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Found 40 results

  1. Filter: Calysto or use ip 198.50.235.85 port 3724 Hosted in the Eastern US 300x skill 100x action 45-50 Hits per rock tile 0.1 Glimmer 0.1 Ada 12 Hr Backups 100k creatures 50% Hostile New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer. Current Mods More Chests (Currently 512) Chest Claim More Chest Items ( Scale Red Dragon Eggs (Random Dragon) Sleep Powder Rods of transmutation Tomes (all but key to heavens) Supreme auxdata 7+) Stable master Announcer Better dig Big Container BAE Bounty mod (10x bounty on all creatures) Bulk Transport Creature Age Mod Creature Mod (newer Version) crop mod (30 min per tick no weeds +10 yield) Meditate mod (no cool, downs no level cap, < 1 second meditation timer) moon metal mining mod move mod no fatigue prospect mod sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone) skill mod spell mod (no priest restrictions no prayer cool down) Surface mining fix timer fix Map Dump Live Map http://calysto.tk I probably forgot something so ill just add it when i remember it.
  2. Hey just want to know how to view a server chat log cant find it anywhere, I want to log and view the village chat and player to player chat, thanks
  3. Is there a independence map for wurm unlimited
  4. I don't know if its just me but wurm buildings would look much better with ceilings. Please let me know if your interested in making this mod. ;-)
  5. How do I remove the artifacts from my server? I deleted my altars and spawned new ones they were working but now if I turn endgame items off my altars don't work, I cant seem to delete the artifacts in the db in "endgameitems"
  6. WGenerator Map Generator for Wurm Unlimited Servers Download Here | View Source on GitHub | WGenerator allows you to generate maps for Wurm Unlimited with a large amount of flexibility. Generate a heightmap to suit your tastes, erode it to smooth out the rough edges, and drop dirt on it to build up your desired dirt layer. From there you can add as many biomes as you want for all tile types, restricting biomes to certain height ranges, certain sizes and rarity. Generate an ore map with your desired ore distribution, and save it all with a history of actions taken, map dumps and actual map files needed for servers. If you need to edit or load a previous map, simply edit the text file of saved actions, or load the actions file back into WGenerator and keep working on your map from where you left off. Detailed Instructions HeightMap Generation: Map Size: Map width and height in tiles, defaults to 2048. (Deliverance sized maps are 2048, Independance sized maps are 4096, Xanadu sized maps are 8192). Seed: Seed used to randomize heightmap generation. #: Automatically generate a new seed. Res: Resolution of the heightmap. Higher numbers for large land mass, smaller numbers for smaller islands and archipelagos. Iterations: How many times to pass over the heightmap adding more details. Lower iterations will leave a smoother, less detailed map. Min Edge: The minimum amount of tiles between the borders and first bits of land. Border Weight: How steeply the land will taper off near the borders. Higher number for steeper edges. Max Height: Maximum height for tiles (measured in dirt). More Land: Increases the base height of everything to create more land. HeightMap Erosion: Erosion Iterations: How many times to pass over the map eroding the heights. Erosion Min Slope: Erosion ignores all slopes below this value (measured in dirt). Max Sediment Per Iteration: Amount of sediment that will be moved for each iteration, higher will cause smoother lands faster. Dirt Dropping: Biome Seed: Seed used for random generation in dirt droppng and biome seeding. #: Automatically generate a new biome seed. Dirt Per Tile: How many dirt to drop on each tile total. Max Dirt Slope: Dirt will start flowing downhill above this slope. Max Dirt Slope (Diagonal): Dirt will start flowing diagonally downhill above this slope. Max Dirt Height: No dirt will be dropped above this height. For a few tiles just below this height, a smaller amount of dirt will be dropped. Water Height: The height of the water level (measured in dirt). Biome Generation: Dropdown: What type of tile to place with the biome generation. Tree and bush types will only be placed over other trees and bushes, or on grass tiles. Seed Count: How many initial seeds of the biome to place, each seed will spread to a certain size. Size: How far each seed can possibly spread to depending on growth percentage. Max Slope: Biome will not grow if the slope to the next tile is above this. Min Height: Biome will not grow below this height. Max Height: Biome will now grow above this height. Growth % N/S/E/W: Percentage rates that any tile will spread in a given direction. 100/100/100/100 will make every biome spread in a diamond pattern skipping no tiles. Add Biome: Adds the new biome. Undo Last Biome: Removes the last biome added - only stores the last biome, so can only use this once at a time. Reset Biomes: Reset all biome changes. Ore Generation: Each entry box holds the percentage of tiles that will be a given ore type. Rock is automatically calculated so everything adds up to 100%. Note: Default ore generation values may be very dense, you may want to test this. Saving & Loading: Text Box: Name of the map. All files saved and loaded will be saved to the "./maps/name/" folder from where WGenerator is launched. Save Actions: Saves all actions taken for the current map generation to a text file. Text file can then be edited to remove certain lines, or shared with others etc. Load Actions: Loads the actions file from the current map name directory. All actions will process through the UI in order, so may take a fair bit of time to load and generate everything. Save Image Dumps: Saves the map dump, topography map and cave map to the map name folder. Save Map Files: Saves all map files to the map name folder. If you want to test those maps with WGenerator still running, you may have to click this button twice before copying the maps, else it doesn't save the files completely. Show Map View: Shows the map dump view in the WGenerator window. Show Topo View: Shows the topography map view in the WGenerator window. Show Cave View: Shows the cave view in the WGenerator window. Show Height View: Shows the heightmap view in the WGenerator window. Tips & Tricks Heightmap Erosion and Dropping Dirt both take a fair amount of time to complete. Keep in mind that we're dealing with 4.2million tiles for a 2048x2048 map, and both erosion and dirt dropping are making around ~50 passes over every tile, maybe more depending on your settings. Don't be surprised if everything is taking a long time to complete, especially with large maps. With a (fairly) top end PC, erosion and dirt dropping still take 7-8 seconds each on a 2048 map for me. With older PCs and laptops, that can be at least 30 seconds each, if not longer. If you've clicked a button and the program is hanging, just wait until it completes - the button will stay pressed while everything is working. If you're clicking a button and something isn't finishing properly, e.g. clicking Drop Dirt and it finished in a few seconds with no change, you may be running out of memory. You can run from command line to confirm that. In order to fix that, run the jar from command line specifying how much RAM to use: "java -Xmx2048m -jar WGenerator.jar" where 2048m is how much RAM to use. Remember to check your maps folder fairly often. Map files tend to be saved a fair amount, so if you're generating a lot of maps, a lot of files will be created. Be sure to delete any folders for maps you no longer require, otherwise your storage drives might start getting full fairly quickly. That should be everything. Any questions feel free to ask here. Thanks to Xyp, Vardoj, Keenan and Tathar for testing, changes and feedback over the last few days helping to get this out in time for the WU release.
  7. We have been using Citadel Servers and are very pleased with 99% up-time, fast servers and excellent support. Just wanted to share this information!! Citadel Servers
  8. Another large map, I tried to bridge the gap between plenty of water for boats as well as plenty of land to traverse via horse. Made in World Machine, and MeshGenGui. Download https://www.dropbox.com/s/tlss2rpohrevdwh/Aus_Avalon_8192_NMM.zip?dl=0
  9. As the title states. Give us your pvp videos and views. Even if u fail a raid or make some funny mistakes. Always happy to do PVP in Wurm.
  10. Hi! So, I've been running a small private WU server for myself and a few friends. We can't however, for the life of us, seem to be able to get branding to work properly. We've branded a number of horses while on deed, but despite them showing as branded when examined, there's no manage / permissions options when right clicking them, nor is there an option to manage animals when the deed owner right clicks their own body, nor are we able to equip the animals (When trying to put a saddle or horseshoes on them it says "You are not allowed to do that"). I've done a bit of searching and can't seem to find anyone else having this problem. Is there something we're doing wrong?
  11. PVP Oriented map. Steppe in the center large enough to accommodate a 200x200 HoTA zone, just teleport to 1024x1024 to be in the exact center. Download Link https://www.dropbox.com/s/9i3gy11l26cd9el/Aus_Orion_2048.zip?dl=0 Download Link https://www.dropbox.com/s/9i3gy11l26cd9el/Aus_Orion_2048.zip?dl=0
  12. Hello everyone, I'm looking for Spanish players. Do you know if there are any Spanish on the servers you play?
  13. This map was an original concept for my PVE server, I decided against using it due to its size. No Moon Metal Version https://www.dropbox.com/s/xyiz3peye5epdf2/Aus_Ultima_Thule_NoMM_8192.zip?dl=0 Moon Metal Version (0.1 Adamantine and 0.1 Glimmersteel) https://www.dropbox.com/s/jdzsa57is2ky2fj/Aus_Ultima_Thule_MM_ZeroPointOne_8192.zip?dl=0
  14. IT would be great to add a checkbox to quests to make them global. Like everyone gets the quest, but only the person who performs the action gets the reward. For example, One person triggers a quest, another person gives the item to an NPC to complete the quest. The Quest is marked complete for all, and the timer to repeat disallows anyone else from doing the quest. Something along those lines.
  15. I like to explore, and not know what is around the next bend, and the maps on WU don't lend themselves to exploration. Granted, with the tools made by the community (so maybe this is a community suggestion too), having an option to create a random map we don't see until we log in and explore would be a cool option. 1 - Select random map on the server window. 2 - Press the Generate button 3 - Wait for the program to create a random land 4 - Log in and explore! You could go a step further and take Wurm Online to the next level and procedurally create a new map, nay, an entire planet for us to explore. Not knowing what is around the next corner, or over the next hill would be amazing, and there would never be a cry of "there's no land to deed." Thoughts on either?
  16. So, how about a "global" chat channel for all of the Wurm Unlimited games? So those of us that play solo, or on very low population severs can still have people to talk to, ask questions, maybe swap servers, etc.
  17. As the title explains it, it may not be 100% accurate.
  18. Hyper-Core Networks Wurm Unlimited Server Lashar is hosted on a Powerfull Dedicated Server 8x Xeon Processor 72gigs ram sitting on a terabit connection in Lenoir, North Carolina, USA Our map is Custom Hand Made with Jenn Kellon Mol Rehan and Horde of the Summoned Spawns with freedom left out allowing ppl to form pmk using freedom isles template old Wurm Online players can request to have their skills ported over to our server with proof of skills send a picture of your skills from ingame to c0r3y2244@gmail.com here is a link to our map http://i.imgur.com/mahhdux.png link to live epic pvp map http://hyper-core.net:82/www/ link to live freedom map http://hyper-core.net:82/freedom/ please vist our website Hyper-Core.net if you wish to have the in game image map setup
  19. As I mentioned in a previous topic me and Slinky were working on a Wurm skills dump to SQL tool. While working on getting the dump to SQL we had to find an easy way to parse the data and put it in to an easy form for making SQL queries... so we made a skills2CSV converter. Since then the tool(s) have evolved and they do a bit more than just convert the raw skill dump to an SQL file. The online tool: http://vwtfoundation.co.uk/wurmimport/ Forum post about our Wurm Database Spreadsheet: http://forum.wurmonline.com/index.php?/topic/132940-wurm-skills-spreadsheet/ Download the Tool To download the tool for further development or testing locally we have now decided to release the tool: http://www.vwtfoundation.co.uk/Wurm/WUChar.zip temporary URL https://www.dropbox.com/s/a2yiv4l988agdrz/WUChar.zip?dl=0 Neither of us are pros at PHP/Javascript/SQLite so please excuse the quality of scripting. Most of it is commented so you should be able to understand what is doing what from where, etc. If you have any advice or input it would be greatly appreciated. The tool is provided as is and neither me nor Slinky will take any responsibility for you using the files. To use the tool simply upload to a PHP 5 enabled web site/server and extract the WUChar.zip contents. You can name the WUChar directory to anything you like. All the rest is pretty self explanatory for people who understand PHP. It would be nice if someone could improve the security and/or convert this to Java so a portable version is available. If you know Java and understand PHP/Javascript/HTML forms and fancy having a crack at making a Java application out of this tool - please do! PLEASE NOTE: Do NOT use the SQL queries on a live server yet. If you do - you do so at your own discretion. There are warnings on the tools but I thought I'd just warn you beforehand. It's still a work in progress but I need people to test it. So far we've had no problem importing our own skills and adding attributes on to our test server and the skills work/update/degrade when you die just fine. To import the SQL file created: Shut down the server to avoid conflicts. If you are hosting the server yourself (or single player) then navigate to "DirectoryForWurmOrServer\<Mapname>\sqlite" e.g. C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmServerLauncher\Adventure\sqlite Copy the UpdateSkills.sql file created with these tools in to this directory. Within this directory is an application called sqlite3.exe. Just double click this application and a command prompt-like window will open with sqlite> displayed. Type in the following, pressing return after each line: .open wurmplayers.db .read Update_Yourplayername_.sql The application will seem unresponsive for a second or two, then return back to the sqlite> prompt. Type the following then press Return: .exit (Thanks to epel for making this point) It should now have now completed the SQL queries and you should now be able to start the server or game again DONE: Insert affinities Insert Faith, Favor, Alignment, Karma and Priest/Follower status along with deity Add to inventory SQL queries (someone is going to have to help with item IDs /rarity/material/etc) - The inventories are kept in a different database, however should you develop a tool that connects to the wurmitems.db file, item ids can be found here on the item_data sheet. Set other character attributes Added so far: Kingdom GM status Bank balance Priest/Follower and Deity status Sleep bonus Karma Grant titles Only grants titles that are given by skills. Gives titles based on gender (which you must specify). Does not add Epic titles. Meditation path. Tested this with changing the server system time, adding time to the server time, and it gives questions dependant on level correctly for all paths, lets you advance properly, special abilities all work, server leaders show up for the paths, everything works as far as we can see... We would like some feedback on this as we've never been really high level on the paths before. We made it so that it generates the SQL file with an "update_", "max_" or "reset_" prefix so you can tell at a glance what the SQL file will do. Just in case you generated a few files. Credit for the inspiration and starting code for the CSV generator (first part of the tool) goes to http://wurmkit.com/.
  20. Nogumps are powerful.. I understand that.. But why are they so fast and suffer 0 movement penalties on different terrain? How do you expect new players to enjoy the game if they have no way to escape such a creature who moves so fast and has no penalties? Also the Nogump has such a high aggro range and movement that it will tend to spawn camp said new players. Are there any changes planned to the Nogump?
  21. Looking for information on the newer server setting "Tree Spread Odds". I cannot find anything on Wpedia or in news notes. Does someone have a link or can briefly explain? What is the range that can be entered, etc. Thanks!
  22. I'm looking to buy Wurm Unlimited keys for in-game cash. I am paying well. Please PM me either here or in-game @ mikesandy.
  23. I recently uninstalled and reinstalled Java, and now Wurm Unlimited crashes while connecting to server. This is the error log: Any Help you can offer woud be greatly appreciated, thanks in advance.
  24. custom map

    Wanted to share our servers custom map see what you guys think link to live map is http://hyper-core.net:81/www/
  25. If I had money I would definitely pay in for this idea. So: The concept is that, like leveling and flattening, the 'tunnel' action would continue indefinitely until one of these events occurred: - There's too much stuff on the ground; you can't keep mining here - You're forbidden from tunneling here (priest restrictions, gm protected tiles, deed shenanigans, whatever) - The wall breaks - The wall sends the message that it cannot be broken for x reason. - You're too hungry/thirsty to perform that action Furthermore, I'd like to add a 'tunnel,' 'tunnel up,' and 'tunnel down' option underground. Basically the same as tunneling aboveground, I'd like the mining action to continue until: - There's too much stuff on the ground - You're forbidden from mining here (priest restrictions, gm protected tiles, deed shenanigans, whatever) - This tile breaks - This tile cannot be broken for x reason (reinforced, side shafts, whatever) - You're too hungry/thirsty to perform that action I would also like a configuration option to prevent using the 'tunnel' action on ore veins. Optionally, there could also be a config option to stop tunneling when you run out of stamina ('You must rest' from the flattening/leveling actions). I would rather not have this active by default though; being out of stamina doesn't stop the default mining action after all. One more thing - I'd prefer that tunneling still give you a chance to dump gems/salt/etc on the ground, the same as mining. Thanks for your consideration! ( Edit: Oh, and of course, as the title says, I want this mod to be server side with ago's modloader.)