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Found 59 results

  1. Visit: http://sklotopolis.co.nf We are LIVE! Livemap: http://andistyr.github.io/wu-map/ We will be hosting a modded Wurm Unlimited PVE server. This server will have many features which will remove most of the hard grinding and make Wurm even more fun to play. On this server there will be an Wurm style economy with one big market place where people can sell there items to other people. There also will be many events (we try to make them weekly) where you can earn items and coins. With this server we hope to give you and us a fun experience playing and surviving together in the big world of Wurm Unlimited. Down below we have listed a bunch of the features our server will have: PVE: Server specs: -1 Server -200 Slots -4096x4096 map - http://andistyr.github.io/wu-map/ -40k mobs The Team The Team is playing Wurm Online since now more than 8 years and this mostly excessively. Furthermore it also happens that both Dominikk and myself are versed in programming and specially Dominikk has already impressively shown some great features. Combined we have a service record that pretty much covers every server and gameplay aspect, we slayed Dragons on snowy peaks, fought great battles on land and see, laid siege to impressive fortresses, made a living as merchants, worked as a low level staff member for some time, hosted events and constructed dozen of villages. This experience gives us a really good understanding of how this game works, not just mechanically, but also how it can excite you every time again. Dominikk, Sklo, Engineer Everyone is dedicated to make this work and guarantee the best wurming experience. Dominikk is working as Linux and Windows server admin for a living and is determined to keep your progress save. He put down a backup plan so you can see how serious we take it. Data Safety Backups will happen every 3 hours daily and every Monday there will be a weekly backup. They will be stored local on the server in Germany and all backups are transferred to a server in Austria about 800km away too. Further more we keep daily backups up to one month and weekly backups up to 6 months. So if something goes wrong we likely can restore ingame items up to 6 months. Below you will find a feature list of implemented features, new features will be added time by time. If you got ideas and recommendations visit our Forum a give us a though there. Features: START WITH: 20 in all skills & 21 BC to ride horses 30ql Leather Armor, Long Sword & Shield Pelt, 4 ropes, waterskin, pendulum, compass, sickle, +Normal starting tools and equipment SKILLS & CRAFTING: NO skill loss on death. 5x Faster Skill Gain 4x faster Actions (including all actions) Decreased weapon smiting difficulty. Action Timer cap during imping has been lowered. ECONOMY: Free Premium Free Starter Deeds. (4s worth of deed is free) Free upkeep for all villages. Free Mail Bounty for burying corpses. Bounty for killing monsters. Bounty just for being online. People receive coins for highway building. (1s per 20 tiles) People receive coins for building a guard tower. (5s per tower) Payer made events (will be supported with coins and GM help) No Cooldown to change Bank locations. Receive voting bounties for voting at https://wurm-unlimited.com/server/28/vote PRIESTS: No priest penalties. No spell cooldowns. Unlimited prayers per day. (every 20 minutes for faith gain) Doubled faith gain, Triple favor gain. Rite of spring fixed MEDITATION: Unlimited Meditations per day. (every 30 minutes for skill tic) No more "You fail to relax" messages during meditation. You no longer need to move for meditation skill gain. Cooldown between meditation path levels has been decreased by 80% from WO standards. Meditating is now also part of the skill multiplier. TRANSPORTATION & STORAGE: You will be able to run faster with heavier weight in inventory (max speed will stay at 17kmh) Faster movement on animals, carts, boats and ships Forges will fit 100 ores. Forges work when loaded. All the different forges will produce ash now. 19 Body Strenght to load items. (crates, forges, ovens, etc.) Decreased loading timer. Increased loading radius. Crates now hold a lot more items. Moving of bulk goods is no longer limited to inventory capacity. (drag more than 100 items) Meat, Fish and filets fit into Fsb and Crates. Mushrooms Fit into Fsb and Crates. You can drop Hot items into the bsb and fsb. Hitch animals to ships to transport them Items put in Crates or Bulks will be sorted by QL level (base 10) automatically. FARMING: Crops only take 1 day to grow and NEVER rot. Decreased Sowing timer. Harvest from Cart or Mount. TERRAFORMING: ~45 mining hits per wall Digging and leveling works like mining. Surface Mining will lower the rock on every hit. FUNCTIONALITY: Added /seasons command which shows when the next fruits etc get ripe. Added a season MOTD. Added an inbreed warning message. Drowning is now completely disabled. NEWS: One week bridge cooldown due to a WU bug has been removed. Now a welcome message for new players appears in Event. CA Help is now enabled for newbies by default. Fix for characteristics skill multiplier. Fixed a dredging bug. Donation System is live. Tools can improve themselves now (hammer on hammer etc.) Dragon loot has been increased. Drake loot has been increased. GMs and DEVs no can use the powers of Zeus Action timers are fixed Receive karma for being online Animal creature ratio on deeds is tripled Lightning on player death Creature spawn bug is fixed. All kind of creatures will spawn everywhere Lowered amount of crabs KOS has been disabled Steamid bans can be issued more properly now Bulks can be loaded even if they are not empty Bulk can be used when loaded Wagon volume has been more than doubled Sheep Shearing cooldown is now 50% lower A bug where corpses fit into food storage bins was fixed Some GM commands have been improved You will now be able to obtain glimmersteel, adamantine, seryll like gems during mining Fog spiders have been disabled due to lag, they are replaced by spawning lots of horses all over the server. Thanks to nekoexmachina! A few other possible lag issues have been addressed and fixed Wooden house parts only need 10 planks instead of 20 to be more newbie friendly Buying premium from tokens has been disabled because people purchased premium by accident Move to center and move to nearest corner have been added to the moving options. Thanks to Bdew! All gods share an alchemy affinity now, which means the same double favor items as Libila Added voting bounties. You will now receive a small bounty for voting at https://wurm-unlimited.com/server/28/vote use the commando /voted to receive the money to your bank. Treasure chests should no longer spawn with locks. Creature slaying bounties will now go directly to bank. The different pauldron types are now craftable with a high difficulty. We added the Fireburntime Mod, which shows the remaining fire time. Changelog (Warning long list) If you want to keep track on updates and announcements join our: Website Steam Group Forum
  2. WGenerator 2.8 Map Generator for Wurm Unlimited Servers Download Here | Contribute on GitHub The map generator has been completely redesigned to give increased usability and platform support. Major new features include: multi-threading, progress bar, import/export heightmap and biome images, biome and river painting, map markers, and tons of new inputs for creating varied maps. Thanks to Budda for the original program. Improvements So Far Biome Color Pallet [r,g,b]: Options Menus 2.0 Out-Of-Memory Error GitHub Contributions If you have any questions let me know.
  3. Hello, I'm working on a simple Google Maps generator for WU. It's actually continuation of my older project (Google Maps for WO). Current version: v0.9-beta.5 (2015-11-16) GitHub repository Download User guide Example maps (possible spoilers!) Generated maps are standalone (only HTML, CSS, JS and images), not connected to WU in any way anymore. Maps can be viewed locally (using any modern web browser) or uploaded to a web server (no PHP or Java needed). Generator is written in Java, so far working only on Windows (Linux fix coming soon). Future features: - more configurable options - bridges - walls, doors, fences, gates (only when zoomed enough) - in-game map annotations - altars - dens - source fountains - source springs - custom markers and labels (non database stuff: points of interest, road names, sea names, mountain names, canal names, tunnel names...) - tower zones (guards response, building restrictions) - settlement zones (deed, perimeter) - bigger zoom - progressive zoom - more... Any feedback or ideas are welcome.
  4. Timelapse 6 seconds apart 4,036 Screenshots Imported into Adobe Premier Each Screenshot is 0.03 seconds
  5. Sawrio Sawrio is a PvE 1x rate server aiming to provide the original wurm experience and expand upon it. The server is almost 2 months old and some of the original objectives are being met, namely having a small friendly and quality community and we wish to continue expanding with this in mind, we prioritize quality over quantity. World Map Screenshots Main points Rates are 1x - The rates have been adjusted to match closely as possible to Wurm Online, to keep providing that original experience. This includes the skills, actions, growing, tree spread, animal pregnancy. World is 1024x1024 - The size is perfect for the current amount of players and will be expanded as needed. For example a landmass was added to the map recently. Mods - Expand the experience Deeds are NOT free - Gives more of a challenge, and ultimately everything will return to nature. Friendly and quality community - It's very akin to the Wurm Online community Everything is player built - The admins are not providing artificial boosts to anyone Active community - Chances are there's always someone in the server at all times. High peaks during evenings and weekends. Newbie friendly - We guide and help newbie players into Wurm Mods JPWM mods: Clay Removal, Offspring Names, Fishing Sounds, Deed In-game Map support Links Reddit Steam Group Other Features We have a Discord server, where people chat via text and talk via voice Active mod development, we listen to people request for features and we implement them as a mod. Join us in the server "Sawrio"! We'll be waiting.
  6. WGenerator Map Generator for Wurm Unlimited Servers Download Here | View Source on GitHub | WGenerator allows you to generate maps for Wurm Unlimited with a large amount of flexibility. Generate a heightmap to suit your tastes, erode it to smooth out the rough edges, and drop dirt on it to build up your desired dirt layer. From there you can add as many biomes as you want for all tile types, restricting biomes to certain height ranges, certain sizes and rarity. Generate an ore map with your desired ore distribution, and save it all with a history of actions taken, map dumps and actual map files needed for servers. If you need to edit or load a previous map, simply edit the text file of saved actions, or load the actions file back into WGenerator and keep working on your map from where you left off. Detailed Instructions HeightMap Generation: Map Size: Map width and height in tiles, defaults to 2048. (Deliverance sized maps are 2048, Independance sized maps are 4096, Xanadu sized maps are 8192). Seed: Seed used to randomize heightmap generation. #: Automatically generate a new seed. Res: Resolution of the heightmap. Higher numbers for large land mass, smaller numbers for smaller islands and archipelagos. Iterations: How many times to pass over the heightmap adding more details. Lower iterations will leave a smoother, less detailed map. Min Edge: The minimum amount of tiles between the borders and first bits of land. Border Weight: How steeply the land will taper off near the borders. Higher number for steeper edges. Max Height: Maximum height for tiles (measured in dirt). More Land: Increases the base height of everything to create more land. HeightMap Erosion: Erosion Iterations: How many times to pass over the map eroding the heights. Erosion Min Slope: Erosion ignores all slopes below this value (measured in dirt). Max Sediment Per Iteration: Amount of sediment that will be moved for each iteration, higher will cause smoother lands faster. Dirt Dropping: Biome Seed: Seed used for random generation in dirt droppng and biome seeding. #: Automatically generate a new biome seed. Dirt Per Tile: How many dirt to drop on each tile total. Max Dirt Slope: Dirt will start flowing downhill above this slope. Max Dirt Slope (Diagonal): Dirt will start flowing diagonally downhill above this slope. Max Dirt Height: No dirt will be dropped above this height. For a few tiles just below this height, a smaller amount of dirt will be dropped. Water Height: The height of the water level (measured in dirt). Biome Generation: Dropdown: What type of tile to place with the biome generation. Tree and bush types will only be placed over other trees and bushes, or on grass tiles. Seed Count: How many initial seeds of the biome to place, each seed will spread to a certain size. Size: How far each seed can possibly spread to depending on growth percentage. Max Slope: Biome will not grow if the slope to the next tile is above this. Min Height: Biome will not grow below this height. Max Height: Biome will now grow above this height. Growth % N/S/E/W: Percentage rates that any tile will spread in a given direction. 100/100/100/100 will make every biome spread in a diamond pattern skipping no tiles. Add Biome: Adds the new biome. Undo Last Biome: Removes the last biome added - only stores the last biome, so can only use this once at a time. Reset Biomes: Reset all biome changes. Ore Generation: Each entry box holds the percentage of tiles that will be a given ore type. Rock is automatically calculated so everything adds up to 100%. Note: Default ore generation values may be very dense, you may want to test this. Saving & Loading: Text Box: Name of the map. All files saved and loaded will be saved to the "./maps/name/" folder from where WGenerator is launched. Save Actions: Saves all actions taken for the current map generation to a text file. Text file can then be edited to remove certain lines, or shared with others etc. Load Actions: Loads the actions file from the current map name directory. All actions will process through the UI in order, so may take a fair bit of time to load and generate everything. Save Image Dumps: Saves the map dump, topography map and cave map to the map name folder. Save Map Files: Saves all map files to the map name folder. If you want to test those maps with WGenerator still running, you may have to click this button twice before copying the maps, else it doesn't save the files completely. Show Map View: Shows the map dump view in the WGenerator window. Show Topo View: Shows the topography map view in the WGenerator window. Show Cave View: Shows the cave view in the WGenerator window. Show Height View: Shows the heightmap view in the WGenerator window. Tips & Tricks Heightmap Erosion and Dropping Dirt both take a fair amount of time to complete. Keep in mind that we're dealing with 4.2million tiles for a 2048x2048 map, and both erosion and dirt dropping are making around ~50 passes over every tile, maybe more depending on your settings. Don't be surprised if everything is taking a long time to complete, especially with large maps. With a (fairly) top end PC, erosion and dirt dropping still take 7-8 seconds each on a 2048 map for me. With older PCs and laptops, that can be at least 30 seconds each, if not longer. If you've clicked a button and the program is hanging, just wait until it completes - the button will stay pressed while everything is working. If you're clicking a button and something isn't finishing properly, e.g. clicking Drop Dirt and it finished in a few seconds with no change, you may be running out of memory. You can run from command line to confirm that. In order to fix that, run the jar from command line specifying how much RAM to use: "java -Xmx2048m -jar WGenerator.jar" where 2048m is how much RAM to use. Remember to check your maps folder fairly often. Map files tend to be saved a fair amount, so if you're generating a lot of maps, a lot of files will be created. Be sure to delete any folders for maps you no longer require, otherwise your storage drives might start getting full fairly quickly. That should be everything. Any questions feel free to ask here. Thanks to Xyp, Vardoj, Keenan and Tathar for testing, changes and feedback over the last few days helping to get this out in time for the WU release.
  7. pve

    Wurm Haven - Server name: Western Union. Hello everybody! Redbearing here on behalf of Wurm Haven, In regards to our server Western Union!. I'm here to welcome you the reader to come join us on wurm unlimited to enjoy the company of other players. We are a small group of experienced wurm online players hosting a server in hopes of fun times and building a good community Western union is a 24/7 dedicated server with 200 player slots, we have regular maintenance's, and a GM/CA support group- To help you with any technical issues. details regarding our server can be found at http://wurmhaven.com I will answer any questions regarding this topic below in the comments section. As always thank you and have a nice day. Notable game modifications Faster carts, Priest restrictions= False, rare minerals from mining, creatures drop coins, No crop decay.
  8. Patch Notes 2015-10-23 Game ClientSettings should now be saved correctly.The "Cancel Refresh" button will now be enabled on start.The Quit keybind will now unbind itself if bound to the F12 key.The Quit keybind will no longer default to the F12 key, uses F11 instead.Screenshot binding now defaults to F12. ServerMissions should no longer be generated with the objective of slaying 0 creatures.Logs will now be created in the current server folder, for instance in Creative/Logs.Removed some logging that is no longer used.You can now change which steam query port to use, enabling multiple server instances on the same machine.NPCs should no longer stay in local chat when they die or are too far away.You should no longer start with the hatchet and carving knife equipped.Kilns should now be movable.Amphorae are now turn-able.
  9. Hello people. Posting to share a custom map i did.I painted the heightmap in photoshop and use the generator to put the resources and ore.It is fully set up, just put in the server folder adjust the settings to your liking and play.The season is set for summer the spawn coordinate is already set to the center of the map, change if you want Download link 55.1mb compactedhttps://dl.dropboxusercontent.com/u/22781761/Downloads/VulcanLand.rar Extract inside the folder WurmServerLauncher and run the server. I'm making changes so that it will show the custom map in game when you press M, for now appears the default global map. Edit to explain treesI have not filled the map with trees, I left a lot of space without trees, most are scattered around the map, forests in different regions. i found interesting let some big areas without trees. with time, they will grow and spread (even in open areas you will find a few scattered trees, so it can spread).if you want to fill it with trees, just use the magnificent magic wand Album with in-game screens here http://imgur.com/a/tOOOj Map https://dl.dropboxusercontent.com/u/22781761/Downloads/map_spawn_center.jpg
  10. In Wurm Unlimited, it would be nice to have flags on the server to disable priest restrictions.
  11. My friend just purchased Wurm Unlimited and cannot play since it is not supported on Mac OS. I have read that it can be force installed and played regardless of the lack of support? Has anyone done this? Do the developers plan on updating the steam release to support Mac users? I know wurm online supports all platforms since it is Java. It would be beneficial to them to support Mac OS since that's a whole market they are currently missing.
  12. As the title states. Give us your pvp videos and views. Even if u fail a raid or make some funny mistakes. Always happy to do PVP in Wurm.
  13. I'm relatively new to running any type of server, I'm looking to really get my moneys worth with purchasing a monthly plan on a reliable server/host. I was wondering if anyone in the community would have any idormation on which servers they use, the pros and cons of such servers please. I've looked through multiple Google searches on servers and all of them boast mostly the same offerings. I don't want to buy a server and then come to find out their customer service is junk, or their hosting is less than suitable. I'm looking to have 100 available slots on the server, a big map, no TeamSpeak (since discord is available.) a smooth running server, that I can upgrade if needed. Thank you so much for any input on this subject. Grath.
  14. custom map is large and hosted on a professional grade collocated dedicated server with 4x Core 8x Thread Xeon processor and 64gb RAM. menu's cache instantly. Login's are quite fast.It is set chaos style with a flat 5x skill gain and action timer bonus. No Epic bugs. You can start as Freedom Isles, HotS, or any of the PMK's already setup by players.Be the first to claim your throne and begin your empire. Rule your lands and kill all those that oppose. Or, Setup trade routes, grow your riches, buy yourself neutrality from other players. Or, sail the seas pirating and trading. Or, do anything you want. But, login and do it before someone else claims your legacy! Links: Live Map : http://hyper-core.net/map/ Vote Page: https://wurm-unlimited.com/server/1075/ Website: http://hyper-core.netMods:- Farming, plants will not wither. Growth time sped-up- Priest restrictions removed, feel free to main character a Vynoran Priest- Naming Tags. Animals are born with no name, create a name tag for custom names- Dig to ground for dirt and clay- Ash accumulates in ovens and forges from material used as fuel to keep them lit.- Starter gear consists of choice of 40ql weapons and 40ql chain or 20ql plate.- New Characters are given 25 body control and 23 body strength, no feeling useless for 2 weeks.- Your first affinity will appear very soon if not immediately.- Meditation altered, no need to change where you meditate to gain skill- The 5 prayers per day cap has been removed- Carts and other vehicles are locked with a very poor ql lock upon creation- and More
  15. I've looked threw this code and I'm no java programmer but What I do see is a mess in the code I will try to explain with out dropping your code on the screen. In the Creatures class you have a addCreature method as well as a permanentlyDelete method these two methods spawn and delete mobs on the map for the system, but then way over in the Zone class file you have a similar add and remove creature method as well as a stand alone method for spawning the new sea creatures not long ago added. These mobs are always on track all but the shark which uses a different method to check and spawn. The problem I see is the seaserpant has a if statement that checks if the serpant aka seamonster goes over the count of 4 this makes the temp.setMaxPopulationOfCreatures(4) useless from the way I understand it then the Octopus, Blue Whale, and Dolphin call a specific method called getOpenSpawnSlotsForCreatureType. This method is way over in the Creatures class which checks if the template of the mob is using max pop or max percent. My point here is these 3 mobs are the only mobs in the game that use the method getOpenSpawnSlotsForCreatureType to check and these 3 mobs regardless if you use max pop or max percent are always keep accurate cause they use this method to check. How ever every other mob in the game you do not call this method and there always to low or over there percentage. Then we have another issue with the 2 addCreature methods. Every time you have a restart the server spawns a small portion of mobs before the server launches this is coming from one of these add creature methods Which I didn't track down which one is doing it right now. It doesn't do any mob checks it spawns them regardless of there populations limit or percentage. My question is why did we have to have 2 sets of add and remove creatures? 1 for the old mobs and 1 for the new sea creatures recently added? then why does the new ones have a check and the others do not? We have this massive issue where mobs are going over there limit or percentage and X amount being spawned at every restart. What should be happening here is several checks some which are not present. Before a Creature can spawn it needs to check the database to see if the max limit or percentage is met for that mob it is about to add Check threw all the creatures to see which one is the lowest percentage and to plus it first. This needs to be performed before every spawn. Once the creatures has met it's maxed limit or percentage it needs to remove it from the database spawning the creatures Then another check that every time a mob is killed by player or system deletes it it goes threw the new database which should be holding the id for mobs not to spawn and checking if the mob can spawn again if so it removes it from this database record and adds it back to the spawn database record so it can spawn again until it reaches it's max again. None of this do I see going on, which tells me this is the source of the problem. Where are the checks? I see only one check used by 3 mobs out of all the mobs spawned and that's the 3 mobs under the method getRandomSeaCreatureID in the Zone class using the getOpenSpawnSlotsForCreatureType method check. This method checks if the mob is using the max population and if it is less than or equal to max percentage then use max population else use the max percentage. Problem I see in this method is that's all it does it is missing if it goes over, what to do, "I don't no like delete what went over sounds good or stop spawning for this id and record it in a new database like i mentioned above." All in all this is the route of all evil in your code can we please get a fix soon. I know no one on your team want to have to deal with this but it has to be done. You'll might be very busy but I took the time to trace down the issue so don't think of this as being hateful or mean or take this post in the wrong way. I'm just simply trying to help.
  16. Hello Fellow Wurmians,I want to invited everyone to try our low population server called:TeamTORGA.com | PvE | 8x Skill & Action | No Mods | Free DeedsThis server has been open to the public since late May 2016 and server rules and settings may be found here:http://www.teamtorga.com/wurmunlimited/wu-server-rules-and-settings/Besides the 8x skill and action timer, this server is probably the "purest" server compared to WO.As part of our promotions for this server, we are giving away *one* free copy of Wurm Unlimited. The giveaway entry period will start tomorrow (August 1) at 12:02 AM (Eastern Time Zone) and last for seven days (one entry chance per day to increase your odds of winning). You can enter at our main website (not the WU sub-site). Remember, even if you already own the game, you can still try to win it for a friend. At this time, there is only one copy of WU being given away (via a Steam game gift) -- we are a small group.Hope to have new visitors on our dedicated (24/7/365) server soon!
  17. Just randomly looking at the list of server when starting Wurm, there's one conclusion that comes to mind. Most servers have very small populations, my own included. The biggest complaint I've been hearing is in regards to guard towers. They're a necessity to expand your kingdom and yet they cost a ridiculous amount (for a small crew of 1-5 players) to build. Perhaps someone could whip up a quick mod that would take the requirements down to something more manageable for small population servers. Perhaps along the lines of; 100 Stone Blocks 50 Wooden Planks 50 Clay Or even just a mod to make the resource requirements for a guard tower configurable via a properties file, so server hosts could set (and adjust) the material quantity depending on their own server's population.
  18. We have been trying to use the red tome but, it always says you have to be in a 3x3 area near a holy altar deep in the barren desert. We have tried every desert area on the map and even created a huge desert and we still can't use. What are we doing wrong?
  19. Might be cool if we could use a lottery mod on servers that would allow people to purchase a lottery ticket in-game using game currency. Option 1: a set amount of in-game currency is awarded to the winner. Option 2: total or half the cost of total tickets sold is given to the winner or added to that player's bank account. Maybe the rest goes into the kingdom pool or something. Just a thought I had and figured I would share
  20. Greetings fellow Wurmians! We would like to invite you to join our established server, Dagfinn Wurm! We provide our players with a non modded, classical experience that is very close to Wurm Online, catering to both PVE and PVP players. We have a great, tight-knit, friendly community that enjoys the challenge and thrill of the original game and can't wait to have you join us! Players that are brand new to Wurm and long time Wurm Online players are both welcome! Being the largest 1X classic rates server out there for PVE & PVP, we are dedicated to provide you nothing less than the absolute best 1X Wurm has to offer. To keep things interesting, we have also introduced an event server specifically open during event periods that are prepared and moderated by GM's, with an expendable map to get extra creative! Server Info: 200 player limit with a PVE and connected PVP server. Hosted in NA. Launched shortly after WU was released. Each Map size is 2048 x 2048. Several GM staff to help players out. No GM's build or do anything gameplay related to ruin the experience for others. Community TeamSpeak. Friendly established community. Never before seen connected "Event Server" to host events on. This server is open 24/7 where players can do quests using our custom quest system for rewards, skill and fun. Maps for events can be swapped out on the fly based on specific GM moderated events, and we get very creative being able to have dedicated spaces for events that don't effect the integrity of our primary servers. No players can permanent settlements here. Here's a sample of our custom quest system: Rates: All rates and skill timers are 1X to capture the challenge and essence of the original Wurm experience. PVP Info: Not an Epic server, no epic curve. HOTA enabled with a marked out zone on the map. Original three kingdoms with standard settings. Freedom isles also has a respawn point. Connected to the PVE server. Start on PVE server(home server), then take the PVP portal where you spawn to get there. There is no reverse portal, so once you go the only way back is to sail east. To sail to the PVP server, sail west. You spawn on the PVP server at the Freedom Isles respawn location. Players can get invited to a faction on PVP once they get over there either by another player inviting them, asking an admin in chat, or opening a support ticket. Costs: Premium is and always will be at no cost. All deeds are free to create so players can get started with their own deeds instantly. Deeds do require an upkeep cost that is the same as the original game. The server is open and can be found in the server browser under the name "Dagfinnwurm.com|PVE 1X 24/7 And PVP 1X 24/7|Noob Friendly". We look forward to seeing you there and working together to create a great Wurm experience! More info, PVE & PVP maps, Latest News and Forums available at http://dagfinnwurm.com Come join the fun!
  21. This is a no mod server. Everyone is started out at 20 skill lvl/10 fighting/22 body control. The skill lvling is lowered due to wanting Priests to have a place of importance. Money is flowing through the server, traders are enabled. It is encouraged to place merchants or provide services to other players. There is an Academy in place for new players that want a safe place to learn the mechanics of the game before seeking out on their own. (is not required to join this) There will be a website in place to show events, along with those in need of items or selling things. Events planned for the future: Boss kills Dragon Slayings Treasure hunt Arena (sparring) Mazes and much much more. These will give rewards etc. Any questions please feel free to join us in game or on TS3 191.101.158.31:9001
  22. Me and a friend just bought Wurm Unlimited, and are trying to host our own server to play on, but we can't seem to figure out how. There's a disappointing lack of information on this. We've opened all the ports that are apparently needed, and only the host can see the server show up on his Friends tab, but not me. Is there something we're doing wrong? The ports we've opened are: 8766 TCP/UDP 27016-27030 UDP 3724 TCP 7220 TCP 7221 TCP
  23. PLEASE DELETE
  24. What does this mean? WARNING com.wurmonline.server.players.DbPlayerInfo: playername CHEATED reported ip=xxx.xxx.xxx.xxx I also see a CHEATED column in the database. What is that?
  25. Can we get a screenshot's page under the Wurm Unlimited section so people don't get confussed or mad if players from WU post screenshot's. I think WU screenshots need to be seperated from WO section.