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ShadowRonin

Warning: Animal killer

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A player by the name of Sleepur has been going around Deli calling guards on hostile animals that are on deeds to kill them.  I recommend adding him to your KOS list, even if you don't keep hostile animals personally.  And before anyone mentions "name and shame", this guy has been caught doing this countless times, and the support tickets have led nowhere.


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I for once support name and shame. The best punishment one can get is the isolation and bullying from the rest of the Wurm Community. 


Edited by Sizzle
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i could be wrong but I thought i read somewhere in recent updates to rules that it is not allowable to call guards on someone's  deed other than your own to attack aggro penned animals on another's deed. 

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i could be wrong but I thought i read somewhere in recent updates to rules that it is not allowable to call guards on someone's  deed other than your own to attack aggro penned animals on another's deed. 

B ) You may not call guards to kill penned animals on deeds you are not a citizen of. (They ain't hurting you!)

 

Funny thing is, we were just talking about this in TS last night.

Edited by Nicrolis

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Maybe if they coded it so the creature must be actively targeting you (I think penned animals will not)


 


The downside to this type of change is you could not really call guards on that hellhound you see ahead on the road, you'd need to run up, attract its attention, run back, and hollar. And with guards so slow and hellhounds so fast .... may not end well, 


Edited by Brash_Endeavors
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you made an excellent point there Brash..not really an easy solution.   maybe we can somehow brand penned aggros..that could solve it as the  mechanic is already in place in deed settings to not attack citizens...maybe a small change to branding to citizenship is the way.  thinking out loud..either way  would be nice  to feel more certain about it all.  thinking about my traited hell horses now..never know..sometimes my posts may rustle someone a bit and poof my horses are gone.


Edited by Greasygrundle
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Penned animals DO attack, my hell horses get wild hairs all the time and suddenly turn on me. They even turn on Fo priests if the priest tries to tame, or has killed recently.


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Penned animals DO attack, my hell horses get wild hairs all the time and suddenly turn on me. They even turn on Fo priests if the priest tries to tame, or has killed recently.

 

I'm guessing people mean through a fence or gate. 

 

Afaik you can target an animal through a fence which will open the window - then you can call guards. It's probably this that needs looking at.

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SImple solution


 


If hostile creature is on deed and the deed's settings are set such that Templars ignore hostile creatures, program tower guards to follow the rule.  If someone attempts to target and call the tower guards, they'll be presented with a message along the likes of, "The Guards must respect the owners wishes and will not engage <player/creature>." .  Anyone on KoS or a player of an enemy kingdom will override the deed settings for the previous rule, allowing tower guards to attack as normal.


Edited by Nomadikhan
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 afaik if you dont allow people to atack non citizens on deed,they cant target any mobs in your deed unless they get atacked first.


 


 


i know i had to watch people die before because a troll was atacking them and the deed permisions didnt allow me to atack the troll.


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... the support tickets have led nowhere.

I wonder why this is so when there seems to be a rule against it. Did you talk to a GM?

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The first time I ran across Sleepur a few months back, he was doing this to some neighbors of mine.  I filed the first ticket on their behalf since they were offline.  I sent a message to the deed owners and they logged on shortly afterwards.  I initially talked to Silakka, and he tried to brush it off as deed setting issues to prevent escalation.  When I explained this wasn't the case, he started talking to the deed holder and I'm uncertain what happened from there.


 


Then earlier today a friend messaged me asking if I knew Sleepur.  The name was familiar, but I couldn't recall until she mentioned the specifics of what he was doing.  I gave a warning to everyone in kchat and someone said something along the lines of, "The same guy who was doing that the other week?", which would indicate to me he has been doing this regularly.  My neighbor who first had this happen said that he'd talked to Enki, who told him to report it if it happens again and they would be banned.  My friend who PM'd me that day said she'd filed tickets, and they've been brushed off.


 


This guy deserves an IP ban as it's clearly an alt just designed to grief, and banning that toon alone would accomplish nothing.  GM apathy in this game has gotten out of hand.


Edited by ShadowRonin
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I'm guessing people mean through a fence or gate. 

 

Afaik you can target an animal through a fence which will open the window - then you can call guards. It's probably this that needs looking at.

this

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deed permissions will only block them from targeting if they are on the deed itself otherwise all they have to do is right click the mob and then walk off deed.

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I have to ask myself are these guys backed todo this kind of action.were told time and time again if they do it again they will get a ban yet 6 months later there they are doing it again and no ban.


Is there a reason why they would be backed well yes there is.there is a set amount of animals that can sporn on a server if deed holders or non deed holders have x amount of animals pended up then no not as many animals sporn in the wild.


There is other things witch makes me think like like this like deed ratio,s introduced to controll the amount we keep on deed.Allowing the bashing of enclosed pens.the bugs were animals walk frew walls bugs were they pack the grass.


It seems to me us players who like to keep animals get a lot of things happen to us


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you made an excellent point there Brash..not really an easy solution.   maybe we can somehow brand penned aggros..that could solve it as the  mechanic is already in place in deed settings to not attack citizens...maybe a small change to branding to citizenship is the way.  thinking out loud..either way  would be nice  to feel more certain about it all.  thinking about my traited hell horses now..never know..sometimes my posts may rustle someone a bit and poof my horses are gone.

 

Are they brandable while still tame? Never even checked.

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I have to admit that I always get that tempting allure to call the Tower Guards on aggressives when I see them penned up on deeds with the Tguards roaming around nearby.


 


Possibly those with lesser self control can not resist when put into this situation, so I agree it would be best to have some sort of deed temptation resistor added to them. This might be difficult to code though, due to the fact that Tower Guards need to be available to kill undesirable aggros that enter deeds. Not really sure what can be done.


 


=Ayes=


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Why can you target animals thru fences?  Fix this and the rest fixes itself.

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The easiest solution would be to build the animal pens with tall walls, and even a dirt elevation, with the gate facing away from the road. If you can't see an animal, you can't target it.


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The easiest solution would be to build the animal pens with tall walls, and even a dirt elevation, with the gate facing away from the road. If you can't see an animal, you can't target it.

 

You can go to the corner of where two tall walls join (forming a 90 degree angle) and clip through just enough to see through a portion and target.  Used on pvp a lot).

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SImple solution

 

If hostile creature is on deed and the deed's settings are set such that Templars ignore hostile creatures, program tower guards to follow the rule.  If someone attempts to target and call the tower guards, they'll be presented with a message along the likes of, "The Guards must respect the owners wishes and will not engage <player/creature>." .  Anyone on KoS or a player of an enemy kingdom will override the deed settings for the previous rule, allowing tower guards to attack as normal.

 

I never knew this! How DO you program the guards to follow that rule?

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I never knew this! How DO you program the guards to follow that rule?

 

Look through your deed settings for a box marked:

 

"Mark this if you want guards to ignore aggressive creatures"

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simple solution to this would be that if you physically can not enter a enclosed area you can not call guards on it simple really no need to try and code in new settings for deeds or anything just a simple "can person enter area if so allow guards to enter if not guards will tell player they wont go for that animal" :3


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the settings for deed already exist, it may not work if you are not inside the deed when trying to target but it exists.


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