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Hey Everyone!

This week, devs have continued working on a variety of things. There's less to show this week as most of it was behind the scenes, including some code cleanup and management improvements to the server code, and we hence didn't roll out any client patches this week.

Before you read this week's first article, we also have to warn you that this weeks' news may spontaneously combust and/or be quite warm.

New Dragon & Drake Types

In light of the success of semi-recent changes to unique spawning (meaning that new uniques spawn on all servers at regular intervals, with reduced drops) we've decided to expand the functionality of dragons and drakes. There will be a red, black, white, green and a new blue version of both drakes and dragons, each with their own drake or scale type of armour material drop.

It'll be quite the challenge at first to make one of the new armour sets with how small the drops are, but we hope it'll be one that adds both more variety to armour and more late-game things to try and do.

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Steel Items Looks

This week, the art team have also been working on giving steel items and armour their own look. The darker tint in the screenshot below shows what we're going for, and will eventually end up on most steel items ranging from horse armour to plate armour, differentiating the stronger metal from its iron counterpart.

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Village Planner Progress

Last week we told you about the new village plan export system that we're working on, that will allow you to export a plan of a deed to a 3rd party planning program like Warlander's Deed Planner 2. It's looking good, and below is a picture of a Wurmian hillside that was successfully exported from the game to the program, with 3D terrain and trees! Eventually, it will even export all floors and design features of buildings.

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Permissions

Tich is still working away on her permissions overhaul, and this week asked for feedback on the permissions associated with vehicles.

Screenshot of the Week

This week's screenshot is of Devily's Wyvern Castle. We love its design and how it's nestled away in a secret-looking valley!

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That concludes this week's news. I would stay to chat, but I'm really worried that the new blue dragon is going to take advantage of what's a very rare summer's day here in the UK and swoop from the sky with its camoflage to steal my cheese. No chance! *scurries away to hide all the cheddar*

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so.... brand new dragon armor types but still no glimmer/adamantine armor models? *sighs*


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What do you mean by new drakes and dragons.


Will there be a version of both for EACH color?


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Blue drake armor wow


 


Edit: that gatehouse screenshot is really cool i must have missed that one in the SS section, lol 


Edited by Kegan

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Can't wait for the village planner export function!


 


+1


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can we imp drake armor with leather and scale with steel like freedom please


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What do you mean by new drakes and dragons.

Will there be a version of both for EACH color?

 

There is currently:

Red dragon

Black, white & green drakes

 

In the future, there will be:

Red, black, white, green & blue dragons

Red, black, white, green & blue drakes

 

I hope that clarifies it :3

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Can't wait for the village planner export function!

 

+1

If you have deed on test server, then you can test this feature already. :)

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oh new scale colors too how interesting 


Edited by Kegan
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Lotta dragons..


 


I'm about to look amazing.


 


I just wish there was a way to change the previous colors now that there are.. new colors out of nowhere.. i want white scale : [


Edited by Oreo
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In lieu of the success of semi-recent changes to unique spawning (meaning that new uniques spawn on all servers at regular intervals, with reduced drops) we've decided to expand the functionality of dragons and drakes. There will be a red, black, white, green and a new blue version of both drakes and dragons, each with their own drake or scale type of armour material drop.

 

 

Ok, so I'd just like to confirm that you're actually saying what you think you're saying here - 'In lieu' means 'instead of' or to replace something with something else.  So what you're basically saying is that you (presumably talking for the Wurm team) expected the unique spawning to be a success, but it wasn't, so instead of that success, you're giving us more dragons? 

 

Personally, although I think there are some issues with uniques re-spawning (the tiny amounts of hide they drop being a major one), I think it's pretty cool, and a move in the right direction.

Edited by Pandalet
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Now we just need smaller breedable pet dragons that we can fight in like arena battles for pve, lol


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Ok, so I'd just like to confirm that you're actually saying what you think you're saying here - 'In lieu' means 'instead of' or to replace something with something else.  So what you're basically saying is that you (presumably talking for the Wurm team) expected the unique spawning to be a success, but it wasn't, so instead of that success, you're giving us more dragons? 

 

Personally, although I think there are some issues with uniques re-spawning (the tiny amounts of hide they drop being a major one), I think it's pretty cool, and a move in the right direction.

 

I think I meant in light of, but my brain derped :S edited the OP.

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WOw very nice, love that  addition of a new dragon.   Are the horns on the dragon to signal scale dragons vs drake dragons?   Also very nice to see steel get some attention and a new barding offered.   The constant evolution to the game makes me more endeared and loyal to it.


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Will the new dragon types drop new types of blood?


 


With twice as many dragons, will this make tomes extremely rare now? Will dragons drop tomes at a small chance?


Edited by whykillme

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Could the art devs fix the unfinished armor types before adding more dragon armour of the same type perhaps?


Glimmer and Adamantine still lacks visuals despite being extremely strong armor types comparable to plate.


In pvp it matters if someone has armour that is 50% more effective than what it appears like.


 


It's been ingame for YEARS now devs... Get somekind of structure to your development please, stop leaving stuff halfdone.


Edited by Zekezor
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Adding new scale types will diminish the amount of scale of a set colour (assuming someone figures out if they can be combined or not) it might take YEARS to gather enough scale for a single set as most scale has been used in making red scale. This is, IMO, a colossal waste of resources as the drop rate is a pittance.

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+1 to fooligun and zeke.


 


New scale colours I dont like. new drake sure I dont care.


 


But update freaking glimmer / addy plate already... cant be that hard to do. We already got helmets why not the rest of the set? HELL we even have full seryll colour!


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