Posted July 23, 2014 Hello, some of you might already know me, I'm a C# and web developer and author of the wurmcommunity website.Lately I've been getting some request to develop some tools for wurm, so I thought I'll make a post where everyone can post their ideas of what they need for wurm. Bee it some kind of a calculator, 3D graphics or whatever pops to mind that you think could help you out when playing wurm, post it here and I'll see what I can do to make it happen. If it helps you out and more people could be using it, that'll make me happy too, so don't hesitate and post your ideas. 3 Share this post Link to post Share on other sites
Posted July 23, 2014 A deed planner that can handle slopes, for telling people what the plan is in large terraforming projects. Could even go so far as allow you to enter current and ideal slopes, and it calculate exact no. of digging/surfacemining actions required, so as to pay a terraformer accurately without them needing to keep track. A mine planner that can keep track of vein qls, help with prospecting (e.g. you enter in the analyse results standing on tile A and it colours all possible vein squares, corroborates that with exposed tiles, and tells you all possible locations of the vein. Then you can enter a second analyse result and it triangulates) 2 Share this post Link to post Share on other sites
Posted July 23, 2014 (edited) calculator for boat speedAKA: speed against certain gales of wind able add certain amount of passengers changing the speedgiving cords of each direction speed and which is fastest EDIT:giving speed of each direction speed and which is fastest which boat outruns others in each direction...also with gales Edited July 23, 2014 by shankiest Share this post Link to post Share on other sites
Posted July 23, 2014 I really like the mine planner idea 1 Share this post Link to post Share on other sites
Posted July 23, 2014 OK, mine planner sounds a bit complex and will take a while, but I'll see what I can do. About the boats, not sure I can test it all alone, but since the boats are tested on the test server right now, I'll see if I can get someone to help me out and gather the data. Formulas would be even better. Share this post Link to post Share on other sites
Posted July 23, 2014 New favor calc would be nice... Share this post Link to post Share on other sites
Posted September 2, 2014 (edited) What about a conversion tool which converts old deed maps made with "Wurm Army Knife" (http://forum.wurmonline.com/index.php?/topic/54631-wurm-army-knife-134-mapping-tools/?hl=%2Barmy+%2Bknife) to the new "Deed Planner" (http://forum.wurmonline.com/index.php?/topic/79352-deedplanner-2-alpha-5-3d-house-and-deed-planner/?hl=%2Bdeed+%2Bplanner) format? It would save those of us who used that older tool to map their deeds a lot of work. Edited September 2, 2014 by Yaga 1 Share this post Link to post Share on other sites
Posted September 2, 2014 Yaga, DeedPlanner .map format is nice, fairly understandable and possible to manipulate, but ArmyKnife .map format is binary and without having any idea what is in the code behind it I can't really do much about it... Would have to ask ArmyKnife developers to output the map to some kind of a plain text format instead of encoding it, then it just might be possible to find a solution and convert it. Share this post Link to post Share on other sites
Posted September 2, 2014 (edited) Yaga, DeedPlanner .map format is nice, fairly understandable and possible to manipulate, but ArmyKnife .map format is binary and without having any idea what is in the code behind it I can't really do much about it... Would have to ask ArmyKnife developers to output the map to some kind of a plain text format instead of encoding it, then it just might be possible to find a solution and convert it. I don't think he obfuscated his code, maybe it will be possible to decompile and read it? It will be not as readable as original code, but would give some answers. Edited September 2, 2014 by Warlander Share this post Link to post Share on other sites
Posted September 2, 2014 (edited) I'm decoding the WAK map file format right now. It doesn't seem to be too difficult, so it shouldn't take long. Please stand by... Edited September 2, 2014 by Yaga Share this post Link to post Share on other sites
Posted September 2, 2014 I can add possibility to add custom map import scripts to DeedPlanner - scripts in JavaScript, but this is possible and should be easy to implement. On the other hand, I am not sure if anyone would even use this feature. Share this post Link to post Share on other sites
Posted September 4, 2014 I'm more or less done with decoding the WAK map files, so the binary file structure has been revealed. I'm now looking for the best way to document the results, and I plan to present some kind of file structure documentation soon. Share this post Link to post Share on other sites
Posted September 6, 2014 Here it is: http://forum.wurmonline.com/index.php?/topic/54631-wurm-army-knife-134-mapping-tools/page-4#entry1117473 1 Share this post Link to post Share on other sites
Posted September 15, 2014 And here is a little tool that analyzes WAK map files and creates a text representation of the maps: http://forum.wurmonline.com/index.php?/topic/54631-wurm-army-knife-134-mapping-tools/page-4#entry1124351 1 Share this post Link to post Share on other sites