Search the Community

Showing results for tags 'wu mod'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 3 results

  1. I saw someone request this elsewhere. I don't want to maintain Javassist/Hookmanager based mods so wrote the code and am putting it here. In addition to the code below, which handles sowing, you'd need to make something almost identical for the TileFieldBehaviour.class so raking is possible. All you need to do is copy the code and change the CtClass's path to reflect "com.wurmonline.server.behaviours.TileFieldBehaviour".
  2. ABANDONED. This uses a bunch of bytecode in order to achieve its goal. I don't want to support bytecode based mods anymore. The script-runners should still work. . . . Big containers be-all-end-all is a mod to make containers hold a lot. This mod doesn't change crates in anyway. Server owners heed this warning. This mod will let players nest containers into infinity. You could get a small magic chest and put an infinite amount of item inside by nesting new containers inside of containers. I don't think there are any serious problems with container nesting. Further, the only thing might be that some folks may consider it overpowered or unrealistic. :Required: Ago's WurmServerModLauncher. https://github.com/ago1024/WurmServerModLauncher/releases WU version compatibility is 1.3.1.3 :Install: Get a archive release for the mod here: https://github.com/Joedobo27/bigcontainersBAEAmod/releases/latest *Get one of the archive releases and unpack it into the mods folder. The folder path should look something like this: ~Steam\SteamApps\common\Wurm Unlimited Dedicated Server\mods edit... As of v106 I removed making containers big. It just simpler to use the unlimited space option. 1) this changes all non-liquid holding containers along with a couple larger liquid holders (tub, fountain) to hold a volume of 1,728,000. It does this by changing the inside x,y,z dimensions each to 120m. By comparison the unmodded Caravel has a inventory that is 30m x 60m x 60m and this gives a volume of 108,000. This mod makes many containers (and the Caravel itself) 16 times larger than the unmodded Caravel. As of v108 I moved all the unrelated mod options to script runner mods. Here is the post in this thread if you want the changes. script runner mods
  3. This mod provides options to change how a player can terraform rock. You can change max slopes for mining and raising with concrete. You can change max depths for mining and raising with concrete. It is set up so that you should always be able to reverse things. In other words; you can't mine deep then you can raise or raise higher then you can mine it back down. Configure options: :Required: For WU 1.3.1.3 Note, I only update every other WU official release. This may mean you need to use the previous version, I do :). Ago's WurmServerModLauncher. https://github.com/ago1024/WurmServerModLauncher/releases. I tested with v0.24 :Install: *Get one of the archive releases and unpack it into the mods folder. The folder path should look something like this: ~Steam\SteamApps\common\Wurm Unlimited Dedicated Server\mods * Releases are at github: https://github.com/Joedobo27/RockSurfaceTerraformingMod/releases * Open the properties file and choose what options you want. Make concrete from clay + rockshards. Here is script-runner code to do this, and it goes in this folder: ~\mods\scriptrunner\scripts\onServerStarted https://gist.github.com/Joedobo27/08fcfccbebf612e560bbecb9ffa30f1f This mod use to be about concrete creation and use. I decided to make it into a rock terraforming general purpose mod. I may add a new actions to level and flatten surface rock to this mod.