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RedBaron_Johan

News Update: Work And Progress. Week 34

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/addfriend playername


 


Best thing in the past few months.


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Why are fences only on outside walls? I mean the best feature for this would be as inner separators for stables and whatnot.


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WHen i bound toolbelt to be switched with  [ ] open reset it didnt save. this is probably due to the new keybind menu having limited keys on which to bind stuff??? (brackets arent in there)


 


Maybe make it so keybind saves when key you press like alot of keybind menus. otherwise very nice:)


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Save to Toolbelt... Load Toolbelt... Who do I worship? I have a pheasant ready to sac!


 


EDIT: And hotkeys for them. 2 pheasants and a peasant.


Edited by Audrel

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Any one found a way to rename each of the toolbelt loadouts???

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Any one found a way to rename each of the toolbelt loadouts???

 

It's ugly but see this forum post.

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Great update.


 


Here are some feedback on the fences in arched walls thing:


1) Cant build flowerbeds/hedges in arched walls. Dont know if this is working as intended.


2) Low rope foundations disappear into the arched walls and are hard to target, you basically have to step into the arched wall pole to see it.

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That looks like a suitable chair upon which I shall await bridges.

 

I was laughing on this for about 3 minutes . Thank you!

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Sweet another chair I can't sit in.

 

 

how long have priests been kneeling when praying??

 

Slowly but surely they've been adding more animations to the game.  Eventually you will be able to sit on furniture too.

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Any idea when you guys are going to get around to fixing the creatures? That would be great <_<

*Mumbles stuff*

Edited by Steeloxide

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Think the best way to fix them is for the animal AI to do its darnedest to get the creature of a slope more than 20.

I reckon 50% of the xana mobs are up on mountains

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Yayyyyy thrones! This must SURELY MEAN...


 


This must SURELY MEAN...


 


That they're finally going to allow us to sit in chairs? Yeehaa! Let the celebrations begin! 


 


*dances with joy"


*runs around like a headless chicken*


*smiles gleefully*


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Hooray for Sheep!


 


Also great is the remote adding of friends.  Very nice!

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Any idea when you guys are going to get around to fixing the creatures? That would be great <_<

*Mumbles stuff*

We are actively working on finding a solution for this and have created new tools to better get a visual overview of creature populations.

First this needs to be analyzed to see why this is happening and how.

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We are actively working on finding a solution for this and have created new tools to better get a visual overview of creature populations.

First this needs to be analyzed to see why this is happening and how.

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First thing you need to implement is stamina on creatures and an auto climb mode, so if a mob start climbing once it runs out of stamina it slide down and needs to stay still until the stamina recover.

It's not as easy as this... :)

 

If this was implemented (or a preferential pathfinding for mobs not to use slopes), then mobs spawning on slopes would be locked in any areas below that are enclosed by slopes and waterside. That means that there would be natural "traps" for mobs that they could never get out of. Over time, more and more spawns would be caught in these hard to reach areas.

 

Essentially it would just compound the current problem that mobs stop and accumulate on seaside slopes (where they can't be gotten rid off) - because now they can still reverse and walk away from the coast, and up the cliffs. Implementing your idea would entrap them there permanently.

 

I guess rather than that mobs should sense when there are "big concentrations" (except perhaps of the same kind), and try to move away from those.

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Yeah what marshlander said was perfect to stamina creatures. Good post

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