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Showing results for tags 'unhitch'.
Found 5 results
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I love the frosty looking deer (wagon creatures) that are pulling the wagons! Please could we unhitch them? Maybe make it so that they can't pull anything other than delivery wagopns, but I'd love to pen a few of them Or if this would be impractical, maybe make them special spawns for special occasions. Like say around Christmas, normal deer spawn as wagon creatures instead - they don't need to be called wagon creatures, but champion sized with the white frosty fur would be great.
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Not sure if a bug per se. If you embark wagon as commander, you get the option on animals to unhitch them one by one. However, you can only do that on the two animals closer to you, because the horses/bisons in the first row are "too far away". If that could be fixed, that'd be greeaaat.
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Sometimes it would be quite nice to just unhitch a single animal, especially on a wagon. Maybe do a combined patch that includes more unhitch options & fixes the "stop leading when you embark" bug.
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ive done this 2 times now if you tend"farm" or any other action and attempt to unhitch animals from a large cart it will queue up V [17:10:38] After sowing you will start unhitching. but it will never unhitch the animals from the cart. figured i would post this odd queued but not completed action " step one " do a action " step two " attempt to unhitch the animals from the cart while your still doing another action " step three " watch your actions and notice it never unhitched them. but it did count it as part of the queue
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I've noticed that with animals on the very front of a wagon you can't unhitch individual ones while on the wagon while on flat land, and you can't do that from the ground anyways, you get "[23:07:09] You are too far away to do that.". Its pretty annoying to have to unhitch everything on the wagon in order to get one animal off of the front.