Posted October 23, 2014 I have a fairly solid computer, and it is getting far worse FPS regardless of options than my crummy old laptop, and other computers in the house Specs : Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_gdr.140723-2018) Processor: Intel® Core i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz Memory: 8192MB RAM Available OS Memory: 8160MB RAM Page File: 7814MB used, 8536MB available DirectX Version: DirectX 11 DxDiag Version: 6.03.9600.16384 64bit Unicode Card name: AMD Radeon R9 200 Series My Game settings are currently as follows === Wurm options ===animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false cloud_shadows = true collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 85 fps_limit = 90 fps_limit_background = 60 fps_limit_enabled = false game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 2 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 4 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 3 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 9 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_ambients = false sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 2 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.1280) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon R9 200 Series OpenGL version: 4.4.12874 Compatibility Profile Context 14.100.0.0 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control I've searched the forums, but I cannot find any additional information or ideas. I've fiddled with the options turning them much lower/higher and it didn't help. I also tried turning of GLSL shader support and that didn't improve things either. 1 Share this post Link to post Share on other sites
Posted October 23, 2014 vsync on? mabey ingame fps limiter? Share this post Link to post Share on other sites
Posted October 23, 2014 vsync on? mabey ingame fps limiter? you most likely set your FPS limiter in the client, when using your laptop, then copied over your settings from laptop to PC? I personally use 30 FPS max for my client settings, even though I can run much faster. Makes less load on the laptop and keeps it running cooler. 1 Share this post Link to post Share on other sites
Posted October 23, 2014 (edited) well his settings copied here say: enable_vsync = falseengine_multithreaded = 0 fps_limit = 90fps_limit_background = 60fps_limit_enabled = false so unless the ATI CATALYST CONTROL CENTER has some override, it sounds like vsync/fps limit are not on, and that when fps limit is enabled it is set to 90. I remember seeing something once about how to "unpark" multicore processors in Wurm, not sure if it would help but I will try to find the link.. edit: http://forum.wurmonline.com/index.php?/topic/71845-choppy-animations-intel-multicore-cpus-windows-78-and-you/ I have never tried it and no idea whether it would help any. Also as a rule of thuimb on better computers I would suggest uninstall ALL versions of java then reinstall ONLY JAVA 8 64-bit (avoid anything that says x86) I always turn down or turn off shadows and reflections since for me those are the two top framerate killers in most games. Looks like yours are maybe set to max. . Edited October 23, 2014 by Brash_Endeavors Share this post Link to post Share on other sites
Posted October 23, 2014 Turn cloud shadows off and turn other shadows off/lower, you will get a significant FPS increase. Shadows in this game look pretty poor but for some reason they draw a lot of fps, even on high end systems. Share this post Link to post Share on other sites
Posted October 23, 2014 When I turned off VBO and FBO support it seemed to improve my performance completly. My computer is Winsows 7 Intel Core 2 Duo E8500 @3.16 Ghz 2 cores, and Nvidia GeForce 7050 intergrated. Its a bad graphics card but I set most of my setting between low and medium and I can run the game 20-80 FPS easily! Also turn off GLSL that can also help on some cards. Share this post Link to post Share on other sites
Posted October 23, 2014 Its weird but when i turned off sound in settings i got improved the performance. I had similiar issue 2 Share this post Link to post Share on other sites
Posted October 24, 2014 AMD Radeon R9 200 Series can vary from high end to low end. Share this post Link to post Share on other sites
Posted October 24, 2014 (edited) I thought R9 was highend gaming, and R7 was the more economy minded line? I have not kept up much with modern videocards.... I just noticed that Tomshardware listes the "lowest" R9 (270) as the rough equivalent of a GTX 660 Ti, GTX 760 (highest R9 295X2 is top of their charts) while the cheaper R7 series drops much lower on the lists. It doesn't sound like any of the R9 models qualify as "lowerend" unless I am reading the charts all wrong. Edited October 24, 2014 by Brash_Endeavors Share this post Link to post Share on other sites
Posted October 25, 2014 AMD Radeon R9 200 Series can vary from high end to low end. Share this post Link to post Share on other sites
Posted October 25, 2014 Turn up the opacity of the menus to 100%. Share this post Link to post Share on other sites
Posted October 30, 2014 (edited) I'm on a laptop and I regularly get around 20-30 FPS. VSync is on, but the FPS limiter is off. I refuse to play at absolute minimum graphics because that makes Wurm look less high-res than Minecraft. My laptop specs (that matter): AMD Vision A6 quad-core APU, 1.4 GHz per core, auto-boosts to 1.56 if needed 8 GB RAM, 4 GB allocated to Wurm AMD/ATI Radeon HD 6520G graphics chip (integrated) javaw.exe refuses to use more than one core at any given time (I've watched the process list and the CPU graphs) when running Wurm, but it'll use up to three cores when running Minecraft (I block "core 0" from use by all games to speed up background Windows tasks). I know there's a utility for basically "forcing" Wurm to use more than one core on Intel CPU's/APU's, but does one exist for AMD? Anyways. My Wurm options: Spoiler #Wurm Online client properties #Wed Oct 29 23:31:25 PDT 2014 show_body_in_inventory=true enable_contribution_culling=true sound_cache_enabled=true viewport_bob=true hide_menu_examine=true color_white=1.0,1.0,1.0 mark_text_read=true no_terrain_render=false pbuffer_enabled=true has_read_eula=true color_error=1.0,0.3,0.3 use_color_picking=true render_glow=false trees=1 vbo_enabled=2 reflections=1 animation_playback_self=0 showKChat=true debug_mode=false color_teal=0.0,0.5,0.5 irc_log_rotation=2 impColumn=true sound_al_gain=15 release_context=false skydetail=0 auto_mipmaps_enabled=2 use_fast_clock_work_around=true no_world_render=false skillgain_no_alignment=true release_context_on_jogl_sleep=false skillgain_no_favor=true loadInventoryStartup=true settings_version=3 use_anisotropic_filtering=0 terrain_bump=false custim_timer_source=1 gui_skin=1 color_black=0.0,0.0,0.0 tiledecorations=0 season_override=0 color_cyan=0.0,1.0,1.0 font_antialias=2 use_alpha_particles=true contribution_culling=100 fog_coord_src=0 submit_client_data=1 game_client_thread_priority=2 structure_render_distance=1 sound_engine=2 customTimer5=-1|-1 customTimer4=-1|-1 customTimer3=-1|-1 customTimer2=-1|-1 customTimer1=-1|-1 font_italian=11 other_log_rotation=2 enable_debugs=false log_extra_errors=true screenshot_file_format=0 color_grey=0.5,0.5,0.5 sound_play_ambients=true auto_run_source=0 depth_clamp_enabled=2 terrain_res=2 stipple_enabled=true material_as_suffix=false use_nano_timer=false hide_menu_no_target=false collada_animations=2 cloud_shadows=false player_texture_size=3 test_attach_equipment=false fast_yield=false event_log_rotation=2 color_purple=0.5,0.0,0.5 test_mode=0 color_fuchsia=1.0,0.0,1.0 fps_limit_enabled=false color_lime=0.0,1.0,0.0 sound_play_combat=true sound_play_emotes=true font_header=25 update_optional=true color_navy_blue=0.23,0.39,1.0 render_distant_terrain=true max_texture_size=1 censor_chat=false high_res_binoculars=true use_phobia_models=false thirdPerson=false color_maroon=0.5,0.0,0.0 offscreen_texture_size=1 sound_play_buzz=false sound_buzzlevel=2 outline_picking=true gpu_skinning=true water_detail=1 compressed_textures_S3TC=false enable_lod=true use_antialiasing=0 display_settings=false\:true\:0\:1366\:768\:32\:-1\:false\:false use_fbo_reflections=true model_loader_thread_priority=2 sound_music_level=1 use_non_alpha_particles=false shift_drag_default=10 reflection_texture_size=0 tile_transitions=true occlusion_queries_enabled=2 gui_opacity=4 compressed_textures=false hide_inactive_friends=false exec_source=0 item_creature_render_distance=4 font_static=14 use_tree_models=true treelist_outline=true sound_doppler_enabled=true use_weather_particles=false key_bindings_source=0 font_monospaced=11 engine_multithreaded=0 save_skills_on_quit=true color_yellow=1.0,1.0,0.0 enable_vsync=true color_royal_blue=0.23,0.39,1.0 disable_select_all_shortcut=false enable_shift_drag=true glsl_debug_loading=false use_fbo_color_picking=true mega_texture_size=6 color_orange=1.0,0.5,0.0 remember_password=true color_silver=0.75,0.75,0.75 togglePushToTalk=true local_list_in_event=true font_default=14 log_gl_errors=false lod=1 resident_models=false color_system=0.5,1.0,0.5 multidraw_enabled=2 send_extra_tile_data=false color_red=1.0,0.0,0.0 use_nagles_algorithm=false sound_play_work=true skillgain_minimum=0 fps_limit=60 lod_2=24 lod_1=12 cavedetail=0 silent_friends_update=false sound_play_weather=false keyboard_layout=0 no_brightness=false inverse_mouse=false fbo_enabled=2 hint_texture_scaling=0 sound_play_music=false show_old_quickbar=false fps_limit_background=30 render_sun_glare=false non_power_of_two=2 hide_menu_spam_mode=true sound_play_door=true font_bold=11 sound_footstepslevel=20 model_loading_threads=2 hide_menu_stop=true color_green=0.08,1.0,0.08 irc_notif=0 sound_play_footsteps=true glsl_enabled=2 shadow_level=0 fov_horizontal=80 setting_timestamps=true I have contribution culling on because I don't tend to go very far from my home and I play on Independence, meaning I don't have to worry about enemy players. So...any suggestions? Edited April 9, 2022 by Carnaxus ...Maybe spoiler tags weren't a thing when I posted this?... Share this post Link to post Share on other sites
Posted October 31, 2014 (edited) Carnaxus -- Well unlike the original poster, your computer specs are much more modest. So you will have to make a few concessions. the 1.4ghz cpu hurts since as you have learned, Wurm does not make use of all cores, and AMD/ATI Radeon HD 6520G graphics chip (integrated) is also a rather modest graphics chipset. So 30 FPS is actually not too bad. My desktop computer is old but more powerful and I run with the FPS limiter set to 30.and graphics settings lower than yours. So I personally consider 30FPS to be quite a success, though I understand some people like to see it higher. Some suggestions that you could try: 1) GLSL does add pretty features but test with and without and see if it is a sacrifice you are willing to make. 2) Test using "window rezieable" mode then try a screen resolution exactly 50% your monitor resolution, then maximize the window to fullscreen once you are ingame. This will lower the quality a little but also should improve the framerates. It may not be a sacrifice you are willing to tolerate, but give it a try. 3) My personal experiences is that "chat windows" that update text can slow you down some, so close and turn off any windows you do not actively use. Turn off tabs like gchat/kchat/friends/skills etc unless they mean a lot to you to have them on. At least give each one some thought. 4) I always recommend turning off shadows, reflections and fancy water for people with performance concerns. I am happy to see you have shadows and Bloom already off. 5) Don't display the FPS at all unless actively testing and troubleshooting. It will only fixate you on getting "magic numbers" instead of "magic experiences". Overall, if you are rather picky on graphics and quite modest with your hardware, you will have to make a concession one way or another. Buy a higher end computer or lower expectations a little. In my case, I have an older computer and decided for now to lower my expectations. I sometimes run on "ultra high" and sometimes on "ultra low", and both have their pros and cons. I am always in awe with ultrahigh and how much imrpovement our graphics team has made over the years, but I also find that at about 10 minutes into the game, I am not as focused on the graphics. Your mind's imagination can often "fill in details" without even noticing, so sometimes minimal graphics do not have to mean "omg it is all so ugly," especially if your memory has recollections of very pretty times. Every now and then, play one play session on higher graphics just as a treat (and see if you still notice it as much once you are a half hour into the game). I find I enjoy them immensely for little "treats" now and then but I don't require high graphics all the time. I think the cpu "core unparker" utility is mostly for handling animations so it will not be a miracle cure for the 1.4ghz cpu, even if an AMD version exists. It will not be an "omgwow!" improvement. My understanding is that at best, it kicks animations to a second core and still won't use all the cores. Try also all of the "tips and tricks" in Budda's helpful thread: Configuring The Client: Looking Nice, While Running On Low Settings Edited October 31, 2014 by Brash_Endeavors Share this post Link to post Share on other sites
Posted October 31, 2014 (edited) That is a worse processor than my old one but had 1 core (Intel Celeron 420 1.60 Ghz) I always got horrible FPS 9-20. I recently upgraded to Intel Core 2 Duo E8500 3.16 Ghz 2 cores and Wurm runs between about 25-80 depending the loaction I am in. BUT I have a Nvidia 7050 intergrated which I don't get super good performance but its good enough to get almost 90 FPS! I have also noticed my CPU fan makes weird noises once in awhile when I play Wurm and it only happens when I play Wurm, it likes seems to go faster and when I quit the game is slows down but I am still not sure. You should get a more powerful CPU because it helps not only the games you play but the computer's performance itself. If you cannot upgrade try to put everything to low/medium, turn off GLSL, try disabling VBO and FBO support, disable shadows, and any other intensive options Wurm has and it should get better. Edited October 31, 2014 by Mozdog Share this post Link to post Share on other sites
Posted October 31, 2014 (edited) actually even in singlecore performance, the celeron was a little worse http://cpuboss.com/cpus/Intel-Celeron-M-420-vs-AMD-A6-3400M BUT -- not by very much =/ And even if the AMD A6 was running at all four cores, it is just a little better. Certainly not 4X better. So using a "core unparking utility" to move animations to a second core doesn't look like you'd see every much improvement. more info on the AMD A6 3400M from notebookcheck.net Edited October 31, 2014 by Brash_Endeavors Share this post Link to post Share on other sites
Posted November 1, 2014 Afaik the Wurm client is not written to fully exploit the latest multicore processors.Granted I really need to upgrade my hardware, so no idea how Wurm handles new hardware firsthand. Share this post Link to post Share on other sites
Posted November 1, 2014 In CCC, check to see if you have an override for java.exe, javaw.exe, or javaws.exe. Of course, if you have 32 and 64 bit both installed, there can be up to 12 iterations of these on your system as as many overrides are possible (3 in System32, 3 in SysWOW64, 3 in Program Files (x86), and 3 in Program Files). If CCC has the one your system is calling limited with an override for vsync, then you will get this. I do not believe CCC has an automatic setting for an override as Java is not technically a game but you never know. I learned this the hard way. I had made an override for something other than Wurm and it affected Wurm. Share this post Link to post Share on other sites