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Found 6 results

  1. i have always played wurm with all sounds disabled because i would love to play with pm alerts and ui sounds on and nothing else but this is imposible. if you try turning off everything on sound options except UI sounds and PM alerts you still hear very loud pushing/pulling sounds and some others(even if you set all volume options to 0). i hope im not the only one and others agree.
  2. Since day one, I've wished I could change all my volume levels for Music, Ambient, creature, fighting, etc. I also want this to be controlled while INGAME and not something that requires logging to change. I'm sure it is just a Java issue, but by golly, please figure out a way to solve it I imagine a world where I can listen to the Wurm soundtrack when playing casually, then turn it off when I think I hear some sneaky critter near by. Where as I am sailing and need a quick compass heading, I can just disembark, check, embark, then turn down that awful water sloshing sound (because nobody seems to want this fixed?) and keep sailing. Where I can be playing, while in a Webex meeting with work, muting the game, but leaving the webex volume normal, so I don't miss my meeting. Pretty much every game does this. I think our Code Club devs are more than smart enough to do it too. Just need to talk Rolf into letting them tackle it and I know they can figure it out. I have 195 yellow potions I'm happy to donate to any dev player account as incentive, because they are fun!
  3. Pre-empting an influx of other want-to-mail items, I've left the subject open ended. Please allow range poles to be mailed. /Marni
  4. Wagons take up alot of room loaded in knarrs, and while I'm not sure how it is with caravels (never really explored the limits of their cargo holds) I imagine its similar. Now I'll grant you I don't want something ludicrous like thirty wagons in a knarr, just reduce the space to two-thirds or half of what wagons currently occupy.
  5. The player can use more materials to expand the volume of a container. You'd add the same number of materials as it took to build the container and its volume would expand. The exact amount of additional volume is subject to a diminishing returns curve. Since immersion seems to be popular here the returns curve should level out quite quickly. But you could keep adding a block of materials for a fraction of a volume unit. An example of this would be a forge that took 10,000 bricks and clay. This would be 999 volume expansion. Additional volume would depend on how Dev balance the returns curve. Another option would be to use squared exponential growth of materials for each expansion. Finally, instead of limiting based on massive material counts, we could put a hard cap on how many volume expansion we can do.
  6. Cotton Volume

    Okay so there was a conversation in GL this morning, the conversation is as follows; [03:18:09] <H****> i've noticed that cotton is pretty much the ultimate skill crop.. seems to give decent skill at any level [03:18:18] <D****> same here [03:18:23] <S****> yeah [03:18:38] <Cita> too bad it licks butt to transport or store in large quantites [03:18:58] <D****> no problem, use catapults [03:19:00] <H****> just drop it into the ground if you havve too much ;P [03:19:10] <D****> step 1 : drop on ground [03:19:14] <D****> step 2 : walk a tile or two away [03:19:18] <D****> Step 3 : take items [03:19:20] <D****> Step 4 : repeat [03:20:37] <Haips> drop the cotton as you harvest it, then come back and collect them with the cart [03:22:04] <Dogukakugi> or just bring the cart along in the first plavce [03:23:59] <Cita> http://i327.photobucket.com/albums/k460/citawin/wurm201211230322.jpg?t=1353660682 <-- here lies the problem, only 1999 cotton fit in a bsb, why? who knows. But the mass is screwy if you ask me. [03:24:19] <X****> its likely just because not exactly 16,000 volume can fit in a BSB, but rather everything below it [03:24:22] <Cita> You can put 10s of thousands of wemp in a bsb but only just barly 2k cotton [03:24:26] <X****> ohh [03:24:38] <X****> well, wemp is probably smaller [03:24:44] <K****> it is [03:24:57] <C****> voluuume [03:25:09] <Cita> 1 wemp = .5kg 1 cotton = 1kg [03:25:21] <Cita> so by that math only 4k wemp would bit in a bsb [03:25:32] <Cita> but i have like 7000 in a bsb atm [03:25:34] <K****> BSBs don't count by weight, they count by volume [03:25:55] <Cita> exactly my point, im pretty sure the mass of cotton is screwy [03:26:26] <K****> huh [03:27:10] <K****> Cotton and Colossus Bricks have the same volume lol [03:28:01] <K****> You're right, the volume of cotton is screwy. lol [03:28:13] <Cita> yap, and the most cotton you can fit on a cart at a sinle time is ~780, unless you combine your cottons then its 1 64kg wad per raft [03:29:34] <Cita> Im pretty sure rolf added one too many 0s in the cotton volume coding.. cuz 20k cotton per bsb is far more consistent with other items Conversation pretty much says it all, Cotton volume = Colossus brick, surely this must be a bug? Anyway, it would be nice to see a revised volume on cotton to make storage and transportation much more convenient. Please note: all names were removed from the chat log and the screenshot, just in case anyone didnt wish to be involved for whatever reason.