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Lordterrabyte

Suggestion for writs to enable trading easier and safer

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I've been toying with the idea of using writs to make bulk sales safer for both parties and here is my suggestions.


 


Give writs a makers mark and unique number much like the guard towers have so they can still be renamed but on examine of the writ or the actual walls you get a message saying makers name and this unique number. This would allow you to give a writ to players to fill with goods 


 


Make writs tranferrable to merchants and perhaps even mailable. 


 


Make writs able to be priced on merchants.


 


The reason for the writ makers mark and number is quite simple say you wish to have bulk mats delivered you build a little shed to have the goods delivered to on your perimeter you mail the writ to the player delivering the goods or if your going to be online simply transfer it through the trading window, the seller fills the writ with the goods and allows kingdom to enter so you can see the goods are actually within the building but cant take (due to writ permissions) then you trade the writ back for the amount agreed on and the both parties are protected from being scammed. Now atm without the makers mark this wont work as theres nothing stopping a sneeky player creating a writ of their own and renaming it the same as the one you give them and you end up with nothing,but a makers mark and unique number on examine would prevent this.


 


If the writs are transferable to merchants then horse seller could use them (now that grass is plantable in writs) to sell their horses, ship builders could make a transporter with a ship/boat etc with 1 piece left to allow offline sales (adding the last piece makes you owner) and making them mailable would allow for players to return the writs to the maker. And bulk sales could be done and the buyer would be able to be sure the goods are there before purchasing from merchants and players and be able to collect the goods at their convenience.


 


Lastly placing these sheds on perimeter would safe guard buyers from mayors bashing the walls to access them before they can. 


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You can already do a lot of what you're talking about with keys - make a copy of a key with copper, then sell the key on the merchant.  Many people do horse sales like this, with horses in individual enclosures.


 


An quite frankly, if you don't trust the mayor of the deed you're shopping on, you shouldn't be shopping there.


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I would like at the least to be able to examine a building and find out who owns the building.


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I think what you want to achieve is the creation of Eve Onlime Courier Contracts. That system is brilliant.

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You can already do a lot of what you're talking about with keys - make a copy of a key with copper, then sell the key on the merchant.  Many people do horse sales like this, with horses in individual enclosures.

 

An quite frankly, if you don't trust the mayor of the deed you're shopping on, you shouldn't be shopping there.

The point is more to facilitate a system for all players that prevents issues even for unknown players, it would allow people to also see that the goods are still in the quantities they are marked at in the case of bsb 5% loss rates etc too, but mainly you wouldn't have to even know the player if there was a system that took away any need for trust. I'm fully aware of copper keys and have sold them on my merchants but when buying in bulk you cant see whats in the bsb till after you pay and that's part of what this could achieve as bsbs would be protected by the writ but viewable to the public and they dont have to be off deed thats more a suggestion than a need. I mean if you are buying something on deed you would simply be wise to move it straight away is all, but off deed you could take your time if need be make a couple trips without having to worry.

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