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Priest updates and Decorative items!

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First of all, we’re really happy to announce new furniture going live!


Secondly, we are putting these priest changes in today so we can get some much needed live feedback that we may react to before the weekend. Below is a list of changes to priests in no specific order or possibly as they were implemented. As most of you are aware there has been a feedback thread going in the forum regarding these changes.


  • The damage of Fireheart was increased. It now has 30 seconds cooldown.
  • Light of Fo now has a 2 minute cooldown
  • Pain Rain now has a 2 minute cooldown
  • Scorn of Libila now has a 2 minute cooldown
  • Tentacles now has a 2 minute cooldown
  • Fungus Trap, Tentacles, Fire Pillar and Ice Pillar now deal double damage
  • Hellstrength now has 30 seconds cooldown
  • Oakshell now has 30 seconds cooldown
  • Rotting Gut now has 30 seconds cooldown
  • Shard of Ice now has 30 seconds cooldown
  • Smite now has 30 seconds cooldown
  • The difficulty of Smite was lowered to 70 from 90
  • Tornado has a 2 minute cooldown
  • Tornado may now stun victims for 5 seconds
  • Weakness now has 30 seconds cooldown
  • Willowspine now has 30 seconds cooldown
  • Wormbrains now has 30 seconds cooldown
  • Shard of Ice, Rotting Gut and Fireheart now deals more damage
  • The damage effects of hitting limbs, heads and eyes were tweaked down a bit
  • All priests may now use archery without penalty except in heavy armour. Light and no armour gives bonuses.
  • Your most solid piece of armour now limits your ability to cast spells and perform archery
  • Taming is now allowed for all priests but limited to corrupted animals for Libila and non-corrupted for the other.
  • Lockpicking is now allowed for all priests.
  • All priests may now cast Locate Soul
  • All priests may now cast Nolocate
  • You now receive a severe (-10) Combat Rating penalty against other players when leading more than 1 creature
  • Magranon priest death protection (at 70+ faith and 35+ favor) now works like a free res stone at above 70 faith and 35 favor but does not stack: You have 50% chance of retaining your items.
  • Magranon priests may use Chain armour without penalty at 70+ faith and 35+ favor

 


What was implemented but never posted was a change to how the Magranon “res stone†ability works. It used to stack with Res stones which as some people have calculated created a required kill ratio of 2:1 in order to gain loot from those priests. This is not a good situation from our perspective and we felt we had to change it. We have given Magranon priests the ability to wear chain instead without penalty to archery or spell casting. Hopefully this is acceptable even for Magranon priests.


 


 


Thirdly, here are some other patches!


  • Uniques now bash better in caves
  • Fix so when sleep bonus runs out, it auto-freezes it
  • The quality calculation for bulk items has been changed
  • Added the mycelium growth stage to the examine message
  • Tweaked body control skillgain for archery down
  • Fix for village foundation screen when using a deed stake
  • Removed settlement size restriction when founding using a deed stake
  • Updated legendary digging title
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Thanks for listening to our feedback and putting in changes none of us wanted, nor needed.


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               Archery system was fine as it was, imo.





  • All priests may now cast Locate Soul :(
  • All priests may now cast Nolocate  :( 
  • You now receive a severe (-10) Combat Rating penalty against other players when leading more than 1 creature

           I would rather have the -10 combat rating penalty kick in if you lead more then one horse, so there is no penalty for leading a pet like croc, troll, scorpion etc.


 


           Thank you for the changes, we'll see how it goes. :)


 



Edited by Sharkin
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*Your most solid piece of armour now limits your ability to cast spells and perform archery

What exactly is "solid" armor?

Does this mean I have to get my priest naked every time I want to cast?

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Priest's using Bows .....VERY well done guys thats GREAT.


 


Can't wait for my Druid Priest to start skilling up on a Archery Target ;)


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More than one creature reads as leading your pet croc or troll to be fine its when you lead something else after that is when the penalty kicks in. Some of us don't even bother with a single back up horse so just leading a pet is fine :)


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And Rolf listened to 3 BL that begged for not wroking Res stone. Time to step down.


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Seems like a fair update i mean it looks like everythings been pushed towards balancing. Also i hope elevation is dead and new map incoming!!!!


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thanx rolf for balancing the system. Glad mag priests still got their free res stone (5s / death is a nice bonus right?), but very glad its finally balanced.


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First of all, we’re really happy to announce new furniture going live!

Secondly, we are putting these priest changes in today so we can get some much needed live feedback that we may react to before the weekend. Below is a list of changes to priests in no specific order or possibly as they were implemented. As most of you are aware there has been a feedback thread going in the forum regarding these changes.

  • All priests may now use archery without penalty except in heavy armour. Light and no armour gives bonuses.

Your most solid piece of armour now limits your ability to cast spells and perform archery

Taming is now allowed for all priests but limited to corrupted animals for Libila and non-corrupted for the other.

Lockpicking is now allowed for all priests.

All priests may now cast Locate Soul

All priests may now cast Nolocate

 

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Did the archery changes get fixed so the 30% "bonus" doesn't apply to difficulty.


The changes are pretty awful too, and I don't think anyone wanted them from the feedback on the test thread.


Really the armor changes are not going to do much. Wear the only armor that doesn't randomly stop you from shooting, studded leather, die in a couple arrows.


 


Does tentacles still do 30 damage and ignore armor?


 


 


The whole res stone thing is just stupid, but I guess people whined enough.


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The PvE stuff look nice but: 




  • All priests may now use archery without penalty except in heavy armour. Light and no armour gives bonuses.
  • Lockpicking is now allowed for all priests.
  • All priests may now cast Locate Soul
  • All priests may now cast Nolocate

Edited by Anothernoob

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  • Magranon priests may use Chain armour without penalty at 70+ faith and 35+ favor

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Nice update, finally heading in the right direction balance-wise.


 


Good Job Devs!


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i think you might have forgotten the status icon for the buff/debuff on archery/spellcasting, dont see it.


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