Search the Community

Showing results for tags 'success'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 3 results

  1. People have asked before for adding healing covers to the crafting menu a few times, but I don't ask for that, I'd like on the MIX option to see the success chance.
  2. Correction: After mixing many more batches of concrete I realized that I made an error by using the total amount of lye used in my calculations. Since concrete is made using 1.5 lye per action, the maximum amount of concrete which can be made from a small barrel of lye is 30. I've changed the percentage amounts to reflect this fact. Substituting a maximum total of 30 concrete per small barrel now indicates that the success rate is higher (at least in this instance) than the Chance percentage listed in the crafting window. I apologize for any confusion I may have caused. I spent the day today making concrete from 900 ash. The amount of concrete I was able to craft does not agree with the Chance percentage listed in the crafting window. This leads me to believe that either the Chance percentage listed in the crafting window is calculated incorrectly, or the mechanic for determining the success rate of crafting actions is not accurate. While my findings pertains only to crafting concrete, I have a suspicion that all crafting actions may have a similar issue. My Natural Substances skill was 49.97 when I started, and 51.29 when I finished. I created batches of lye in small barrels using 45 ash per 45kg water for a total of 20 batches, as well as 2 smaller batches of leftover lye. The Chance percentage listed was 80% for the first batch, and 81% for all the rest. Here are my results: 1 45 lye 29 concrete 96.7% 12 45 lye 29 concrete 96.7% 2 45 lye 29 concrete 96.7% 13 45 lye 29 concrete 96.7% 3 45 lye 29 concrete 96.7% 14 45 lye 29 concrete 96.7% 4 45 lye 29 concrete 96.7% 15 45 lye 29 concrete 96.7% 5 45 lye 29 concrete 96.7% 16 45 lye 29 concrete 96.7% 6 45 lye 29 concrete 96.7% 17 45 lye 29 concrete 96.7% 7 45 lye 29 concrete 96.7% 18 45 lye 29 concrete 96.7% 8 45 lye 29 concrete 96.7% 19 45 lye 29 concrete 96.7% 9 11 lye 7 concrete 95.4% 20 45 lye 29 concrete 96.7% 10 45 lye 29 concrete 96.7% 21 45 lye 29 concrete 96.7% 11 45 lye 29 concrete 96.7% 22 9.75 lye 6 concrete 92.3% Total: 592 concrete 96.4% (592/613.83) If I understand the purpose of the Chance percentage in the crafting window (which is highly unlikely), it is an approximation of the expected crafting results based on a character's skill level modified by material quality. I would expect that the Chance percentage is not a random chance approximation, but rather a measure of proficiency. Based on the Chance percentage I was given I would expect to see an average of 80 successes out of 100 crafting actions (or 36 concrete per small barrel of lye) with a variation in the results, perhaps ranging from +-5% to +-10%. The results I achieved clearly do not correspond to the Chance percentage, and they are also too consistent to correspond to a random chance calculation (which would actually be a poor way of calculating crafting success). Based on all of the nonsense I just spouted, I think either the Chance percentage needs to be recalculated to show the actual chance of success per crafting action, or the mechanic used to determine successful actions needs to be modified to produce successful crafting actions more in line with the displayed Chance percentage. Alendhor Aven Linuath, Newspring Island, Xanadu
  3. This is a guideline on how to be an Successful Honorable Scavenger! All learned through personal experience Decay: If the place is decayed or decaying, it is a safe bet that the person has abandoned the game and/or died. Bragging: Do NOT brag about your sucessful find, it will earn you a KOS in most cases. Stash: Always have a stash somewhere so in the event of death, you will have less of a chance of losing the valuables. Association: Do not associate your self with any serial Looters. Mapping: Do not map out decaying deeds, as it is dishonorable Local: If there are people near by, do not loot. Unlocked: If a cart is unlocked, it is free to open, but would not be advised to drag. Creatures: Always butcher your creatures. Waste not, Want not Keep Questions to The Question Board: People will take it out of context, and try to gang up on you with it. ~More may come as I see fit~