta potential knife in the back. Next Chapter: A Fortress of Freedom References:Mol-Rehan Archives;The Battle of the Hot Gate written by RomaN;http://www.wurmpedia.com/index.php/King_Cobrahttp://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2013 Edited November 9, 2015 by Alden 1 Share this post Link to post Share on other sites
Posted November 6, 2015 Looking forward to reading about the next two years 1 Share this post Link to post Share on other sites
Posted November 9, 2015 (edited) Chapter Eleven A Fortress of Freedom The revitalisation of Chaos was the hallmark of 2013.By only mid-year several great battles had been fought,fortresses had been torn down and built up, and politicalplots had set a kingdom against itself. The Empire of Mol-Rehan held control from west to east overChaos in an unbroken span of territory, cutting off the northfrom the south.The Horde of the Summoned in the south peninsula wasfighting a never ending war of succession.And Jenn Kellon in the north, recuperating from their lastdefeat, forged new arms and plotted once again the downfallof Mol-Rehan. Amongst all these happenings a new contender arrived, onewho wished to bring a change to the stifled politics of Chaos,instigate measures of real diplomacy and bring an end to thehatred between kingdoms caused by old grievances. *** Working in secret from a well-furnished cave hidden deep inthe mountains.A close group of trusted acquaintances toiled together to laythe ground work for their ambitious project.For six months they worked, both in game and on the forums,to cultivate a fertile position for their scheme to take hold. They opened up diplomatic channels with the otherkingdoms, always remaining neutral but probing them ontheir willingness to allow new groups the chance to grow.Finally in early July of 2013, after many months of hard work,the town of Fort Freedom was founded. Just south of the Freedom Isles starter town of Hunters Lodgein central Chaos, situated right on the border of the Hunt ofthe Ancients.It was hoped their convenient proximity to Hunters Lodgeand their allegiance to the Freedom name would attractothers from across the Freedom Isles to their cause. And it did, for a while at least, but maintaining a kingdomunder the banner of Freedom Isles would prove difficult.Much like HOTS at the time, they were not a PMK andsuffered from the downsides that resulted.Unlike HOTS, who struggled around the ownership of thekingdom crown, Freedom Isles had no crown to speak of andno means of managing the kingdom in the same way thatothers could. But it was not only internal mechanical difficulties thatplagued them.Roaming groups from both Mol-Rehan and Jenn Kellon paidvisit to Fort Freedom, eager to observe their defences andtest their reaction times.But neither kingdom was willing to stick around for too long,through Fort Freedom’s deft handling of politics andpropaganda they both believed the Freedom Isles town to beallied with the opposite kingdom, with neither MR or JKhaving a nearby refuge to retreat to they feared being oustedby a host of reinforcements riding down on them in the open.And for a while this arrangement would keep the HuntersLodge region in relative peace. *** By August 2013, the latest in a long line of usurpers hadrecently taken the crown of HOTS.And ever eager to establish a sense of legitimacy as the trueleaders of the Horde, began a campaign against the Empire ofMol-Rehan. Skirmishes occur along the borders between MR and HOTS,with HOTS once again breaking the NaP that Mol-Rehan hadcreated for the Blacklighter’s own benefit.Although Mol-Rehan had little trouble driving away theinvaders, there was some concern about the standing MRpolicy of non-aggression, clearly which ever group wasleading HOTS on that day of the week could not be trusted toreciprocate. Almost as if HOTS wished to aid Mol-Rehan in its decision,they moved up from mere border skirmishing and began araid on an MR deed, a raid that was easily pushed back by thedefenders.The Empire of Mol-Rehan dissolved all notions of maintaininga NaP and retaliated against the HOTS threat by besiegingtheir now capital city of Commoragh. At almost the same time forces from the northern kingdom ofJenn Kellon marched southwards and gathered at theirfortress of Sparta.From there they began a raid on the MR deed of Hades Wall.Hades Wall was Mol-Rehans answer to the JK’s Hot Gate, aforward defensive position protecting the fortress of Kratosfrom invasion.Founded in a strategic position holding the chokepointbetween mountains in the east and the shoreline in the west,the gigantic wall was intended to deny JK land access to thesouth eastern peninsula. The timing of the attacks, from both HOTS and JK, suggestedat the time that an alliance between the kingdoms had beenrenewed. Later, with Hades Wall still under repair from the last invasionthe armies of Jenn Kellon descended again.This time breaching Hades Wall and beginning an attack onKratos itself.But the defenders where able to hold them at bay, and the JKarmy retreated home unable to penetrate that mountainfortress. *** Once again the Horde of the Summoned had under gone achange of leadership, the new empress ousted the oldemperor. Under her leadership the Horde turned away from makingneedless war at its own expense and focused itself onrestoring the burnt out kingdom. The Blacklight capital of Commoragh would be rebuilt andrecruitment campaigns went into full effect.For the first time in a long time HOTS saw growth within thekingdom as old rivalries where set aside, at least for themoment. This was the growth that the Empire of Mol-Rehan had beenhoping to see from the Blacklight kingdom when it hadoffered its non-aggression pacts in the past.While it may have seemed a good opportunity to forgeanother NaP, considering the long history of HOTS betrayalsput a damper on that idea.Mol-Rehan would not take action against the Horde for now,but would remain vigilant of the Horde’s plans andoccasionally keeping an eye on their progress. But HOTS chose to interpret Mol-Rehan’s reluctance to forma NaP as hostile intent, with scouting and the occasionalskirmishes that resulted reaffirming their opinion. The empress of HOTS, feeling under threat, consulted with aclique of JK veterans known as the League of Gentlemen.They came to the agreement that the League would providetheir military strength and experience to HOTS in exchangefor receiving kingdom titles and a for having a say in kingdomaffairs. But the League soon over stayed their welcome, using theirposition as strong fighters to dictate orders and turn theHorde into a puppet kingdom of Jenn Kellon, causing a greatdeal of internal strife as they lorded over those in HOTS whodidn’t have the power to stop them. Not satisfied to merely have control of the Horde as apuppet, the League decided to take direct control of theBlacklight kingdom and seized the site of the Cobra King.The empress, who had done so much for the strugglingkingdom, chose to abdicate her crown and leave Chaos afterfacing increased pressure from Jenn Kellon and the League. *** All the while, Fort Freedom continued onward towards itsgoals.Its walls now rising high and strong, former recruits from theFreedom Isles now more experienced and capable of dealingwith the threat posed by the other kingdoms. The Empire of Mol-Rehan, witnessing the lengths that FortFreedom had gone to in assisting new players on Chaos,decides to officially declare a non-aggression pact in the faiththat this new kingdom would have a greater respect for suchagreements. Fort Freedom, and their sister deed of Asgard, had for sometime been building up the infrastructure of the surroundingHunters Lodge area.But the nearby deed of Pardranor took grievance with whatthey saw as Fort Freedom infringing on their territory. Pardranor and Fort Freedom, both Freedom Isles towns nearHunters Lodge, had co-existed quite peacefully before.But it had come to the point when their differing long-termambitions began to conflict.While Fort Freedom wished to build up a strong presence forFreedom Isles on Chaos, Pardranor aimed to eventuallybecome a PMK themselves, putting the two sides atloggerheads. The leadership of Fort Freedom called for calm, butPardranor was unwilling to tolerate their presence andthreatened to call in their allies from Jenn Kellon. Pardranor struck first, beginning what some would call theFreedom Civil War.Fort Freedom was able to hold back Pardranor’s initial attacksfor about a week.That is until a host of Blacklight mercenaries, under thecommand of their masters in Jenn Kellon, joined Pardranor intheir war against Fort Freedom. Knowing they couldn’t hold out against the combined mightof both Pardranor and HOTS, Fort Freedom contacted JennKellon asking them to stay out of the fighting, but Jenn Kellonrefused and sent a detachment of its own forces to assist theBlacklighters already engaged in the fighting. Fort Freedom stood alone, a single Freedom Isles deedagainst the alliance of Pardranor and the kingdoms of theHorde and Jenn Kellon. The Empire of Mol-Rehan saw the way that the battle wasturning, and knew that Fort Freedom could not survive thison their own.Offering an unconditional alliance, Mol-Rehan hoped toprevent the JK/HOTS coalition from gaining a foothold incentral Chaos. After a few days of deliberation, Fort Freedom accepted theassistance of Mol-Rehan.The Empire’s forces arrived and together with what remainedof Fort Freedom they ousted the JK/HOTS alliance from theHunters Lodge area in under a week.Restoring peace and order to the region. *** Fort Freedom had long known the disadvantages toremaining a Freedom Isles deed.With no crown to govern with, and surrounded on all sides bypowerful kingdoms the difficulties posed to them by stayingneutral where insurmountable. The decision was made then to join with the kingdom thathad offered its support when their need was greatest,And the Empire of Mol-Rehan gladly accepted them. The initial dream of Fort Freedom had been an ambitiousone, to act as a catalyst for a change in kingdom politics onChaos.And with their absorption into the Empire and thingsreturning to the way they were before, their dream wouldappear to be a failure. But for a short time at least their efforts and handling of thepolitical situation had forced the other kingdoms into action,increasing server activity and disturbing the establishedkingdom power structures, making them the fulcrum of theserver. And although Fort Freedom may have been integrated intothe Empire of Mol-Rehan, losing its identity as the lonemaverick village, the dream still lived of an entity that couldinfluence the balance between the three kingdoms. *** As 2013 was coming to a close; the Empire of Mol-Rehan,through diligent labour and effective leadership, had seen itsterritories expand greatly from the previous year despite thelarger part of the server being set against them. The Horde of the Summoned had finally, and with greateffort, dragged themselves out of the rut they had been stuckin for so many years and returned to its former place as aninfluential power on Chaos.Only to be struck down once again, not this time by aninternal squabble but by the imposition of Jenn Kellons willon HOTS internal affairs. Jenn Kellon had once again attempted to seize control of thesmaller Blacklight kingdom, and this time succeeded.With their new puppet in place to wage wars on their behalf,they could now threaten Mol-Rehan from both south andnorth. But Mol-Rehan had seen enough treachery, betrayal andcowardly attacks from kingdoms unwilling to face them onequal terms.Under a constant threat from those who saw no avenue ofattack as off limits, they sought to put themselves foreverinto a position of strength from which they could not bedislodged, so that they might never fear the underhandedstrategies of others. No longer would the Empire be on the defensive, foreverreacting to the advances of the other kingdoms.It was time to take battle to the enemy. Next Chapter: The Fall of Sparta References:The Mol-Rehan Archives.An interview with MaurizioAM.http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2013http://forum.wurmonline.com/index.php?/topic/83785-chaos-server-general-info-and-faq/http://www.wurmpedia.com/index.php/User:Rosedragonhttp://www.wurmpedia.com/index.php/Player:Snophhttp://www.wurmpedia.com/index.php/Settlement:Hunter%27s_Lodge Edited November 13, 2015 by Alden 1 Share this post Link to post Share on other sites
Posted November 13, 2015 Chapter Twelve The Fall of Sparta By the early days of 2014, the Empire of Mol-Rehan hadproven themselves the dominant military force on Chaosthrough their numerous victories in the previous months,even outnumbered against an alliance of enemies.But military dominance was not enough, and they still foundthemselves vulnerable against opponents willing to continuethe fight outside of the fields of war. A victim of their own success, as the dominant kingdom Mol-Rehan had become the target for others to rally against.And any use of underhanded strategy against them was seenas justified by how powerful Mol-Rehan had become. Though the Empire of Mol-Rehan had always treated itslesser enemies with a great amount of leniency, in fear thatotherwise they may be called out as bullies and oppressors, inthe then climate of hostility and backroom deals theycouldn’t expect to receive the same courtesy. For too long the defensive and diplomatic approach had keptthe empire on the back foot, always reacting to the advancesand manoeuvres of the enemy instead of leading the charge,leaving them vulnerable to ambush and betrayal.But a shift in policy would find the situation on Chaos turnedon its head, taking a stance of proactive aggression theEmpire of Mol-Rehan was able to shift the other kingdomsinto a defensive position. Even the most fortified of deeds, no matter where they werehidden on Chaos, found they were still within the reach of theempire.The enemies of the empire would be kept on their toes,never knowing where the next attack would come from. But maintaining such a relentless pace would be exhausting, avariety of targets in different kingdoms would need to beunder constant siege for the strategy to be effective.And at such a rate it would only be a matter of time beforeMol-Rehans best fighters leading the charge became burntout, leaving the kingdom vulnerable. It was not enough to target isolated and vulnerable enemydeeds, Mol-Rehan needed to achieve a more symbolicvictory, one that would send a message to all enemies ofMol-Rehan for years to come. *** For two years now the mountain fortress of Kratos had stoodstrong, forming the backbone of the eastern territories of theempire.Kratos provided Mol-Rehan with safe passage and trade tothe Freedom Isles, easier access to the Hunt of the Ancientsand undermined Jenn Kellon's hold on the southeast ofChaos. But the boon of Kratos was always under threat from thenorth.The fortress of Sparta stood only a few minutes ride away,well-fortified and populated by some of Jenn Kellon's bestfighters.For years, even before it became an empire, Mol-Rehan hadstruggled and fought with Sparta but had never achieveddefinitive success. Sparta was a point of pride for Jenn Kellon, so far away fromtheir capital of Kyara in the north and yet able toindependently defend itself. If Sparta could be removed, Jenn Kellon would lose a valuablefoothold and possibly even the entire southeast peninsula. *** For weeks Mol-Rehan planned and prepared, gathering thesupplies they would need for war. And on the 22nd of March 2014, they set their plan in motionagainst the fortress of Sparta.Once gathered just to the south in the many tiered mountainfortress of Kratos, the armies of Mol-Rehan set forth.But the short span of land between Kratos and Sparta was ano-mans-land of defensive barriers to hinder travel.Instead the armies of Mol-Rehan took to the waters in agrand fleet, intending to bypass the many land defenses builton Sparta’s southern face. Northwards they sailed from the boatmine beneath Kratos,the well prepared forces of Mol-Rehan divided into fourteams each with their part to play in this campaign;The Catapult Team would be operating the siege enginesneeded to bring down the longhouses built atop Sparta'swalls and breaching the gatehouses from which thedefenders would attack.The Construction Team would build a safe space for the Mol-Rehan forces to store their supplies and retreat to ifnecessary, as well as aid in the undermining of Sparta's wallsonce the longhouses had been destroyed.The Perimeter Team would be building a long fence fromwest to east on the north side of Sparta, to prevent JennKellon reinforcements from arriving too quickly.And the Fighter Team would engage the defenders of Spartaand protect the other teams, allowing them to do their jobswithout distraction. The Mol-Rehan fleet sails far to the north, being careful togive the shoreline a wide berth in case they should accidentlyenter the enemies local range and alert them.Even Sparta's shoreline is reinforced with tall dirt walls,preventing the easy landing and disembarkation of ships.But they have no intention of landing right at Sparta, insteadthey travel well past before bringing the fleet closer to shoreand sailing south once again. Eventually the armies of Mol-Rehan make landfall and areimmediately engaged by Jenn Kellon tower guards, but theymake short work of them and begin unloading supplies andthe unfinished catapults they would need. The designated teams quickly spring into action;The Catapult team adds the final material to each of itscatapults and wheels them southward to the walls of Sparta,escorted by the fighter team, and within five minutes oflanding has already begun their barrage using the massivesupply of prefabricated shots they brought with them.Just behind the siege lines, the construction team digs out asafe mine and has a stone safe house built around it only 10minutes after landing.The Perimeter team stays near to the landing site and beginsfelling trees for the wood they will need to construct theperimeter fence.The fence will span from the landing site at the shore to themountains cliffs in the east, with constructed gatehouseswhere it intersects the road so that the forces of Mol-Rehanmay still pass. While the other teams are busy, the fighters engage with thedefenders of Sparta.Having completed the safe mine, the construction teammoves forward onto Sparta’s outer dirt wall and begins to diga breach so that the catapult team might more easily accessthe inner dirt walls of Sparta.Working in tandem, the catapult team destroys thelonghouses all along the northern edge of Sparta’s inner dirtwall and the construction team moves forward again to dig abreach into Sparta’s inner citadel. Almost exactly 3 hours after landing; the perimeter team hascompleted the long fence that will protect Mol-Rehans northflank from sudden Jenn Kellon reinforcements.They move south to aid the construction team in breachingSparta. More Jenn Kellon defenders arrive and are holding tightinside inner Sparta waiting for the breach to open and thefighting to start, meanwhile the catapult team beginspunching holes into the individual houses inside inner Spartathat the fighters will need to move through. The breach is opened and the fighting begins in earnest, thefighter team pushes into Sparta with the Jenn Kellondefenders battling from room to room and house to house.The construction team works to widen the breach so that itcannot be rebuilt in a hurry. Four hours after landing; and the house to house fighting isstill going strong, although the defenders have begun to runlow on houses to fight from.It was during this prolonged skirmish that the Sword ofMagranon was lost to the defenders of Sparta who secretedit away in the vaults beneath the town.The Jenn Kellon forces begin to lose morale as the likelihoodof a successful defense diminishes. Five hours after landing; and Jenn Kellon reinforcements fromthe north have charged on the Mol-Rehan siege lines.Ushering forth from a secret tunnel, they managed to takeMol-Rehan by surprise.The Mol-Rehan army is forced to abandon its efforts in Spartafor a short time as they need to avoid becoming trapped ondeed as they come under attack from both sides.Mol-Rehan manage to rally and drive away the attackers, butit was all a ruse.In the confusion the trapped defenders of Sparta picked upanything of value they could carry and fled.Mol-Rehan now has uncontested access to the fortress ofSparta and continues their work. Almost 6 hours after landing; the forces of Mol-Rehandiscover where the entrance to Sparta’s underground vault isand proceed to bash open the minedoor protecting it.But unfortunately the Sparta mayor, while still inside, hadclosed off the mine entrance with a shaker orb and reinforcedthe cave wall to make it invulnerable to all attacks.Even on a full PvP server, reinforced tiles on deed could onlyever be removed by the deeds mayor, effectively creatingimpenetrable vaults for item storage.A common strategy that Jenn Kellon had been exploiting inthe months past whenever a Mol-Rehan raiding force showedup, effectively removing any incentive to raid by putting allloot out of reach.The forces of Mol-Rehan abandon any attempts to get at theloot within the vault and continue to grind down Sparta’sdefenses for the next 36 hours, all the while being taunted bySparta’s inaccessible mayor. Not content to deny Mol-Rehan the spoils of war they alsodeny them the opportunity for thrilling battle.Jenn Kellon sends an endless stream of alts to harass Mol-Rehan without risking their main characters; dropping dirtpiles on the ground, dragging away catapults and unhitchingdraft animals from carts.Resulting in literally hundreds of dead bodies all belonging tothe alts as they are killed again and again for more than a realtime day. But eventually Mol-Rehans work is done, the fortress ofSparta entirely abandoned by Jenn Kellon, had been grounddown to nothing so that it could never threaten Kratos again. And with that the siege of Sparta was over and the armies ofMol-Rehan returned home, exhausted and weary withnothing to show for the victory except the knowledge thattheir position in the south eastern peninsula had been madethat much more secure. *** Although Mol-Rehan had come away seemingly emptyhanded, the blow the siege had dealt to Jenn Kellon would bea tremendous one.As Mol-Rehan had intended with their plan of a symbolicvictory, the name of Sparta would forever inspire hatred andfear, but yet not in the way it was originally planned. Though the siege was over and the deed destroyed, the truecontroversy that surrounds the name of Sparta had not yetoccurred. After past raids months before, Mol-Rehan had petitioned formethods by which an invader could remove reinforcementsfrom cave tiles and in so doing unmake the impenetrablevaults that went against the spirit of full-loot PvP on Chaos.But their pleas had gone seemingly ignored.It was during the discovery of Sparta’s impenetrable vaultduring the raid, which prompted once again for Mol-Rehan toremark on the ability to exploit such features, imploring againfor some method to be implemented to deal with thesesituations in the future. The Empire of Mol-Rehan had no hope of gaining access toSparta’s vault, and so abandoned it completely untouched forthe warriors of Jenn Kellon to come by and reclaim it at theirleisure.But for days afterwards none from Jenn Kellon showed up,instead choosing to rely on the impenetrability of the vault tokeep their secreted treasures safe, not at all concerned aboutleaving it totally unattended and undefended. Days after the raid was over, almost exactly 51 hours afterthe siege force landed north of Sparta and long after the sitehad been abandoned by Mol-Rehan, their plea over theseimpenetrable vaults received and answer. It was revealed then that something had been done aboutthe reinforcement issue, but it had gone unnoticed formonths by all.The disintegration spell had been implemented, allowing forthe removal of reinforcements on cave walls.Though it was an incredibly difficult spell to cast, requiring anextremely powerful cast just to stand a small chance ofsuccess.And each cast requiring a huge amount of favour with apriests chosen deity. Mol-Rehan returned to the site of former Sparta with threeChampions of Magranon and all the soul gems they couldacquire.But after several more hours, and having burned through allof their valuable gems with no luck whatsoever, they foundthat the reinforcements in fact could still not be removed. After some further trials on the Test Server it was revealedthat the new spell didn’t work as intended, and Mol-Rehanhad wasted further time and resources over the Sparta vaultfor nothing. And so the developers, noting it as a bug, manually removedthe reinforced tile that blocked the entrance into Sparta’sVault. And it was this move, the involvement of a developer in whatsome saw as an ongoing event, which left the dark stain onthe name of Sparta. Almost three whole days after the armies of Mol-Rehan hadlanded north of Sparta, the safe mine beneath its now ruinshad been opened and its contents no longer out of reach. *** The fallout from these events was massive, and soured theexperience for many people.The well organised and well executed raid of one of JennKellons most formidable deeds should have been the Empireof Mol-Rehans most triumphant victory to date, but insteadand unfortunately it was overshadowed by the controversythat occurred there. For their losses, the thoroughly demoralised citizens ofSparta where partially compensated with a gift of; 8kgs ofGlimmersteel, 8kgs of Adamantine, 20kgs of Seryll and 5kgsof rare Seryll.A worthy treasure in its own right, but perhaps not incomparison to what was lost. Over the proceeding months, the remaining forces of JennKellon consolidated themselves in the north allowing theEmpire of Mol-Rehan to take the entire south easternpeninsula with little resistance. And with Jenn Kellon in full retreat, Mol-Rehan where able torefocus their efforts on the Blacklighter threat that had beengrowing in the south ever since the introduction of aBlacklight PMK Template a few months past in January of thatyear. In the end, the Empire of Mol-Rehan’s initial goals had beenfulfilled and the fortress of Kratos, so vital to the empires east territories, had been secured for the foreseeable future. Next Chapter: Still in draft References:The Mol-Rehan Archives.An interview with Emoo.http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2013http://www.wurmpedia.com/index.php/Wurm_Server_Release_Notes_2014https://www.youtube.com/watch?v=yFH7dA9_O1Ahttps://www.youtube.com/watch?v=wq-R0qaNFs0https://www.youtube.com/watch?v=fgoL2QDN6_Ahttp://www.wurmpedia.com/index.php/Player:Emoo 1 Share this post Link to post Share on other sites
Posted November 20, 2015 I love how concise and informed the author is about LoG and it's largely solo actions against the whole of MR. But then hardly surprising seeing as LoL only gets four kills and gets crushed. Topkeks for all Share this post Link to post Share on other sites
Posted November 21, 2015 (edited) I finally got around to reading this and it's a really good write up that bought back alot of memories, it's of course missing a few small things here and there but in general it's almost spot on. Just to try and help make it as accurate as possible, a few things I see missed, this is all post Gold2 reset: After we disbanded Nexus and Cruorem most of Cruorem's members went and joined Asgard which was located where Kratos currently is, there was also a strong polish community there called Kaer Morhen. We sieged those deeds too and most of them went and joined Dark Citadel. After we attacked DC for a long time too most of the HoTS members (excluding LO) grouped together and founded a deed called 'Final Destination' which was located ontop of the mountain west of the original Blacklight location. This deed was founded sometime prior to June 2008 likely April or May. We didn't know they existed for quite a long time, they all kept rather quiet. That was until in July 2008 a few Fort Mole (JK fortress) players went and joined BL for a challenge and the remaining members quit, this was mainly Erazor Caesar Chumpy etc. They were actually relatively strong and often raided Homestead Bay. Eventually we attacked them and they eventually got fed up and quit. In this part here: Quote The JK capital city of Kyara is surrounded by MR converted towns that keep the area in lockdown. I would probably expand on this a little more, what happened was in June 2008 Rivendell (JK at the time) got into alot of arguments with the remaining JK that didn't convert to MR, and they decided they were going to go MR. Over a weekend Bier from Libilian Outlawz chained deeds all the way from LO to Rivendell, and after they converted Rivendell they planted a deed called 'Deedhopping Online' slightly east of Rivendell which we sieged significantly. As it was a small deed in a rather bad location we had them overpowered a bit, it was only really Balmore and Taya there usually but then Dadd from Woodscove founded a s20 village called Thunderdome (back then a s20 village cost like 10 gold or something, it was the largest deed in Wurm, deed guards were actually strong back then too) across the bay from Kyara. JK responded by founding the Waterworks deed which still exists now. We couldn't really do anything as MR activity at the deed was insane but after around 2-3 weeks they left it somewhat empty. JK started sieging the deed in the middle of June 2008 and by July 2008 we had the deed disbanded, this somewhat built momentum for us and we had lots of inactive players become active again and we quickly disbanded Rivendell and pushed MR all the way back to LO, where they founded LO Landbridge. I'd probably say this was the biggest 'comeback' in JK's history and for quite a while MR were on the retreat. I'd say this is when the balance of power started shifting towards JK. Rivendell then refounded close to HaP, where you already have that history covered. Aside from that, it all looks great for that period of the server. For the champion period, when BL (specifically Legion of Libila) was really wrecking MR - I think you missed out the part where they were putting lots of pressure on us too, I actually have a screenshot that was saved on our forums from their advancement from back then. As you covered earlier we chained deeds from our main land all the way to the Blacklight really early in the map. During this time BL wasn't just putting pressure on MR but they were putting pressure on us too. They chained deeds / towers all the way from the blacklight to where Hunter's Lodge currently stands and founded 'Legion of Libila' their main village. Whilst they were wrecking MR, their main village was actually much closer to JK - they chained towers north attempting to take over the Whitelight and got stuck at 'Our Wall' where we held them off. Picture from our util below from this time, roughly 2009 I also have this picture from back when the mass champing was getting a little silly and we champed 7 people in the same second: I also don't see any mention of our attempted push to take over the HoM area. In May 2010 we founded Gates of Hell, MR responded by founding Purgatory - we had a back and forth fight for 2 months but eventually were pushed out. I think this would probably be the time that MR started gaining the balance of power back. FYI if you want me to delete this post just ask. I don't want to crap up your thread but would really like to see this added into it. Feel free to use the pictures. Let me know if you want me to try and dig anything else up, the Kyara forums haven't been wiped since 2004 or something silly so there is thousands of pages of historic threads from these times. It's just unfortunate that 99% of the pictures posted are dead as the image hosts have removed them. Edited November 21, 2015 by Gavin 1 Share this post Link to post Share on other sites
Posted November 21, 2015 Thanks Gavin, I did smoosh lots of things down into single sentences. But I love reading write-ups from different perspectives, post away. Share this post Link to post Share on other sites
Posted November 21, 2015 Heh LO Landbridge's founding... Due to the need for bringing pets and zombies over dirt bridges (fording wasn't a game mechanic then) that area quickly became a focal point. In many ways the deed actually wasn't fortified all that well. Retained in my memory as that fond period (half a year) when we in LO discovered firsthand (on the receiving end) how much Rolf had really buffed archery from its relatively useless state. Due to dual-wielding weapons being popular at the time, nearly no one had decent shield skills as well. Granted it helped as Rolf buffed shields over the next months as he also tweaked and nerfed archery. Rest of us in LO quickly began training archery skills, shields, and the like as well; though, took time to catch up. Also discovered and reported an issue over archery skill being gained quickly by using bows in melee fighting. Ah the flame wars in the forums back then. Fun times, fun times. Hmm believe Purgatory is the section halfway through chapter eight; though, not specifically mentioned as the fighting in Purgatory Pass, in the mountains north of HoM. Share this post Link to post Share on other sites
Posted June 24, 2016 Sorry for the bump, but I think this post deserves it. Awesome to come back after a couple of years and be able to relive all of this! Thanks OP! Just reading the name Silron Valley almost brought a tear to my eye Share this post Link to post Share on other sites
Posted May 5, 2018 (edited) Bump. Keep Chaos history alive Great times, unlike what Chaos has become today. As an former Fort Freedom member I would like to point out that: - The Padranor PMK was NOT founded before the Freedom Isles Civil War. By the end of the war, with MR's help, we had chased Xristoff and his crew from their land. They were offered a place in JK and decided to settle in the Independent Settlers area, naming there new deed Pardranor once more. Only a year after, they declared themselves independent from JK! - It was Padranor that DOW'ed, but it was actually Fort Freedom that has the upper hand in the beginning due to us having more land and manpower. We managed to get a view kills and tried to besiege Pardranor, but the game completly bugged due to freedomers attacking a Freedom deed. This happend right when MR was also raiding a JK didn't and managed to get a lot of loot, but a DDOS attack happend and Wurm went down for almost a week. The Freedom Isles civil war made quite an impact on the geopolitical situation of Chaos in 2013-2014. MR managed to get a foothold right next to the HOTA, which was the catalyst for MR's conquest of JK controlled area of Sparta and Guardians of The Light. Edited May 5, 2018 by Bittereinder Share this post Link to post Share on other sites
Posted August 21, 2020 Another bump - reading this remembering all the good times and tactics - I'd moved to home server and basically given up from burnout before the LO bans, just reading about this for the first time. Still laugh to this day remembering Balmore's whos cares approach and running out naked, gathering trolls then suiciding - and the "troll bomb" was born haha Bier flat raising those crazy high walls. Still thinking we had the best spot ever gold 1, with the thorn death pits. Made alot of friends from all sides, still speak to some this day. Anyways, bump to keep the memories alive Share this post Link to post Share on other sites
Posted August 21, 2020 Thanks for bumping this Zerobyte, it is pretty much exactly what I've been looking for recently Very well written, for one who has had zero interest in pvp in wurm so far, the history is a big blank to me, but this stuff is fascinating. Will take a bit of time to read it all but bookmarked now! Share this post Link to post Share on other sites
Posted June 15, 2022 This deserves a bump it has been 2 years and a lot of new players have joined us since then, hope that more people will get to read this amazing post ❤️ 1 Share this post Link to post Share on other sites