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PsMaster

Tools requests

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Hello, some of you might already know me, I'm a C# and web developer and author of the wurmcommunity website.


Lately I've been getting some request to develop some tools for wurm, so I thought I'll make a post where everyone can post their ideas of what they need for wurm. Bee it some kind of a calculator, 3D graphics or whatever pops to mind that you think could help you out when playing wurm, post it here and I'll see what I can do to make it happen. If it helps you out and more people could be using it, that'll make me happy too, so don't hesitate and post your ideas.


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A deed planner that can handle slopes, for telling people what the plan is in large terraforming projects. Could even go so far as allow you to enter current and ideal slopes, and it calculate exact no. of digging/surfacemining actions required, so as to pay a terraformer accurately without them needing to keep track.



A mine planner that can keep track of vein qls, help with prospecting (e.g. you enter in the analyse results standing on tile A and it colours all possible vein squares, corroborates that with exposed tiles, and tells you all possible locations of the vein. Then you can enter a second analyse result and it triangulates)


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calculator for boat speed


AKA: speed against certain gales of wind 


able add certain amount of passengers changing the speed


giving cords of each direction speed and which is fastest EDIT:giving speed of each direction speed and which is fastest 


which boat outruns others in each direction...also with gales


Edited by shankiest

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OK, mine planner sounds a bit complex and will take a while, but I'll see what I can do. About the boats, not sure I can test it all alone, but since the boats are tested on the test server right now, I'll see if I can get someone to help me out and gather the data. Formulas would be even better.


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What about a conversion tool which converts old deed maps made with "Wurm Army Knife" (http://forum.wurmonline.com/index.php?/topic/54631-wurm-army-knife-134-mapping-tools/?hl=%2Barmy+%2Bknife) to the new "Deed Planner" (http://forum.wurmonline.com/index.php?/topic/79352-deedplanner-2-alpha-5-3d-house-and-deed-planner/?hl=%2Bdeed+%2Bplanner) format?


 


It would save those of us who used that older tool to map their deeds a lot of work.


Edited by Yaga
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Yaga, DeedPlanner .map format is nice, fairly understandable and possible to manipulate, but ArmyKnife .map format is binary and without having any idea what is in the code behind it I can't really do much about it... Would have to ask ArmyKnife developers to output the map to some kind of a plain text format instead of encoding it, then it just might be possible to find a solution and convert it.


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Yaga, DeedPlanner .map format is nice, fairly understandable and possible to manipulate, but ArmyKnife .map format is binary and without having any idea what is in the code behind it I can't really do much about it... Would have to ask ArmyKnife developers to output the map to some kind of a plain text format instead of encoding it, then it just might be possible to find a solution and convert it.

I don't think he obfuscated his code, maybe it will be possible to decompile and read it? It will be not as readable as original code, but would give some answers.

Edited by Warlander

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I'm decoding the WAK map file format right now. It doesn't seem to be too difficult, so it shouldn't take long. Please stand by... :)


Edited by Yaga

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I can add possibility to add custom map import scripts to DeedPlanner - scripts in JavaScript, but this is possible and should be easy to implement. On the other hand, I am not sure if anyone would even use this feature.

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I'm more or less done with decoding the WAK map files, so the binary file structure has been revealed. I'm now looking for the best way to document the results, and I plan to present some kind of file  structure documentation soon.


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