Posted July 8, 2015 Unlock milestones, a new type of achievement, per 1000 total skill points gained. Every milestone acts like a trait for your character such as faster run speed, slower food/water drain, quicker skill gain, etc... One time buffs/rewards could be made available as well such as reaching 5000 total skill gives your character a free 1s.I think I counted 140 total skills, which means 14000 total skill, and 14 milestones. It could range from silly bonuses at lower level, to really helpful stuff at the top tier or just generally useless, but quality of life improvements that amount to a significant help at higher tier.I'll lay out a list of how it could work as an example, but these idea's are really just off the top of my head.1000: 5% increased bite resistance (To help noobs out early on)2000: Slightly decreased food/water drain3000: 5% increased damage against mobs (Again, just a helpful nooby buff)4000: Moderately reduced food/water drain5000: 1s suddenly appears in your inventory!6000: +1 quality on all items gathered/created7000: Slightly decreased wear on all tools used8000: Chance to critically fail gathering/creating items eliminated (Those random 1ql logs/ores/etc you get even at high skill)9000: Moderately reduced wear on all tools used10000: 5s suddenly appears in your inventory!11000: Greatly reduced food/water drain12000: +2 quality on all items gathered/created13000: Greatly reduced wear on all tools used14000: 1km Walk speed boostConsidering the highest total skill uploaded to niarja currently is 8k I figure that list seems fair. If people have more idea's the buffs could be changed to every 500 total skill instead of 1000. I realize some of these suggestions might look OP, and I don't doubt that at all, it's just an example and anyone is free to throw in their criticism's, 2 Share this post Link to post Share on other sites
Posted July 8, 2015 (edited) sounds like a stupid idea, People can easily fake their stats on that page. Beside if you want buffs you should try meditating and get shield of the gone and you will be very dangerous! Edit: and I almost forgot we have tomes too, freedom gets them when a unique dies so it's not really hard to get good buffs, mr silverbean. Edited July 8, 2015 by princesszelda Share this post Link to post Share on other sites
Posted July 8, 2015 sounds like a stupid idea, People can easily fake their stats on that page. Beside if you want buffs you should try meditating and get shield of the gone and you will be very dangerous! Clearly didn't understand anything at all. Thanks for the negative comments. You are really a constructive influence on the wurm community +1 2 Share this post Link to post Share on other sites
Posted July 8, 2015 Firstly, no one is ever going to get true 100 skill in every stat.These rewards are pretty much worthless other than perhaps reduced item wear down. 5% bite resistance at 1000 'total skill' to help newbs. At 1k total skill points, you're not a newb anymore. The only thing I could see for this sort of 'overall skill total' would be titles. Other benefits just further 'punish' newer players or are so insignificant they wouldn't be noticed by people with such high skills anyway. (Like the food part. It isn't hard to feed yourself once you're established within the game) 1 Share this post Link to post Share on other sites
Posted July 8, 2015 There's already titles for 50, 70, 90, and 100 skill. Those are the milestones. You also get stronger and tougher as your body stats increase. I would also wager if you improve your armor you'd get damage reduction. I'm starting to think everybody wants SotG and other buffs without having to do as much. 2 Share this post Link to post Share on other sites
Posted July 8, 2015 The bonuses aren't meant to be super meaningfull in any way, just those little "Hey I got something cool randomly" type of moments that nobody really expects but its something nice every once in a while. 1000 skill is a total noob 50 euro account btw, 1000 skill sounds like a lot, but when you've got 10-20 in everything + your main skills it adds up fast. If you compare any of my examples with sotg you are really delusional. Share this post Link to post Share on other sites
Posted July 9, 2015 6000: +1 quality on all items gathered/created8000: Chance to critically fail gathering/creating items eliminated (Those random 1ql logs/ores/etc you get even at high skill)12000: +2 quality on all items gathered/created14000: 1km Walk speed boost1) free rarity for everything .. just no2) this would be so broken for mining and similar skillgain3) see (1)4) not actually possible but if it was its just op Share this post Link to post Share on other sites
Posted July 9, 2015 I like the idea of rewards for total skill. But maybe just titles in stead of bonuses. Share this post Link to post Share on other sites
Posted July 9, 2015 Although any bonuses for general skill gain would be game-changing (because every player would get them eventually) some new titles to expand on the 'educated' you get for the tutorial might be nice. 1000: Informed2000: 3000: Skilled 4000: 5000: Graduate6000: 7000: Collegiate8000: 9000: 10000: Scholar 11000: 12000: Professor13000: Einstien14000: 1km Walk speed boost = 'Stephen Walking' [could be coded same as woa horseshoes] I left the last bonus because if anyone ever gets to 99.99 skill in everything and they have not gone completely insane they will be riding around on a Dragon shooting fireballs out their eyes and lightning bolts out their arse anyway. 2 Share this post Link to post Share on other sites
Posted July 9, 2015 Lol, agree'd. Bachus get's it. The idea isn't really to give players anything meaningful, it's just a scale on which wurm has the ability to reward the player, but doesn't currently use it. Share this post Link to post Share on other sites
Posted July 10, 2015 yes it does, it's just that all the functional rewards come from one skill (meditation); anything else can be purchased Share this post Link to post Share on other sites