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Found 12 results

  1. I've been thinking about the statues. The best statues are those 'Hota' which I particularly find difficult to achieve or cost dearly. So it would be nice if new statues were created, but to do them it was necessary to have a high skill stonecutting at least 60-70 so that other players could have other types of statues besides those that already exist.
  2. Want To Sell Hota Statues 6s Each!
  3. Looking to buy a Cyan HOTA statue. If you are willing to part with one please let me know.
  4. Was at a slaying event recently and thought about the use of a corpse for this unique...okay "very-rare mob". Idea, allow it to be used as a model for a statue creation in which it transfer the age and pic/image of the creature into Marble/Rock/Slate? copy of the creature success being founded on the masonry skill. But this would increase the value of the corpse. Then have the corpse decay in "memory" as it is successfully copied/etched forever into stone. Keeping it simple.
  5. I would like to see Gilding be used in the game. My first idea is the use of gold/silver applied to statues to detail characteristics and add some accent/beauty to them. Then I would also like to see the use of Slate applied to Marble and Stone creations for Black created versions of these items..and the Gilding would make it "Pop!" even more. Gilding could also be used on houses on the Non-Plain Stone builiding, benches and even Water Fountains to really add a lot of style to all of it. Gold, Bronze, Silver, Copper and Brass could also be incorporated..but my focus is Gold and Silver for this article. Better use of Jewelry skill could applay here to especially on "Upgrading" of tools to better receive enchants???? Just an idea..what do you think?
  6. Hey Everyone! This week has seen more of the same from devs, with a continued focus on bugfixes and small additions. But Wossoo, what are these Fancy Pants that you talk of? Well you'll just have to keep reading! We also welcome Warlander to the team as a volunteer client developer. His focus will probably be on GUI improvements. The Week in Patch Notes The bug crusade has continued, and below is a roundup of the week's patch notes in full. Fixes that apply to all servers are in black, to purely PvP servers in blue and to purely PvE servers in green. 8/6/15:Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).Fix for fsb and bsb becoming unplanted over server resets.Fix so can’t dig at the end of bridges.Fix so the max ql of floors and bridge parts is not restricted to 80.In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.Turrets should now properly revert to unenchanted ones if dispelled.Removed false disease status which occurred in certain situations.Fix for fatigue going into the negative and blocking certain actions while mounted.Bulk container double turn menus removed.Scissors now take proper damage when shearing.Fix for floor/roof damage using certain tools.Blocked removing bulk items into tents due to certain exploitability.Harvesting now properly using 100 item inventory limitation.Exiting through a door with enemies players in local should now unlock it as well as when entering.Removed possibility to change creator by dealing damage to items.You can no longer tame creatures led by another player or hitched to a vehicle.Hens and chickens no longer autofollow due to disease issues.Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.Made it so newbie tents can’t be put into containers due to exploitability.10/6/15: A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm. More New Clothing Following on from his new line of shirts released last week, Wox has continued working on Wurm's fashion range, with 3 new designs of pant. You can catch some sneak previews below - it's beginning to look like Wurm will have a pretty expansive range of clothing once he's done! Wox's next fashion venture could go anywhere... although a contact on the inside has informed us that he is currently designing new shoulder pads (pauldrons,) an optional armour slot made possible a while ago but not looked into until now. They're intended to be decoration-only. Marble Statues Continuing the trend of new art assets, we can confirm this week that we'll be releasing marble versions of all statues. For now, Saroman has given us a preview of a marble Lady of the Lake. Feedback Structure Here at the PR Team, we've also been looking into improving the ways that we collect feedback from the community. It will be an ongoing process - but to get things kicked off, we've created a new e-mail address, feedback@wurmonline.com, for general bits of feedback. Any issues with moderation should still always be raised with the moderation team, either through forum PM (or the in-game /support system where appropriate); bugs should still be reported in the maintenance area, where they will be picked up by staff and added to our lists of bugs; and suggestions for game features/changes should still be posted in the suggestions area. It might not feel like we listen to feature suggestions, but the simple fact is that the game is so huge with so many ideas that it will always take time to implement anything. Hopefully, recent dev work (like more clothing items, permissions and bugfixes) will help to emphasise that we do listen to suggestions, just that it always takes time to act on them. Most things are covered by the above, but we'd like to trial the feedback account as a way for you to communicate any other more general issues. The account will be staffed by numerous members of the PR team, and that will allow us to reply to all feedback within 24 hours - something not always possible under the current system of trying to find a team member to PM (who may be away or too busy to reply.) Handling feedback is difficult but is a top priority, and so we'd like to experiment with some slow expansion to see what works best for us and for the community. Tap Dance Bridge, Celebration It’s been exciting to see all the new bridges being created across the lands of Wurm! This week we continue to take a look at some of these bridge projects with the Tap Dance Bridge completed on the Celebration server. The folks from Mercenary Camp took it upon themselves to provide a quicker, safer route between Tap Dance and Southern Celebration. Hats off to them for such an impressive building project! The unique center arch-section allows larger ships to pass through and gives the bridge a fun, roller-coaster effect. You can learn more about the Tap Dance Bridge project here. GM Jberg/Logi also took some aerial screenshots of the bridge for us, which look pretty cool! Screenshot of the Week Our screenshot this week is courtesy of Calimdor. A fine example of covered stables now that the Devs have made it possible to plant thatch (i.e. grass) indoors. Looks awesome, Calimdor! Join us next week for a brief period of regret at changing the title format of the news. Happy Wurming!
  7. It just struck me as odd that we have no marble statues/sculptures. http://en.wikipedia.org/wiki/Marble_sculpture They'd be a great addition (even if they were just a re-skinned version of existing statues) as they would be much more heavily influenced by dyes. Adding in statues of the gods would be a nice touch too. Lock it to 30+ stone cutting, give masons some love. Optional Extra : Rare statues turn into black marble Secret Extra : Statue of a zombie hoard in a maple forest feasting on lumberjacks and farmers (just because)
  8. A Magestic Dragon that Glows Red in the Night A Profile view: Starting Bid: 30s Minimum Increments: 2s Buyout: 60s Reserve: None Sniper protection: 1hr Winner: 35s Kruggan Please note I do not accept private bids, all bids must be posted here. I will also deliver to the winner anywhere on Indy, Deli, Exo and Cele! Happy bidding!
  9. So what I'd propose is a chain of new statues that players gifted in Masonry could erect. Perhaps statues depicting historical events or figures from the lore of Wurm itself. Such as the Collapse of Wilem Benth after he slain his fellow Ageless, complete with his Prophetic Illiad upon inspection. Statues of the Deities, White and Black Light both. And a Dragon Statue, thought not the same as the HotA statue, as I believe there was one that was draconic. Perhaps open up a competition with statues that players can submit either drawings or 3D Models/Renders of for the team to vote over, with some kind of prize sent to the winner's account?
  10. Selling HotA statues as the title says... My stock and prices are: Statue - Price - Stock Bear attacking Man Statue - 8s - 0 1 Wolf attacking Bison statue - 6s - 1 Bull attacking Bear Statue - 8s - 4 Deer(stag) Statue - 8s - 2 Sol Demon Statue - 13s - 2 3 Dogs attacking Boar Statue - 5s - 3 Scorpion Statue - 13s - 1 Son of Nogump Statue - 15s - 3 Dragon - 0 Lady of the Lake - 0 ALL STATUES LIGHTS ARE COLORED RED! Sorry. Must pick up at Muspellsheimr Kastali. Times for transactions can be negotiated.(PST time) Must have a large boat to transport in. They will not fit in a sailing boat or rowing boat. . Information on statues can be found here: http://www.wurmpedia.com/index.php/Hota_statue Pictures courtesy of Xallo: http://imgur.com/a/SEBum My stock of statues will be given to another seller in:
  11. Sold please close
  12. I had a idea regarding the statues. why not apply statues of the base models for all the creatures in game, from the normal dog to raging hell horse rearing up into the air. or even base posing like attacking pose, standing pose, sitting pose, dead pose, simple to do, and even to change then add. I would like to a large altar add to the game, made from wood or stone. where the god in question is standing, withing a animal, creature or thing of there creation, with a big-ish altar by there feet. maybe even a platform with it for them to stand on? P.S. By the way is anyone knows the graphic program what is used to make models for the game let me know, please I would like to try and help out with making these and other like this.