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LadyCygnet

Tile Highlighting Issue

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I'm having a very strange and frustrating problem.  It started after I installed the latest version of 64-bit Java (Version 7, Update 55) to resolve another graphics issue I was having.  The problem is this: Wurm is all of a sudden being very, very particular about highlighting the tile I want to highlight.  Even if I'm standing right on the tile and right-clicking next to my feet, it will give me the tile border, the adjacent tile, or any adjacent animal or object.  I have to keep gingerly moving the cursor until the right thing is highlighted, sometimes even by hovering over another tile or tile border.  The same thing happens regardless of whether I'm using the on-board touchpad or an external mouse, and it's starting to make Wurm more frustrating than fun, especially when I'm trying to plant, tend, or harvest crops or forage, botanize, pick sprouts, or harvest trees and bushes. 


 


I'm running Windows 8.1 with Java 64 bit Version 7, Update 55. I have pretty much everything set to low and/or disabled.


 


Processor Intel® Core i5-3210M CPU @ 2.50GHz, 2501 Mhz, 2 Core(s), 4 Logical Processor(s)

 

Graphics are Intel HD 4000 (shared, alas, not dedicated)

 

Here's the information from my console with Wurm already running:



>>> Launch queue entry exiting.
Using LWJGL display 1280:600:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumdim64 (10.18.10.3412)
OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics 4000
OpenGL version: 4.0.0 - Build 10.18.10.3412
OpenGL extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_ARB_map_buffer_alignment
GL_ARB_conservative_depth
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_gather
GL_ARB_sync
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_ARB_transform_feedback2
GL_ARB_draw_indirect
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_ARB_texture_buffer_range
GL_EXT_texture_snorm
GL_ARB_blend_func_extended
GL_INTEL_performance_queries
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_geometry_shader4
GL_EXT_geometry_shader4
GL_ARB_texture_query_lod
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays
GL_ARB_base_instance
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_timer_query
GL_ARB_tessellation_shader
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_texture_cube_map_array
GL_EXT_gpu_shader4
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_shader_subroutine
GL_ARB_transform_feedback3
GL_ARB_get_program_binary
GL_ARB_separate_shader_objects
GL_ARB_shader_precision
GL_ARB_vertex_attrib_64bit
GL_ARB_viewport_array
GL_ARB_transform_feedback_instanced
GL_ARB_compressed_texture_pixel_storage
GL_ARB_shader_atomic_counters
GL_ARB_shading_language_packing
GL_ARB_shading_language_420pack
GL_ARB_texture_storage
GL_EXT_texture_storage
GL_ARB_vertex_attrib_binding
GL_ARB_multi_draw_indirect
GL_ARB_program_interface_query
GL_ARB_debug_output
GL_KHR_debug
GL_ARB_arrays_of_arrays
GL_INTEL_map_texture
GL_ARB_texture_compression_bptc
GL_ARB_ES2_compatibility
GL_ARB_robustness
GL_EXT_texture_sRGB_decode

Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\LadyCygnet\windows_1280x600.txt
Loading props file C:\Users\USERNAME\wurm\players\LadyCygnet\windows_1280x600.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Event.2014-05.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Friends.2014-05.txt
Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Alliance.2014-05.txt
May 16, 2014 8:35:39 AM class.DwGMxRpPEP run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d153bd12-a51a-4b4e-a48e-bd91203f13c4, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.5, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1045334314]
Login successful
Executing C:\Users\USERNAME\wurm\configs\low\autorun.txt
May 16, 2014 8:35:39 AM class.DwGMxRpPEP run
INFO: Event successfully posted to Google Analytics
Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\CA_HELP.2014-05.txt
Starting update of login splash image...
Finished loading new login splash image!
Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\GL-Freedom.2014-05.txt
Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\Freedom.2014-05.txt
May 16, 2014 8:38:58 AM class.DwGMxRpPEP run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d153bd12-a51a-4b4e-a48e-bd91203f13c4, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.5, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=3, name=cd01, value=-1045334314]
May 16, 2014 8:38:59 AM class.DwGMxRpPEP run
INFO: Event successfully posted to Google Analytics
Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Combat.2014-05.txt
Writing to C:\Users\USERNAME\wurm\players\LadyCygnet\logs\_Skills.2014-05.txt
Saved screenshot to C:\Users\USERNAME\wurm\players\LadyCygnet\screenshots\wurm.20140516.0931.jpg.
Saved screenshot to C:\Users\USERNAME\wurm\players\LadyCygnet\screenshots\wurm.20140516.0931_1.jpg.
Initializing font texture for Monospaced (11). Texture Size: 128


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And here's a visual example.  


 


wurm201405160931_1_zps8c782f46.jpg


 


Where you see the text on the tree is where I had my cursor.  It was nowhere near the horse I was riding. 


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I tried using the workaround for the glitching mouse in Windows 8.1 discussed here. Unfortunately, it didn't resolve my issue. 


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Try adjusting the colour picking settings under the compatibility tab.


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Try adjusting the colour picking settings under the compatibility tab.

 

That seems to have resolved the problem posted in this thread.  Thanks!

 

I've got another problem with tiles that are a few tiles away not showing the correct materials on those tiles (for example showing grass or rock rather than road or sand).  It's considerably easier to live with than the highlighting issue, though.

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